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|
//= CStringChecker.h - Checks calls to C string functions ----------*- C++ -*-//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This defines CStringChecker, which is an assortment of checks on calls
// to functions in <string.h>.
//
//===----------------------------------------------------------------------===//
#include "GRExprEngineExperimentalChecks.h"
#include "clang/Checker/BugReporter/BugType.h"
#include "clang/Checker/PathSensitive/CheckerVisitor.h"
#include "llvm/ADT/StringSwitch.h"
using namespace clang;
namespace {
class CStringChecker : public CheckerVisitor<CStringChecker> {
BugType *BT_Bounds;
BugType *BT_Overlap;
public:
CStringChecker()
: BT_Bounds(0), BT_Overlap(0) {}
static void *getTag() { static int tag; return &tag; }
bool EvalCallExpr(CheckerContext &C, const CallExpr *CE);
typedef const GRState *(CStringChecker::*FnCheck)(CheckerContext &,
const CallExpr *);
const GRState *EvalMemcpy(CheckerContext &C, const CallExpr *CE);
const GRState *EvalMemmove(CheckerContext &C, const CallExpr *CE);
const GRState *EvalMemcmp(CheckerContext &C, const CallExpr *CE);
const GRState *EvalBcopy(CheckerContext &C, const CallExpr *CE);
// Utility methods
const GRState *CheckNonNull(CheckerContext &C, const GRState *state,
const Stmt *S, SVal l);
const GRState *CheckLocation(CheckerContext &C, const GRState *state,
const Stmt *S, SVal l);
const GRState *CheckBufferAccess(CheckerContext &C, const GRState *state,
const Expr *Size,
const Expr *FirstBuf,
const Expr *SecondBuf = NULL);
const GRState *CheckOverlap(CheckerContext &C, const GRState *state,
const Expr *First, const Expr *Second,
const Expr *Size);
void EmitOverlapBug(CheckerContext &C, const GRState *state,
const Stmt *First, const Stmt *Second);
};
} //end anonymous namespace
void clang::RegisterCStringChecker(GRExprEngine &Eng) {
Eng.registerCheck(new CStringChecker());
}
const GRState *CStringChecker::CheckNonNull(CheckerContext &C,
const GRState *state,
const Stmt *S, SVal l) {
// FIXME: This method just checks, of course, that the value is non-null.
// It should maybe be refactored and combined with AttrNonNullChecker.
if (l.isUnknownOrUndef())
return state;
ValueManager &ValMgr = C.getValueManager();
SValuator &SV = ValMgr.getSValuator();
Loc Null = ValMgr.makeNull();
DefinedOrUnknownSVal LocIsNull = SV.EvalEQ(state, cast<Loc>(l), Null);
const GRState *stateIsNull, *stateIsNonNull;
llvm::tie(stateIsNull, stateIsNonNull) = state->Assume(LocIsNull);
if (stateIsNull && !stateIsNonNull) {
ExplodedNode *N = C.GenerateSink(stateIsNull);
if (!N)
return NULL;
if (!BT_Bounds)
BT_Bounds = new BuiltinBug("API",
"Null pointer argument in call to byte string function");
// Generate a report for this bug.
BuiltinBug *BT = static_cast<BuiltinBug*>(BT_Bounds);
EnhancedBugReport *report = new EnhancedBugReport(*BT,
BT->getDescription(), N);
report->addRange(S->getSourceRange());
report->addVisitorCreator(bugreporter::registerTrackNullOrUndefValue, S);
C.EmitReport(report);
return NULL;
}
// From here on, assume that the value is non-null.
assert(stateIsNonNull);
return stateIsNonNull;
}
// FIXME: This was originally copied from ArrayBoundChecker.cpp. Refactor?
const GRState *CStringChecker::CheckLocation(CheckerContext &C,
const GRState *state,
const Stmt *S, SVal l) {
// Check for out of bound array element access.
const MemRegion *R = l.getAsRegion();
if (!R)
return state;
const ElementRegion *ER = dyn_cast<ElementRegion>(R);
if (!ER)
return state;
assert(ER->getValueType(C.getASTContext()) == C.getASTContext().CharTy &&
"CheckLocation should only be called with char* ElementRegions");
// Get the size of the array.
const SubRegion *Super = cast<SubRegion>(ER->getSuperRegion());
ValueManager &ValMgr = C.getValueManager();
SVal Extent = ValMgr.convertToArrayIndex(Super->getExtent(ValMgr));
DefinedOrUnknownSVal Size = cast<DefinedOrUnknownSVal>(Extent);
// Get the index of the accessed element.
DefinedOrUnknownSVal &Idx = cast<DefinedOrUnknownSVal>(ER->getIndex());
const GRState *StInBound = state->AssumeInBound(Idx, Size, true);
const GRState *StOutBound = state->AssumeInBound(Idx, Size, false);
if (StOutBound && !StInBound) {
ExplodedNode *N = C.GenerateSink(StOutBound);
if (!N)
return NULL;
if (!BT_Bounds)
BT_Bounds = new BuiltinBug("Out-of-bound array access",
"Byte string function accesses out-of-bound array element "
"(buffer overflow)");
// FIXME: It would be nice to eventually make this diagnostic more clear,
// e.g., by referencing the original declaration or by saying *why* this
// reference is outside the range.
// Generate a report for this bug.
BuiltinBug *BT = static_cast<BuiltinBug*>(BT_Bounds);
RangedBugReport *report = new RangedBugReport(*BT, BT->getDescription(), N);
report->addRange(S->getSourceRange());
C.EmitReport(report);
return NULL;
}
// Array bound check succeeded. From this point forward the array bound
// should always succeed.
return StInBound;
}
const GRState *CStringChecker::CheckBufferAccess(CheckerContext &C,
const GRState *state,
const Expr *Size,
const Expr *FirstBuf,
const Expr *SecondBuf) {
ValueManager &VM = C.getValueManager();
SValuator &SV = VM.getSValuator();
ASTContext &Ctx = C.getASTContext();
QualType SizeTy = Ctx.getSizeType();
QualType PtrTy = Ctx.getPointerType(Ctx.CharTy);
// Get the access length and make sure it is known.
SVal LengthVal = state->getSVal(Size);
NonLoc *Length = dyn_cast<NonLoc>(&LengthVal);
if (!Length)
return state;
// If the length is zero, it doesn't matter what the two buffers are.
DefinedOrUnknownSVal Zero = VM.makeZeroVal(SizeTy);
DefinedOrUnknownSVal LengthIsZero = SV.EvalEQ(state, *Length, Zero);
const GRState *stateZeroLength, *stateNonZeroLength;
llvm::tie(stateZeroLength, stateNonZeroLength) = state->Assume(LengthIsZero);
if (stateZeroLength && !stateNonZeroLength)
return stateZeroLength;
// FIXME: At this point all we know is it's *possible* for the length to be
// nonzero; we don't know it for sure. Unfortunately, that means the next few
// tests are incorrect for the edge cases in which a buffer is null or invalid
// but the size argument was set to zero in some way that we couldn't track.
// What we should really do is bifurcate the state here, but that doesn't
// match the way CheckBufferAccess is being used.
// From here on, we're going to pretend that even if the length is zero, the
// buffer access rules still apply. That means the buffer must be non-NULL,
// and the value at buffer[size-1] must be valid.
// Check that the first buffer is non-null.
SVal BufVal =<
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