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Diffstat (limited to 'blockly/core/workspace.js')
-rw-r--r-- | blockly/core/workspace.js | 501 |
1 files changed, 501 insertions, 0 deletions
diff --git a/blockly/core/workspace.js b/blockly/core/workspace.js new file mode 100644 index 0000000..a8e97c0 --- /dev/null +++ b/blockly/core/workspace.js @@ -0,0 +1,501 @@ +/** + * @license + * Visual Blocks Editor + * + * Copyright 2012 Google Inc. + * https://developers.google.com/blockly/ + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/** + * @fileoverview Object representing a workspace. + * @author fraser@google.com (Neil Fraser) + */ +'use strict'; + +goog.provide('Blockly.Workspace'); + +goog.require('goog.math'); + + +/** + * Class for a workspace. This is a data structure that contains blocks. + * There is no UI, and can be created headlessly. + * @param {Blockly.Options} opt_options Dictionary of options. + * @constructor + */ +Blockly.Workspace = function(opt_options) { + /** @type {string} */ + this.id = Blockly.genUid(); + Blockly.Workspace.WorkspaceDB_[this.id] = this; + /** @type {!Blockly.Options} */ + this.options = opt_options || {}; + /** @type {boolean} */ + this.RTL = !!this.options.RTL; + /** @type {boolean} */ + this.horizontalLayout = !!this.options.horizontalLayout; + /** @type {number} */ + this.toolboxPosition = this.options.toolboxPosition; + + /** + * @type {!Array.<!Blockly.Block>} + * @private + */ + this.topBlocks_ = []; + /** + * @type {!Array.<!Function>} + * @private + */ + this.listeners_ = []; + /** + * @type {!Array.<!Blockly.Events.Abstract>} + * @private + */ + this.undoStack_ = []; + /** + * @type {!Array.<!Blockly.Events.Abstract>} + * @private + */ + this.redoStack_ = []; + /** + * @type {!Object} + * @private + */ + this.blockDB_ = Object.create(null); + /* + * @type {!Array.<!string>} + * A list of all of the named variables in the workspace, including variables + * that are not currently in use. + */ + this.variableList = []; +}; + +/** + * Workspaces may be headless. + * @type {boolean} True if visible. False if headless. + */ +Blockly.Workspace.prototype.rendered = false; + +/** + * Maximum number of undo events in stack. + * @type {number} 0 to turn off undo, Infinity for unlimited. + */ +Blockly.Workspace.prototype.MAX_UNDO = 1024; + +/** + * Dispose of this workspace. + * Unlink from all DOM elements to prevent memory leaks. + */ +Blockly.Workspace.prototype.dispose = function() { + this.listeners_.length = 0; + this.clear(); + // Remove from workspace database. + delete Blockly.Workspace.WorkspaceDB_[this.id]; +}; + +/** + * Angle away from the horizontal to sweep for blocks. Order of execution is + * generally top to bottom, but a small angle changes the scan to give a bit of + * a left to right bias (reversed in RTL). Units are in degrees. + * See: http://tvtropes.org/pmwiki/pmwiki.php/Main/DiagonalBilling. + */ +Blockly.Workspace.SCAN_ANGLE = 3; + +/** + * Add a block to the list of top blocks. + * @param {!Blockly.Block} block Block to remove. + */ +Blockly.Workspace.prototype.addTopBlock = function(block) { + this.topBlocks_.push(block); + if (this.isFlyout) { + // This is for the (unlikely) case where you have a variable in a block in + // an always-open flyout. It needs to be possible to edit the block in the + // flyout, so the contents of the dropdown need to be correct. + var variables = Blockly.Variables.allUsedVariables(block); + for (var i = 0; i < variables.length; i++) { + if (this.variableList.indexOf(variables[i]) == -1) { + this.variableList.push(variables[i]); + } + } + } +}; + +/** + * Remove a block from the list of top blocks. + * @param {!Blockly.Block} block Block to remove. + */ +Blockly.Workspace.prototype.removeTopBlock = function(block) { + var found = false; + for (var child, i = 0; child = this.topBlocks_[i]; i++) { + if (child == block) { + this.topBlocks_.splice(i, 1); + found = true; + break; + } + } + if (!found) { + throw 'Block not present in workspace\'s list of top-most blocks.'; + } +}; + +/** + * Finds the top-level blocks and returns them. Blocks are optionally sorted + * by position; top to bottom (with slight LTR or RTL bias). + * @param {boolean} ordered Sort the list if true. + * @return {!Array.<!Blockly.Block>} The top-level block objects. + */ +Blockly.Workspace.prototype.getTopBlocks = function(ordered) { + // Copy the topBlocks_ list. + var blocks = [].concat(this.topBlocks_); + if (ordered && blocks.length > 1) { + var offset = Math.sin(goog.math.toRadians(Blockly.Workspace.SCAN_ANGLE)); + if (this.RTL) { + offset *= -1; + } + blocks.sort(function(a, b) { + var aXY = a.getRelativeToSurfaceXY(); + var bXY = b.getRelativeToSurfaceXY(); + return (aXY.y + offset * aXY.x) - (bXY.y + offset * bXY.x); + }); + } + return blocks; +}; + +/** + * Find all blocks in workspace. No particular order. + * @return {!Array.<!Blockly.Block>} Array of blocks. + */ +Blockly.Workspace.prototype.getAllBlocks = function() { + var blocks = this.getTopBlocks(false); + for (var i = 0; i < blocks.length; i++) { + blocks.push.apply(blocks, blocks[i].getChildren()); + } + return blocks; +}; + +/** + * Dispose of all blocks in workspace. + */ +Blockly.Workspace.prototype.clear = function() { + var existingGroup = Blockly.Events.getGroup(); + if (!existingGroup) { + Blockly.Events.setGroup(true); + } + while (this.topBlocks_.length) { + this.topBlocks_[0].dispose(); + } + if (!existingGroup) { + Blockly.Events.setGroup(false); + } + + this.variableList.length = 0; +}; + +/** + * Walk the workspace and update the list of variables to only contain ones in + * use on the workspace. Use when loading new workspaces from disk. + * @param {boolean} clearList True if the old variable list should be cleared. + */ +Blockly.Workspace.prototype.updateVariableList = function(clearList) { + // TODO: Sort + if (!this.isFlyout) { + // Update the list in place so that the flyout's references stay correct. + if (clearList) { + this.variableList.length = 0; + } + var allVariables = Blockly.Variables.allUsedVariables(this); + for (var i = 0; i < allVariables.length; i++) { + this.createVariable(allVariables[i]); + } + } +}; + +/** + * Rename a variable by updating its name in the variable list. + * TODO: #468 + * @param {string} oldName Variable to rename. + * @param {string} newName New variable name. + */ +Blockly.Workspace.prototype.renameVariable = function(oldName, newName) { + // Find the old name in the list. + var variableIndex = this.variableIndexOf(oldName); + var newVariableIndex = this.variableIndexOf(newName); + + // We might be renaming to an existing name but with different case. If so, + // we will also update all of the blocks using the new name to have the + // correct case. + if (newVariableIndex != -1 && + this.variableList[newVariableIndex] != newName) { + var oldCase = this.variableList[newVariableIndex]; + } + + Blockly.Events.setGroup(true); + var blocks = this.getAllBlocks(); + // Iterate through every block. + for (var i = 0; i < blocks.length; i++) { + blocks[i].renameVar(oldName, newName); + if (oldCase) { + blocks[i].renameVar(oldCase, newName); + } + } + Blockly.Events.setGroup(false); + + + if (variableIndex == newVariableIndex || + variableIndex != -1 && newVariableIndex == -1) { + // Only changing case, or renaming to a completely novel name. + this.variableList[variableIndex] = newName; + } else if (variableIndex != -1 && newVariableIndex != -1) { + // Renaming one existing variable to another existing variable. + this.variableList.splice(variableIndex, 1); + // The case might have changed. + this.variableList[newVariableIndex] = newName; + } else { + this.variableList.push(newName); + console.log('Tried to rename an non-existent variable.'); + } +}; + +/** + * Create a variable with the given name. + * TODO: #468 + * @param {string} name The new variable's name. + */ +Blockly.Workspace.prototype.createVariable = function(name) { + var index = this.variableIndexOf(name); + if (index == -1) { + this.variableList.push(name); + } +}; + +/** + * Find all the uses of a named variable. + * @param {string} name Name of variable. + * @return {!Array.<!Blockly.Block>} Array of block usages. + */ +Blockly.Workspace.prototype.getVariableUses = function(name) { + var uses = []; + var blocks = this.getAllBlocks(); + // Iterate through every block and check the name. + for (var i = 0; i < blocks.length; i++) { + var blockVariables = blocks[i].getVars(); + if (blockVariables) { + for (var j = 0; j < blockVariables.length; j++) { + var varName = blockVariables[j]; + // Variable name may be null if the block is only half-built. + if (varName && Blockly.Names.equals(varName, name)) { + uses.push(blocks[i]); + } + } + } + } + return uses; +}; + +/** + * Delete a variables and all of its uses from this workspace. + * @param {string} name Name of variable to delete. + */ +Blockly.Workspace.prototype.deleteVariable = function(name) { + var variableIndex = this.variableIndexOf(name); + if (variableIndex != -1) { + var uses = this.getVariableUses(name); + if (uses.length > 1) { + for (var i = 0, block; block = uses[i]; i++) { + if (block.type == 'procedures_defnoreturn' || + block.type == 'procedures_defreturn') { + var procedureName = block.getFieldValue('NAME'); + window.alert( + Blockly.Msg.CANNOT_DELETE_VARIABLE_PROCEDURE.replace('%1', name). + replace('%2', procedureName)); + return; + } + } + var ok = window.confirm( + Blockly.Msg.DELETE_VARIABLE_CONFIRMATION.replace('%1', uses.length). + replace('%2', name)); + if (!ok) { + return; + } + } + + Blockly.Events.setGroup(true); + for (var i = 0; i < uses.length; i++) { + uses[i].dispose(true, false); + } + Blockly.Events.setGroup(false); + this.variableList.splice(variableIndex, 1); + } +}; + +/** + * Check whether a variable exists with the given name. The check is + * case-insensitive. + * @param {string} name The name to check for. + * @return {number} The index of the name in the variable list, or -1 if it is + * not present. + */ +Blockly.Workspace.prototype.variableIndexOf = function(name) { + for (var i = 0, varname; varname = this.variableList[i]; i++) { + if (Blockly.Names.equals(varname, name)) { + return i; + } + } + return -1; +}; + +/** + * Returns the horizontal offset of the workspace. + * Intended for LTR/RTL compatibility in XML. + * Not relevant for a headless workspace. + * @return {number} Width. + */ +Blockly.Workspace.prototype.getWidth = function() { + return 0; +}; + +/** + * Obtain a newly created block. + * @param {?string} prototypeName Name of the language object containing + * type-specific functions for this block. + * @param {=string} opt_id Optional ID. Use this ID if provided, otherwise + * create a new id. + * @return {!Blockly.Block} The created block. + */ +Blockly.Workspace.prototype.newBlock = function(prototypeName, opt_id) { + return new Blockly.Block(this, prototypeName, opt_id); +}; + +/** + * The number of blocks that may be added to the workspace before reaching + * the maxBlocks. + * @return {number} Number of blocks left. + */ +Blockly.Workspace.prototype.remainingCapacity = function() { + if (isNaN(this.options.maxBlocks)) { + return Infinity; + } + return this.options.maxBlocks - this.getAllBlocks().length; +}; + +/** + * Undo or redo the previous action. + * @param {boolean} redo False if undo, true if redo. + */ +Blockly.Workspace.prototype.undo = function(redo) { + var inputStack = redo ? this.redoStack_ : this.undoStack_; + var outputStack = redo ? this.undoStack_ : this.redoStack_; + var inputEvent = inputStack.pop(); + if (!inputEvent) { + return; + } + var events = [inputEvent]; + // Do another undo/redo if the next one is of the same group. + while (inputStack.length && inputEvent.group && + inputEvent.group == inputStack[inputStack.length - 1].group) { + events.push(inputStack.pop()); + } + // Push these popped events on the opposite stack. + for (var i = 0, event; event = events[i]; i++) { + outputStack.push(event); + } + events = Blockly.Events.filter(events, redo); + Blockly.Events.recordUndo = false; + for (var i = 0, event; event = events[i]; i++) { + event.run(redo); + } + Blockly.Events.recordUndo = true; +}; + +/** + * Clear the undo/redo stacks. + */ +Blockly.Workspace.prototype.clearUndo = function() { + this.undoStack_.length = 0; + this.redoStack_.length = 0; + // Stop any events already in the firing queue from being undoable. + Blockly.Events.clearPendingUndo(); +}; + +/** + * When something in this workspace changes, call a function. + * @param {!Function} func Function to call. + * @return {!Function} Function that can be passed to + * removeChangeListener. + */ +Blockly.Workspace.prototype.addChangeListener = function(func) { + this.listeners_.push(func); + return func; +}; + +/** + * Stop listening for this workspace's changes. + * @param {Function} func Function to stop calling. + */ +Blockly.Workspace.prototype.removeChangeListener = function(func) { + var i = this.listeners_.indexOf(func); + if (i != -1) { + this.listeners_.splice(i, 1); + } +}; + +/** + * Fire a change event. + * @param {!Blockly.Events.Abstract} event Event to fire. + */ +Blockly.Workspace.prototype.fireChangeListener = function(event) { + if (event.recordUndo) { + this.undoStack_.push(event); + this.redoStack_.length = 0; + if (this.undoStack_.length > this.MAX_UNDO) { + this.undoStack_.unshift(); + } + } + for (var i = 0, func; func = this.listeners_[i]; i++) { + func(event); + } +}; + +/** + * Find the block on this workspace with the specified ID. + * @param {string} id ID of block to find. + * @return {Blockly.Block} The sought after block or null if not found. + */ +Blockly.Workspace.prototype.getBlockById = function(id) { + return this.blockDB_[id] || null; +}; + +/** + * Database of all workspaces. + * @private + */ +Blockly.Workspace.WorkspaceDB_ = Object.create(null); + +/** + * Find the workspace with the specified ID. + * @param {string} id ID of workspace to find. + * @return {Blockly.Workspace} The sought after workspace or null if not found. + */ +Blockly.Workspace.getById = function(id) { + return Blockly.Workspace.WorkspaceDB_[id] || null; +}; + +// Export symbols that would otherwise be renamed by Closure compiler. +Blockly.Workspace.prototype['clear'] = Blockly.Workspace.prototype.clear; +Blockly.Workspace.prototype['clearUndo'] = + Blockly.Workspace.prototype.clearUndo; +Blockly.Workspace.prototype['addChangeListener'] = + Blockly.Workspace.prototype.addChangeListener; +Blockly.Workspace.prototype['removeChangeListener'] = + Blockly.Workspace.prototype.removeChangeListener; |