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path: root/lib/Target/ARM/ARMConstantIslandPass.cpp
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Diffstat (limited to 'lib/Target/ARM/ARMConstantIslandPass.cpp')
-rw-r--r--lib/Target/ARM/ARMConstantIslandPass.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/lib/Target/ARM/ARMConstantIslandPass.cpp b/lib/Target/ARM/ARMConstantIslandPass.cpp
index 2a7721bc74..b73acd184c 100644
--- a/lib/Target/ARM/ARMConstantIslandPass.cpp
+++ b/lib/Target/ARM/ARMConstantIslandPass.cpp
@@ -1035,14 +1035,22 @@ static bool BBIsJumpedOver(MachineBasicBlock *MBB) {
#endif // NDEBUG
void ARMConstantIslands::AdjustBBOffsetsAfter(MachineBasicBlock *BB) {
- for(unsigned i = BB->getNumber() + 1, e = MF->getNumBlockIDs(); i < e; ++i) {
+ unsigned BBNum = BB->getNumber();
+ for(unsigned i = BBNum + 1, e = MF->getNumBlockIDs(); i < e; ++i) {
// Get the offset and known bits at the end of the layout predecessor.
// Include the alignment of the current block.
unsigned LogAlign = MF->getBlockNumbered(i)->getAlignment();
unsigned Offset = BBInfo[i - 1].postOffset(LogAlign);
unsigned KnownBits = BBInfo[i - 1].postKnownBits(LogAlign);
- // This is where block i begins.
+ // This is where block i begins. Stop if the offset is already correct,
+ // and we have updated 2 blocks. This is the maximum number of blocks
+ // changed before calling this function.
+ if (i > BBNum + 2 &&
+ BBInfo[i].Offset == Offset &&
+ BBInfo[i].KnownBits == KnownBits)
+ break;
+
BBInfo[i].Offset = Offset;
BBInfo[i].KnownBits = KnownBits;
}