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immediate operands.
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MachineMemOperands. The pools are owned by MachineFunctions.
This drastically reduces the number of calls to malloc/free made
during the "Emit" phase of scheduling, as well as later phases
in CodeGen. Combined with other changes, this speeds up the
"instruction selection" phase of CodeGen by 10% in some cases.
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review feedback from Chris quite a while ago. No functionality
change.
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MO_Undead.
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initializer problem, a minor tweak to the way the
DAGISelEmitter finds load/store nodes, and a renaming of the
new PseudoSourceValue objects.
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re-commit.
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in the backend. Introduce a new SDNode type, MemOperandSDNode, for
holding a MemOperand in the SelectionDAG IR, and add a MemOperand
list to MachineInstr, and code to manage them. Remove the offset
field from SrcValueSDNode; uses of SrcValueSDNode that were using
it are all all using MemOperandSDNode now.
Also, begin updating some getLoad and getStore calls to use the
PseudoSourceValue objects.
Most of this was written by Florian Brander, some
reorganization and updating to TOT by me.
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Make MachineInstr::getDesc return a reference instead
of a pointer, since it can never be null.
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discussion of this change. Boy are my fingers tired. ;-)
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MachineOperand auxInfo. Previous clunky implementation uses an external map
to track sub-register uses. That works because register allocator uses
a new virtual register for each spilled use. With interval splitting (coming
soon), we may have multiple uses of the same register some of which are
of using different sub-registers from others. It's too fragile to constantly
update the information.
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adding operands.
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argument that don't appear intended as implicit-conversion operators.
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of opcode and number of operands.
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def operand or a use operand.
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thing that can be in it. Remove a dead method.
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when there are immediates, let's not worry about the memory overhead of
this :)
* add addU64Imm(uint64_t val) to machineinstrbuilder
(seriously: this seems required to support 64-bit immediates cleanly. if it
_really_ gets on your nerves, feel free to pull it out ;) )
coming up next week: "all your floating point constants are belong to us"
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fact that all ExternalSymbols are actually string literals with static storage.
Thus we don't have to do anything special to hold them and we certainly don't
have to copy string data around.
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useful when you have a reference like:
int A[100];
void foo() { A[10] = 1; }
In this case, &A[10] is a single constant and should be treated as such.
Only MO_GlobalAddress and MO_ExternalSymbol are allowed to use this field, no
other operand type is.
This is another fine patch contributed by Jeff Cohen!!
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Rewrite the comments about the different versions of BuildMI, to
better emphasize their differences.
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methods take an int or unsigned value instead of int64_t.
Also, add an 'addImm' method to the MachineInstrBuilder class, because the
fact that the hardware sign or zero extends it does not/should not matter
to the code generator. Once the old sparc backend is removed the difference
can be eliminated.
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switch statements in the constructors and simplifies the
implementation of the getUseType() member function. You will have to
specify defs using MachineOperand::Def instead of MOTy::Def though
(similarly for Use and UseAndDef).
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operand of the instruction and thus simplify the register allocation.
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