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is sorted. This is not the case currently, which is causing no end of
problems.
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existing llvm::Interval class.
Patch contributed by Vladimir Prus!
http://mail.cs.uiuc.edu/pipermail/llvmbugs/2004-June/000710.html
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spills. This allows for more flexibility when allocating registers for
spill code.
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workaround, use the C HUGE_VAL macro instead.
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unhandled + handled. So unhandled is now including all fixed intervals
and fixed intervals never changes when processing a function.
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CFG in the machine code represenation a global spiller will also be possible. Also document the linear scan register allocator but mark it as experimental for now.
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allocator.
The implementation is completely rewritten and now employs several
optimizations not exercised before. For example for 164.gzip we have
997 loads and 699 stores vs the 1221 loads and 880 stores we have
before.
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251 (providing a generic machine code rewriter/spiller).
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tracker using a std::auto_ptr
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consistent with the other two
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allocators as well
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parts of the compiler
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1. LiveIntervals now implement a 4 slot per instruction model. Load,
Use, Def and a Store slot. This is required in order to correctly
represent caller saved register clobbering on function calls,
register reuse in the same instruction (def resues last use) and
also spill code added later by the allocator. The previous
representation (2 slots per instruction) was insufficient and as a
result was causing subtle bugs.
2. Fixes in spill code generation. This was the major cause of
failures in the test suite.
3. Linear scan now has core support for folding memory operands. This
is untested and not enabled (the live interval update function does
not attempt to fold loads/stores in instructions).
4. Lots of improvements in the debugging output of both live intervals
and linear scan. Give it a try... it is beautiful :-)
In summary the above fixes all the issues with the recent reserved
register elimination changes and get the allocator very close to the
next big step: folding memory operands.
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std::numeric_limits<float>::max() for weighting preallocated
intervals.
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ilist of MachineInstr objects. This allows constant time removal and
insertion of MachineInstr instances from anywhere in each
MachineBasicBlock. It also allows for constant time splicing of
MachineInstrs into or out of MachineBasicBlocks.
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of the virtual register to certain functions.
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operand of the instruction and thus simplify the register allocation.
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spilled, A was loaded from its stack location twice. This fixes the bug.
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much better when I get rid of the reserved registers.
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registers (not as the max number of registers).
Change toSpill from a std::set into a std::vector<bool>.
Use the reverse iterator adapter to do a reverse scan of allocatable
registers.
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where appropriate.
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MRegisterInfo::isVirtualRegister.
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is a move between two registers, at least one of the registers is
virtual and the two live intervals do not overlap.
This results in about 40% reduction in intervals, 30% decrease in the
register allocators running time and a 20% increase in peephole
optimizations (mainly move eliminations).
The option can be enabled by passing -join-liveintervals where
appropriate.
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with the current one.
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virtReg lives on the stack. Now a virtual register has an entry in the
virtual->physical map or the virtual->stack slot map but never in
both.
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register yet (2nd try).
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register yet.
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