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to be invalidated
Refactor invalidateRegions to take SVals instead of Regions as input and teach RegionStore
about processing LazyCompoundVal as a top-level “escaping” value.
This addresses several false positives that get triggered by the NewDelete checker, but the
underlying issue is reproducible with other checkers as well (for example, MallocChecker).
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Now that the basic implementation in llvm has been fixed, simplify the
specializations in clang.
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No functionality change.
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Thanks for reminding me about copy-elision, David. Passing references here
doesn't help when we could get move construction in C++11. If we really
cared, we'd use std::swap to steal the reference from the temporary arg,
but it's probably not /that/ critical outside of Profile anyway.
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Suggested by David Blaikie. ExplodedNode, CallEvent, and CheckerContext all
hang onto their ProgramState, so the accessors can return a reference to the
internal state rather than preemptively copying it. This helps avoid
temporary ProgramStateRefs, though local variables will still (correctly)
do an extra retain and release.
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This is a simpler sort, entirely automatic with the help of
llvm/utils/sort_includes.py -- no manual edits here.
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These are CallEvent-equivalents of helpers already accessible in
CheckerContext, as part of making it easier for new checkers to be written
using CallEvent rather than raw CallExprs.
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Updates to llvm/Support/Casting.h have rendered these classof()'s
irrelevant.
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when
their implementations are unavailable. Start by simulating dispatch_sync().
This change is largely a bunch of plumbing around something very simple. We
use AnalysisDeclContext to conjure up a fake function body (using the
current ASTContext) when one does not exist. This is controlled
under the analyzer-config option "faux-bodies", which is off by default.
The plumbing in this patch is largely to pass the necessary machinery
around. CallEvent needs the AnalysisDeclContextManager to get
the function definition, as one may get conjured up lazily.
BugReporter and PathDiagnosticLocation needed to be relaxed to handle
invalid locations, as the conjured body has no real source locations.
We do some primitive recovery in diagnostic generation to generate
some reasonable locations (for arrows and events), but it can be
improved.
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type is void.
Fixes a false positive found by analyzing LLVM code base.
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C++11 [expr.call]p1: ...If the selected function is non-virtual, or if the
id-expression in the class member access expression is a qualified-id,
that function is called. Otherwise, its final overrider in the dynamic type
of the object expression is called.
<rdar://problem/12255556>
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CXXDestructorCall now has a flag for when it is a base destructor call.
Other kinds of destructor calls (locals, fields, temporaries, and 'delete')
all behave as "whole-object" destructors and do not behave differently
from one another (specifically, in these cases we /should/ try to
devirtualize a call to a virtual destructor).
This was causing crashes in both our internal buildbot, the crash still
being tracked in PR13765, and some of the crashes being tracked in PR13763,
due to a assertion failure. (The behavior under -Asserts happened to be
correct anyway.)
Adding this knowledge also allows our DynamicTypePropagation checker to do
a bit less work; the special rules about virtual method calls during a
destructor only require extra handling during base destructors.
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The problem is that the value of 'this' in a C++ member function call
should always be a region (or NULL). However, if the object is an rvalue,
it has no associated region (only a conjured symbol or LazyCompoundVal).
For now, we handle this in two ways:
1) Actually respect MaterializeTemporaryExpr. Before, it was relying on
CXXConstructExpr to create temporary regions for all struct values.
Now it just does the right thing: if the value is not in a temporary
region, create one.
2) Have CallEvent recognize the case where its 'this' pointer is a
non-region, and just return UnknownVal to keep from confusing clients.
The long-term problem is being tracked internally in <rdar://problem/12137950>,
but this makes many test cases pass.
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Previously, we preferred to get a result type by looking at the callee's
declared result type. This allowed us to handlereferences, which are
represented in the AST as lvalues of their pointee type. (That is, a call
to a function returning 'int &' has type 'int' and value kind 'lvalue'.)
However, this results in us preferring the original type of a function
over a casted type. This is a problem when a function pointer is casted
to another type, because the conjured result value will have the wrong
type. AdjustedReturnValueChecker is supposed to handle this, but still
doesn't handle the case where there is no "original function" at all,
i.e. where the callee is unknown.
Now, we instead look at the call expression's value kind (lvalue, xvalue,
or prvalue), and adjust the expr's type accordingly. This will have no
effect when the function is inlined, and will conjure the value that will
actually be used when it is not.
This makes AdjustedReturnValueChecker /nearly/ unnecessary; unfortunately,
the cases where it would still be useful are where we need to cast the
result of an inlined function or a checker-evaluated function, and in these
cases we don't know what we're casting /from/ by the time we can do post-
call checks. In light of that, remove AdjustedReturnValueChecker, which
was already not checking quite a few calls.
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The two callers are using this in order to be conservative, so let's just
clarify the information that's actually being provided here. This is not
related to inlining decisions in any way.
No functionality change.
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With inlining, retain count checker starts tracking 'self' through the
init methods. The analyser results were too noisy if the developer
did not follow 'self = [super init]' pattern (which is common
especially in older code bases) - we reported self init anti-pattern AND
possible use-after-free. This patch teaches the retain count
checker to assume that [super init] does not fail when it's not consumed
by another expression. This silences the retain count warning that warns
about possibility of use-after-free when init fails, while preserving
all the other checking on 'self'.
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No functionality change.
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The function will be emitted into every single TU including the header!
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While there is now some duplication between SimpleCall and the CXXInstanceCall
sub-hierarchy, this is much better than copy-and-pasting the devirtualization
logic shared by both instance methods and destructors.
An unfortunate side effect is that there is no longer a single CallEvent type
that corresponds to "calls written as CallExprs". For the most part this is a
good thing, but the checker callback eval::Call still takes a CallExpr rather
than a CallEvent (since we're not sure if we want to allow checkers to
evaluate other kinds of calls). A mistake here will be caught by a cast<> in
CheckerManager::runCheckersForEvalCall.
No functionality change.
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when we don't need to split.
In some cases we know that a method cannot have a different
implementation in a subclass:
- the class is declared in the main file (private)
- all the method declarations (including the ones coming from super
classes) are in the main file.
This can be improved further, but might be enough for the heuristic.
(When we are too aggressive splitting the state, efficiency suffers.
When we fail to split the state coverage might suffer.)
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r161552.
As per Jordan's feedback.
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Declaring "const Decl *Decl" is not a good idea.
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This is an initial (unoptimized) version. We split the path when
inlining ObjC instance methods. On one branch we always assume that the
type information for the given memory region is precise. On the other we
assume that we don't have the exact type info. It is important to check
since the class could be subclassed and the method can be overridden. If
we always inline we can loose coverage.
Had to refactor some of the call eval functions.
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This removes explicit checks for 'this' and 'self' from
Store::enterStackFrame. It also removes getCXXThisRegion() as a virtual
method on all CallEvents; it's now only implemented in the parts of the
hierarchy where it is relevant. Finally, it removes the option to ask
for the ParmVarDecls attached to the definition of an inlined function,
saving a recomputation of the result of getRuntimeDefinition().
No visible functionality change!
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Previously, we were only checking the origin expressions of inlined calls.
Checkers using the generic postCall and older postObjCMessage callbacks were
ignored. Now that we have CallEventManager, it is much easier to create
a CallEvent generically when exiting an inlined function, which we can then
use for post-call checks.
No test case because we don't (yet) have any checkers that depend on this
behavior (which is why it hadn't been fixed before now).
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- Retrieves the type of the object/receiver from the state.
- Binds self during stack setup.
- Only explores the path on which the method is inlined (no
bifurcation to explore the path on which the method is not inlined).
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This ensures that it is valid to reference-count any CallEvents, and we
won't accidentally try to reclaim a CallEvent that lives on the stack.
It also hides an ugly switch statement for handling CallExprs!
There should be no functionality change here.
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This allows us to get around the C++ "virtual constructor" problem
when we'd like to create a CallEvent from an ExplodedNode, an inlined
StackFrameContext, or another CallEvent. The solution has three parts:
- CallEventManager uses a BumpPtrAllocator to allocate CallEvent-sized
memory blocks. It also keeps a cache of freed CallEvents for reuse.
- CallEvents all have protected copy constructors, along with cloneTo()
methods that use placement new to copy into CallEventManager-managed
memory, vtables intact.
- CallEvents owned by CallEventManager are now wrapped in an
IntrusiveRefCntPtr. Going forwards, it's probably a good idea to create
ALL CallEvents through the CallEventManager, so that we don't accidentally
try to reclaim a stack-allocated CallEvent.
All of this machinery is currently unused but will be put into use shortly.
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After discussion, the type-based dispatch was decided to be bad for
maintenance and made it very easy for subtle bugs to creep in. Instead,
we'll just be very careful when we do have to allocate these on the heap.
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