/*
* The matching engine and friends. This file is #included by regexec.c
* after suitable #defines of a variety of macros used herein, so that
* different state representations can be used without duplicating masses
* of code.
*/
#ifdef SNAMES
#define matcher smatcher
#define fast sfast
#define slow sslow
#define dissect sdissect
#define backref sbackref
#define step sstep
#define print sprint
#define at sat
#define match smat
#endif
#ifdef LNAMES
#define matcher lmatcher
#define fast lfast
#define slow lslow
#define dissect ldissect
#define backref lbackref
#define step lstep
#define print lprint
#define at lat
#define match lmat
#endif
/* another structure passed up and down to avoid zillions of parameters */
struct match {
struct re_guts *g;
int eflags;
regmatch_t *pmatch; /* [nsub+1] (0 element unused) */
char *offp; /* offsets work from here */
char *beginp; /* start of string -- virtual NUL precedes */
char *endp; /* end of string -- virtual NUL here */
char *coldp; /* can be no match starting before here */
char **lastpos; /* [nplus+1] */
STATEVARS;
states st; /* current states */
states fresh; /* states for a fresh start */
states tmp; /* temporary */
states empty; /* empty set of states */
};
#include "engine.ih"
#ifdef REDEBUG
#define SP(t, s, c) print(m, t, s, c, stdout)
#define AT(t, p1, p2, s1, s2) at(m, t, p1, p2, s1, s2)
#define NOTE(str) { if (m->eflags®_TRACE) printf("=%s\n", (str)); }
#else
#define SP(t, s, c) /* nothing */
#define AT(t, p1, p2, s1, s2) /* nothing */
#define NOTE(s) /* nothing */
#endif
/*
- matcher - the actual matching engine
== static int matcher(register struct re_guts *g, char *string, \
== size_t nmatch, regmatch_t pmatch[], int eflags);
*/
static int /* 0 success, REG_NOMATCH failure */
matcher(g, string, nmatch, pmatch, eflags)
register struct re_guts *g;
char *string;
size_t nmatch;
regmatch_t pmatch[];
int eflags;
{
register char *endp;
register int i;
struct match mv;
register struct match *m = &mv;
register char *dp;
const register sopno gf = g->firststate+1; /* +1 for OEND */
const register sopno gl = g->laststate;
char *start;
char *stop;
/* simplify the situation where possible */
if (g->cflags®_NOSUB)
nmatch = 0;
if (eflags®_STARTEND) {
start = string + pmatch[0].rm_so;
stop = string + pmatch[0].rm_eo;
} else {
start = string;
stop = start + strlen(start);
}
if (stop < start)
return(REG_INVARG);
/* prescreening; this does wonders for this rather slow code */
if (g->must != NULL) {
for (dp = start; dp < stop; dp++)
if (*dp == g->must[0] && stop - dp >= g->mlen &&
memcmp(dp, g->must, (size_t)g->mlen) == 0)
break;
if (dp == stop) /* we didn't find g->must */
return(REG_NOMATCH);
}
/* match struct setup */
m->g = g;
m->eflags = eflags;
m->pmatch = NULL;
m->lastpos = NULL;
m->offp = string;
m->beginp = start;
m->endp = stop;
STATESETUP(m, 4);
SETUP(m->st);
SETUP(m->fresh);
SETUP(m->tmp);
SETUP(m->empty);
CLEAR(m->empty);
/* this loop does only one repetition except for backrefs */
for (;;) {
endp = fast(m, start, stop, gf, gl);
if (endp == NULL) { /* a miss */
STATETEARDOWN(m);
return(REG_NOMATCH);
}
if (nmatch == 0 && !g->backrefs)
break; /* no further info needed */
/* where? */
assert(m->coldp != NULL);
for (;;) {
NOTE("finding start");
endp = slow(m, m->coldp, stop, gf, gl);
if (endp != NULL)
break;
assert(m->coldp < m->endp);
m->coldp++;
}
if (nmatch == 1 && !g->backrefs)
break; /* no further info needed */
/* oh my, he wants the subexpressions... */
if (m->pmatch == NULL)
m->pmatch = (regmatch_t *)malloc((m->g->nsub + 1) *
sizeof(regmatch_t));
if (m->pmatch == NULL)