diff options
-rw-r--r-- | src/library_sdl.js | 8 | ||||
-rw-r--r-- | tests/sdl_canvas_size.c | 191 | ||||
-rw-r--r-- | tests/sdl_canvas_size.html | 93 | ||||
-rw-r--r-- | tests/test_browser.py | 5 |
4 files changed, 297 insertions, 0 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index a0689343..857ab7d4 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -786,6 +786,14 @@ var LibrarySDL = { ['mousedown', 'mouseup', 'mousemove', 'DOMMouseScroll', 'mousewheel', 'mouseout'].forEach(function(event) { Module['canvas'].addEventListener(event, SDL.receiveEvent, true); }); + + // (0,0) means 'use fullscreen' in native; in Emscripten, use the current canvas size. + if (width == 0 && height == 0) { + var canvas = Module['canvas']; + width = canvas.width; + height = canvas.height; + } + Browser.setCanvasSize(width, height, true); // Free the old surface first. if (SDL.screen) { diff --git a/tests/sdl_canvas_size.c b/tests/sdl_canvas_size.c new file mode 100644 index 00000000..923a9014 --- /dev/null +++ b/tests/sdl_canvas_size.c @@ -0,0 +1,191 @@ +/******************************************************************* + * * + * Using SDL With OpenGL * + * * + * Tutorial by Kyle Foley (sdw) * + * * + * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL * + * * + *******************************************************************/ + +/* +THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION +AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN. + +THE ORIGINAL AUTHOR IS KYLE FOLEY. + +THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY +OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF +MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE, +ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE +RESULTING FROM THE USE, MODIFICATION, OR +REDISTRIBUTION OF THIS SOFTWARE. +*/ + +#include "SDL/SDL.h" +#include "SDL/SDL_image.h" +#include "SDL/SDL_opengl.h" + +#include <stdio.h> +#include <string.h> +#include <assert.h> + +#ifdef EMSCRIPTEN +#include <emscripten.h> +#endif + +int main(int argc, char *argv[]) +{ + SDL_Surface *screen; + + // Slightly different SDL initialization + if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { + printf("Unable to initialize SDL: %s\n", SDL_GetError()); + return 1; + } + + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new* + +#ifdef EMSCRIPTEN + // Test 1: Check that initializing video mode with size (0,0) will use the size from the <canvas> element. + screen = SDL_SetVideoMode( 0, 0, 16, SDL_OPENGL ); // *changed* + + // Test 2: Check that getting current canvas size works. + int w, h, fs; + emscripten_get_canvas_size(&w, &h, &fs); + printf("w:%d,h:%d\n", w,h); + assert(w == 700); + assert(h == 200); + + // Test 3: Check that resizing the canvas works as well. + emscripten_set_canvas_size(640, 480); + // Set the OpenGL state after creating the context with SDL_SetVideoMode +#else + screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed* +#endif + + if ( !screen ) { + printf("Unable to set video mode: %s\n", SDL_GetError()); + return 1; + } + + glClearColor( 0, 0, 0, 0 ); + + glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline. + + glViewport( 0, 0, 640, 480 ); + + glMatrixMode( GL_PROJECTION ); + glPushMatrix(); // just for testing + glLoadIdentity(); + + glOrtho( 0, 640, 480, 0, -1, 1 ); + + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + + // Load the OpenGL texture + + GLuint texture; // Texture object handle + SDL_Surface *surface; // Gives us the information to make the texture + + if ( (surface = IMG_Load("screenshot.png")) ) { + + // Check that the image's width is a power of 2 + if ( (surface->w & (surface->w - 1)) != 0 ) { + printf("warning: image.bmp's width is not a power of 2\n"); + } + + // Also check if the height is a power of 2 + if ( (surface->h & (surface->h - 1)) != 0 ) { + printf("warning: image.bmp's height is not a power of 2\n"); + } + + // Have OpenGL generate a texture object handle for us + glGenTextures( 1, &texture ); + + // Bind the texture object + glBindTexture( GL_TEXTURE_2D, texture ); + + // Set the texture's stretching properties + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + + //SDL_LockSurface(surface); + + // Add some greyness + memset(surface->pixels, 0x66, surface->w*surface->h); + + // Edit the texture object's image data using the information SDL_Surface gives us + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); + + //SDL_UnlockSurface(surface); + } + else { + printf("SDL could not load image.bmp: %s\n", SDL_GetError()); + SDL_Quit(); + return 1; + } + + // Free the SDL_Surface only if it was successfully created + if ( surface ) { + SDL_FreeSurface( surface ); + } + + // Clear the screen before drawing + glClear( GL_COLOR_BUFFER_BIT ); + + // Bind the texture to which subsequent calls refer to + glBindTexture( GL_TEXTURE_2D, texture ); + + glBegin( GL_QUADS ); + glTexCoord2i( 0, 0 ); glVertex3f( 10, 10, 0 ); + glTexCoord2i( 1, 0 ); glVertex3f( 300, 10, 0 ); + glTexCoord2i( 1, 1 ); glVertex3f( 300, 128, 0 ); + glTexCoord2i( 0, 1 ); glVertex3f( 10, 128, 0 ); + + glTexCoord2f( 0, 0.5 ); glVertex3f( 410, 10, 0 ); + glTexCoord2f( 1, 0.5 ); glVertex3f( 600, 10, 0 ); + glTexCoord2f( 1, 1 ); glVertex3f( 630, 200, 0 ); + glTexCoord2f( 0.5, 1 ); glVertex3f( 310, 250, 0 ); + glEnd(); + + glBegin( GL_TRIANGLE_STRIP ); + glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, 0 ); + glTexCoord2i( 1, 0 ); glVertex3f( 300, 300, 0 ); + glTexCoord2i( 1, 1 ); glVertex3f( 300, 400, 0 ); + glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 0 ); + glEnd(); + + glDisable(GL_TEXTURE_2D); + + glColor3ub(90, 255, 255); + glBegin( GL_QUADS ); + glVertex3f( 10, 410, 0 ); + glVertex3f( 300, 410, 0 ); + glVertex3f( 300, 480, 0 ); + glVertex3f( 10, 470, 0 ); + glEnd(); + + glBegin( GL_QUADS ); + glColor3f(1.0, 0, 1.0); glVertex3f( 410, 410, 0 ); + glColor3f(0, 1.0, 0); glVertex3f( 600, 410, 0 ); + glColor3f(0, 0, 1.0); glVertex3f( 600, 480, 0 ); + glColor3f(1.0, 1.0, 1.0); glVertex3f( 410, 470, 0 ); + glEnd(); + + SDL_GL_SwapBuffers(); + +#if !EMSCRIPTEN + // Wait for 3 seconds to give us a chance to see the image + SDL_Delay(3000); +#endif + + // Now we can delete the OpenGL texture and close down SDL + glDeleteTextures( 1, &texture ); + + SDL_Quit(); + + return 0; +} diff --git a/tests/sdl_canvas_size.html b/tests/sdl_canvas_size.html new file mode 100644 index 00000000..5c70210b --- /dev/null +++ b/tests/sdl_canvas_size.html @@ -0,0 +1,93 @@ +<!doctype html> +<html lang="en-us"> + <head> + <meta charset="utf-8"> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> + <title>Emscripten-Generated Code</title> + <style> + .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } + textarea.emscripten { font-family: monospace; width: 80%; } + div.emscripten { text-align: center; } + div.emscripten_border { border: 1px solid black; } + /* the canvas *must not* have any border or padding, or mouse coords will be wrong */ + canvas.emscripten { border: 0px none; } + </style> + </head> + <body> + <hr/> + <div class="emscripten" id="status">Downloading...</div> + <div class="emscripten"> + <progress value="0" max="100" id="progress" hidden=1></progress> + </div> + <div class="emscripten_border"> + <!-- Pass custom width/height to test that SDL_SetVideoMode(0,0, ...) will use these. --> + <canvas class="emscripten" id="canvas" width="700" height="200" oncontextmenu="event.preventDefault()"></canvas> + </div> + <hr/> + <div class="emscripten"> + <input type="checkbox" id="resize">Resize canvas + <input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer + + <input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked, + document.getElementById('resize').checked)"> + </div> + + <hr/> + <textarea class="emscripten" id="output" rows="8"></textarea> + <hr> + <script type='text/javascript'> + // connect to canvas + var Module = { + preRun: [], + postRun: [], + print: (function() { + var element = document.getElementById('output'); + element.value = ''; // clear browser cache + return function(text) { + text = Array.prototype.slice.call(arguments).join(' '); + // These replacements are necessary if you render to raw HTML + //text = text.replace(/&/g, "&"); + //text = text.replace(/</g, "<"); + //text = text.replace(/>/g, ">"); + //text = text.replace('\n', '<br>', 'g'); + element.value += text + "\n"; + element.scrollTop = 99999; // focus on bottom + }; + })(), + printErr: function(text) { + text = Array.prototype.slice.call(arguments).join(' '); + if (0) { // XXX disabled for safety typeof dump == 'function') { + dump(text + '\n'); // fast, straight to the real console + } else { + console.log(text); + } + }, + canvas: document.getElementById('canvas'), + setStatus: function(text) { + if (Module.setStatus.interval) clearInterval(Module.setStatus.interval); + var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); + var statusElement = document.getElementById('status'); + var progressElement = document.getElementById('progress'); + if (m) { + text = m[1]; + progressElement.value = parseInt(m[2])*100; + progressElement.max = parseInt(m[4])*100; + progressElement.hidden = false; + } else { + progressElement.value = null; + progressElement.max = null; + progressElement.hidden = true; + } + statusElement.innerHTML = text; + }, + totalDependencies: 0, + monitorRunDependencies: function(left) { + this.totalDependencies = Math.max(this.totalDependencies, left); + Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); + } + }; + Module.setStatus('Downloading...'); + </script> + <script async type='text/javascript'>{{{ SCRIPT_CODE }}}</script> + </body> +</html> diff --git a/tests/test_browser.py b/tests/test_browser.py index ecd331fd..000dd95a 100644 --- a/tests/test_browser.py +++ b/tests/test_browser.py @@ -942,6 +942,11 @@ keydown(100);keyup(100); // trigger the end Popen([PYTHON, EMCC, '-O2', '--closure', '1', '--minify', '0', os.path.join(self.get_dir(), 'sdl_audio_beep.cpp'), '-s', 'DISABLE_EXCEPTION_CATCHING=0', '-o', 'page.html']).communicate() self.run_browser('page.html', '', '/report_result?1') + def test_sdl_canvas_size(self): + self.btest('sdl_canvas_size.c', reference='screenshot-gray-purple.png', reference_slack=1, + args=['-O2', '--minify', '0', '--shell-file', path_from_root('tests', 'sdl_canvas_size.html'), '--preload-file', os.path.join(self.get_dir(), 'screenshot.png') + '@/', '-s', 'LEGACY_GL_EMULATION=1'], + message='You should see an image with gray at the top.') + def test_sdl_gl_read(self): # SDL, OpenGL, readPixels open(os.path.join(self.get_dir(), 'sdl_gl_read.c'), 'w').write(self.with_report_result(open(path_from_root('tests', 'sdl_gl_read.c')).read())) |