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+/**
+ * @license
+ * Visual Blocks Editor
+ *
+ * Copyright 2016 Google Inc.
+ * https://developers.google.com/blockly/
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/**
+ * @fileoverview Methods for graphically rendering a block as SVG.
+ * @author fenichel@google.com (Rachel Fenichel)
+ */
+
+'use strict';
+
+goog.provide('Blockly.BlockSvg.render');
+
+goog.require('Blockly.BlockSvg');
+
+
+// UI constants for rendering blocks.
+/**
+ * Horizontal space between elements.
+ * @const
+ */
+Blockly.BlockSvg.SEP_SPACE_X = 10;
+/**
+ * Vertical space between elements.
+ * @const
+ */
+Blockly.BlockSvg.SEP_SPACE_Y = 10;
+/**
+ * Vertical padding around inline elements.
+ * @const
+ */
+Blockly.BlockSvg.INLINE_PADDING_Y = 5;
+/**
+ * Minimum height of a block.
+ * @const
+ */
+Blockly.BlockSvg.MIN_BLOCK_Y = 25;
+/**
+ * Height of horizontal puzzle tab.
+ * @const
+ */
+Blockly.BlockSvg.TAB_HEIGHT = 20;
+/**
+ * Width of horizontal puzzle tab.
+ * @const
+ */
+Blockly.BlockSvg.TAB_WIDTH = 8;
+/**
+ * Width of vertical tab (inc left margin).
+ * @const
+ */
+Blockly.BlockSvg.NOTCH_WIDTH = 30;
+/**
+ * Rounded corner radius.
+ * @const
+ */
+Blockly.BlockSvg.CORNER_RADIUS = 8;
+/**
+ * Do blocks with no previous or output connections have a 'hat' on top?
+ * @const
+ */
+Blockly.BlockSvg.START_HAT = false;
+/**
+ * Height of the top hat.
+ * @const
+ */
+Blockly.BlockSvg.START_HAT_HEIGHT = 15;
+/**
+ * Path of the top hat's curve.
+ * @const
+ */
+Blockly.BlockSvg.START_HAT_PATH = 'c 30,-' +
+ Blockly.BlockSvg.START_HAT_HEIGHT + ' 70,-' +
+ Blockly.BlockSvg.START_HAT_HEIGHT + ' 100,0';
+/**
+ * Path of the top hat's curve's highlight in LTR.
+ * @const
+ */
+Blockly.BlockSvg.START_HAT_HIGHLIGHT_LTR =
+ 'c 17.8,-9.2 45.3,-14.9 75,-8.7 M 100.5,0.5';
+/**
+ * Path of the top hat's curve's highlight in RTL.
+ * @const
+ */
+Blockly.BlockSvg.START_HAT_HIGHLIGHT_RTL =
+ 'm 25,-8.7 c 29.7,-6.2 57.2,-0.5 75,8.7';
+/**
+ * Distance from shape edge to intersect with a curved corner at 45 degrees.
+ * Applies to highlighting on around the inside of a curve.
+ * @const
+ */
+Blockly.BlockSvg.DISTANCE_45_INSIDE = (1 - Math.SQRT1_2) *
+ (Blockly.BlockSvg.CORNER_RADIUS - 0.5) + 0.5;
+/**
+ * Distance from shape edge to intersect with a curved corner at 45 degrees.
+ * Applies to highlighting on around the outside of a curve.
+ * @const
+ */
+Blockly.BlockSvg.DISTANCE_45_OUTSIDE = (1 - Math.SQRT1_2) *
+ (Blockly.BlockSvg.CORNER_RADIUS + 0.5) - 0.5;
+/**
+ * SVG path for drawing next/previous notch from left to right.
+ * @const
+ */
+Blockly.BlockSvg.NOTCH_PATH_LEFT = 'l 6,4 3,0 6,-4';
+/**
+ * SVG path for drawing next/previous notch from left to right with
+ * highlighting.
+ * @const
+ */
+Blockly.BlockSvg.NOTCH_PATH_LEFT_HIGHLIGHT = 'l 6,4 3,0 6,-4';
+/**
+ * SVG path for drawing next/previous notch from right to left.
+ * @const
+ */
+Blockly.BlockSvg.NOTCH_PATH_RIGHT = 'l -6,4 -3,0 -6,-4';
+/**
+ * SVG path for drawing jagged teeth at the end of collapsed blocks.
+ * @const
+ */
+Blockly.BlockSvg.JAGGED_TEETH = 'l 8,0 0,4 8,4 -16,8 8,4';
+/**
+ * Height of SVG path for jagged teeth at the end of collapsed blocks.
+ * @const
+ */
+Blockly.BlockSvg.JAGGED_TEETH_HEIGHT = 20;
+/**
+ * Width of SVG path for jagged teeth at the end of collapsed blocks.
+ * @const
+ */
+Blockly.BlockSvg.JAGGED_TEETH_WIDTH = 15;
+/**
+ * SVG path for drawing a horizontal puzzle tab from top to bottom.
+ * @const
+ */
+Blockly.BlockSvg.TAB_PATH_DOWN = 'v 5 c 0,10 -' + Blockly.BlockSvg.TAB_WIDTH +
+ ',-8 -' + Blockly.BlockSvg.TAB_WIDTH + ',7.5 s ' +
+ Blockly.BlockSvg.TAB_WIDTH + ',-2.5 ' + Blockly.BlockSvg.TAB_WIDTH + ',7.5';
+/**
+ * SVG path for drawing a horizontal puzzle tab from top to bottom with
+ * highlighting from the upper-right.
+ * @const
+ */
+Blockly.BlockSvg.TAB_PATH_DOWN_HIGHLIGHT_RTL = 'v 6.5 m -' +
+ (Blockly.BlockSvg.TAB_WIDTH * 0.97) + ',3 q -' +
+ (Blockly.BlockSvg.TAB_WIDTH * 0.05) + ',10 ' +
+ (Blockly.BlockSvg.TAB_WIDTH * 0.3) + ',9.5 m ' +
+ (Blockly.BlockSvg.TAB_WIDTH * 0.67) + ',-1.9 v 1.4';
+
+/**
+ * SVG start point for drawing the top-left corner.
+ * @const
+ */
+Blockly.BlockSvg.TOP_LEFT_CORNER_START =
+ 'm 0,' + Blockly.BlockSvg.CORNER_RADIUS;
+/**
+ * SVG start point for drawing the top-left corner's highlight in RTL.
+ * @const
+ */
+Blockly.BlockSvg.TOP_LEFT_CORNER_START_HIGHLIGHT_RTL =
+ 'm ' + Blockly.BlockSvg.DISTANCE_45_INSIDE + ',' +
+ Blockly.BlockSvg.DISTANCE_45_INSIDE;
+/**
+ * SVG start point for drawing the top-left corner's highlight in LTR.
+ * @const
+ */
+Blockly.BlockSvg.TOP_LEFT_CORNER_START_HIGHLIGHT_LTR =
+ 'm 0.5,' + (Blockly.BlockSvg.CORNER_RADIUS - 0.5);
+/**
+ * SVG path for drawing the rounded top-left corner.
+ * @const
+ */
+Blockly.BlockSvg.TOP_LEFT_CORNER =
+ 'A ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
+ Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,1 ' +
+ Blockly.BlockSvg.CORNER_RADIUS + ',0';
+/**
+ * SVG path for drawing the highlight on the rounded top-left corner.
+ * @const
+ */
+Blockly.BlockSvg.TOP_LEFT_CORNER_HIGHLIGHT =
+ 'A ' + (Blockly.BlockSvg.CORNER_RADIUS - 0.5) + ',' +
+ (Blockly.BlockSvg.CORNER_RADIUS - 0.5) + ' 0 0,1 ' +
+ Blockly.BlockSvg.CORNER_RADIUS + ',0.5';
+/**
+ * SVG path for drawing the top-left corner of a statement input.
+ * Includes the top notch, a horizontal space, and the rounded inside corner.
+ * @const
+ */
+Blockly.BlockSvg.INNER_TOP_LEFT_CORNER =
+ Blockly.BlockSvg.NOTCH_PATH_RIGHT + ' h -' +
+ (Blockly.BlockSvg.NOTCH_WIDTH - 15 - Blockly.BlockSvg.CORNER_RADIUS) +
+ ' a ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
+ Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 -' +
+ Blockly.BlockSvg.CORNER_RADIUS + ',' +
+ Blockly.BlockSvg.CORNER_RADIUS;
+/**
+ * SVG path for drawing the bottom-left corner of a statement input.
+ * Includes the rounded inside corner.
+ * @const
+ */
+Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER =
+ 'a ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
+ Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 ' +
+ Blockly.BlockSvg.CORNER_RADIUS + ',' +
+ Blockly.BlockSvg.CORNER_RADIUS;
+/**
+ * SVG path for drawing highlight on the top-left corner of a statement
+ * input in RTL.
+ * @const
+ */
+Blockly.BlockSvg.INNER_TOP_LEFT_CORNER_HIGHLIGHT_RTL =
+ 'a ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
+ Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 ' +
+ (-Blockly.BlockSvg.DISTANCE_45_OUTSIDE - 0.5) + ',' +
+ (Blockly.BlockSvg.CORNER_RADIUS -
+ Blockly.BlockSvg.DISTANCE_45_OUTSIDE);
+/**
+ * SVG path for drawing highlight on the bottom-left corner of a statement
+ * input in RTL.
+ * @const
+ */
+Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_RTL =
+ 'a ' + (Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ',' +
+ (Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ' 0 0,0 ' +
+ (Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ',' +
+ (Blockly.BlockSvg.CORNER_RADIUS + 0.5);
+/**
+ * SVG path for drawing highlight on the bottom-left corner of a statement
+ * input in LTR.
+ * @const
+ */
+Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_LTR =
+ 'a ' + (Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ',' +
+ (Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ' 0 0,0 ' +
+ (Blockly.BlockSvg.CORNER_RADIUS -
+ Blockly.BlockSvg.DISTANCE_45_OUTSIDE) + ',' +
+ (Blockly.BlockSvg.DISTANCE_45_OUTSIDE + 0.5);
+
+/**
+ * Render the block.
+ * Lays out and reflows a block based on its contents and settings.
+ * @param {boolean=} opt_bubble If false, just render this block.
+ * If true, also render block's parent, grandparent, etc. Defaults to true.
+ */
+Blockly.BlockSvg.prototype.render = function(opt_bubble) {
+ Blockly.Field.startCache();
+ this.rendered = true;
+
+ var cursorX = Blockly.BlockSvg.SEP_SPACE_X;
+ if (this.RTL) {
+ cursorX = -cursorX;
+ }
+ // Move the icons into position.
+ var icons = this.getIcons();
+ for (var i = 0; i < icons.length; i++) {
+ cursorX = icons[i].renderIcon(cursorX);
+ }
+ cursorX += this.RTL ?
+ Blockly.BlockSvg.SEP_SPACE_X : -Blockly.BlockSvg.SEP_SPACE_X;
+ // If there are no icons, cursorX will be 0, otherwise it will be the
+ // width that the first label needs to move over by.
+
+ var inputRows = this.renderCompute_(cursorX);
+ this.renderDraw_(cursorX, inputRows);
+ this.renderMoveConnections_();
+
+ if (opt_bubble !== false) {
+ // Render all blocks above this one (propagate a reflow).
+ var parentBlock = this.getParent();
+ if (parentBlock) {
+ parentBlock.render(true);
+ } else {
+ // Top-most block. Fire an event to allow scrollbars to resize.
+ this.workspace.resizeContents();
+ }
+ }
+ Blockly.Field.stopCache();
+};
+
+/**
+ * Render a list of fields starting at the specified location.
+ * @param {!Array.<!Blockly.Field>} fieldList List of fields.
+ * @param {number} cursorX X-coordinate to start the fields.
+ * @param {number} cursorY Y-coordinate to start the fields.
+ * @return {number} X-coordinate of the end of the field row (plus a gap).
+ * @private
+ */
+Blockly.BlockSvg.prototype.renderFields_ =
+ function(fieldList, cursorX, cursorY) {
+ /* eslint-disable indent */
+ cursorY += Blockly.BlockSvg.INLINE_PADDING_Y;
+ if (this.RTL) {
+ cursorX = -cursorX;
+ }
+ for (var t = 0, field; field = fieldList[t]; t++) {
+ var root = field.getSvgRoot();
+ if (!root) {
+ continue;
+ }
+ if (this.RTL) {
+ cursorX -= field.renderSep + field.renderWidth;
+ root.setAttribute('transform',
+ 'translate(' + cursorX + ',' + cursorY + ')');
+ if (field.renderWidth) {
+ cursorX -= Blockly.BlockSvg.SEP_SPACE_X;
+ }
+ } else {
+ root.setAttribute('transform',
+ 'translate(' + (cursorX + field.renderSep) + ',' + cursorY + ')');
+ if (field.renderWidth) {
+ cursorX += field.renderSep + field.renderWidth +
+ Blockly.BlockSvg.SEP_SPACE_X;
+ }
+ }
+ }
+ return this.RTL ? -cursorX : cursorX;
+}; /* eslint-enable indent */
+
+/**
+ * Computes the height and widths for each row and field.
+ * @param {number} iconWidth Offset of first row due to icons.
+ * @return {!Array.<!Array.<!Object>>} 2D array of objects, each containing
+ * position information.
+ * @private
+ */
+Blockly.BlockSvg.prototype.renderCompute_ = function(iconWidth) {
+ var inputList = this.inputList;
+ var inputRows = [];
+ inputRows.rightEdge = iconWidth + Blockly.BlockSvg.SEP_SPACE_X * 2;
+ if (this.previousConnection || this.nextConnection) {
+ inputRows.rightEdge = Math.max(inputRows.rightEdge,
+ Blockly.BlockSvg.NOTCH_WIDTH + Blockly.BlockSvg.SEP_SPACE_X);
+ }
+ var fieldValueWidth = 0; // Width of longest external value field.
+ var fieldStatementWidth = 0; // Width of longest statement field.
+ var hasValue = false;
+ var hasStatement = false;
+ var hasDummy = false;
+ var lastType = undefined;
+ var isInline = this.getInputsInline() && !this.isCollapsed();
+ for (var i = 0, input; input = inputList[i]; i++) {
+ if (!input.isVisible()) {
+ continue;
+ }
+ var row;
+ if (!isInline || !lastType ||
+ lastType == Blockly.NEXT_STATEMENT ||
+ input.type == Blockly.NEXT_STATEMENT) {
+ // Create new row.
+ lastType = input.type;
+ row = [];
+ if (isInline && input.type != Blockly.NEXT_STATEMENT) {
+ row.type = Blockly.BlockSvg.INLINE;
+ } else {
+ row.type = input.type;
+ }
+ row.height = 0;
+ inputRows.push(row);
+ } else {
+ row = inputRows[inputRows.length - 1];
+ }
+ row.push(input);
+
+ // Compute minimum input size.
+ input.renderHeight = Blockly.BlockSvg.MIN_BLOCK_Y;
+ // The width is currently only needed for inline value inputs.
+ if (isInline && input.type == Blockly.INPUT_VALUE) {
+ input.renderWidth = Blockly.BlockSvg.TAB_WIDTH +
+ Blockly.BlockSvg.SEP_SPACE_X * 1.25;
+ } else {
+ input.renderWidth = 0;
+ }
+ // Expand input size if there is a connection.
+ if (input.connection && input.connection.isConnected()) {
+ var linkedBlock = input.connection.targetBlock();
+ var bBox = linkedBlock.getHeightWidth();
+ input.renderHeight = Math.max(input.renderHeight, bBox.height);
+ input.renderWidth = Math.max(input.renderWidth, bBox.width);
+ }
+ // Blocks have a one pixel shadow that should sometimes overhang.
+ if (!isInline && i == inputList.length - 1) {
+ // Last value input should overhang.
+ input.renderHeight--;
+ } else if (!isInline && input.type == Blockly.INPUT_VALUE &&
+ inputList[i + 1] && inputList[i + 1].type == Blockly.NEXT_STATEMENT) {
+ // Value input above statement input should overhang.
+ input.renderHeight--;
+ }
+
+ row.height = Math.max(row.height, input.renderHeight);
+ input.fieldWidth = 0;
+ if (inputRows.length == 1) {
+ // The first row gets shifted to accommodate any icons.
+ input.fieldWidth += this.RTL ? -iconWidth : iconWidth;
+ }
+ var previousFieldEditable = false;
+ for (var j = 0, field; field = input.fieldRow[j]; j++) {
+ if (j != 0) {
+ input.fieldWidth += Blockly.BlockSvg.SEP_SPACE_X;
+ }
+ // Get the dimensions of the field.
+ var fieldSize = field.getSize();
+ field.renderWidth = fieldSize.width;
+ field.renderSep = (previousFieldEditable && field.EDITABLE) ?
+ Blockly.BlockSvg.SEP_SPACE_X : 0;
+ input.fieldWidth += field.renderWidth + field.renderSep;
+ row.height = Math.max(row.height, fieldSize.height);
+ previousFieldEditable = field.EDITABLE;
+ }
+
+ if (row.type != Blockly.BlockSvg.INLINE) {
+ if (row.type == Blockly.NEXT_STATEMENT) {
+ hasStatement = true;
+ fieldStatementWidth = Math.max(fieldStatementWidth, input.fieldWidth);
+ } else {
+ if (row.type == Blockly.INPUT_VALUE) {
+ hasValue = true;
+ } else if (row.type == Blockly.DUMMY_INPUT) {
+ hasDummy = true;
+ }
+ fieldValueWidth = Math.max(fieldValueWidth, input.fieldWidth);
+ }
+ }
+ }
+
+ // Make inline rows a bit thicker in order to enclose the values.
+ for (var y = 0, row; row = inputRows[y]; y++) {
+ row.thicker = false;
+ if (row.type == Blockly.BlockSvg.INLINE) {
+ for (var z = 0, input; input = row[z]; z++) {
+ if (input.type == Blockly.INPUT_VALUE) {
+ row.height += 2 * Blockly.BlockSvg.INLINE_PADDING_Y;
+ row.thicker = true;
+ break;
+ }
+ }
+ }
+ }
+
+ // Compute the statement edge.
+ // This is the width of a block where statements are nested.
+ inputRows.statementEdge = 2 * Blockly.BlockSvg.SEP_SPACE_X +
+ fieldStatementWidth;
+ // Compute the preferred right edge. Inline blocks may extend beyond.
+ // This is the width of the block where external inputs connect.
+ if (hasStatement) {
+ inputRows.rightEdge = Math.max(inputRows.rightEdge,
+ inputRows.statementEdge + Blockly.BlockSvg.NOTCH_WIDTH);
+ }
+ if (hasValue) {
+ inputRows.rightEdge = Math.max(inputRows.rightEdge, fieldValueWidth +
+ Blockly.BlockSvg.SEP_SPACE_X * 2 + Blockly.BlockSvg.TAB_WIDTH);
+ } else if (hasDummy) {
+ inputRows.rightEdge = Math.max(inputRows.rightEdge, fieldValueWidth +
+ Blockly.BlockSvg.SEP_SPACE_X * 2);
+ }
+
+ inputRows.hasValue = hasValue;
+ inputRows.hasStatement = hasStatement;
+ inputRows.hasDummy = hasDummy;
+ return inputRows;
+};
+
+
+/**
+ * Draw the path of the block.
+ * Move the fields to the correct locations.
+ * @param {number} iconWidth Offset of first row due to icons.
+ * @param {!Array.<!Array.<!Object>>} inputRows 2D array of objects, each
+ * containing position information.
+ * @private
+ */
+Blockly.BlockSvg.prototype.renderDraw_ = function(iconWidth, inputRows) {
+ this.startHat_ = false;
+ // Reset the height to zero and let the rendering process add in
+ // portions of the block height as it goes. (e.g. hats, inputs, etc.)
+ this.height = 0;
+ // Should the top and bottom left corners be rounded or square?
+ if (this.outputConnection) {
+ this.squareTopLeftCorner_ = true;
+ this.squareBottomLeftCorner_ = true;
+ } else {
+ this.squareTopLeftCorner_ = false;
+ this.squareBottomLeftCorner_ = false;
+ // If this block is in the middle of a stack, square the corners.
+ if (this.previousConnection) {
+ var prevBlock = this.previousConnection.targetBlock();
+ if (prevBlock && prevBlock.getNextBlock() == this) {
+ this.squareTopLeftCorner_ = true;
+ }
+ } else if (Blockly.BlockSvg.START_HAT) {
+ // No output or previous connection.
+ this.squareTopLeftCorner_ = true;
+ this.startHat_ = true;
+ this.height += Blockly.BlockSvg.START_HAT_HEIGHT;
+ inputRows.rightEdge = Math.max(inputRows.rightEdge, 100);
+ }
+ var nextBlock = this.getNextBlock();
+ if (nextBlock) {
+ this.squareBottomLeftCorner_ = true;
+ }
+ }
+
+ // Assemble the block's path.
+ var steps = [];
+ var inlineSteps = [];
+ // The highlighting applies to edges facing the upper-left corner.
+ // Since highlighting is a two-pixel wide border, it would normally overhang
+ // the edge of the block by a pixel. So undersize all measurements by a pixel.
+ var highlightSteps = [];
+ var highlightInlineSteps = [];
+
+ this.renderDrawTop_(steps, highlightSteps, inputRows.rightEdge);
+ var cursorY = this.renderDrawRight_(steps, highlightSteps, inlineSteps,
+ highlightInlineSteps, inputRows, iconWidth);
+ this.renderDrawBottom_(steps, highlightSteps, cursorY);
+ this.renderDrawLeft_(steps, highlightSteps);
+
+ var pathString = steps.join(' ') + '\n' + inlineSteps.join(' ');
+ this.svgPath_.setAttribute('d', pathString);
+ this.svgPathDark_.setAttribute('d', pathString);
+ pathString = highlightSteps.join(' ') + '\n' + highlightInlineSteps.join(' ');
+ this.svgPathLight_.setAttribute('d', pathString);
+ if (this.RTL) {
+ // Mirror the block's path.
+ this.svgPath_.setAttribute('transform', 'scale(-1 1)');
+ this.svgPathLight_.setAttribute('transform', 'scale(-1 1)');
+ this.svgPathDark_.setAttribute('transform', 'translate(1,1) scale(-1 1)');
+ }
+};
+
+/**
+ * Update all of the connections on this block with the new locations calculated
+ * in renderCompute. Also move all of the connected blocks based on the new
+ * connection locations.
+ * @private
+ */
+Blockly.BlockSvg.prototype.renderMoveConnections_ = function() {
+ var blockTL = this.getRelativeToSurfaceXY();
+ // Don't tighten previous or output connecitons because they are inferior
+ // connections.
+ if (this.previousConnection) {
+ this.previousConnection.moveToOffset(blockTL);
+ }
+ if (this.outputConnection) {
+ this.outputConnection.moveToOffset(blockTL);
+ }
+
+ for (var i = 0; i < this.inputList.length; i++) {
+ var conn = this.inputList[i].connection;
+ if (conn) {
+ conn.moveToOffset(blockTL);
+ if (conn.isConnected()) {
+ conn.tighten_();
+ }
+ }
+ }
+
+ if (this.nextConnection) {
+ this.nextConnection.moveToOffset(blockTL);
+ if (this.nextConnection.isConnected()) {
+ this.nextConnection.tighten_();
+ }
+ }
+
+};
+
+/**
+ * Render the top edge of the block.
+ * @param {!Array.<string>} steps Path of block outline.
+ * @param {!Array.<string>} highlightSteps Path of block highlights.
+ * @param {number} rightEdge Minimum width of block.
+ * @private
+ */
+Blockly.BlockSvg.prototype.renderDrawTop_ =
+ function(steps, highlightSteps, rightEdge) {
+ /* eslint-disable indent */
+ // Position the cursor at the top-left starting point.
+ if (this.squareTopLeftCorner_) {
+ steps.push('m 0,0');
+ highlightSteps.push('m 0.5,0.5');
+ if (this.startHat_) {
+ steps.push(Blockly.BlockSvg.START_HAT_PATH);
+ highlightSteps.push(this.RTL ?
+ Blockly.BlockSvg.START_HAT_HIGHLIGHT_RTL :
+ Blockly.BlockSvg.START_HAT_HIGHLIGHT_LTR);
+ }
+ } else {
+ steps.push(Blockly.BlockSvg.TOP_LEFT_CORNER_START);
+ highlightSteps.push(this.RTL ?
+ Blockly.BlockSvg.TOP_LEFT_CORNER_START_HIGHLIGHT_RTL :
+ Blockly.BlockSvg.TOP_LEFT_CORNER_START_HIGHLIGHT_LTR);
+ // Top-left rounded corner.
+ steps.push(Blockly.BlockSvg.TOP_LEFT_CORNER);
+ highlightSteps.push(Blockly.BlockSvg.TOP_LEFT_CORNER_HIGHLIGHT);
+ }
+
+ // Top edge.
+ if (this.previousConnection) {
+ steps.push('H', Blockly.BlockSvg.NOTCH_WIDTH - 15);
+ highlightSteps.push('H', Blockly.BlockSvg.NOTCH_WIDTH - 15);
+ steps.push(Blockly.BlockSvg.NOTCH_PATH_LEFT);
+ highlightSteps.push(Blockly.BlockSvg.NOTCH_PATH_LEFT_HIGHLIGHT);
+
+ var connectionX = (this.RTL ?
+ -Blockly.BlockSvg.NOTCH_WIDTH : Blockly.BlockSvg.NOTCH_WIDTH);
+ this.previousConnection.setOffsetInBlock(connectionX, 0);
+ }
+ steps.push('H', rightEdge);
+ highlightSteps.push('H', rightEdge - 0.5);
+ this.width = rightEdge;
+}; /* eslint-enable indent */
+
+/**
+ * Render the right edge of the block.
+ * @param {!Array.<string>} steps Path of block outline.
+ * @param {!Array.<string>} highlightSteps Path of block highlights.
+ * @param {!Array.<string>} inlineSteps Inline block outlines.
+ * @param {!Array.<string>} highlightInlineSteps Inline block highlights.
+ * @param {!Array.<!Array.<!Object>>} inputRows 2D array of objects, each
+ * containing position information.
+ * @param {number} iconWidth Offset of first row due to icons.
+ * @return {number} Height of block.
+ * @private
+ */
+Blockly.BlockSvg.prototype.renderDrawRight_ = function(steps, highlightSteps,
+ inlineSteps, highlightInlineSteps, inputRows, iconWidth) {
+ var cursorX;
+ var cursorY = 0;
+ var connectionX, connectionY;
+ for (var y = 0, row; row = inputRows[y]; y++) {
+ cursorX = Blockly.BlockSvg.SEP_SPACE_X;
+ if (y == 0) {
+ cursorX += this.RTL ? -iconWidth : iconWidth;
+ }
+ highlightSteps.push('M', (inputRows.rightEdge - 0.5) + ',' +
+ (cursorY + 0.5));
+ if (this.isCollapsed()) {
+ // Jagged right edge.
+ var input = row[0];
+ var fieldX = cursorX;
+ var fieldY = cursorY;
+ this.renderFields_(input.fieldRow, fieldX, fieldY);
+ steps.push(Blockly.BlockSvg.JAGGED_TEETH);
+ highlightSteps.push('h 8');
+ var remainder = row.height - Blockly.BlockSvg.JAGGED_TEETH_HEIGHT;
+ steps.push('v', remainder);
+ if (this.RTL) {
+ highlightSteps.push('v 3.9 l 7.2,3.4 m -14.5,8.9 l 7.3,3.5');
+ highlightSteps.push('v', remainder - 0.7);
+ }
+ this.width += Blockly.BlockSvg.JAGGED_TEETH_WIDTH;
+ } else if (row.type == Blockly.BlockSvg.INLINE) {
+ // Inline inputs.
+ for (var x = 0, input; input = row[x]; x++) {
+ var fieldX = cursorX;
+ var fieldY = cursorY;
+ if (row.thicker) {
+ // Lower the field slightly.
+ fieldY += Blockly.BlockSvg.INLINE_PADDING_Y;
+ }
+ // TODO: Align inline field rows (left/right/centre).
+ cursorX = this.renderFields_(input.fieldRow, fieldX, fieldY);
+ if (input.type != Blockly.DUMMY_INPUT) {
+ cursorX += input.renderWidth + Blockly.BlockSvg.SEP_SPACE_X;
+ }
+ if (input.type == Blockly.INPUT_VALUE) {
+ inlineSteps.push('M', (cursorX - Blockly.BlockSvg.SEP_SPACE_X) +
+ ',' + (cursorY + Blockly.BlockSvg.INLINE_PADDING_Y));
+ inlineSteps.push('h', Blockly.BlockSvg.TAB_WIDTH - 2 -
+ input.renderWidth);
+ inlineSteps.push(Blockly.BlockSvg.TAB_PATH_DOWN);
+ inlineSteps.push('v', input.renderHeight + 1 -
+ Blockly.BlockSvg.TAB_HEIGHT);
+ inlineSteps.push('h', input.renderWidth + 2 -
+ Blockly.BlockSvg.TAB_WIDTH);
+ inlineSteps.push('z');
+ if (this.RTL) {
+ // Highlight right edge, around back of tab, and bottom.
+ highlightInlineSteps.push('M',
+ (cursorX - Blockly.BlockSvg.SEP_SPACE_X - 2.5 +
+ Blockly.BlockSvg.TAB_WIDTH - input.renderWidth) + ',' +
+ (cursorY + Blockly.BlockSvg.INLINE_PADDING_Y + 0.5));
+ highlightInlineSteps.push(
+ Blockly.BlockSvg.TAB_PATH_DOWN_HIGHLIGHT_RTL);
+ highlightInlineSteps.push('v',
+ input.renderHeight - Blockly.BlockSvg.TAB_HEIGHT + 2.5);
+ highlightInlineSteps.push('h',
+ input.renderWidth - Blockly.BlockSvg.TAB_WIDTH + 2);
+ } else {
+ // Highlight right edge, bottom.
+ highlightInlineSteps.push('M',
+ (cursorX - Blockly.BlockSvg.SEP_SPACE_X + 0.5) + ',' +
+ (cursorY + Blockly.BlockSvg.INLINE_PADDING_Y + 0.5));
+ highlightInlineSteps.push('v', input.renderHeight + 1);
+ highlightInlineSteps.push('h', Blockly.BlockSvg.TAB_WIDTH - 2 -
+ input.renderWidth);
+ // Short highlight glint at bottom of tab.
+ highlightInlineSteps.push('M',
+ (cursorX - input.renderWidth - Blockly.BlockSvg.SEP_SPACE_X +
+ 0.9) + ',' + (cursorY + Blockly.BlockSvg.INLINE_PADDING_Y +
+ Blockly.BlockSvg.TAB_HEIGHT - 0.7));
+ highlightInlineSteps.push('l',
+ (Blockly.BlockSvg.TAB_WIDTH * 0.46) + ',-2.1');
+ }
+ // Create inline input connection.
+ if (this.RTL) {
+ connectionX = -cursorX -
+ Blockly.BlockSvg.TAB_WIDTH + Blockly.BlockSvg.SEP_SPACE_X +
+ input.renderWidth + 1;
+ } else {
+ connectionX = cursorX +
+ Blockly.BlockSvg.TAB_WIDTH - Blockly.BlockSvg.SEP_SPACE_X -
+ input.renderWidth - 1;
+ }
+ connectionY = cursorY + Blockly.BlockSvg.INLINE_PADDING_Y + 1;
+ input.connection.setOffsetInBlock(connectionX, connectionY);
+ }
+ }
+
+ cursorX = Math.max(cursorX, inputRows.rightEdge);
+ this.width = Math.max(this.width, cursorX);
+ steps.push('H', cursorX);
+ highlightSteps.push('H', cursorX - 0.5);
+ steps.push('v', row.height);
+ if (this.RTL) {
+ highlightSteps.push('v', row.height - 1);
+ }
+ } else if (row.type == Blockly.INPUT_VALUE) {
+ // External input.
+ var input = row[0];
+ var fieldX = cursorX;
+ var fieldY = cursorY;
+ if (input.align != Blockly.ALIGN_LEFT) {
+ var fieldRightX = inputRows.rightEdge - input.fieldWidth -
+ Blockly.BlockSvg.TAB_WIDTH - 2 * Blockly.BlockSvg.SEP_SPACE_X;
+ if (input.align == Blockly.ALIGN_RIGHT) {
+ fieldX += fieldRightX;
+ } else if (input.align == Blockly.ALIGN_CENTRE) {
+ fieldX += fieldRightX / 2;
+ }
+ }
+ this.renderFields_(input.fieldRow, fieldX, fieldY);
+ steps.push(Blockly.BlockSvg.TAB_PATH_DOWN);
+ var v = row.height - Blockly.BlockSvg.TAB_HEIGHT;
+ steps.push('v', v);
+ if (this.RTL) {
+ // Highlight around back of tab.
+ highlightSteps.push(Blockly.BlockSvg.TAB_PATH_DOWN_HIGHLIGHT_RTL);
+ highlightSteps.push('v', v + 0.5);
+ } else {
+ // Short highlight glint at bottom of tab.
+ highlightSteps.push('M', (inputRows.rightEdge - 5) + ',' +
+ (cursorY + Blockly.BlockSvg.TAB_HEIGHT - 0.7));
+ highlightSteps.push('l', (Blockly.BlockSvg.TAB_WIDTH * 0.46) +
+ ',-2.1');
+ }
+ // Create external input connection.
+ connectionX = this.RTL ? -inputRows.rightEdge - 1 :
+ inputRows.rightEdge + 1;
+ input.connection.setOffsetInBlock(connectionX, cursorY);
+ if (input.connection.isConnected()) {
+ this.width = Math.max(this.width, inputRows.rightEdge +
+ input.connection.targetBlock().getHeightWidth().width -
+ Blockly.BlockSvg.TAB_WIDTH + 1);
+ }
+ } else if (row.type == Blockly.DUMMY_INPUT) {
+ // External naked field.
+ var input = row[0];
+ var fieldX = cursorX;
+ var fieldY = cursorY;
+ if (input.align != Blockly.ALIGN_LEFT) {
+ var fieldRightX = inputRows.rightEdge - input.fieldWidth -
+ 2 * Blockly.BlockSvg.SEP_SPACE_X;
+ if (inputRows.hasValue) {
+ fieldRightX -= Blockly.BlockSvg.TAB_WIDTH;
+ }
+ if (input.align == Blockly.ALIGN_RIGHT) {
+ fieldX += fieldRightX;
+ } else if (input.align == Blockly.ALIGN_CENTRE) {
+ fieldX += fieldRightX / 2;
+ }
+ }
+ this.renderFields_(input.fieldRow, fieldX, fieldY);
+ steps.push('v', row.height);
+ if (this.RTL) {
+ highlightSteps.push('v', row.height - 1);
+ }
+ } else if (row.type == Blockly.NEXT_STATEMENT) {
+ // Nested statement.
+ var input = row[0];
+ if (y == 0) {
+ // If the first input is a statement stack, add a small row on top.
+ steps.push('v', Blockly.BlockSvg.SEP_SPACE_Y);
+ if (this.RTL) {
+ highlightSteps.push('v', Blockly.BlockSvg.SEP_SPACE_Y - 1);
+ }
+ cursorY += Blockly.BlockSvg.SEP_SPACE_Y;
+ }
+ var fieldX = cursorX;
+ var fieldY = cursorY;
+ if (input.align != Blockly.ALIGN_LEFT) {
+ var fieldRightX = inputRows.statementEdge - input.fieldWidth -
+ 2 * Blockly.BlockSvg.SEP_SPACE_X;
+ if (input.align == Blockly.ALIGN_RIGHT) {
+ fieldX += fieldRightX;
+ } else if (input.align == Blockly.ALIGN_CENTRE) {
+ fieldX += fieldRightX / 2;
+ }
+ }
+ this.renderFields_(input.fieldRow, fieldX, fieldY);
+ cursorX = inputRows.statementEdge + Blockly.BlockSvg.NOTCH_WIDTH;
+ steps.push('H', cursorX);
+ steps.push(Blockly.BlockSvg.INNER_TOP_LEFT_CORNER);
+ steps.push('v', row.height - 2 * Blockly.BlockSvg.CORNER_RADIUS);
+ steps.push(Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER);
+ steps.push('H', inputRows.rightEdge);
+ if (this.RTL) {
+ highlightSteps.push('M',
+ (cursorX - Blockly.BlockSvg.NOTCH_WIDTH +
+ Blockly.BlockSvg.DISTANCE_45_OUTSIDE) +
+ ',' + (cursorY + Blockly.BlockSvg.DISTANCE_45_OUTSIDE));
+ highlightSteps.push(
+ Blockly.BlockSvg.INNER_TOP_LEFT_CORNER_HIGHLIGHT_RTL);
+ highlightSteps.push('v',
+ row.height - 2 * Blockly.BlockSvg.CORNER_RADIUS);
+ highlightSteps.push(
+ Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_RTL);
+ highlightSteps.push('H', inputRows.rightEdge - 0.5);
+ } else {
+ highlightSteps.push('M',
+ (cursorX - Blockly.BlockSvg.NOTCH_WIDTH +
+ Blockly.BlockSvg.DISTANCE_45_OUTSIDE) + ',' +
+ (cursorY + row.height - Blockly.BlockSvg.DISTANCE_45_OUTSIDE));
+ highlightSteps.push(
+ Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_LTR);
+ highlightSteps.push('H', inputRows.rightEdge - 0.5);
+ }
+ // Create statement connection.
+ connectionX = this.RTL ? -cursorX : cursorX + 1;
+ input.connection.setOffsetInBlock(connectionX, cursorY + 1);
+
+ if (input.connection.isConnected()) {
+ this.width = Math.max(this.width, inputRows.statementEdge +
+ input.connection.targetBlock().getHeightWidth().width);
+ }
+ if (y == inputRows.length - 1 ||
+ inputRows[y + 1].type == Blockly.NEXT_STATEMENT) {
+ // If the final input is a statement stack, add a small row underneath.
+ // Consecutive statement stacks are also separated by a small divider.
+ steps.push('v', Blockly.BlockSvg.SEP_SPACE_Y);
+ if (this.RTL) {
+ highlightSteps.push('v', Blockly.BlockSvg.SEP_SPACE_Y - 1);
+ }
+ cursorY += Blockly.BlockSvg.SEP_SPACE_Y;
+ }
+ }
+ cursorY += row.height;
+ }
+ if (!inputRows.length) {
+ cursorY = Blockly.BlockSvg.MIN_BLOCK_Y;
+ steps.push('V', cursorY);
+ if (this.RTL) {
+ highlightSteps.push('V', cursorY - 1);
+ }
+ }
+ return cursorY;
+};
+
+/**
+ * Render the bottom edge of the block.
+ * @param {!Array.<string>} steps Path of block outline.
+ * @param {!Array.<string>} highlightSteps Path of block highlights.
+ * @param {number} cursorY Height of block.
+ * @private
+ */
+Blockly.BlockSvg.prototype.renderDrawBottom_ =
+ function(steps, highlightSteps, cursorY) {
+ /* eslint-disable indent */
+ this.height += cursorY + 1; // Add one for the shadow.
+ if (this.nextConnection) {
+ steps.push('H', (Blockly.BlockSvg.NOTCH_WIDTH + (this.RTL ? 0.5 : - 0.5)) +
+ ' ' + Blockly.BlockSvg.NOTCH_PATH_RIGHT);
+ // Create next block connection.
+ var connectionX;
+ if (this.RTL) {
+ connectionX = -Blockly.BlockSvg.NOTCH_WIDTH;
+ } else {
+ connectionX = Blockly.BlockSvg.NOTCH_WIDTH;
+ }
+ this.nextConnection.setOffsetInBlock(connectionX, cursorY + 1);
+ this.height += 4; // Height of tab.
+ }
+
+ // Should the bottom-left corner be rounded or square?
+ if (this.squareBottomLeftCorner_) {
+ steps.push('H 0');
+ if (!this.RTL) {
+ highlightSteps.push('M', '0.5,' + (cursorY - 0.5));
+ }
+ } else {
+ steps.push('H', Blockly.BlockSvg.CORNER_RADIUS);
+ steps.push('a', Blockly.BlockSvg.CORNER_RADIUS + ',' +
+ Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,1 -' +
+ Blockly.BlockSvg.CORNER_RADIUS + ',-' +
+ Blockly.BlockSvg.CORNER_RADIUS);
+ if (!this.RTL) {
+ highlightSteps.push('M', Blockly.BlockSvg.DISTANCE_45_INSIDE + ',' +
+ (cursorY - Blockly.BlockSvg.DISTANCE_45_INSIDE));
+ highlightSteps.push('A', (Blockly.BlockSvg.CORNER_RADIUS - 0.5) + ',' +
+ (Blockly.BlockSvg.CORNER_RADIUS - 0.5) + ' 0 0,1 ' +
+ '0.5,' + (cursorY - Blockly.BlockSvg.CORNER_RADIUS));
+ }
+ }
+}; /* eslint-enable indent */
+
+/**
+ * Render the left edge of the block.
+ * @param {!Array.<string>} steps Path of block outline.
+ * @param {!Array.<string>} highlightSteps Path of block highlights.
+ * @private
+ */
+Blockly.BlockSvg.prototype.renderDrawLeft_ = function(steps, highlightSteps) {
+ if (this.outputConnection) {
+ // Create output connection.
+ this.outputConnection.setOffsetInBlock(0, 0);
+ steps.push('V', Blockly.BlockSvg.TAB_HEIGHT);
+ steps.push('c 0,-10 -' + Blockly.BlockSvg.TAB_WIDTH + ',8 -' +
+ Blockly.BlockSvg.TAB_WIDTH + ',-7.5 s ' + Blockly.BlockSvg.TAB_WIDTH +
+ ',2.5 ' + Blockly.BlockSvg.TAB_WIDTH + ',-7.5');
+ if (this.RTL) {
+ highlightSteps.push('M', (Blockly.BlockSvg.TAB_WIDTH * -0.25) + ',8.4');
+ highlightSteps.push('l', (Blockly.BlockSvg.TAB_WIDTH * -0.45) + ',-2.1');
+ } else {
+ highlightSteps.push('V', Blockly.BlockSvg.TAB_HEIGHT - 1.5);
+ highlightSteps.push('m', (Blockly.BlockSvg.TAB_WIDTH * -0.92) +
+ ',-0.5 q ' + (Blockly.BlockSvg.TAB_WIDTH * -0.19) +
+ ',-5.5 0,-11');
+ highlightSteps.push('m', (Blockly.BlockSvg.TAB_WIDTH * 0.92) +
+ ',1 V 0.5 H 1');
+ }
+ this.width += Blockly.BlockSvg.TAB_WIDTH;
+ } else if (!this.RTL) {
+ if (this.squareTopLeftCorner_) {
+ // Statement block in a stack.
+ highlightSteps.push('V', 0.5);
+ } else {
+ highlightSteps.push('V', Blockly.BlockSvg.CORNER_RADIUS);
+ }
+ }
+ steps.push('z');
+};