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author | Chris Lattner <sabre@nondot.org> | 2002-07-10 22:36:26 +0000 |
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committer | Chris Lattner <sabre@nondot.org> | 2002-07-10 22:36:26 +0000 |
commit | 2b0f739d57f7c0a7158c8621b6c58c57777d3576 (patch) | |
tree | a4d264e86cd1f307ccc9a79efa9df5885c7ac785 /lib/Analysis/DataStructure/ComputeClosure.cpp | |
parent | 9067068c35fcd50427005d5567faf2a77e866383 (diff) |
Reimplement data structure analysis
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2868 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Analysis/DataStructure/ComputeClosure.cpp')
-rw-r--r-- | lib/Analysis/DataStructure/ComputeClosure.cpp | 258 |
1 files changed, 0 insertions, 258 deletions
diff --git a/lib/Analysis/DataStructure/ComputeClosure.cpp b/lib/Analysis/DataStructure/ComputeClosure.cpp deleted file mode 100644 index 0f94b9141c..0000000000 --- a/lib/Analysis/DataStructure/ComputeClosure.cpp +++ /dev/null @@ -1,258 +0,0 @@ -//===- ComputeClosure.cpp - Implement interprocedural closing of graphs ---===// -// -// Compute the interprocedural closure of a data structure graph -// -//===----------------------------------------------------------------------===// - -// DEBUG_IP_CLOSURE - Define this to debug the act of linking up graphs -//#define DEBUG_IP_CLOSURE 1 - -#include "llvm/Analysis/DataStructure.h" -#include "llvm/Function.h" -#include "llvm/iOther.h" -#include "Support/STLExtras.h" -#include <algorithm> -using std::cerr; - -// Make all of the pointers that point to Val also point to N. -// -static void copyEdgesFromTo(PointerVal Val, DSNode *N) { - unsigned ValIdx = Val.Index; - unsigned NLinks = N->getNumLinks(); - - const std::vector<PointerValSet*> &PVSsToUpdate(Val.Node->getReferrers()); - for (unsigned i = 0, e = PVSsToUpdate.size(); i != e; ++i) { - // Loop over all of the pointers pointing to Val... - PointerValSet &PVS = *PVSsToUpdate[i]; - for (unsigned j = 0, je = PVS.size(); j != je; ++j) { - if (PVS[j].Node == Val.Node && PVS[j].Index >= ValIdx && - PVS[j].Index < ValIdx+NLinks) - PVS.add(PointerVal(N, PVS[j].Index-ValIdx)); - } - } -} - -static void ResolveNodesTo(const PointerValSet &FromVals, - const PointerValSet &ToVals) { - // Only resolve the first pointer, although there many be many pointers here. - // The problem is that the inlined function might return one of the arguments - // to the function, and if so, extra values can be added to the arg or call - // node that point to what the other one got resolved to. Since these will - // be added to the end of the PVS pointed in, we just ignore them. - // - assert(!FromVals.empty() && "From should have at least a shadow node!"); - const PointerVal &FromPtr = FromVals[0]; - - assert(FromPtr.Index == 0 && - "Resolved node return pointer should be index 0!"); - DSNode *N = FromPtr.Node; - - // Make everything that pointed to the shadow node also point to the values in - // ToVals... - // - for (unsigned i = 0, e = ToVals.size(); i != e; ++i) - copyEdgesFromTo(ToVals[i], N); - - // Make everything that pointed to the shadow node now also point to the - // values it is equivalent to... - const std::vector<PointerValSet*> &PVSToUpdate(N->getReferrers()); - for (unsigned i = 0, e = PVSToUpdate.size(); i != e; ++i) - PVSToUpdate[i]->add(ToVals); -} - - -// ResolveNodeTo - The specified node is now known to point to the set of values -// in ToVals, instead of the old shadow node subgraph that it was pointing to. -// -static void ResolveNodeTo(DSNode *Node, const PointerValSet &ToVals) { - assert(Node->getNumLinks() == 1 && "Resolved node can only be a scalar!!"); - - const PointerValSet &PVS = Node->getLink(0); - ResolveNodesTo(PVS, ToVals); -} - -// isResolvableCallNode - Return true if node is a call node and it is a call -// node that we can inline... -// -static bool isResolvableCallNode(CallDSNode *CN) { - // Only operate on call nodes with direct function calls - if (CN->getArgValues(0).size() == 1 && - isa<GlobalDSNode>(CN->getArgValues(0)[0].Node)) { - GlobalDSNode *GDN = cast<GlobalDSNode>(CN->getArgValues(0)[0].Node); - Function *F = cast<Function>(GDN->getGlobal()); - - // Only work on call nodes with direct calls to methods with bodies. - return !F->isExternal(); - } - return false; -} - -#include "Support/CommandLine.h" -static cl::Int InlineLimit("dsinlinelimit", "Max number of graphs to inline when computing ds closure", cl::Hidden, 100); - -// computeClosure - Replace all of the resolvable call nodes with the contents -// of their corresponding method data structure graph... -// -void FunctionDSGraph::computeClosure(const DataStructure &DS) { - // Note that this cannot be a real vector because the keys will be changing - // as nodes are eliminated! - // - typedef std::pair<std::vector<PointerValSet>, CallInst *> CallDescriptor; - std::vector<std::pair<CallDescriptor, PointerValSet> > CallMap; - - unsigned NumInlines = 0; - - // Loop over the resolvable call nodes... - std::vector<CallDSNode*>::iterator NI; - NI = std::find_if(CallNodes.begin(), CallNodes.end(), isResolvableCallNode); - while (NI != CallNodes.end()) { - CallDSNode *CN = *NI; - GlobalDSNode *FGDN = cast<GlobalDSNode>(CN->getArgValues(0)[0].Node); - Function *F = cast<Function>(FGDN->getGlobal()); - - if ((int)NumInlines++ == InlineLimit) { // CUTE hack huh? - cerr << "Infinite (?) recursion halted\n"; - cerr << "Not inlining: " << F->getName() << "\n"; - CN->dump(); - return; - } - - CallNodes.erase(NI); // Remove the call node from the graph - - unsigned CallNodeOffset = NI-CallNodes.begin(); - - // Find out if we have already incorporated this node... if so, it will be - // in the CallMap... - // - -#if 0 - cerr << "\nSearching for: " << (void*)CN->getCall() << ": "; - for (unsigned X = 0; X != CN->getArgs().size(); ++X) { - cerr << " " << X << " is\n"; - CN->getArgs().first[X].print(cerr); - } -#endif - - const std::vector<PointerValSet> &Args = CN->getArgs(); - PointerValSet *CMI = 0; - for (unsigned i = 0, e = CallMap.size(); i != e; ++i) { -#if 0 - cerr << "Found: " << (void*)CallMap[i].first.second << ": "; - for (unsigned X = 0; X != CallMap[i].first.first.size(); ++X) { - cerr << " " << X << " is\n"; CallMap[i].first.first[X].print(cerr); - } -#endif - - // Look to see if the function call takes a superset of the values we are - // providing as input - // - CallDescriptor &CD = CallMap[i].first; - if (CD.second == CN->getCall() && CD.first.size() == Args.size()) { - bool FoundMismatch = false; - for (unsigned j = 0, je = Args.size(); j != je; ++j) { - PointerValSet ArgSet = CD.first[j]; - if (ArgSet.add(Args[j])) { - FoundMismatch = true; break; - } - } - - if (!FoundMismatch) { CMI = &CallMap[i].second; break; } - } - } - - // Hold the set of values that correspond to the incorporated methods - // return set. - // - PointerValSet RetVals; - - if (CMI) { - // We have already inlined an identical function call! - RetVals = *CMI; - } else { - // Get the datastructure graph for the new method. Note that we are not - // allowed to modify this graph because it will be the cached graph that - // is returned by other users that want the local datastructure graph for - // a method. - // - const FunctionDSGraph &NewFunction = DS.getDSGraph(F); - - // StartNode - The first node of the incorporated graph, last node of the - // preexisting data structure graph... - // - unsigned StartAllocNode = AllocNodes.size(); - - // Incorporate a copy of the called function graph into the current graph, - // allowing us to do local transformations to local graph to link - // arguments to call values, and call node to return value... - // - std::vector<PointerValSet> Args; - RetVals = cloneFunctionIntoSelf(NewFunction, false, Args); - CallMap.push_back(make_pair(CallDescriptor(CN->getArgs(), CN->getCall()), - RetVals)); - - // If the call node has arguments, process them now! - assert(Args.size() == CN->getNumArgs()-1 && - "Call node doesn't match function?"); - - for (unsigned i = 0, e = Args.size(); i != e; ++i) { - // Now we make all of the nodes inside of the incorporated method - // point to the real arguments values, not to the shadow nodes for the - // argument. - ResolveNodesTo(Args[i], CN->getArgValues(i+1)); - } - - // Loop through the nodes, deleting alloca nodes in the inlined function. - // Since the memory has been released, we cannot access their pointer - // fields (with defined results at least), so it is not possible to use - // any pointers to the alloca. Drop them now, and remove the alloca's - // since they are dead (we just removed all links to them). - // - for (unsigned i = StartAllocNode; i != AllocNodes.size(); ++i) - if (AllocNodes[i]->isAllocaNode()) { - AllocDSNode *NDS = AllocNodes[i]; - NDS->removeAllIncomingEdges(); // These edges are invalid now - delete NDS; // Node is dead - AllocNodes.erase(AllocNodes.begin()+i); // Remove slot in Nodes array - --i; // Don't skip the next node - } - } - - // If the function returns a pointer value... Resolve values pointing to - // the shadow nodes pointed to by CN to now point the values in RetVals... - // - if (CN->getNumLinks()) ResolveNodeTo(CN, RetVals); - - // Now the call node is completely destructable. Eliminate it now. - delete CN; - - bool Changed = true; - while (Changed) { - // Eliminate shadow nodes that are not distinguishable from some other - // node in the graph... - // - Changed = UnlinkUndistinguishableNodes(); - - // Eliminate shadow nodes that are now extraneous due to linking... - Changed |= RemoveUnreachableNodes(); - } - - //if (F == Func) return; // Only do one self inlining - - // Move on to the next call node... - NI = std::find_if(CallNodes.begin(), CallNodes.end(), isResolvableCallNode); - } - - // Drop references to globals... - CallMap.clear(); - - bool Changed = true; - while (Changed) { - // Eliminate shadow nodes that are not distinguishable from some other - // node in the graph... - // - Changed = UnlinkUndistinguishableNodes(); - - // Eliminate shadow nodes that are now extraneous due to linking... - Changed |= RemoveUnreachableNodes(); - } -} |