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library_gl.js
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Author
2013-06-02
fix typo in glGenVertexArrays__deps
Alon Zakai
2013-05-30
do not use gl emulation code in es2 emulation mode, to avoid confusing lack o...
Alon Zakai
2013-05-30
remove unnecessary GL.currArrayBufferObj
Alon Zakai
2013-05-30
indentation
Alon Zakai
2013-05-20
coding conventions
Alon Zakai
2013-05-20
clean up unneeded logging
Alon Zakai
2013-05-20
Revert more changes to get back to passing tests.
Jeff Gilbert
2013-05-20
Revert client array packing changes.
Jeff Gilbert
2013-05-20
coding conventions
Alon Zakai
2013-05-20
PR fixes, part 2, take 3.
Jeff Gilbert
2013-05-20
Switch to emcc-style function capitalization.
Jeff Gilbert
2013-05-20
Adding texEnv emulation to Immediate mode.
Jeff Gilbert
2013-05-17
use GL. instead of this. in generateTempBuffers in order to not confuse closure
Alon Zakai
2013-05-15
forward gl emulation sigs
Alon Zakai
2013-05-15
fix some gl sigs
Alon Zakai
2013-05-10
Added OES_element_index_uint and OES_standard_derivatives detection, glDetach...
Anthony Pesch
2013-05-01
optimize client attribute storage
Alon Zakai
2013-05-01
capture clientAttributes to a local
Alon Zakai
2013-05-01
missing GL sigs
Alon Zakai
2013-04-30
lots of SDL_GL_GetProcAddress fixes
Robert Bragg
2013-04-26
fix glGetShaderSource string truncation
Alon Zakai
2013-04-19
add sig for glUniformMatrix2fv
Alon Zakai
2013-04-17
when we have multiple strides, restride
Alon Zakai
2013-03-31
invalidate renderers using stride
Alon Zakai
2013-03-31
GL_UNSAFE_OPTS tweaks
Alon Zakai
2013-03-31
do not fix offsets in renderers; fixes test_gl_renderers
Alon Zakai
2013-03-31
fix attribute offsets when they start at >0 and there is an array buffer
Alon Zakai
2013-03-31
do not fix stride in renderers
Alon Zakai
2013-03-16
When finding renderers in the cache, the stride of the current vertex
Michael J. Bishop
2013-03-15
optimize away the allocation in glUniformMatrix?fv with count == 1
Alon Zakai
2013-03-15
optimize away the allocation in glUniform?fv with count == 1
Alon Zakai
2013-03-11
fix client side GL arrays in FULL_ES2
Vladimir Vukicevic
2013-03-11
use bufferSubData in FULL_ES2
Alon Zakai
2013-03-07
FULL_ES2 todo
Alon Zakai
2013-03-07
use temp buffers for indices in glDrawElements in FULL_ES2
Alon Zakai
2013-03-07
use temp buffers in FULL_ES2 array buffers
Alon Zakai
2013-03-07
refactor gl temporary buffer code
Alon Zakai
2013-03-07
optimize out creation of new JS objects in each glVertexAttribPointer call in...
Alon Zakai
2013-03-07
fix FULL_ES2 bug with not taking into account 'first' in glDrawArrays
Alon Zakai
2013-03-07
gl comments
Alon Zakai
2013-03-07
gl whitespace cleanup
Alon Zakai
2013-03-02
GLImmediate should depend on GLEmulation
Alon Zakai
2013-02-27
Merge pull request #887 from MichaelRiss/glVertex2i
Alon Zakai
2013-02-27
fix glIs*
Alon Zakai
2013-02-27
expose current buffers outside of FULL_ES2 - needed for gl emulation
Alon Zakai
2013-02-27
refactor byteSizeByTypeRoot and use it in FULL_ES2
Alon Zakai
2013-02-27
cleanups
Alon Zakai
2013-02-27
Add client-side vertex attribs and index buffers
Vladimir Vukicevic
2013-02-28
Add glVertex3i and glVertex2i calls
Michael Riss
2013-02-27
FORCE_GL_EMULATION option
Alon Zakai
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