diff options
-rw-r--r-- | lib/Target/ARM/ARMConstantIslandPass.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/lib/Target/ARM/ARMConstantIslandPass.cpp b/lib/Target/ARM/ARMConstantIslandPass.cpp index 2a7721bc74..b73acd184c 100644 --- a/lib/Target/ARM/ARMConstantIslandPass.cpp +++ b/lib/Target/ARM/ARMConstantIslandPass.cpp @@ -1035,14 +1035,22 @@ static bool BBIsJumpedOver(MachineBasicBlock *MBB) { #endif // NDEBUG void ARMConstantIslands::AdjustBBOffsetsAfter(MachineBasicBlock *BB) { - for(unsigned i = BB->getNumber() + 1, e = MF->getNumBlockIDs(); i < e; ++i) { + unsigned BBNum = BB->getNumber(); + for(unsigned i = BBNum + 1, e = MF->getNumBlockIDs(); i < e; ++i) { // Get the offset and known bits at the end of the layout predecessor. // Include the alignment of the current block. unsigned LogAlign = MF->getBlockNumbered(i)->getAlignment(); unsigned Offset = BBInfo[i - 1].postOffset(LogAlign); unsigned KnownBits = BBInfo[i - 1].postKnownBits(LogAlign); - // This is where block i begins. + // This is where block i begins. Stop if the offset is already correct, + // and we have updated 2 blocks. This is the maximum number of blocks + // changed before calling this function. + if (i > BBNum + 2 && + BBInfo[i].Offset == Offset && + BBInfo[i].KnownBits == KnownBits) + break; + BBInfo[i].Offset = Offset; BBInfo[i].KnownBits = KnownBits; } |