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Diffstat (limited to 'blockly/core/block_render_svg.js')
-rw-r--r-- | blockly/core/block_render_svg.js | 969 |
1 files changed, 969 insertions, 0 deletions
diff --git a/blockly/core/block_render_svg.js b/blockly/core/block_render_svg.js new file mode 100644 index 0000000..14c42b0 --- /dev/null +++ b/blockly/core/block_render_svg.js @@ -0,0 +1,969 @@ +/** + * @license + * Visual Blocks Editor + * + * Copyright 2016 Google Inc. + * https://developers.google.com/blockly/ + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/** + * @fileoverview Methods for graphically rendering a block as SVG. + * @author fenichel@google.com (Rachel Fenichel) + */ + +'use strict'; + +goog.provide('Blockly.BlockSvg.render'); + +goog.require('Blockly.BlockSvg'); + + +// UI constants for rendering blocks. +/** + * Horizontal space between elements. + * @const + */ +Blockly.BlockSvg.SEP_SPACE_X = 10; +/** + * Vertical space between elements. + * @const + */ +Blockly.BlockSvg.SEP_SPACE_Y = 10; +/** + * Vertical padding around inline elements. + * @const + */ +Blockly.BlockSvg.INLINE_PADDING_Y = 5; +/** + * Minimum height of a block. + * @const + */ +Blockly.BlockSvg.MIN_BLOCK_Y = 25; +/** + * Height of horizontal puzzle tab. + * @const + */ +Blockly.BlockSvg.TAB_HEIGHT = 20; +/** + * Width of horizontal puzzle tab. + * @const + */ +Blockly.BlockSvg.TAB_WIDTH = 8; +/** + * Width of vertical tab (inc left margin). + * @const + */ +Blockly.BlockSvg.NOTCH_WIDTH = 30; +/** + * Rounded corner radius. + * @const + */ +Blockly.BlockSvg.CORNER_RADIUS = 8; +/** + * Do blocks with no previous or output connections have a 'hat' on top? + * @const + */ +Blockly.BlockSvg.START_HAT = false; +/** + * Height of the top hat. + * @const + */ +Blockly.BlockSvg.START_HAT_HEIGHT = 15; +/** + * Path of the top hat's curve. + * @const + */ +Blockly.BlockSvg.START_HAT_PATH = 'c 30,-' + + Blockly.BlockSvg.START_HAT_HEIGHT + ' 70,-' + + Blockly.BlockSvg.START_HAT_HEIGHT + ' 100,0'; +/** + * Path of the top hat's curve's highlight in LTR. + * @const + */ +Blockly.BlockSvg.START_HAT_HIGHLIGHT_LTR = + 'c 17.8,-9.2 45.3,-14.9 75,-8.7 M 100.5,0.5'; +/** + * Path of the top hat's curve's highlight in RTL. + * @const + */ +Blockly.BlockSvg.START_HAT_HIGHLIGHT_RTL = + 'm 25,-8.7 c 29.7,-6.2 57.2,-0.5 75,8.7'; +/** + * Distance from shape edge to intersect with a curved corner at 45 degrees. + * Applies to highlighting on around the inside of a curve. + * @const + */ +Blockly.BlockSvg.DISTANCE_45_INSIDE = (1 - Math.SQRT1_2) * + (Blockly.BlockSvg.CORNER_RADIUS - 0.5) + 0.5; +/** + * Distance from shape edge to intersect with a curved corner at 45 degrees. + * Applies to highlighting on around the outside of a curve. + * @const + */ +Blockly.BlockSvg.DISTANCE_45_OUTSIDE = (1 - Math.SQRT1_2) * + (Blockly.BlockSvg.CORNER_RADIUS + 0.5) - 0.5; +/** + * SVG path for drawing next/previous notch from left to right. + * @const + */ +Blockly.BlockSvg.NOTCH_PATH_LEFT = 'l 6,4 3,0 6,-4'; +/** + * SVG path for drawing next/previous notch from left to right with + * highlighting. + * @const + */ +Blockly.BlockSvg.NOTCH_PATH_LEFT_HIGHLIGHT = 'l 6,4 3,0 6,-4'; +/** + * SVG path for drawing next/previous notch from right to left. + * @const + */ +Blockly.BlockSvg.NOTCH_PATH_RIGHT = 'l -6,4 -3,0 -6,-4'; +/** + * SVG path for drawing jagged teeth at the end of collapsed blocks. + * @const + */ +Blockly.BlockSvg.JAGGED_TEETH = 'l 8,0 0,4 8,4 -16,8 8,4'; +/** + * Height of SVG path for jagged teeth at the end of collapsed blocks. + * @const + */ +Blockly.BlockSvg.JAGGED_TEETH_HEIGHT = 20; +/** + * Width of SVG path for jagged teeth at the end of collapsed blocks. + * @const + */ +Blockly.BlockSvg.JAGGED_TEETH_WIDTH = 15; +/** + * SVG path for drawing a horizontal puzzle tab from top to bottom. + * @const + */ +Blockly.BlockSvg.TAB_PATH_DOWN = 'v 5 c 0,10 -' + Blockly.BlockSvg.TAB_WIDTH + + ',-8 -' + Blockly.BlockSvg.TAB_WIDTH + ',7.5 s ' + + Blockly.BlockSvg.TAB_WIDTH + ',-2.5 ' + Blockly.BlockSvg.TAB_WIDTH + ',7.5'; +/** + * SVG path for drawing a horizontal puzzle tab from top to bottom with + * highlighting from the upper-right. + * @const + */ +Blockly.BlockSvg.TAB_PATH_DOWN_HIGHLIGHT_RTL = 'v 6.5 m -' + + (Blockly.BlockSvg.TAB_WIDTH * 0.97) + ',3 q -' + + (Blockly.BlockSvg.TAB_WIDTH * 0.05) + ',10 ' + + (Blockly.BlockSvg.TAB_WIDTH * 0.3) + ',9.5 m ' + + (Blockly.BlockSvg.TAB_WIDTH * 0.67) + ',-1.9 v 1.4'; + +/** + * SVG start point for drawing the top-left corner. + * @const + */ +Blockly.BlockSvg.TOP_LEFT_CORNER_START = + 'm 0,' + Blockly.BlockSvg.CORNER_RADIUS; +/** + * SVG start point for drawing the top-left corner's highlight in RTL. + * @const + */ +Blockly.BlockSvg.TOP_LEFT_CORNER_START_HIGHLIGHT_RTL = + 'm ' + Blockly.BlockSvg.DISTANCE_45_INSIDE + ',' + + Blockly.BlockSvg.DISTANCE_45_INSIDE; +/** + * SVG start point for drawing the top-left corner's highlight in LTR. + * @const + */ +Blockly.BlockSvg.TOP_LEFT_CORNER_START_HIGHLIGHT_LTR = + 'm 0.5,' + (Blockly.BlockSvg.CORNER_RADIUS - 0.5); +/** + * SVG path for drawing the rounded top-left corner. + * @const + */ +Blockly.BlockSvg.TOP_LEFT_CORNER = + 'A ' + Blockly.BlockSvg.CORNER_RADIUS + ',' + + Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,1 ' + + Blockly.BlockSvg.CORNER_RADIUS + ',0'; +/** + * SVG path for drawing the highlight on the rounded top-left corner. + * @const + */ +Blockly.BlockSvg.TOP_LEFT_CORNER_HIGHLIGHT = + 'A ' + (Blockly.BlockSvg.CORNER_RADIUS - 0.5) + ',' + + (Blockly.BlockSvg.CORNER_RADIUS - 0.5) + ' 0 0,1 ' + + Blockly.BlockSvg.CORNER_RADIUS + ',0.5'; +/** + * SVG path for drawing the top-left corner of a statement input. + * Includes the top notch, a horizontal space, and the rounded inside corner. + * @const + */ +Blockly.BlockSvg.INNER_TOP_LEFT_CORNER = + Blockly.BlockSvg.NOTCH_PATH_RIGHT + ' h -' + + (Blockly.BlockSvg.NOTCH_WIDTH - 15 - Blockly.BlockSvg.CORNER_RADIUS) + + ' a ' + Blockly.BlockSvg.CORNER_RADIUS + ',' + + Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 -' + + Blockly.BlockSvg.CORNER_RADIUS + ',' + + Blockly.BlockSvg.CORNER_RADIUS; +/** + * SVG path for drawing the bottom-left corner of a statement input. + * Includes the rounded inside corner. + * @const + */ +Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER = + 'a ' + Blockly.BlockSvg.CORNER_RADIUS + ',' + + Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 ' + + Blockly.BlockSvg.CORNER_RADIUS + ',' + + Blockly.BlockSvg.CORNER_RADIUS; +/** + * SVG path for drawing highlight on the top-left corner of a statement + * input in RTL. + * @const + */ +Blockly.BlockSvg.INNER_TOP_LEFT_CORNER_HIGHLIGHT_RTL = + 'a ' + Blockly.BlockSvg.CORNER_RADIUS + ',' + + Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 ' + + (-Blockly.BlockSvg.DISTANCE_45_OUTSIDE - 0.5) + ',' + + (Blockly.BlockSvg.CORNER_RADIUS - + Blockly.BlockSvg.DISTANCE_45_OUTSIDE); +/** + * SVG path for drawing highlight on the bottom-left corner of a statement + * input in RTL. + * @const + */ +Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_RTL = + 'a ' + (Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ',' + + (Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ' 0 0,0 ' + + (Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ',' + + (Blockly.BlockSvg.CORNER_RADIUS + 0.5); +/** + * SVG path for drawing highlight on the bottom-left corner of a statement + * input in LTR. + * @const + */ +Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_LTR = + 'a ' + (Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ',' + + (Blockly.BlockSvg.CORNER_RADIUS + 0.5) + ' 0 0,0 ' + + (Blockly.BlockSvg.CORNER_RADIUS - + Blockly.BlockSvg.DISTANCE_45_OUTSIDE) + ',' + + (Blockly.BlockSvg.DISTANCE_45_OUTSIDE + 0.5); + +/** + * Render the block. + * Lays out and reflows a block based on its contents and settings. + * @param {boolean=} opt_bubble If false, just render this block. + * If true, also render block's parent, grandparent, etc. Defaults to true. + */ +Blockly.BlockSvg.prototype.render = function(opt_bubble) { + Blockly.Field.startCache(); + this.rendered = true; + + var cursorX = Blockly.BlockSvg.SEP_SPACE_X; + if (this.RTL) { + cursorX = -cursorX; + } + // Move the icons into position. + var icons = this.getIcons(); + for (var i = 0; i < icons.length; i++) { + cursorX = icons[i].renderIcon(cursorX); + } + cursorX += this.RTL ? + Blockly.BlockSvg.SEP_SPACE_X : -Blockly.BlockSvg.SEP_SPACE_X; + // If there are no icons, cursorX will be 0, otherwise it will be the + // width that the first label needs to move over by. + + var inputRows = this.renderCompute_(cursorX); + this.renderDraw_(cursorX, inputRows); + this.renderMoveConnections_(); + + if (opt_bubble !== false) { + // Render all blocks above this one (propagate a reflow). + var parentBlock = this.getParent(); + if (parentBlock) { + parentBlock.render(true); + } else { + // Top-most block. Fire an event to allow scrollbars to resize. + this.workspace.resizeContents(); + } + } + Blockly.Field.stopCache(); +}; + +/** + * Render a list of fields starting at the specified location. + * @param {!Array.<!Blockly.Field>} fieldList List of fields. + * @param {number} cursorX X-coordinate to start the fields. + * @param {number} cursorY Y-coordinate to start the fields. + * @return {number} X-coordinate of the end of the field row (plus a gap). + * @private + */ +Blockly.BlockSvg.prototype.renderFields_ = + function(fieldList, cursorX, cursorY) { + /* eslint-disable indent */ + cursorY += Blockly.BlockSvg.INLINE_PADDING_Y; + if (this.RTL) { + cursorX = -cursorX; + } + for (var t = 0, field; field = fieldList[t]; t++) { + var root = field.getSvgRoot(); + if (!root) { + continue; + } + if (this.RTL) { + cursorX -= field.renderSep + field.renderWidth; + root.setAttribute('transform', + 'translate(' + cursorX + ',' + cursorY + ')'); + if (field.renderWidth) { + cursorX -= Blockly.BlockSvg.SEP_SPACE_X; + } + } else { + root.setAttribute('transform', + 'translate(' + (cursorX + field.renderSep) + ',' + cursorY + ')'); + if (field.renderWidth) { + cursorX += field.renderSep + field.renderWidth + + Blockly.BlockSvg.SEP_SPACE_X; + } + } + } + return this.RTL ? -cursorX : cursorX; +}; /* eslint-enable indent */ + +/** + * Computes the height and widths for each row and field. + * @param {number} iconWidth Offset of first row due to icons. + * @return {!Array.<!Array.<!Object>>} 2D array of objects, each containing + * position information. + * @private + */ +Blockly.BlockSvg.prototype.renderCompute_ = function(iconWidth) { + var inputList = this.inputList; + var inputRows = []; + inputRows.rightEdge = iconWidth + Blockly.BlockSvg.SEP_SPACE_X * 2; + if (this.previousConnection || this.nextConnection) { + inputRows.rightEdge = Math.max(inputRows.rightEdge, + Blockly.BlockSvg.NOTCH_WIDTH + Blockly.BlockSvg.SEP_SPACE_X); + } + var fieldValueWidth = 0; // Width of longest external value field. + var fieldStatementWidth = 0; // Width of longest statement field. + var hasValue = false; + var hasStatement = false; + var hasDummy = false; + var lastType = undefined; + var isInline = this.getInputsInline() && !this.isCollapsed(); + for (var i = 0, input; input = inputList[i]; i++) { + if (!input.isVisible()) { + continue; + } + var row; + if (!isInline || !lastType || + lastType == Blockly.NEXT_STATEMENT || + input.type == Blockly.NEXT_STATEMENT) { + // Create new row. + lastType = input.type; + row = []; + if (isInline && input.type != Blockly.NEXT_STATEMENT) { + row.type = Blockly.BlockSvg.INLINE; + } else { + row.type = input.type; + } + row.height = 0; + inputRows.push(row); + } else { + row = inputRows[inputRows.length - 1]; + } + row.push(input); + + // Compute minimum input size. + input.renderHeight = Blockly.BlockSvg.MIN_BLOCK_Y; + // The width is currently only needed for inline value inputs. + if (isInline && input.type == Blockly.INPUT_VALUE) { + input.renderWidth = Blockly.BlockSvg.TAB_WIDTH + + Blockly.BlockSvg.SEP_SPACE_X * 1.25; + } else { + input.renderWidth = 0; + } + // Expand input size if there is a connection. + if (input.connection && input.connection.isConnected()) { + var linkedBlock = input.connection.targetBlock(); + var bBox = linkedBlock.getHeightWidth(); + input.renderHeight = Math.max(input.renderHeight, bBox.height); + input.renderWidth = Math.max(input.renderWidth, bBox.width); + } + // Blocks have a one pixel shadow that should sometimes overhang. + if (!isInline && i == inputList.length - 1) { + // Last value input should overhang. + input.renderHeight--; + } else if (!isInline && input.type == Blockly.INPUT_VALUE && + inputList[i + 1] && inputList[i + 1].type == Blockly.NEXT_STATEMENT) { + // Value input above statement input should overhang. + input.renderHeight--; + } + + row.height = Math.max(row.height, input.renderHeight); + input.fieldWidth = 0; + if (inputRows.length == 1) { + // The first row gets shifted to accommodate any icons. + input.fieldWidth += this.RTL ? -iconWidth : iconWidth; + } + var previousFieldEditable = false; + for (var j = 0, field; field = input.fieldRow[j]; j++) { + if (j != 0) { + input.fieldWidth += Blockly.BlockSvg.SEP_SPACE_X; + } + // Get the dimensions of the field. + var fieldSize = field.getSize(); + field.renderWidth = fieldSize.width; + field.renderSep = (previousFieldEditable && field.EDITABLE) ? + Blockly.BlockSvg.SEP_SPACE_X : 0; + input.fieldWidth += field.renderWidth + field.renderSep; + row.height = Math.max(row.height, fieldSize.height); + previousFieldEditable = field.EDITABLE; + } + + if (row.type != Blockly.BlockSvg.INLINE) { + if (row.type == Blockly.NEXT_STATEMENT) { + hasStatement = true; + fieldStatementWidth = Math.max(fieldStatementWidth, input.fieldWidth); + } else { + if (row.type == Blockly.INPUT_VALUE) { + hasValue = true; + } else if (row.type == Blockly.DUMMY_INPUT) { + hasDummy = true; + } + fieldValueWidth = Math.max(fieldValueWidth, input.fieldWidth); + } + } + } + + // Make inline rows a bit thicker in order to enclose the values. + for (var y = 0, row; row = inputRows[y]; y++) { + row.thicker = false; + if (row.type == Blockly.BlockSvg.INLINE) { + for (var z = 0, input; input = row[z]; z++) { + if (input.type == Blockly.INPUT_VALUE) { + row.height += 2 * Blockly.BlockSvg.INLINE_PADDING_Y; + row.thicker = true; + break; + } + } + } + } + + // Compute the statement edge. + // This is the width of a block where statements are nested. + inputRows.statementEdge = 2 * Blockly.BlockSvg.SEP_SPACE_X + + fieldStatementWidth; + // Compute the preferred right edge. Inline blocks may extend beyond. + // This is the width of the block where external inputs connect. + if (hasStatement) { + inputRows.rightEdge = Math.max(inputRows.rightEdge, + inputRows.statementEdge + Blockly.BlockSvg.NOTCH_WIDTH); + } + if (hasValue) { + inputRows.rightEdge = Math.max(inputRows.rightEdge, fieldValueWidth + + Blockly.BlockSvg.SEP_SPACE_X * 2 + Blockly.BlockSvg.TAB_WIDTH); + } else if (hasDummy) { + inputRows.rightEdge = Math.max(inputRows.rightEdge, fieldValueWidth + + Blockly.BlockSvg.SEP_SPACE_X * 2); + } + + inputRows.hasValue = hasValue; + inputRows.hasStatement = hasStatement; + inputRows.hasDummy = hasDummy; + return inputRows; +}; + + +/** + * Draw the path of the block. + * Move the fields to the correct locations. + * @param {number} iconWidth Offset of first row due to icons. + * @param {!Array.<!Array.<!Object>>} inputRows 2D array of objects, each + * containing position information. + * @private + */ +Blockly.BlockSvg.prototype.renderDraw_ = function(iconWidth, inputRows) { + this.startHat_ = false; + // Reset the height to zero and let the rendering process add in + // portions of the block height as it goes. (e.g. hats, inputs, etc.) + this.height = 0; + // Should the top and bottom left corners be rounded or square? + if (this.outputConnection) { + this.squareTopLeftCorner_ = true; + this.squareBottomLeftCorner_ = true; + } else { + this.squareTopLeftCorner_ = false; + this.squareBottomLeftCorner_ = false; + // If this block is in the middle of a stack, square the corners. + if (this.previousConnection) { + var prevBlock = this.previousConnection.targetBlock(); + if (prevBlock && prevBlock.getNextBlock() == this) { + this.squareTopLeftCorner_ = true; + } + } else if (Blockly.BlockSvg.START_HAT) { + // No output or previous connection. + this.squareTopLeftCorner_ = true; + this.startHat_ = true; + this.height += Blockly.BlockSvg.START_HAT_HEIGHT; + inputRows.rightEdge = Math.max(inputRows.rightEdge, 100); + } + var nextBlock = this.getNextBlock(); + if (nextBlock) { + this.squareBottomLeftCorner_ = true; + } + } + + // Assemble the block's path. + var steps = []; + var inlineSteps = []; + // The highlighting applies to edges facing the upper-left corner. + // Since highlighting is a two-pixel wide border, it would normally overhang + // the edge of the block by a pixel. So undersize all measurements by a pixel. + var highlightSteps = []; + var highlightInlineSteps = []; + + this.renderDrawTop_(steps, highlightSteps, inputRows.rightEdge); + var cursorY = this.renderDrawRight_(steps, highlightSteps, inlineSteps, + highlightInlineSteps, inputRows, iconWidth); + this.renderDrawBottom_(steps, highlightSteps, cursorY); + this.renderDrawLeft_(steps, highlightSteps); + + var pathString = steps.join(' ') + '\n' + inlineSteps.join(' '); + this.svgPath_.setAttribute('d', pathString); + this.svgPathDark_.setAttribute('d', pathString); + pathString = highlightSteps.join(' ') + '\n' + highlightInlineSteps.join(' '); + this.svgPathLight_.setAttribute('d', pathString); + if (this.RTL) { + // Mirror the block's path. + this.svgPath_.setAttribute('transform', 'scale(-1 1)'); + this.svgPathLight_.setAttribute('transform', 'scale(-1 1)'); + this.svgPathDark_.setAttribute('transform', 'translate(1,1) scale(-1 1)'); + } +}; + +/** + * Update all of the connections on this block with the new locations calculated + * in renderCompute. Also move all of the connected blocks based on the new + * connection locations. + * @private + */ +Blockly.BlockSvg.prototype.renderMoveConnections_ = function() { + var blockTL = this.getRelativeToSurfaceXY(); + // Don't tighten previous or output connecitons because they are inferior + // connections. + if (this.previousConnection) { + this.previousConnection.moveToOffset(blockTL); + } + if (this.outputConnection) { + this.outputConnection.moveToOffset(blockTL); + } + + for (var i = 0; i < this.inputList.length; i++) { + var conn = this.inputList[i].connection; + if (conn) { + conn.moveToOffset(blockTL); + if (conn.isConnected()) { + conn.tighten_(); + } + } + } + + if (this.nextConnection) { + this.nextConnection.moveToOffset(blockTL); + if (this.nextConnection.isConnected()) { + this.nextConnection.tighten_(); + } + } + +}; + +/** + * Render the top edge of the block. + * @param {!Array.<string>} steps Path of block outline. + * @param {!Array.<string>} highlightSteps Path of block highlights. + * @param {number} rightEdge Minimum width of block. + * @private + */ +Blockly.BlockSvg.prototype.renderDrawTop_ = + function(steps, highlightSteps, rightEdge) { + /* eslint-disable indent */ + // Position the cursor at the top-left starting point. + if (this.squareTopLeftCorner_) { + steps.push('m 0,0'); + highlightSteps.push('m 0.5,0.5'); + if (this.startHat_) { + steps.push(Blockly.BlockSvg.START_HAT_PATH); + highlightSteps.push(this.RTL ? + Blockly.BlockSvg.START_HAT_HIGHLIGHT_RTL : + Blockly.BlockSvg.START_HAT_HIGHLIGHT_LTR); + } + } else { + steps.push(Blockly.BlockSvg.TOP_LEFT_CORNER_START); + highlightSteps.push(this.RTL ? + Blockly.BlockSvg.TOP_LEFT_CORNER_START_HIGHLIGHT_RTL : + Blockly.BlockSvg.TOP_LEFT_CORNER_START_HIGHLIGHT_LTR); + // Top-left rounded corner. + steps.push(Blockly.BlockSvg.TOP_LEFT_CORNER); + highlightSteps.push(Blockly.BlockSvg.TOP_LEFT_CORNER_HIGHLIGHT); + } + + // Top edge. + if (this.previousConnection) { + steps.push('H', Blockly.BlockSvg.NOTCH_WIDTH - 15); + highlightSteps.push('H', Blockly.BlockSvg.NOTCH_WIDTH - 15); + steps.push(Blockly.BlockSvg.NOTCH_PATH_LEFT); + highlightSteps.push(Blockly.BlockSvg.NOTCH_PATH_LEFT_HIGHLIGHT); + + var connectionX = (this.RTL ? + -Blockly.BlockSvg.NOTCH_WIDTH : Blockly.BlockSvg.NOTCH_WIDTH); + this.previousConnection.setOffsetInBlock(connectionX, 0); + } + steps.push('H', rightEdge); + highlightSteps.push('H', rightEdge - 0.5); + this.width = rightEdge; +}; /* eslint-enable indent */ + +/** + * Render the right edge of the block. + * @param {!Array.<string>} steps Path of block outline. + * @param {!Array.<string>} highlightSteps Path of block highlights. + * @param {!Array.<string>} inlineSteps Inline block outlines. + * @param {!Array.<string>} highlightInlineSteps Inline block highlights. + * @param {!Array.<!Array.<!Object>>} inputRows 2D array of objects, each + * containing position information. + * @param {number} iconWidth Offset of first row due to icons. + * @return {number} Height of block. + * @private + */ +Blockly.BlockSvg.prototype.renderDrawRight_ = function(steps, highlightSteps, + inlineSteps, highlightInlineSteps, inputRows, iconWidth) { + var cursorX; + var cursorY = 0; + var connectionX, connectionY; + for (var y = 0, row; row = inputRows[y]; y++) { + cursorX = Blockly.BlockSvg.SEP_SPACE_X; + if (y == 0) { + cursorX += this.RTL ? -iconWidth : iconWidth; + } + highlightSteps.push('M', (inputRows.rightEdge - 0.5) + ',' + + (cursorY + 0.5)); + if (this.isCollapsed()) { + // Jagged right edge. + var input = row[0]; + var fieldX = cursorX; + var fieldY = cursorY; + this.renderFields_(input.fieldRow, fieldX, fieldY); + steps.push(Blockly.BlockSvg.JAGGED_TEETH); + highlightSteps.push('h 8'); + var remainder = row.height - Blockly.BlockSvg.JAGGED_TEETH_HEIGHT; + steps.push('v', remainder); + if (this.RTL) { + highlightSteps.push('v 3.9 l 7.2,3.4 m -14.5,8.9 l 7.3,3.5'); + highlightSteps.push('v', remainder - 0.7); + } + this.width += Blockly.BlockSvg.JAGGED_TEETH_WIDTH; + } else if (row.type == Blockly.BlockSvg.INLINE) { + // Inline inputs. + for (var x = 0, input; input = row[x]; x++) { + var fieldX = cursorX; + var fieldY = cursorY; + if (row.thicker) { + // Lower the field slightly. + fieldY += Blockly.BlockSvg.INLINE_PADDING_Y; + } + // TODO: Align inline field rows (left/right/centre). + cursorX = this.renderFields_(input.fieldRow, fieldX, fieldY); + if (input.type != Blockly.DUMMY_INPUT) { + cursorX += input.renderWidth + Blockly.BlockSvg.SEP_SPACE_X; + } + if (input.type == Blockly.INPUT_VALUE) { + inlineSteps.push('M', (cursorX - Blockly.BlockSvg.SEP_SPACE_X) + + ',' + (cursorY + Blockly.BlockSvg.INLINE_PADDING_Y)); + inlineSteps.push('h', Blockly.BlockSvg.TAB_WIDTH - 2 - + input.renderWidth); + inlineSteps.push(Blockly.BlockSvg.TAB_PATH_DOWN); + inlineSteps.push('v', input.renderHeight + 1 - + Blockly.BlockSvg.TAB_HEIGHT); + inlineSteps.push('h', input.renderWidth + 2 - + Blockly.BlockSvg.TAB_WIDTH); + inlineSteps.push('z'); + if (this.RTL) { + // Highlight right edge, around back of tab, and bottom. + highlightInlineSteps.push('M', + (cursorX - Blockly.BlockSvg.SEP_SPACE_X - 2.5 + + Blockly.BlockSvg.TAB_WIDTH - input.renderWidth) + ',' + + (cursorY + Blockly.BlockSvg.INLINE_PADDING_Y + 0.5)); + highlightInlineSteps.push( + Blockly.BlockSvg.TAB_PATH_DOWN_HIGHLIGHT_RTL); + highlightInlineSteps.push('v', + input.renderHeight - Blockly.BlockSvg.TAB_HEIGHT + 2.5); + highlightInlineSteps.push('h', + input.renderWidth - Blockly.BlockSvg.TAB_WIDTH + 2); + } else { + // Highlight right edge, bottom. + highlightInlineSteps.push('M', + (cursorX - Blockly.BlockSvg.SEP_SPACE_X + 0.5) + ',' + + (cursorY + Blockly.BlockSvg.INLINE_PADDING_Y + 0.5)); + highlightInlineSteps.push('v', input.renderHeight + 1); + highlightInlineSteps.push('h', Blockly.BlockSvg.TAB_WIDTH - 2 - + input.renderWidth); + // Short highlight glint at bottom of tab. + highlightInlineSteps.push('M', + (cursorX - input.renderWidth - Blockly.BlockSvg.SEP_SPACE_X + + 0.9) + ',' + (cursorY + Blockly.BlockSvg.INLINE_PADDING_Y + + Blockly.BlockSvg.TAB_HEIGHT - 0.7)); + highlightInlineSteps.push('l', + (Blockly.BlockSvg.TAB_WIDTH * 0.46) + ',-2.1'); + } + // Create inline input connection. + if (this.RTL) { + connectionX = -cursorX - + Blockly.BlockSvg.TAB_WIDTH + Blockly.BlockSvg.SEP_SPACE_X + + input.renderWidth + 1; + } else { + connectionX = cursorX + + Blockly.BlockSvg.TAB_WIDTH - Blockly.BlockSvg.SEP_SPACE_X - + input.renderWidth - 1; + } + connectionY = cursorY + Blockly.BlockSvg.INLINE_PADDING_Y + 1; + input.connection.setOffsetInBlock(connectionX, connectionY); + } + } + + cursorX = Math.max(cursorX, inputRows.rightEdge); + this.width = Math.max(this.width, cursorX); + steps.push('H', cursorX); + highlightSteps.push('H', cursorX - 0.5); + steps.push('v', row.height); + if (this.RTL) { + highlightSteps.push('v', row.height - 1); + } + } else if (row.type == Blockly.INPUT_VALUE) { + // External input. + var input = row[0]; + var fieldX = cursorX; + var fieldY = cursorY; + if (input.align != Blockly.ALIGN_LEFT) { + var fieldRightX = inputRows.rightEdge - input.fieldWidth - + Blockly.BlockSvg.TAB_WIDTH - 2 * Blockly.BlockSvg.SEP_SPACE_X; + if (input.align == Blockly.ALIGN_RIGHT) { + fieldX += fieldRightX; + } else if (input.align == Blockly.ALIGN_CENTRE) { + fieldX += fieldRightX / 2; + } + } + this.renderFields_(input.fieldRow, fieldX, fieldY); + steps.push(Blockly.BlockSvg.TAB_PATH_DOWN); + var v = row.height - Blockly.BlockSvg.TAB_HEIGHT; + steps.push('v', v); + if (this.RTL) { + // Highlight around back of tab. + highlightSteps.push(Blockly.BlockSvg.TAB_PATH_DOWN_HIGHLIGHT_RTL); + highlightSteps.push('v', v + 0.5); + } else { + // Short highlight glint at bottom of tab. + highlightSteps.push('M', (inputRows.rightEdge - 5) + ',' + + (cursorY + Blockly.BlockSvg.TAB_HEIGHT - 0.7)); + highlightSteps.push('l', (Blockly.BlockSvg.TAB_WIDTH * 0.46) + + ',-2.1'); + } + // Create external input connection. + connectionX = this.RTL ? -inputRows.rightEdge - 1 : + inputRows.rightEdge + 1; + input.connection.setOffsetInBlock(connectionX, cursorY); + if (input.connection.isConnected()) { + this.width = Math.max(this.width, inputRows.rightEdge + + input.connection.targetBlock().getHeightWidth().width - + Blockly.BlockSvg.TAB_WIDTH + 1); + } + } else if (row.type == Blockly.DUMMY_INPUT) { + // External naked field. + var input = row[0]; + var fieldX = cursorX; + var fieldY = cursorY; + if (input.align != Blockly.ALIGN_LEFT) { + var fieldRightX = inputRows.rightEdge - input.fieldWidth - + 2 * Blockly.BlockSvg.SEP_SPACE_X; + if (inputRows.hasValue) { + fieldRightX -= Blockly.BlockSvg.TAB_WIDTH; + } + if (input.align == Blockly.ALIGN_RIGHT) { + fieldX += fieldRightX; + } else if (input.align == Blockly.ALIGN_CENTRE) { + fieldX += fieldRightX / 2; + } + } + this.renderFields_(input.fieldRow, fieldX, fieldY); + steps.push('v', row.height); + if (this.RTL) { + highlightSteps.push('v', row.height - 1); + } + } else if (row.type == Blockly.NEXT_STATEMENT) { + // Nested statement. + var input = row[0]; + if (y == 0) { + // If the first input is a statement stack, add a small row on top. + steps.push('v', Blockly.BlockSvg.SEP_SPACE_Y); + if (this.RTL) { + highlightSteps.push('v', Blockly.BlockSvg.SEP_SPACE_Y - 1); + } + cursorY += Blockly.BlockSvg.SEP_SPACE_Y; + } + var fieldX = cursorX; + var fieldY = cursorY; + if (input.align != Blockly.ALIGN_LEFT) { + var fieldRightX = inputRows.statementEdge - input.fieldWidth - + 2 * Blockly.BlockSvg.SEP_SPACE_X; + if (input.align == Blockly.ALIGN_RIGHT) { + fieldX += fieldRightX; + } else if (input.align == Blockly.ALIGN_CENTRE) { + fieldX += fieldRightX / 2; + } + } + this.renderFields_(input.fieldRow, fieldX, fieldY); + cursorX = inputRows.statementEdge + Blockly.BlockSvg.NOTCH_WIDTH; + steps.push('H', cursorX); + steps.push(Blockly.BlockSvg.INNER_TOP_LEFT_CORNER); + steps.push('v', row.height - 2 * Blockly.BlockSvg.CORNER_RADIUS); + steps.push(Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER); + steps.push('H', inputRows.rightEdge); + if (this.RTL) { + highlightSteps.push('M', + (cursorX - Blockly.BlockSvg.NOTCH_WIDTH + + Blockly.BlockSvg.DISTANCE_45_OUTSIDE) + + ',' + (cursorY + Blockly.BlockSvg.DISTANCE_45_OUTSIDE)); + highlightSteps.push( + Blockly.BlockSvg.INNER_TOP_LEFT_CORNER_HIGHLIGHT_RTL); + highlightSteps.push('v', + row.height - 2 * Blockly.BlockSvg.CORNER_RADIUS); + highlightSteps.push( + Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_RTL); + highlightSteps.push('H', inputRows.rightEdge - 0.5); + } else { + highlightSteps.push('M', + (cursorX - Blockly.BlockSvg.NOTCH_WIDTH + + Blockly.BlockSvg.DISTANCE_45_OUTSIDE) + ',' + + (cursorY + row.height - Blockly.BlockSvg.DISTANCE_45_OUTSIDE)); + highlightSteps.push( + Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER_HIGHLIGHT_LTR); + highlightSteps.push('H', inputRows.rightEdge - 0.5); + } + // Create statement connection. + connectionX = this.RTL ? -cursorX : cursorX + 1; + input.connection.setOffsetInBlock(connectionX, cursorY + 1); + + if (input.connection.isConnected()) { + this.width = Math.max(this.width, inputRows.statementEdge + + input.connection.targetBlock().getHeightWidth().width); + } + if (y == inputRows.length - 1 || + inputRows[y + 1].type == Blockly.NEXT_STATEMENT) { + // If the final input is a statement stack, add a small row underneath. + // Consecutive statement stacks are also separated by a small divider. + steps.push('v', Blockly.BlockSvg.SEP_SPACE_Y); + if (this.RTL) { + highlightSteps.push('v', Blockly.BlockSvg.SEP_SPACE_Y - 1); + } + cursorY += Blockly.BlockSvg.SEP_SPACE_Y; + } + } + cursorY += row.height; + } + if (!inputRows.length) { + cursorY = Blockly.BlockSvg.MIN_BLOCK_Y; + steps.push('V', cursorY); + if (this.RTL) { + highlightSteps.push('V', cursorY - 1); + } + } + return cursorY; +}; + +/** + * Render the bottom edge of the block. + * @param {!Array.<string>} steps Path of block outline. + * @param {!Array.<string>} highlightSteps Path of block highlights. + * @param {number} cursorY Height of block. + * @private + */ +Blockly.BlockSvg.prototype.renderDrawBottom_ = + function(steps, highlightSteps, cursorY) { + /* eslint-disable indent */ + this.height += cursorY + 1; // Add one for the shadow. + if (this.nextConnection) { + steps.push('H', (Blockly.BlockSvg.NOTCH_WIDTH + (this.RTL ? 0.5 : - 0.5)) + + ' ' + Blockly.BlockSvg.NOTCH_PATH_RIGHT); + // Create next block connection. + var connectionX; + if (this.RTL) { + connectionX = -Blockly.BlockSvg.NOTCH_WIDTH; + } else { + connectionX = Blockly.BlockSvg.NOTCH_WIDTH; + } + this.nextConnection.setOffsetInBlock(connectionX, cursorY + 1); + this.height += 4; // Height of tab. + } + + // Should the bottom-left corner be rounded or square? + if (this.squareBottomLeftCorner_) { + steps.push('H 0'); + if (!this.RTL) { + highlightSteps.push('M', '0.5,' + (cursorY - 0.5)); + } + } else { + steps.push('H', Blockly.BlockSvg.CORNER_RADIUS); + steps.push('a', Blockly.BlockSvg.CORNER_RADIUS + ',' + + Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,1 -' + + Blockly.BlockSvg.CORNER_RADIUS + ',-' + + Blockly.BlockSvg.CORNER_RADIUS); + if (!this.RTL) { + highlightSteps.push('M', Blockly.BlockSvg.DISTANCE_45_INSIDE + ',' + + (cursorY - Blockly.BlockSvg.DISTANCE_45_INSIDE)); + highlightSteps.push('A', (Blockly.BlockSvg.CORNER_RADIUS - 0.5) + ',' + + (Blockly.BlockSvg.CORNER_RADIUS - 0.5) + ' 0 0,1 ' + + '0.5,' + (cursorY - Blockly.BlockSvg.CORNER_RADIUS)); + } + } +}; /* eslint-enable indent */ + +/** + * Render the left edge of the block. + * @param {!Array.<string>} steps Path of block outline. + * @param {!Array.<string>} highlightSteps Path of block highlights. + * @private + */ +Blockly.BlockSvg.prototype.renderDrawLeft_ = function(steps, highlightSteps) { + if (this.outputConnection) { + // Create output connection. + this.outputConnection.setOffsetInBlock(0, 0); + steps.push('V', Blockly.BlockSvg.TAB_HEIGHT); + steps.push('c 0,-10 -' + Blockly.BlockSvg.TAB_WIDTH + ',8 -' + + Blockly.BlockSvg.TAB_WIDTH + ',-7.5 s ' + Blockly.BlockSvg.TAB_WIDTH + + ',2.5 ' + Blockly.BlockSvg.TAB_WIDTH + ',-7.5'); + if (this.RTL) { + highlightSteps.push('M', (Blockly.BlockSvg.TAB_WIDTH * -0.25) + ',8.4'); + highlightSteps.push('l', (Blockly.BlockSvg.TAB_WIDTH * -0.45) + ',-2.1'); + } else { + highlightSteps.push('V', Blockly.BlockSvg.TAB_HEIGHT - 1.5); + highlightSteps.push('m', (Blockly.BlockSvg.TAB_WIDTH * -0.92) + + ',-0.5 q ' + (Blockly.BlockSvg.TAB_WIDTH * -0.19) + + ',-5.5 0,-11'); + highlightSteps.push('m', (Blockly.BlockSvg.TAB_WIDTH * 0.92) + + ',1 V 0.5 H 1'); + } + this.width += Blockly.BlockSvg.TAB_WIDTH; + } else if (!this.RTL) { + if (this.squareTopLeftCorner_) { + // Statement block in a stack. + highlightSteps.push('V', 0.5); + } else { + highlightSteps.push('V', Blockly.BlockSvg.CORNER_RADIUS); + } + } + steps.push('z'); +}; |