diff options
Diffstat (limited to 'lib/Bytecode/Writer/SlotCalculator.cpp')
-rw-r--r-- | lib/Bytecode/Writer/SlotCalculator.cpp | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/lib/Bytecode/Writer/SlotCalculator.cpp b/lib/Bytecode/Writer/SlotCalculator.cpp index 9af5a387e1..cc7d4e56df 100644 --- a/lib/Bytecode/Writer/SlotCalculator.cpp +++ b/lib/Bytecode/Writer/SlotCalculator.cpp @@ -12,6 +12,7 @@ #include "llvm/Analysis/SlotCalculator.h" #include "llvm/Analysis/ConstantsScanner.h" #include "llvm/Method.h" +#include "llvm/GlobalVariable.h" #include "llvm/Module.h" #include "llvm/BasicBlock.h" #include "llvm/ConstPoolVals.h" @@ -68,13 +69,21 @@ SlotCalculator::SlotCalculator(const Method *M, bool IgnoreNamed) { // void SlotCalculator::processModule() { SC_DEBUG("begin processModule!\n"); - // Currently, the only module level declarations are methods and method - // prototypes. We simply scavenge the types out of the methods, then add the - // methods themselves to the value table... + + // Add all of the global variables to the value table... + // + for_each(TheModule->gbegin(), TheModule->gend(), + bind_obj(this, &SlotCalculator::insertValue)); + + // Scavenge the types out of the methods, then add the methods themselves to + // the value table... // for_each(TheModule->begin(), TheModule->end(), // Insert methods... bind_obj(this, &SlotCalculator::insertValue)); + // Insert constants that are named at module level into the slot pool so that + // the module symbol table can refer to them... + // if (TheModule->hasSymbolTable() && !IgnoreNamedNodes) { SC_DEBUG("Inserting SymbolTable values:\n"); processSymbolTable(TheModule->getSymbolTable()); |