aboutsummaryrefslogtreecommitdiff
path: root/lib/Bytecode/Writer/SlotCalculator.cpp
diff options
context:
space:
mode:
authorChris Lattner <sabre@nondot.org>2001-09-10 07:58:01 +0000
committerChris Lattner <sabre@nondot.org>2001-09-10 07:58:01 +0000
commit70cc3397f84c2e1fd69c059a0ef89e398e847b00 (patch)
treeca2156daf75e4abf788d92925bdce4063da36e58 /lib/Bytecode/Writer/SlotCalculator.cpp
parent7720c8e1a7a252e983e3f3e7f841d7901dfea80c (diff)
Implement global variable support
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@530 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Bytecode/Writer/SlotCalculator.cpp')
-rw-r--r--lib/Bytecode/Writer/SlotCalculator.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/lib/Bytecode/Writer/SlotCalculator.cpp b/lib/Bytecode/Writer/SlotCalculator.cpp
index 9af5a387e1..cc7d4e56df 100644
--- a/lib/Bytecode/Writer/SlotCalculator.cpp
+++ b/lib/Bytecode/Writer/SlotCalculator.cpp
@@ -12,6 +12,7 @@
#include "llvm/Analysis/SlotCalculator.h"
#include "llvm/Analysis/ConstantsScanner.h"
#include "llvm/Method.h"
+#include "llvm/GlobalVariable.h"
#include "llvm/Module.h"
#include "llvm/BasicBlock.h"
#include "llvm/ConstPoolVals.h"
@@ -68,13 +69,21 @@ SlotCalculator::SlotCalculator(const Method *M, bool IgnoreNamed) {
//
void SlotCalculator::processModule() {
SC_DEBUG("begin processModule!\n");
- // Currently, the only module level declarations are methods and method
- // prototypes. We simply scavenge the types out of the methods, then add the
- // methods themselves to the value table...
+
+ // Add all of the global variables to the value table...
+ //
+ for_each(TheModule->gbegin(), TheModule->gend(),
+ bind_obj(this, &SlotCalculator::insertValue));
+
+ // Scavenge the types out of the methods, then add the methods themselves to
+ // the value table...
//
for_each(TheModule->begin(), TheModule->end(), // Insert methods...
bind_obj(this, &SlotCalculator::insertValue));
+ // Insert constants that are named at module level into the slot pool so that
+ // the module symbol table can refer to them...
+ //
if (TheModule->hasSymbolTable() && !IgnoreNamedNodes) {
SC_DEBUG("Inserting SymbolTable values:\n");
processSymbolTable(TheModule->getSymbolTable());