diff options
Diffstat (limited to 'tests')
-rw-r--r-- | tests/aniso.c | 16 | ||||
-rw-r--r-- | tests/gl_ps.c | 40 | ||||
-rw-r--r-- | tests/gl_ps_workaround.c | 42 | ||||
-rw-r--r-- | tests/gl_ps_workaround2.c | 40 | ||||
-rw-r--r-- | tests/glbegin_points.c | 44 | ||||
-rw-r--r-- | tests/s3tc.c | 16 | ||||
-rw-r--r-- | tests/s3tc_crunch.c | 16 | ||||
-rw-r--r-- | tests/sdl_fog_density.c | 48 | ||||
-rw-r--r-- | tests/sdl_fog_exp2.c | 48 | ||||
-rw-r--r-- | tests/sdl_fog_linear.c | 48 | ||||
-rw-r--r-- | tests/sdl_fog_negative.c | 48 | ||||
-rw-r--r-- | tests/sdl_fog_simple.c | 51 | ||||
-rw-r--r-- | tests/sdl_ogl.c | 48 | ||||
-rw-r--r-- | tests/sdl_ogl_defaultMatrixMode.c | 46 | ||||
-rw-r--r-- | tests/sdl_ogl_p.c | 44 |
15 files changed, 280 insertions, 315 deletions
diff --git a/tests/aniso.c b/tests/aniso.c index e02c20ac..1126265e 100644 --- a/tests/aniso.c +++ b/tests/aniso.c @@ -64,7 +64,7 @@ int main(int argc, char *argv[]) const char *exts = (const char *)glGetString(GL_EXTENSIONS); assert(hasext(exts, "GL_EXT_texture_filter_anisotropic")); - + GLint aniso; glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &aniso); printf("Max anisotropy: %d (using that)\n", aniso); @@ -73,10 +73,8 @@ int main(int argc, char *argv[]) // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. glViewport( 0, 0, 600, 600 ); @@ -155,7 +153,7 @@ int main(int argc, char *argv[]) // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to int w = 10; int n = 15; @@ -200,7 +198,7 @@ int main(int argc, char *argv[]) } */ SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(2000); @@ -208,8 +206,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/gl_ps.c b/tests/gl_ps.c index 6ea0e3db..4fa79922 100644 --- a/tests/gl_ps.c +++ b/tests/gl_ps.c @@ -115,11 +115,11 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - + #if !EMSCRIPTEN glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL #endif @@ -135,30 +135,30 @@ int main(int argc, char *argv[]) glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); - + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -169,25 +169,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + shaders(); // Bind the texture to which subsequent calls refer to @@ -218,7 +218,7 @@ int main(int argc, char *argv[]) glDisableClientState(GL_VERTEX_ARRAY); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(3000); @@ -226,8 +226,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/gl_ps_workaround.c b/tests/gl_ps_workaround.c index 1e2a5c41..268eaf22 100644 --- a/tests/gl_ps_workaround.c +++ b/tests/gl_ps_workaround.c @@ -99,11 +99,11 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - + #if !EMSCRIPTEN glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL #endif @@ -119,30 +119,30 @@ int main(int argc, char *argv[]) glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); - + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -153,25 +153,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + shaders(); // Bind the texture to which subsequent calls refer to @@ -204,7 +204,7 @@ int main(int argc, char *argv[]) 1, 1, 0, 1, }; - glEnableClientState(GL_TEXTURE_2D); // XXX should be GL_TEXTURE_COORD_ARRAY); // XXX + glEnableClientState(GL_TEXTURE_2D); // XXX should be GL_TEXTURE_COORD_ARRAY); // XXX glTexCoordPointer(2, GL_FLOAT, 0, textureData); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, vertexData); @@ -215,7 +215,7 @@ int main(int argc, char *argv[]) glDisableClientState(GL_VERTEX_ARRAY); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(3000); @@ -223,8 +223,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/gl_ps_workaround2.c b/tests/gl_ps_workaround2.c index e5bd2fd1..55145fa6 100644 --- a/tests/gl_ps_workaround2.c +++ b/tests/gl_ps_workaround2.c @@ -99,11 +99,11 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - + #if !EMSCRIPTEN glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL #endif @@ -119,30 +119,30 @@ int main(int argc, char *argv[]) glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); - + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -153,25 +153,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + shaders(); // Bind the texture to which subsequent calls refer to @@ -215,7 +215,7 @@ int main(int argc, char *argv[]) glDisableClientState(GL_VERTEX_ARRAY); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(3000); @@ -223,8 +223,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/glbegin_points.c b/tests/glbegin_points.c index b28cca4e..9128a4f5 100644 --- a/tests/glbegin_points.c +++ b/tests/glbegin_points.c @@ -46,14 +46,12 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. glViewport( 0, 0, 640, 480 ); @@ -66,30 +64,30 @@ int main(int argc, char *argv[]) glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); - + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -100,25 +98,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to glBindTexture( GL_TEXTURE_2D, texture ); @@ -151,7 +149,7 @@ int main(int argc, char *argv[]) glEnd(); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(3000); @@ -159,8 +157,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/s3tc.c b/tests/s3tc.c index c2736feb..16ee783f 100644 --- a/tests/s3tc.c +++ b/tests/s3tc.c @@ -63,14 +63,12 @@ int main(int argc, char *argv[]) const char *exts = (const char *)glGetString(GL_EXTENSIONS); assert(hasext(exts, "GL_ARB_texture_compression")); assert(hasext(exts, "GL_EXT_texture_compression_s3tc")); - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. glViewport( 0, 0, 640, 480 ); @@ -110,7 +108,7 @@ int main(int argc, char *argv[]) // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to glBindTexture( GL_TEXTURE_2D, texture ); @@ -143,7 +141,7 @@ int main(int argc, char *argv[]) glEnd(); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(1500); @@ -151,8 +149,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/s3tc_crunch.c b/tests/s3tc_crunch.c index 57974109..90ed02d9 100644 --- a/tests/s3tc_crunch.c +++ b/tests/s3tc_crunch.c @@ -63,14 +63,12 @@ int main(int argc, char *argv[]) const char *exts = (const char *)glGetString(GL_EXTENSIONS); assert(hasext(exts, "GL_ARB_texture_compression")); assert(hasext(exts, "GL_EXT_texture_compression_s3tc")); - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. glViewport( 0, 0, 640, 480 ); @@ -158,7 +156,7 @@ int main(int argc, char *argv[]) // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to glBindTexture( GL_TEXTURE_2D, texture ); @@ -195,7 +193,7 @@ int main(int argc, char *argv[]) glEnd(); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(1500); @@ -203,8 +201,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/sdl_fog_density.c b/tests/sdl_fog_density.c index 95773419..cab6a4d2 100644 --- a/tests/sdl_fog_density.c +++ b/tests/sdl_fog_density.c @@ -47,14 +47,12 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. glViewport( 0, 0, 640, 480 ); @@ -63,33 +61,33 @@ int main(int argc, char *argv[]) glLoadIdentity(); glOrtho( 0, 640, 480, 0, -1000, 1000 ); - + glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); - + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -100,25 +98,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to glBindTexture( GL_TEXTURE_2D, texture ); @@ -148,9 +146,7 @@ int main(int argc, char *argv[]) glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 1 ); glEnd(); -#if !EMSCRIPTEN glDisable(GL_TEXTURE_2D); -#endif glColor3ub(90, 255, 255); glBegin( GL_QUADS ); @@ -168,7 +164,7 @@ int main(int argc, char *argv[]) glEnd(); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(30000); @@ -176,8 +172,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/sdl_fog_exp2.c b/tests/sdl_fog_exp2.c index a09a5e3d..dba0c708 100644 --- a/tests/sdl_fog_exp2.c +++ b/tests/sdl_fog_exp2.c @@ -47,14 +47,12 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. glViewport( 0, 0, 640, 480 ); @@ -63,33 +61,33 @@ int main(int argc, char *argv[]) glLoadIdentity(); glOrtho( 0, 640, 480, 0, -1000, 1000 ); - + glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); - + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -100,25 +98,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to glBindTexture( GL_TEXTURE_2D, texture ); @@ -149,9 +147,7 @@ int main(int argc, char *argv[]) glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 1 ); glEnd(); -#if !EMSCRIPTEN glDisable(GL_TEXTURE_2D); -#endif glColor3ub(90, 255, 255); glBegin( GL_QUADS ); @@ -169,7 +165,7 @@ int main(int argc, char *argv[]) glEnd(); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(30000); @@ -177,8 +173,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/sdl_fog_linear.c b/tests/sdl_fog_linear.c index 8fc18b7c..f0805650 100644 --- a/tests/sdl_fog_linear.c +++ b/tests/sdl_fog_linear.c @@ -47,14 +47,12 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. glViewport( 0, 0, 640, 480 ); @@ -63,33 +61,33 @@ int main(int argc, char *argv[]) glLoadIdentity(); glOrtho( 0, 640, 480, 0, -1000, 1000 ); - + glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); - + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -100,25 +98,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to glBindTexture( GL_TEXTURE_2D, texture ); @@ -150,9 +148,7 @@ int main(int argc, char *argv[]) glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 1 ); glEnd(); -#if !EMSCRIPTEN glDisable(GL_TEXTURE_2D); -#endif glColor3ub(90, 255, 255); glBegin( GL_QUADS ); @@ -170,7 +166,7 @@ int main(int argc, char *argv[]) glEnd(); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(30000); @@ -178,8 +174,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/sdl_fog_negative.c b/tests/sdl_fog_negative.c index 2d589a47..1ede63a7 100644 --- a/tests/sdl_fog_negative.c +++ b/tests/sdl_fog_negative.c @@ -47,14 +47,12 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. glViewport( 0, 0, 640, 480 ); @@ -63,33 +61,33 @@ int main(int argc, char *argv[]) glLoadIdentity(); glOrtho( 0, 640, 480, 0, -1000, 1000 ); - + glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); - + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -100,25 +98,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to glBindTexture( GL_TEXTURE_2D, texture ); @@ -147,9 +145,7 @@ int main(int argc, char *argv[]) glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, -1 ); glEnd(); -#if !EMSCRIPTEN glDisable(GL_TEXTURE_2D); -#endif glColor3ub(90, 255, 255); glBegin( GL_QUADS ); @@ -167,7 +163,7 @@ int main(int argc, char *argv[]) glEnd(); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(30000); @@ -175,8 +171,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/sdl_fog_simple.c b/tests/sdl_fog_simple.c index be023593..6c052bf5 100644 --- a/tests/sdl_fog_simple.c +++ b/tests/sdl_fog_simple.c @@ -47,14 +47,10 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif glViewport( 0, 0, 640, 480 ); @@ -63,33 +59,38 @@ int main(int argc, char *argv[]) glLoadIdentity(); glOrtho( 0, 640, 480, 0, -1000, 1000 ); - + glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); - + + // Delay Enable to after MatrixMode to assure we've activated + // immediate mode. Otherwise, we don't properly record that + // TEXTURE_2D is enabled for imm mode emulation. + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -100,25 +101,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to glBindTexture( GL_TEXTURE_2D, texture ); @@ -147,9 +148,7 @@ int main(int argc, char *argv[]) glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 1 ); glEnd(); -#if !EMSCRIPTEN glDisable(GL_TEXTURE_2D); -#endif glColor3ub(90, 255, 255); glBegin( GL_QUADS ); @@ -167,7 +166,7 @@ int main(int argc, char *argv[]) glEnd(); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(30000); @@ -175,8 +174,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/sdl_ogl.c b/tests/sdl_ogl.c index 6b6a5b4a..e7071dcd 100644 --- a/tests/sdl_ogl.c +++ b/tests/sdl_ogl.c @@ -46,14 +46,12 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. glViewport( 0, 0, 640, 480 ); @@ -62,33 +60,33 @@ int main(int argc, char *argv[]) glLoadIdentity(); glOrtho( 0, 640, 480, 0, -1, 1 ); - + glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); - + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -99,25 +97,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to glBindTexture( GL_TEXTURE_2D, texture ); @@ -140,9 +138,7 @@ int main(int argc, char *argv[]) glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 0 ); glEnd(); -#if !EMSCRIPTEN glDisable(GL_TEXTURE_2D); -#endif glColor3ub(90, 255, 255); glBegin( GL_QUADS ); @@ -160,7 +156,7 @@ int main(int argc, char *argv[]) glEnd(); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(3000); @@ -168,8 +164,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/sdl_ogl_defaultMatrixMode.c b/tests/sdl_ogl_defaultMatrixMode.c index 0da0a326..eec2a831 100644 --- a/tests/sdl_ogl_defaultMatrixMode.c +++ b/tests/sdl_ogl_defaultMatrixMode.c @@ -46,14 +46,12 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. glViewport( 0, 0, 640, 480 ); @@ -66,30 +64,30 @@ int main(int argc, char *argv[]) glLoadIdentity(); glOrtho( 0, 640, 480, 0, -1, 1 ); - + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -100,25 +98,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to glBindTexture( GL_TEXTURE_2D, texture ); @@ -141,9 +139,7 @@ int main(int argc, char *argv[]) glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 0 ); glEnd(); -#if !EMSCRIPTEN glDisable(GL_TEXTURE_2D); -#endif glColor3ub(90, 255, 255); glBegin( GL_QUADS ); @@ -161,7 +157,7 @@ int main(int argc, char *argv[]) glEnd(); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(3000); @@ -169,8 +165,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } diff --git a/tests/sdl_ogl_p.c b/tests/sdl_ogl_p.c index fcc53a40..1889d926 100644 --- a/tests/sdl_ogl_p.c +++ b/tests/sdl_ogl_p.c @@ -46,14 +46,12 @@ int main(int argc, char *argv[]) printf("Unable to set video mode: %s\n", SDL_GetError()); return 1; } - + // Set the OpenGL state after creating the context with SDL_SetVideoMode glClearColor( 0, 0, 0, 0 ); - -#if !EMSCRIPTEN - glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL -#endif + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. glViewport( 0, 0, 640, 480 ); @@ -66,30 +64,30 @@ int main(int argc, char *argv[]) glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); - + // Load the OpenGL texture GLuint texture; // Texture object handle SDL_Surface *surface; // Gives us the information to make the texture - - if ( (surface = IMG_Load("screenshot.png")) ) { - + + if ( (surface = IMG_Load("screenshot.png")) ) { + // Check that the image's width is a power of 2 if ( (surface->w & (surface->w - 1)) != 0 ) { printf("warning: image.bmp's width is not a power of 2\n"); } - + // Also check if the height is a power of 2 if ( (surface->h & (surface->h - 1)) != 0 ) { printf("warning: image.bmp's height is not a power of 2\n"); } - + // Have OpenGL generate a texture object handle for us glGenTextures( 1, &texture ); - + // Bind the texture object glBindTexture( GL_TEXTURE_2D, texture ); - + // Set the texture's stretching properties glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); @@ -100,25 +98,25 @@ int main(int argc, char *argv[]) memset(surface->pixels, 0x66, surface->w*surface->h); // Edit the texture object's image data using the information SDL_Surface gives us - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); //SDL_UnlockSurface(surface); - } + } else { printf("SDL could not load image.bmp: %s\n", SDL_GetError()); SDL_Quit(); return 1; - } - + } + // Free the SDL_Surface only if it was successfully created - if ( surface ) { + if ( surface ) { SDL_FreeSurface( surface ); } - + // Clear the screen before drawing glClear( GL_COLOR_BUFFER_BIT ); - + // Bind the texture to which subsequent calls refer to glBindTexture( GL_TEXTURE_2D, texture ); @@ -151,7 +149,7 @@ int main(int argc, char *argv[]) glEnd(); SDL_GL_SwapBuffers(); - + #if !EMSCRIPTEN // Wait for 3 seconds to give us a chance to see the image SDL_Delay(3000); @@ -159,8 +157,8 @@ int main(int argc, char *argv[]) // Now we can delete the OpenGL texture and close down SDL glDeleteTextures( 1, &texture ); - + SDL_Quit(); - + return 0; } |