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-rw-r--r--Documentation/input/alps.txt2
-rw-r--r--Documentation/input/elantech.txt5
-rw-r--r--Documentation/input/event-codes.txt13
-rw-r--r--Documentation/input/gamepad.txt9
-rw-r--r--Documentation/input/input.txt2
-rw-r--r--Documentation/input/joystick-api.txt38
-rw-r--r--Documentation/input/joystick.txt8
-rw-r--r--Documentation/input/multi-touch-protocol.txt2
8 files changed, 49 insertions, 30 deletions
diff --git a/Documentation/input/alps.txt b/Documentation/input/alps.txt
index e544c7ff8cf..90bca6f988e 100644
--- a/Documentation/input/alps.txt
+++ b/Documentation/input/alps.txt
@@ -94,7 +94,7 @@ PS/2 packet format
Note that the device never signals overflow condition.
-ALPS Absolute Mode - Protocol Verion 1
+ALPS Absolute Mode - Protocol Version 1
--------------------------------------
byte 0: 1 0 0 0 1 x9 x8 x7
diff --git a/Documentation/input/elantech.txt b/Documentation/input/elantech.txt
index 5602eb71ad5..e1ae127ed09 100644
--- a/Documentation/input/elantech.txt
+++ b/Documentation/input/elantech.txt
@@ -504,9 +504,12 @@ byte 5:
* reg_10
bit 7 6 5 4 3 2 1 0
- 0 0 0 0 0 0 0 A
+ 0 0 0 0 R F T A
A: 1 = enable absolute tracking
+ T: 1 = enable two finger mode auto correct
+ F: 1 = disable ABS Position Filter
+ R: 1 = enable real hardware resolution
6.2 Native absolute mode 6 byte packet format
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
diff --git a/Documentation/input/event-codes.txt b/Documentation/input/event-codes.txt
index f1ea2c69648..c587a966413 100644
--- a/Documentation/input/event-codes.txt
+++ b/Documentation/input/event-codes.txt
@@ -281,6 +281,19 @@ gestures can normally be extracted from it.
If INPUT_PROP_SEMI_MT is not set, the device is assumed to be a true MT
device.
+INPUT_PROP_TOPBUTTONPAD:
+-----------------------
+Some laptops, most notably the Lenovo *40 series provide a trackstick
+device but do not have physical buttons associated with the trackstick
+device. Instead, the top area of the touchpad is marked to show
+visual/haptic areas for left, middle, right buttons intended to be used
+with the trackstick.
+
+If INPUT_PROP_TOPBUTTONPAD is set, userspace should emulate buttons
+accordingly. This property does not affect kernel behavior.
+The kernel does not provide button emulation for such devices but treats
+them as any other INPUT_PROP_BUTTONPAD device.
+
Guidelines:
==========
The guidelines below ensure proper single-touch and multi-finger functionality.
diff --git a/Documentation/input/gamepad.txt b/Documentation/input/gamepad.txt
index 8002c894c6b..3f6d8a5e9cd 100644
--- a/Documentation/input/gamepad.txt
+++ b/Documentation/input/gamepad.txt
@@ -68,7 +68,7 @@ features that you need, first. How each feature is mapped is described below.
Legacy drivers often don't comply to these rules. As we cannot change them
for backwards-compatibility reasons, you need to provide fixup mappings in
user-space yourself. Some of them might also provide module-options that
-change the mappings so you can adivce users to set these.
+change the mappings so you can advise users to set these.
All new gamepads are supposed to comply with this mapping. Please report any
bugs, if they don't.
@@ -122,12 +122,14 @@ D-Pad:
BTN_DPAD_*
Analog buttons are reported as:
ABS_HAT0X and ABS_HAT0Y
+ (for ABS values negative is left/up, positive is right/down)
Analog-Sticks:
The left analog-stick is reported as ABS_X, ABS_Y. The right analog stick is
reported as ABS_RX, ABS_RY. Zero, one or two sticks may be present.
If analog-sticks provide digital buttons, they are mapped accordingly as
BTN_THUMBL (first/left) and BTN_THUMBR (second/right).
+ (for ABS values negative is left/up, positive is right/down)
Triggers:
Trigger buttons can be available as digital or analog buttons or both. User-
@@ -138,6 +140,7 @@ Triggers:
ABS_HAT2X (right/ZR) and BTN_TL2 or ABS_HAT2Y (left/ZL).
If only one trigger-button combination is present (upper+lower), they are
reported as "right" triggers (BTN_TR/ABS_HAT1X).
+ (ABS trigger values start at 0, pressure is reported as positive values)
Menu-Pad:
Menu buttons are always digital and are mapped according to their location
@@ -147,10 +150,10 @@ Menu-Pad:
BTN_START
Many pads also have a third button which is branded or has a special symbol
and meaning. Such buttons are mapped as BTN_MODE. Examples are the Nintendo
- "HOME" button, the XBox "X"-button or Sony "P" button.
+ "HOME" button, the XBox "X"-button or Sony "PS" button.
Rumble:
- Rumble is adverticed as FF_RUMBLE.
+ Rumble is advertised as FF_RUMBLE.
----------------------------------------------------------------------------
Written 2013 by David Herrmann <dh.herrmann@gmail.com>
diff --git a/Documentation/input/input.txt b/Documentation/input/input.txt
index 666c06c5ab0..0acfddbe202 100644
--- a/Documentation/input/input.txt
+++ b/Documentation/input/input.txt
@@ -226,7 +226,7 @@ And so on up to js31.
~~~~~~~~~~~
evdev is the generic input event interface. It passes the events
generated in the kernel straight to the program, with timestamps. The
-API is still evolving, but should be useable now. It's described in
+API is still evolving, but should be usable now. It's described in
section 5.
This should be the way for GPM and X to get keyboard and mouse
diff --git a/Documentation/input/joystick-api.txt b/Documentation/input/joystick-api.txt
index c507330740c..943b18eac91 100644
--- a/Documentation/input/joystick-api.txt
+++ b/Documentation/input/joystick-api.txt
@@ -16,14 +16,14 @@ joystick.
By default, the device is opened in blocking mode.
- int fd = open ("/dev/js0", O_RDONLY);
+ int fd = open ("/dev/input/js0", O_RDONLY);
2. Event Reading
~~~~~~~~~~~~~~~~
struct js_event e;
- read (fd, &e, sizeof(struct js_event));
+ read (fd, &e, sizeof(e));
where js_event is defined as
@@ -34,8 +34,8 @@ where js_event is defined as
__u8 number; /* axis/button number */
};
-If the read is successful, it will return sizeof(struct js_event), unless
-you wanted to read more than one event per read as described in section 3.1.
+If the read is successful, it will return sizeof(e), unless you wanted to read
+more than one event per read as described in section 3.1.
2.1 js_event.type
@@ -99,9 +99,9 @@ may work well if you handle JS_EVENT_INIT events separately,
if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) {
if (js_event.value)
- buttons_state |= (1 << js_event.number);
- else
- buttons_state &= ~(1 << js_event.number);
+ buttons_state |= (1 << js_event.number);
+ else
+ buttons_state &= ~(1 << js_event.number);
}
is much safer since it can't lose sync with the driver. As you would
@@ -144,14 +144,14 @@ all events on the queue (that is, until you get a -1).
For example,
while (1) {
- while (read (fd, &e, sizeof(struct js_event)) > 0) {
- process_event (e);
- }
- /* EAGAIN is returned when the queue is empty */
- if (errno != EAGAIN) {
- /* error */
- }
- /* do something interesting with processed events */
+ while (read (fd, &e, sizeof(e)) > 0) {
+ process_event (e);
+ }
+ /* EAGAIN is returned when the queue is empty */
+ if (errno != EAGAIN) {
+ /* error */
+ }
+ /* do something interesting with processed events */
}
One reason for emptying the queue is that if it gets full you'll start
@@ -181,7 +181,7 @@ at a time using the typical read(2) functionality. For that, you would
replace the read above with something like
struct js_event mybuffer[0xff];
- int i = read (fd, mybuffer, sizeof(struct mybuffer));
+ int i = read (fd, mybuffer, sizeof(mybuffer));
In this case, read would return -1 if the queue was empty, or some
other value in which the number of events read would be i /
@@ -269,9 +269,9 @@ The driver offers backward compatibility, though. Here's a quick summary:
struct JS_DATA_TYPE js;
while (1) {
if (read (fd, &js, JS_RETURN) != JS_RETURN) {
- /* error */
- }
- usleep (1000);
+ /* error */
+ }
+ usleep (1000);
}
As you can figure out from the example, the read returns immediately,
diff --git a/Documentation/input/joystick.txt b/Documentation/input/joystick.txt
index 304262bb661..8d027dc86c1 100644
--- a/Documentation/input/joystick.txt
+++ b/Documentation/input/joystick.txt
@@ -116,7 +116,7 @@ your needs:
For testing the joystick driver functionality, there is the jstest
program in the utilities package. You run it by typing:
- jstest /dev/js0
+ jstest /dev/input/js0
And it should show a line with the joystick values, which update as you
move the stick, and press its buttons. The axes should all be zero when the
@@ -136,7 +136,7 @@ joystick should be autocalibrated by the driver automagically. However, with
some analog joysticks, that either do not use linear resistors, or if you
want better precision, you can use the jscal program
- jscal -c /dev/js0
+ jscal -c /dev/input/js0
included in the joystick package to set better correction coefficients than
what the driver would choose itself.
@@ -145,7 +145,7 @@ what the driver would choose itself.
calibration using the jstest command, and if you do, you then can save the
correction coefficients into a file
- jscal -p /dev/js0 > /etc/joystick.cal
+ jscal -p /dev/input/js0 > /etc/joystick.cal
And add a line to your rc script executing that file
@@ -556,7 +556,7 @@ interface, and "old" for the "0.x" interface. You run it by typing:
5. FAQ
~~~~~~
-Q: Running 'jstest /dev/js0' results in "File not found" error. What's the
+Q: Running 'jstest /dev/input/js0' results in "File not found" error. What's the
cause?
A: The device files don't exist. Create them (see section 2.2).
diff --git a/Documentation/input/multi-touch-protocol.txt b/Documentation/input/multi-touch-protocol.txt
index de139b18184..7b4f59c09ee 100644
--- a/Documentation/input/multi-touch-protocol.txt
+++ b/Documentation/input/multi-touch-protocol.txt
@@ -372,7 +372,7 @@ simple scheme, which is compatible with earlier usage, is:
Rationale: We have no information about the orientation of the touching
ellipse, so approximate it with an inscribed circle instead. The tool
-ellipse should align with the the vector (T - C), so the diameter must
+ellipse should align with the vector (T - C), so the diameter must
increase with distance(T, C). Finally, assume that the touch diameter is
equal to the tool thickness, and we arrive at the formulas above.