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Diffstat (limited to 'tests/gl_ps.c')
-rw-r--r--tests/gl_ps.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/tests/gl_ps.c b/tests/gl_ps.c
index 6ea0e3db..4fa79922 100644
--- a/tests/gl_ps.c
+++ b/tests/gl_ps.c
@@ -115,11 +115,11 @@ int main(int argc, char *argv[])
printf("Unable to set video mode: %s\n", SDL_GetError());
return 1;
}
-
+
// Set the OpenGL state after creating the context with SDL_SetVideoMode
glClearColor( 0, 0, 0, 0 );
-
+
#if !EMSCRIPTEN
glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL
#endif
@@ -135,30 +135,30 @@ int main(int argc, char *argv[])
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
-
+
// Load the OpenGL texture
GLuint texture; // Texture object handle
SDL_Surface *surface; // Gives us the information to make the texture
-
- if ( (surface = IMG_Load("screenshot.png")) ) {
-
+
+ if ( (surface = IMG_Load("screenshot.png")) ) {
+
// Check that the image's width is a power of 2
if ( (surface->w & (surface->w - 1)) != 0 ) {
printf("warning: image.bmp's width is not a power of 2\n");
}
-
+
// Also check if the height is a power of 2
if ( (surface->h & (surface->h - 1)) != 0 ) {
printf("warning: image.bmp's height is not a power of 2\n");
}
-
+
// Have OpenGL generate a texture object handle for us
glGenTextures( 1, &texture );
-
+
// Bind the texture object
glBindTexture( GL_TEXTURE_2D, texture );
-
+
// Set the texture's stretching properties
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
@@ -169,25 +169,25 @@ int main(int argc, char *argv[])
memset(surface->pixels, 0x66, surface->w*surface->h);
// Edit the texture object's image data using the information SDL_Surface gives us
- glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0,
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels );
//SDL_UnlockSurface(surface);
- }
+ }
else {
printf("SDL could not load image.bmp: %s\n", SDL_GetError());
SDL_Quit();
return 1;
- }
-
+ }
+
// Free the SDL_Surface only if it was successfully created
- if ( surface ) {
+ if ( surface ) {
SDL_FreeSurface( surface );
}
-
+
// Clear the screen before drawing
glClear( GL_COLOR_BUFFER_BIT );
-
+
shaders();
// Bind the texture to which subsequent calls refer to
@@ -218,7 +218,7 @@ int main(int argc, char *argv[])
glDisableClientState(GL_VERTEX_ARRAY);
SDL_GL_SwapBuffers();
-
+
#if !EMSCRIPTEN
// Wait for 3 seconds to give us a chance to see the image
SDL_Delay(3000);
@@ -226,8 +226,8 @@ int main(int argc, char *argv[])
// Now we can delete the OpenGL texture and close down SDL
glDeleteTextures( 1, &texture );
-
+
SDL_Quit();
-
+
return 0;
}