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author | Jukka Jylänki <jujjyl@gmail.com> | 2013-10-23 17:43:01 +0300 |
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committer | Jukka Jylänki <jujjyl@gmail.com> | 2013-10-23 17:43:50 +0300 |
commit | 72d25f1d46f25a6aa4fbaea884bb583cec7332c5 (patch) | |
tree | 40376c6e5355ea64bb0353a45252198a4fd3b8c4 /src | |
parent | 785f61c1795649de42561dd60cb4e81c06cccb04 (diff) |
Implement SDL_SetVideoMode(0,0, ...) to create the canvas in whatever size the <canvas> was in, and not try to resize the canvas to 0x0 pixels. Derive a new test for that from sdl_ogl.c. Fixes #1059.
Diffstat (limited to 'src')
-rw-r--r-- | src/library_sdl.js | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index a0689343..857ab7d4 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -786,6 +786,14 @@ var LibrarySDL = { ['mousedown', 'mouseup', 'mousemove', 'DOMMouseScroll', 'mousewheel', 'mouseout'].forEach(function(event) { Module['canvas'].addEventListener(event, SDL.receiveEvent, true); }); + + // (0,0) means 'use fullscreen' in native; in Emscripten, use the current canvas size. + if (width == 0 && height == 0) { + var canvas = Module['canvas']; + width = canvas.width; + height = canvas.height; + } + Browser.setCanvasSize(width, height, true); // Free the old surface first. if (SDL.screen) { |