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authorAlon Zakai <alonzakai@gmail.com>2013-02-27 21:11:18 -0500
committerAlon Zakai <alonzakai@gmail.com>2013-02-27 21:11:18 -0500
commit25c344becdbb1f96a514479452e0b29ddf9f7ce5 (patch)
tree53ec48f14cebc8e60984efeb7279c96cf0db27b7 /src/library_gl.js
parentb729f7a89a03a6ad6ddda1061d687305ee25c6e7 (diff)
expose current buffers outside of FULL_ES2 - needed for gl emulation
Diffstat (limited to 'src/library_gl.js')
-rw-r--r--src/library_gl.js5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 9141e196..2e5fe918 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -22,9 +22,9 @@ var LibraryGL = {
#if FULL_ES2
clientBuffers: [],
enabledClientBuffers: [],
+#endif
currArrayBuffer: 0,
currElementArrayBuffer: 0,
-#endif
byteSizeByTypeRoot: 0x1400, // GL_BYTE
byteSizeByType: [
@@ -210,8 +210,7 @@ var LibraryGL = {
preDrawHandleClientVertexAttribBindings: function(count) {
GL.resetBufferBinding = false;
for (var i = 0; i < GL.maxVertexAttribs; ++i) {
- if (!GL.enabledClientBuffers[i] || !GL.clientBuffers[i])
- continue;
+ if (!GL.enabledClientBuffers[i] || !GL.clientBuffers[i]) continue;
GL.resetBufferBinding = true;