summaryrefslogtreecommitdiff
path: root/blockly/core/block.js
diff options
context:
space:
mode:
Diffstat (limited to 'blockly/core/block.js')
-rw-r--r--blockly/core/block.js1364
1 files changed, 1364 insertions, 0 deletions
diff --git a/blockly/core/block.js b/blockly/core/block.js
new file mode 100644
index 0000000..2021d3f
--- /dev/null
+++ b/blockly/core/block.js
@@ -0,0 +1,1364 @@
+/**
+ * @license
+ * Visual Blocks Editor
+ *
+ * Copyright 2011 Google Inc.
+ * https://developers.google.com/blockly/
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/**
+ * @fileoverview The class representing one block.
+ * @author fraser@google.com (Neil Fraser)
+ */
+'use strict';
+
+goog.provide('Blockly.Block');
+
+goog.require('Blockly.Blocks');
+goog.require('Blockly.Comment');
+goog.require('Blockly.Connection');
+goog.require('Blockly.Input');
+goog.require('Blockly.Mutator');
+goog.require('Blockly.Warning');
+goog.require('Blockly.Workspace');
+goog.require('Blockly.Xml');
+goog.require('goog.array');
+goog.require('goog.asserts');
+goog.require('goog.math.Coordinate');
+goog.require('goog.string');
+
+
+/**
+ * Class for one block.
+ * Not normally called directly, workspace.newBlock() is preferred.
+ * @param {!Blockly.Workspace} workspace The block's workspace.
+ * @param {?string} prototypeName Name of the language object containing
+ * type-specific functions for this block.
+ * @param {=string} opt_id Optional ID. Use this ID if provided, otherwise
+ * create a new id.
+ * @constructor
+ */
+Blockly.Block = function(workspace, prototypeName, opt_id) {
+ /** @type {string} */
+ this.id = (opt_id && !workspace.getBlockById(opt_id)) ?
+ opt_id : Blockly.genUid();
+ workspace.blockDB_[this.id] = this;
+ /** @type {Blockly.Connection} */
+ this.outputConnection = null;
+ /** @type {Blockly.Connection} */
+ this.nextConnection = null;
+ /** @type {Blockly.Connection} */
+ this.previousConnection = null;
+ /** @type {!Array.<!Blockly.Input>} */
+ this.inputList = [];
+ /** @type {boolean|undefined} */
+ this.inputsInline = undefined;
+ /** @type {boolean} */
+ this.disabled = false;
+ /** @type {string|!Function} */
+ this.tooltip = '';
+ /** @type {boolean} */
+ this.contextMenu = true;
+
+ /**
+ * @type {Blockly.Block}
+ * @private
+ */
+ this.parentBlock_ = null;
+
+ /**
+ * @type {!Array.<!Blockly.Block>}
+ * @private
+ */
+ this.childBlocks_ = [];
+
+ /**
+ * @type {boolean}
+ * @private
+ */
+ this.deletable_ = true;
+
+ /**
+ * @type {boolean}
+ * @private
+ */
+ this.movable_ = true;
+
+ /**
+ * @type {boolean}
+ * @private
+ */
+ this.editable_ = true;
+
+ /**
+ * @type {boolean}
+ * @private
+ */
+ this.isShadow_ = false;
+
+ /**
+ * @type {boolean}
+ * @private
+ */
+ this.collapsed_ = false;
+
+ /** @type {string|Blockly.Comment} */
+ this.comment = null;
+
+ /**
+ * @type {!goog.math.Coordinate}
+ * @private
+ */
+ this.xy_ = new goog.math.Coordinate(0, 0);
+
+ /** @type {!Blockly.Workspace} */
+ this.workspace = workspace;
+ /** @type {boolean} */
+ this.isInFlyout = workspace.isFlyout;
+ /** @type {boolean} */
+ this.isInMutator = workspace.isMutator;
+
+ /** @type {boolean} */
+ this.RTL = workspace.RTL;
+
+ // Copy the type-specific functions and data from the prototype.
+ if (prototypeName) {
+ /** @type {string} */
+ this.type = prototypeName;
+ var prototype = Blockly.Blocks[prototypeName];
+ goog.asserts.assertObject(prototype,
+ 'Error: "%s" is an unknown language block.', prototypeName);
+ goog.mixin(this, prototype);
+ }
+
+ workspace.addTopBlock(this);
+
+ // Call an initialization function, if it exists.
+ if (goog.isFunction(this.init)) {
+ this.init();
+ }
+ // Record initial inline state.
+ /** @type {boolean|undefined} */
+ this.inputsInlineDefault = this.inputsInline;
+ if (Blockly.Events.isEnabled()) {
+ Blockly.Events.fire(new Blockly.Events.Create(this));
+ }
+ // Bind an onchange function, if it exists.
+ if (goog.isFunction(this.onchange)) {
+ this.onchangeWrapper_ = this.onchange.bind(this);
+ this.workspace.addChangeListener(this.onchangeWrapper_);
+ }
+};
+
+/**
+ * Obtain a newly created block.
+ * @param {!Blockly.Workspace} workspace The block's workspace.
+ * @param {?string} prototypeName Name of the language object containing
+ * type-specific functions for this block.
+ * @return {!Blockly.Block} The created block.
+ * @deprecated December 2015
+ */
+Blockly.Block.obtain = function(workspace, prototypeName) {
+ console.warn('Deprecated call to Blockly.Block.obtain, ' +
+ 'use workspace.newBlock instead.');
+ return workspace.newBlock(prototypeName);
+};
+
+/**
+ * Optional text data that round-trips beween blocks and XML.
+ * Has no effect. May be used by 3rd parties for meta information.
+ * @type {?string}
+ */
+Blockly.Block.prototype.data = null;
+
+/**
+ * Colour of the block in '#RRGGBB' format.
+ * @type {string}
+ * @private
+ */
+Blockly.Block.prototype.colour_ = '#000000';
+
+/**
+ * Dispose of this block.
+ * @param {boolean} healStack If true, then try to heal any gap by connecting
+ * the next statement with the previous statement. Otherwise, dispose of
+ * all children of this block.
+ */
+Blockly.Block.prototype.dispose = function(healStack) {
+ if (!this.workspace) {
+ // Already deleted.
+ return;
+ }
+ // Terminate onchange event calls.
+ if (this.onchangeWrapper_) {
+ this.workspace.removeChangeListener(this.onchangeWrapper_);
+ }
+ this.unplug(healStack);
+ if (Blockly.Events.isEnabled()) {
+ Blockly.Events.fire(new Blockly.Events.Delete(this));
+ }
+ Blockly.Events.disable();
+
+ try {
+ // This block is now at the top of the workspace.
+ // Remove this block from the workspace's list of top-most blocks.
+ if (this.workspace) {
+ this.workspace.removeTopBlock(this);
+ // Remove from block database.
+ delete this.workspace.blockDB_[this.id];
+ this.workspace = null;
+ }
+
+ // Just deleting this block from the DOM would result in a memory leak as
+ // well as corruption of the connection database. Therefore we must
+ // methodically step through the blocks and carefully disassemble them.
+
+ // First, dispose of all my children.
+ for (var i = this.childBlocks_.length - 1; i >= 0; i--) {
+ this.childBlocks_[i].dispose(false);
+ }
+ // Then dispose of myself.
+ // Dispose of all inputs and their fields.
+ for (var i = 0, input; input = this.inputList[i]; i++) {
+ input.dispose();
+ }
+ this.inputList.length = 0;
+ // Dispose of any remaining connections (next/previous/output).
+ var connections = this.getConnections_(true);
+ for (var i = 0; i < connections.length; i++) {
+ var connection = connections[i];
+ if (connection.isConnected()) {
+ connection.disconnect();
+ }
+ connections[i].dispose();
+ }
+ } finally {
+ Blockly.Events.enable();
+ }
+};
+
+/**
+ * Unplug this block from its superior block. If this block is a statement,
+ * optionally reconnect the block underneath with the block on top.
+ * @param {boolean} opt_healStack Disconnect child statement and reconnect
+ * stack. Defaults to false.
+ */
+Blockly.Block.prototype.unplug = function(opt_healStack) {
+ if (this.outputConnection) {
+ if (this.outputConnection.isConnected()) {
+ // Disconnect from any superior block.
+ this.outputConnection.disconnect();
+ }
+ } else if (this.previousConnection) {
+ var previousTarget = null;
+ if (this.previousConnection.isConnected()) {
+ // Remember the connection that any next statements need to connect to.
+ previousTarget = this.previousConnection.targetConnection;
+ // Detach this block from the parent's tree.
+ this.previousConnection.disconnect();
+ }
+ var nextBlock = this.getNextBlock();
+ if (opt_healStack && nextBlock) {
+ // Disconnect the next statement.
+ var nextTarget = this.nextConnection.targetConnection;
+ nextTarget.disconnect();
+ if (previousTarget && previousTarget.checkType_(nextTarget)) {
+ // Attach the next statement to the previous statement.
+ previousTarget.connect(nextTarget);
+ }
+ }
+ }
+};
+
+/**
+ * Returns all connections originating from this block.
+ * @return {!Array.<!Blockly.Connection>} Array of connections.
+ * @private
+ */
+Blockly.Block.prototype.getConnections_ = function() {
+ var myConnections = [];
+ if (this.outputConnection) {
+ myConnections.push(this.outputConnection);
+ }
+ if (this.previousConnection) {
+ myConnections.push(this.previousConnection);
+ }
+ if (this.nextConnection) {
+ myConnections.push(this.nextConnection);
+ }
+ for (var i = 0, input; input = this.inputList[i]; i++) {
+ if (input.connection) {
+ myConnections.push(input.connection);
+ }
+ }
+ return myConnections;
+};
+
+/**
+ * Walks down a stack of blocks and finds the last next connection on the stack.
+ * @return {Blockly.Connection} The last next connection on the stack, or null.
+ * @private
+ */
+Blockly.Block.prototype.lastConnectionInStack_ = function() {
+ var nextConnection = this.nextConnection;
+ while (nextConnection) {
+ var nextBlock = nextConnection.targetBlock();
+ if (!nextBlock) {
+ // Found a next connection with nothing on the other side.
+ return nextConnection;
+ }
+ nextConnection = nextBlock.nextConnection;
+ }
+ // Ran out of next connections.
+ return null;
+};
+
+/**
+ * Bump unconnected blocks out of alignment. Two blocks which aren't actually
+ * connected should not coincidentally line up on screen.
+ * @private
+ */
+Blockly.Block.prototype.bumpNeighbours_ = function() {
+ if (!this.workspace) {
+ return; // Deleted block.
+ }
+ if (Blockly.dragMode_ != Blockly.DRAG_NONE) {
+ return; // Don't bump blocks during a drag.
+ }
+ var rootBlock = this.getRootBlock();
+ if (rootBlock.isInFlyout) {
+ return; // Don't move blocks around in a flyout.
+ }
+ // Loop though every connection on this block.
+ var myConnections = this.getConnections_(false);
+ for (var i = 0, connection; connection = myConnections[i]; i++) {
+ // Spider down from this block bumping all sub-blocks.
+ if (connection.isConnected() && connection.isSuperior()) {
+ connection.targetBlock().bumpNeighbours_();
+ }
+
+ var neighbours = connection.neighbours_(Blockly.SNAP_RADIUS);
+ for (var j = 0, otherConnection; otherConnection = neighbours[j]; j++) {
+ // If both connections are connected, that's probably fine. But if
+ // either one of them is unconnected, then there could be confusion.
+ if (!connection.isConnected() || !otherConnection.isConnected()) {
+ // Only bump blocks if they are from different tree structures.
+ if (otherConnection.getSourceBlock().getRootBlock() != rootBlock) {
+ // Always bump the inferior block.
+ if (connection.isSuperior()) {
+ otherConnection.bumpAwayFrom_(connection);
+ } else {
+ connection.bumpAwayFrom_(otherConnection);
+ }
+ }
+ }
+ }
+ }
+};
+
+/**
+ * Return the parent block or null if this block is at the top level.
+ * @return {Blockly.Block} The block that holds the current block.
+ */
+Blockly.Block.prototype.getParent = function() {
+ // Look at the DOM to see if we are nested in another block.
+ return this.parentBlock_;
+};
+
+/**
+ * Return the input that connects to the specified block.
+ * @param {!Blockly.Block} block A block connected to an input on this block.
+ * @return {Blockly.Input} The input that connects to the specified block.
+ */
+Blockly.Block.prototype.getInputWithBlock = function(block) {
+ for (var i = 0, input; input = this.inputList[i]; i++) {
+ if (input.connection && input.connection.targetBlock() == block) {
+ return input;
+ }
+ }
+ return null;
+};
+
+/**
+ * Return the parent block that surrounds the current block, or null if this
+ * block has no surrounding block. A parent block might just be the previous
+ * statement, whereas the surrounding block is an if statement, while loop, etc.
+ * @return {Blockly.Block} The block that surrounds the current block.
+ */
+Blockly.Block.prototype.getSurroundParent = function() {
+ var block = this;
+ do {
+ var prevBlock = block;
+ block = block.getParent();
+ if (!block) {
+ // Ran off the top.
+ return null;
+ }
+ } while (block.getNextBlock() == prevBlock);
+ // This block is an enclosing parent, not just a statement in a stack.
+ return block;
+};
+
+/**
+ * Return the next statement block directly connected to this block.
+ * @return {Blockly.Block} The next statement block or null.
+ */
+Blockly.Block.prototype.getNextBlock = function() {
+ return this.nextConnection && this.nextConnection.targetBlock();
+};
+
+/**
+ * Return the top-most block in this block's tree.
+ * This will return itself if this block is at the top level.
+ * @return {!Blockly.Block} The root block.
+ */
+Blockly.Block.prototype.getRootBlock = function() {
+ var rootBlock;
+ var block = this;
+ do {
+ rootBlock = block;
+ block = rootBlock.parentBlock_;
+ } while (block);
+ return rootBlock;
+};
+
+/**
+ * Find all the blocks that are directly nested inside this one.
+ * Includes value and block inputs, as well as any following statement.
+ * Excludes any connection on an output tab or any preceding statement.
+ * @return {!Array.<!Blockly.Block>} Array of blocks.
+ */
+Blockly.Block.prototype.getChildren = function() {
+ return this.childBlocks_;
+};
+
+/**
+ * Set parent of this block to be a new block or null.
+ * @param {Blockly.Block} newParent New parent block.
+ */
+Blockly.Block.prototype.setParent = function(newParent) {
+ if (newParent == this.parentBlock_) {
+ return;
+ }
+ if (this.parentBlock_) {
+ // Remove this block from the old parent's child list.
+ var children = this.parentBlock_.childBlocks_;
+ for (var child, x = 0; child = children[x]; x++) {
+ if (child == this) {
+ children.splice(x, 1);
+ break;
+ }
+ }
+
+ // Disconnect from superior blocks.
+ if (this.previousConnection && this.previousConnection.isConnected()) {
+ throw 'Still connected to previous block.';
+ }
+ if (this.outputConnection && this.outputConnection.isConnected()) {
+ throw 'Still connected to parent block.';
+ }
+ this.parentBlock_ = null;
+ // This block hasn't actually moved on-screen, so there's no need to update
+ // its connection locations.
+ } else {
+ // Remove this block from the workspace's list of top-most blocks.
+ this.workspace.removeTopBlock(this);
+ }
+
+ this.parentBlock_ = newParent;
+ if (newParent) {
+ // Add this block to the new parent's child list.
+ newParent.childBlocks_.push(this);
+ } else {
+ this.workspace.addTopBlock(this);
+ }
+};
+
+/**
+ * Find all the blocks that are directly or indirectly nested inside this one.
+ * Includes this block in the list.
+ * Includes value and block inputs, as well as any following statements.
+ * Excludes any connection on an output tab or any preceding statements.
+ * @return {!Array.<!Blockly.Block>} Flattened array of blocks.
+ */
+Blockly.Block.prototype.getDescendants = function() {
+ var blocks = [this];
+ for (var child, x = 0; child = this.childBlocks_[x]; x++) {
+ blocks.push.apply(blocks, child.getDescendants());
+ }
+ return blocks;
+};
+
+/**
+ * Get whether this block is deletable or not.
+ * @return {boolean} True if deletable.
+ */
+Blockly.Block.prototype.isDeletable = function() {
+ return this.deletable_ && !this.isShadow_ &&
+ !(this.workspace && this.workspace.options.readOnly);
+};
+
+/**
+ * Set whether this block is deletable or not.
+ * @param {boolean} deletable True if deletable.
+ */
+Blockly.Block.prototype.setDeletable = function(deletable) {
+ this.deletable_ = deletable;
+};
+
+/**
+ * Get whether this block is movable or not.
+ * @return {boolean} True if movable.
+ */
+Blockly.Block.prototype.isMovable = function() {
+ return this.movable_ && !this.isShadow_ &&
+ !(this.workspace && this.workspace.options.readOnly);
+};
+
+/**
+ * Set whether this block is movable or not.
+ * @param {boolean} movable True if movable.
+ */
+Blockly.Block.prototype.setMovable = function(movable) {
+ this.movable_ = movable;
+};
+
+/**
+ * Get whether this block is a shadow block or not.
+ * @return {boolean} True if a shadow.
+ */
+Blockly.Block.prototype.isShadow = function() {
+ return this.isShadow_;
+};
+
+/**
+ * Set whether this block is a shadow block or not.
+ * @param {boolean} shadow True if a shadow.
+ */
+Blockly.Block.prototype.setShadow = function(shadow) {
+ this.isShadow_ = shadow;
+};
+
+/**
+ * Get whether this block is editable or not.
+ * @return {boolean} True if editable.
+ */
+Blockly.Block.prototype.isEditable = function() {
+ return this.editable_ && !(this.workspace && this.workspace.options.readOnly);
+};
+
+/**
+ * Set whether this block is editable or not.
+ * @param {boolean} editable True if editable.
+ */
+Blockly.Block.prototype.setEditable = function(editable) {
+ this.editable_ = editable;
+ for (var i = 0, input; input = this.inputList[i]; i++) {
+ for (var j = 0, field; field = input.fieldRow[j]; j++) {
+ field.updateEditable();
+ }
+ }
+};
+
+/**
+ * Set whether the connections are hidden (not tracked in a database) or not.
+ * Recursively walk down all child blocks (except collapsed blocks).
+ * @param {boolean} hidden True if connections are hidden.
+ */
+Blockly.Block.prototype.setConnectionsHidden = function(hidden) {
+ if (!hidden && this.isCollapsed()) {
+ if (this.outputConnection) {
+ this.outputConnection.setHidden(hidden);
+ }
+ if (this.previousConnection) {
+ this.previousConnection.setHidden(hidden);
+ }
+ if (this.nextConnection) {
+ this.nextConnection.setHidden(hidden);
+ var child = this.nextConnection.targetBlock();
+ if (child) {
+ child.setConnectionsHidden(hidden);
+ }
+ }
+ } else {
+ var myConnections = this.getConnections_(true);
+ for (var i = 0, connection; connection = myConnections[i]; i++) {
+ connection.setHidden(hidden);
+ if (connection.isSuperior()) {
+ var child = connection.targetBlock();
+ if (child) {
+ child.setConnectionsHidden(hidden);
+ }
+ }
+ }
+ }
+};
+
+/**
+ * Set the URL of this block's help page.
+ * @param {string|Function} url URL string for block help, or function that
+ * returns a URL. Null for no help.
+ */
+Blockly.Block.prototype.setHelpUrl = function(url) {
+ this.helpUrl = url;
+};
+
+/**
+ * Change the tooltip text for a block.
+ * @param {string|!Function} newTip Text for tooltip or a parent element to
+ * link to for its tooltip. May be a function that returns a string.
+ */
+Blockly.Block.prototype.setTooltip = function(newTip) {
+ this.tooltip = newTip;
+};
+
+/**
+ * Get the colour of a block.
+ * @return {string} #RRGGBB string.
+ */
+Blockly.Block.prototype.getColour = function() {
+ return this.colour_;
+};
+
+/**
+ * Change the colour of a block.
+ * @param {number|string} colour HSV hue value, or #RRGGBB string.
+ */
+Blockly.Block.prototype.setColour = function(colour) {
+ var hue = parseFloat(colour);
+ if (!isNaN(hue)) {
+ this.colour_ = Blockly.hueToRgb(hue);
+ } else if (goog.isString(colour) && colour.match(/^#[0-9a-fA-F]{6}$/)) {
+ this.colour_ = colour;
+ } else {
+ throw 'Invalid colour: ' + colour;
+ }
+};
+
+/**
+ * Returns the named field from a block.
+ * @param {string} name The name of the field.
+ * @return {Blockly.Field} Named field, or null if field does not exist.
+ */
+Blockly.Block.prototype.getField = function(name) {
+ for (var i = 0, input; input = this.inputList[i]; i++) {
+ for (var j = 0, field; field = input.fieldRow[j]; j++) {
+ if (field.name === name) {
+ return field;
+ }
+ }
+ }
+ return null;
+};
+
+/**
+ * Return all variables referenced by this block.
+ * @return {!Array.<string>} List of variable names.
+ */
+Blockly.Block.prototype.getVars = function() {
+ var vars = [];
+ for (var i = 0, input; input = this.inputList[i]; i++) {
+ for (var j = 0, field; field = input.fieldRow[j]; j++) {
+ if (field instanceof Blockly.FieldVariable) {
+ vars.push(field.getValue());
+ }
+ }
+ }
+ return vars;
+};
+
+/**
+ * Notification that a variable is renaming.
+ * If the name matches one of this block's variables, rename it.
+ * @param {string} oldName Previous name of variable.
+ * @param {string} newName Renamed variable.
+ */
+Blockly.Block.prototype.renameVar = function(oldName, newName) {
+ for (var i = 0, input; input = this.inputList[i]; i++) {
+ for (var j = 0, field; field = input.fieldRow[j]; j++) {
+ if (field instanceof Blockly.FieldVariable &&
+ Blockly.Names.equals(oldName, field.getValue())) {
+ field.setValue(newName);
+ }
+ }
+ }
+};
+
+/**
+ * Returns the language-neutral value from the field of a block.
+ * @param {string} name The name of the field.
+ * @return {?string} Value from the field or null if field does not exist.
+ */
+Blockly.Block.prototype.getFieldValue = function(name) {
+ var field = this.getField(name);
+ if (field) {
+ return field.getValue();
+ }
+ return null;
+};
+
+/**
+ * Returns the language-neutral value from the field of a block.
+ * @param {string} name The name of the field.
+ * @return {?string} Value from the field or null if field does not exist.
+ * @deprecated December 2013
+ */
+Blockly.Block.prototype.getTitleValue = function(name) {
+ console.warn('Deprecated call to getTitleValue, use getFieldValue instead.');
+ return this.getFieldValue(name);
+};
+
+/**
+ * Change the field value for a block (e.g. 'CHOOSE' or 'REMOVE').
+ * @param {string} newValue Value to be the new field.
+ * @param {string} name The name of the field.
+ */
+Blockly.Block.prototype.setFieldValue = function(newValue, name) {
+ var field = this.getField(name);
+ goog.asserts.assertObject(field, 'Field "%s" not found.', name);
+ field.setValue(newValue);
+};
+
+/**
+ * Change the field value for a block (e.g. 'CHOOSE' or 'REMOVE').
+ * @param {string} newValue Value to be the new field.
+ * @param {string} name The name of the field.
+ * @deprecated December 2013
+ */
+Blockly.Block.prototype.setTitleValue = function(newValue, name) {
+ console.warn('Deprecated call to setTitleValue, use setFieldValue instead.');
+ this.setFieldValue(newValue, name);
+};
+
+/**
+ * Set whether this block can chain onto the bottom of another block.
+ * @param {boolean} newBoolean True if there can be a previous statement.
+ * @param {string|Array.<string>|null|undefined} opt_check Statement type or
+ * list of statement types. Null/undefined if any type could be connected.
+ */
+Blockly.Block.prototype.setPreviousStatement = function(newBoolean, opt_check) {
+ if (newBoolean) {
+ if (opt_check === undefined) {
+ opt_check = null;
+ }
+ if (!this.previousConnection) {
+ goog.asserts.assert(!this.outputConnection,
+ 'Remove output connection prior to adding previous connection.');
+ this.previousConnection =
+ this.makeConnection_(Blockly.PREVIOUS_STATEMENT);
+ }
+ this.previousConnection.setCheck(opt_check);
+ } else {
+ if (this.previousConnection) {
+ goog.asserts.assert(!this.previousConnection.isConnected(),
+ 'Must disconnect previous statement before removing connection.');
+ this.previousConnection.dispose();
+ this.previousConnection = null;
+ }
+ }
+};
+
+/**
+ * Set whether another block can chain onto the bottom of this block.
+ * @param {boolean} newBoolean True if there can be a next statement.
+ * @param {string|Array.<string>|null|undefined} opt_check Statement type or
+ * list of statement types. Null/undefined if any type could be connected.
+ */
+Blockly.Block.prototype.setNextStatement = function(newBoolean, opt_check) {
+ if (newBoolean) {
+ if (opt_check === undefined) {
+ opt_check = null;
+ }
+ if (!this.nextConnection) {
+ this.nextConnection = this.makeConnection_(Blockly.NEXT_STATEMENT);
+ }
+ this.nextConnection.setCheck(opt_check);
+ } else {
+ if (this.nextConnection) {
+ goog.asserts.assert(!this.nextConnection.isConnected(),
+ 'Must disconnect next statement before removing connection.');
+ this.nextConnection.dispose();
+ this.nextConnection = null;
+ }
+ }
+};
+
+/**
+ * Set whether this block returns a value.
+ * @param {boolean} newBoolean True if there is an output.
+ * @param {string|Array.<string>|null|undefined} opt_check Returned type or list
+ * of returned types. Null or undefined if any type could be returned
+ * (e.g. variable get).
+ */
+Blockly.Block.prototype.setOutput = function(newBoolean, opt_check) {
+ if (newBoolean) {
+ if (opt_check === undefined) {
+ opt_check = null;
+ }
+ if (!this.outputConnection) {
+ goog.asserts.assert(!this.previousConnection,
+ 'Remove previous connection prior to adding output connection.');
+ this.outputConnection = this.makeConnection_(Blockly.OUTPUT_VALUE);
+ }
+ this.outputConnection.setCheck(opt_check);
+ } else {
+ if (this.outputConnection) {
+ goog.asserts.assert(!this.outputConnection.isConnected(),
+ 'Must disconnect output value before removing connection.');
+ this.outputConnection.dispose();
+ this.outputConnection = null;
+ }
+ }
+};
+
+/**
+ * Set whether value inputs are arranged horizontally or vertically.
+ * @param {boolean} newBoolean True if inputs are horizontal.
+ */
+Blockly.Block.prototype.setInputsInline = function(newBoolean) {
+ if (this.inputsInline != newBoolean) {
+ Blockly.Events.fire(new Blockly.Events.Change(
+ this, 'inline', null, this.inputsInline, newBoolean));
+ this.inputsInline = newBoolean;
+ }
+};
+
+/**
+ * Get whether value inputs are arranged horizontally or vertically.
+ * @return {boolean} True if inputs are horizontal.
+ */
+Blockly.Block.prototype.getInputsInline = function() {
+ if (this.inputsInline != undefined) {
+ // Set explicitly.
+ return this.inputsInline;
+ }
+ // Not defined explicitly. Figure out what would look best.
+ for (var i = 1; i < this.inputList.length; i++) {
+ if (this.inputList[i - 1].type == Blockly.DUMMY_INPUT &&
+ this.inputList[i].type == Blockly.DUMMY_INPUT) {
+ // Two dummy inputs in a row. Don't inline them.
+ return false;
+ }
+ }
+ for (var i = 1; i < this.inputList.length; i++) {
+ if (this.inputList[i - 1].type == Blockly.INPUT_VALUE &&
+ this.inputList[i].type == Blockly.DUMMY_INPUT) {
+ // Dummy input after a value input. Inline them.
+ return true;
+ }
+ }
+ return false;
+};
+
+/**
+ * Set whether the block is disabled or not.
+ * @param {boolean} disabled True if disabled.
+ */
+Blockly.Block.prototype.setDisabled = function(disabled) {
+ if (this.disabled != disabled) {
+ Blockly.Events.fire(new Blockly.Events.Change(
+ this, 'disabled', null, this.disabled, disabled));
+ this.disabled = disabled;
+ }
+};
+
+/**
+ * Get whether the block is disabled or not due to parents.
+ * The block's own disabled property is not considered.
+ * @return {boolean} True if disabled.
+ */
+Blockly.Block.prototype.getInheritedDisabled = function() {
+ var block = this;
+ while (true) {
+ block = block.getSurroundParent();
+ if (!block) {
+ // Ran off the top.
+ return false;
+ } else if (block.disabled) {
+ return true;
+ }
+ }
+};
+
+/**
+ * Get whether the block is collapsed or not.
+ * @return {boolean} True if collapsed.
+ */
+Blockly.Block.prototype.isCollapsed = function() {
+ return this.collapsed_;
+};
+
+/**
+ * Set whether the block is collapsed or not.
+ * @param {boolean} collapsed True if collapsed.
+ */
+Blockly.Block.prototype.setCollapsed = function(collapsed) {
+ if (this.collapsed_ != collapsed) {
+ Blockly.Events.fire(new Blockly.Events.Change(
+ this, 'collapsed', null, this.collapsed_, collapsed));
+ this.collapsed_ = collapsed;
+ }
+};
+
+/**
+ * Create a human-readable text representation of this block and any children.
+ * @param {number=} opt_maxLength Truncate the string to this length.
+ * @param {string=} opt_emptyToken The placeholder string used to denote an
+ * empty field. If not specified, '?' is used.
+ * @return {string} Text of block.
+ */
+Blockly.Block.prototype.toString = function(opt_maxLength, opt_emptyToken) {
+ var text = [];
+ var emptyFieldPlaceholder = opt_emptyToken || '?';
+ if (this.collapsed_) {
+ text.push(this.getInput('_TEMP_COLLAPSED_INPUT').fieldRow[0].text_);
+ } else {
+ for (var i = 0, input; input = this.inputList[i]; i++) {
+ for (var j = 0, field; field = input.fieldRow[j]; j++) {
+ text.push(field.getText());
+ }
+ if (input.connection) {
+ var child = input.connection.targetBlock();
+ if (child) {
+ text.push(child.toString(undefined, opt_emptyToken));
+ } else {
+ text.push(emptyFieldPlaceholder);
+ }
+ }
+ }
+ }
+ text = goog.string.trim(text.join(' ')) || '???';
+ if (opt_maxLength) {
+ // TODO: Improve truncation so that text from this block is given priority.
+ // E.g. "1+2+3+4+5+6+7+8+9=0" should be "...6+7+8+9=0", not "1+2+3+4+5...".
+ // E.g. "1+2+3+4+5=6+7+8+9+0" should be "...4+5=6+7...".
+ text = goog.string.truncate(text, opt_maxLength);
+ }
+ return text;
+};
+
+/**
+ * Shortcut for appending a value input row.
+ * @param {string} name Language-neutral identifier which may used to find this
+ * input again. Should be unique to this block.
+ * @return {!Blockly.Input} The input object created.
+ */
+Blockly.Block.prototype.appendValueInput = function(name) {
+ return this.appendInput_(Blockly.INPUT_VALUE, name);
+};
+
+/**
+ * Shortcut for appending a statement input row.
+ * @param {string} name Language-neutral identifier which may used to find this
+ * input again. Should be unique to this block.
+ * @return {!Blockly.Input} The input object created.
+ */
+Blockly.Block.prototype.appendStatementInput = function(name) {
+ return this.appendInput_(Blockly.NEXT_STATEMENT, name);
+};
+
+/**
+ * Shortcut for appending a dummy input row.
+ * @param {string=} opt_name Language-neutral identifier which may used to find
+ * this input again. Should be unique to this block.
+ * @return {!Blockly.Input} The input object created.
+ */
+Blockly.Block.prototype.appendDummyInput = function(opt_name) {
+ return this.appendInput_(Blockly.DUMMY_INPUT, opt_name || '');
+};
+
+/**
+ * Initialize this block using a cross-platform, internationalization-friendly
+ * JSON description.
+ * @param {!Object} json Structured data describing the block.
+ */
+Blockly.Block.prototype.jsonInit = function(json) {
+ // Validate inputs.
+ goog.asserts.assert(json['output'] == undefined ||
+ json['previousStatement'] == undefined,
+ 'Must not have both an output and a previousStatement.');
+
+ // Set basic properties of block.
+ if (json['colour'] !== undefined) {
+ this.setColour(json['colour']);
+ }
+
+ // Interpolate the message blocks.
+ var i = 0;
+ while (json['message' + i] !== undefined) {
+ this.interpolate_(json['message' + i], json['args' + i] || [],
+ json['lastDummyAlign' + i]);
+ i++;
+ }
+
+ if (json['inputsInline'] !== undefined) {
+ this.setInputsInline(json['inputsInline']);
+ }
+ // Set output and previous/next connections.
+ if (json['output'] !== undefined) {
+ this.setOutput(true, json['output']);
+ }
+ if (json['previousStatement'] !== undefined) {
+ this.setPreviousStatement(true, json['previousStatement']);
+ }
+ if (json['nextStatement'] !== undefined) {
+ this.setNextStatement(true, json['nextStatement']);
+ }
+ if (json['tooltip'] !== undefined) {
+ this.setTooltip(json['tooltip']);
+ }
+ if (json['helpUrl'] !== undefined) {
+ this.setHelpUrl(json['helpUrl']);
+ }
+};
+
+/**
+ * Interpolate a message description onto the block.
+ * @param {string} message Text contains interpolation tokens (%1, %2, ...)
+ * that match with fields or inputs defined in the args array.
+ * @param {!Array} args Array of arguments to be interpolated.
+ * @param {=string} lastDummyAlign If a dummy input is added at the end,
+ * how should it be aligned?
+ * @private
+ */
+Blockly.Block.prototype.interpolate_ = function(message, args, lastDummyAlign) {
+ var tokens = Blockly.utils.tokenizeInterpolation(message);
+ // Interpolate the arguments. Build a list of elements.
+ var indexDup = [];
+ var indexCount = 0;
+ var elements = [];
+ for (var i = 0; i < tokens.length; i++) {
+ var token = tokens[i];
+ if (typeof token == 'number') {
+ goog.asserts.assert(token > 0 && token <= args.length,
+ 'Message index "%s" out of range.', token);
+ goog.asserts.assert(!indexDup[token],
+ 'Message index "%s" duplicated.', token);
+ indexDup[token] = true;
+ indexCount++;
+ elements.push(args[token - 1]);
+ } else {
+ token = token.trim();
+ if (token) {
+ elements.push(token);
+ }
+ }
+ }
+ goog.asserts.assert(indexCount == args.length,
+ 'Message does not reference all %s arg(s).', args.length);
+ // Add last dummy input if needed.
+ if (elements.length && (typeof elements[elements.length - 1] == 'string' ||
+ elements[elements.length - 1]['type'].indexOf('field_') == 0)) {
+ var dummyInput = {type: 'input_dummy'};
+ if (lastDummyAlign) {
+ dummyInput['align'] = lastDummyAlign;
+ }
+ elements.push(dummyInput);
+ }
+ // Lookup of alignment constants.
+ var alignmentLookup = {
+ 'LEFT': Blockly.ALIGN_LEFT,
+ 'RIGHT': Blockly.ALIGN_RIGHT,
+ 'CENTRE': Blockly.ALIGN_CENTRE
+ };
+ // Populate block with inputs and fields.
+ var fieldStack = [];
+ for (var i = 0; i < elements.length; i++) {
+ var element = elements[i];
+ if (typeof element == 'string') {
+ fieldStack.push([element, undefined]);
+ } else {
+ var field = null;
+ var input = null;
+ do {
+ var altRepeat = false;
+ if (typeof element == 'string') {
+ field = new Blockly.FieldLabel(element);
+ } else {
+ switch (element['type']) {
+ case 'input_value':
+ input = this.appendValueInput(element['name']);
+ break;
+ case 'input_statement':
+ input = this.appendStatementInput(element['name']);
+ break;
+ case 'input_dummy':
+ input = this.appendDummyInput(element['name']);
+ break;
+ case 'field_label':
+ field = new Blockly.FieldLabel(element['text'], element['class']);
+ break;
+ case 'field_input':
+ field = new Blockly.FieldTextInput(element['text']);
+ if (typeof element['spellcheck'] == 'boolean') {
+ field.setSpellcheck(element['spellcheck']);
+ }
+ break;
+ case 'field_angle':
+ field = new Blockly.FieldAngle(element['angle']);
+ break;
+ case 'field_checkbox':
+ field = new Blockly.FieldCheckbox(
+ element['checked'] ? 'TRUE' : 'FALSE');
+ break;
+ case 'field_colour':
+ field = new Blockly.FieldColour(element['colour']);
+ break;
+ case 'field_variable':
+ field = new Blockly.FieldVariable(element['variable']);
+ break;
+ case 'field_dropdown':
+ field = new Blockly.FieldDropdown(element['options']);
+ break;
+ case 'field_image':
+ field = new Blockly.FieldImage(element['src'],
+ element['width'], element['height'], element['alt']);
+ break;
+ case 'field_number':
+ field = new Blockly.FieldNumber(element['value'],
+ element['min'], element['max'], element['precision']);
+ break;
+ case 'field_date':
+ if (Blockly.FieldDate) {
+ field = new Blockly.FieldDate(element['date']);
+ break;
+ }
+ // Fall through if FieldDate is not compiled in.
+ default:
+ // Unknown field.
+ if (element['alt']) {
+ element = element['alt'];
+ altRepeat = true;
+ }
+ }
+ }
+ } while (altRepeat);
+ if (field) {
+ fieldStack.push([field, element['name']]);
+ } else if (input) {
+ if (element['check']) {
+ input.setCheck(element['check']);
+ }
+ if (element['align']) {
+ input.setAlign(alignmentLookup[element['align']]);
+ }
+ for (var j = 0; j < fieldStack.length; j++) {
+ input.appendField(fieldStack[j][0], fieldStack[j][1]);
+ }
+ fieldStack.length = 0;
+ }
+ }
+ }
+};
+
+/**
+ * Add a value input, statement input or local variable to this block.
+ * @param {number} type Either Blockly.INPUT_VALUE or Blockly.NEXT_STATEMENT or
+ * Blockly.DUMMY_INPUT.
+ * @param {string} name Language-neutral identifier which may used to find this
+ * input again. Should be unique to this block.
+ * @return {!Blockly.Input} The input object created.
+ * @private
+ */
+Blockly.Block.prototype.appendInput_ = function(type, name) {
+ var connection = null;
+ if (type == Blockly.INPUT_VALUE || type == Blockly.NEXT_STATEMENT) {
+ connection = this.makeConnection_(type);
+ }
+ var input = new Blockly.Input(type, name, this, connection);
+ // Append input to list.
+ this.inputList.push(input);
+ return input;
+};
+
+/**
+ * Move a named input to a different location on this block.
+ * @param {string} name The name of the input to move.
+ * @param {?string} refName Name of input that should be after the moved input,
+ * or null to be the input at the end.
+ */
+Blockly.Block.prototype.moveInputBefore = function(name, refName) {
+ if (name == refName) {
+ return;
+ }
+ // Find both inputs.
+ var inputIndex = -1;
+ var refIndex = refName ? -1 : this.inputList.length;
+ for (var i = 0, input; input = this.inputList[i]; i++) {
+ if (input.name == name) {
+ inputIndex = i;
+ if (refIndex != -1) {
+ break;
+ }
+ } else if (refName && input.name == refName) {
+ refIndex = i;
+ if (inputIndex != -1) {
+ break;
+ }
+ }
+ }
+ goog.asserts.assert(inputIndex != -1, 'Named input "%s" not found.', name);
+ goog.asserts.assert(refIndex != -1, 'Reference input "%s" not found.',
+ refName);
+ this.moveNumberedInputBefore(inputIndex, refIndex);
+};
+
+/**
+ * Move a numbered input to a different location on this block.
+ * @param {number} inputIndex Index of the input to move.
+ * @param {number} refIndex Index of input that should be after the moved input.
+ */
+Blockly.Block.prototype.moveNumberedInputBefore = function(
+ inputIndex, refIndex) {
+ // Validate arguments.
+ goog.asserts.assert(inputIndex != refIndex, 'Can\'t move input to itself.');
+ goog.asserts.assert(inputIndex < this.inputList.length,
+ 'Input index ' + inputIndex + ' out of bounds.');
+ goog.asserts.assert(refIndex <= this.inputList.length,
+ 'Reference input ' + refIndex + ' out of bounds.');
+ // Remove input.
+ var input = this.inputList[inputIndex];
+ this.inputList.splice(inputIndex, 1);
+ if (inputIndex < refIndex) {
+ refIndex--;
+ }
+ // Reinsert input.
+ this.inputList.splice(refIndex, 0, input);
+};
+
+/**
+ * Remove an input from this block.
+ * @param {string} name The name of the input.
+ * @param {boolean=} opt_quiet True to prevent error if input is not present.
+ * @throws {goog.asserts.AssertionError} if the input is not present and
+ * opt_quiet is not true.
+ */
+Blockly.Block.prototype.removeInput = function(name, opt_quiet) {
+ for (var i = 0, input; input = this.inputList[i]; i++) {
+ if (input.name == name) {
+ if (input.connection && input.connection.isConnected()) {
+ input.connection.setShadowDom(null);
+ var block = input.connection.targetBlock();
+ if (block.isShadow()) {
+ // Destroy any attached shadow block.
+ block.dispose();
+ } else {
+ // Disconnect any attached normal block.
+ block.unplug();
+ }
+ }
+ input.dispose();
+ this.inputList.splice(i, 1);
+ return;
+ }
+ }
+ if (!opt_quiet) {
+ goog.asserts.fail('Input "%s" not found.', name);
+ }
+};
+
+/**
+ * Fetches the named input object.
+ * @param {string} name The name of the input.
+ * @return {Blockly.Input} The input object, or null if input does not exist.
+ */
+Blockly.Block.prototype.getInput = function(name) {
+ for (var i = 0, input; input = this.inputList[i]; i++) {
+ if (input.name == name) {
+ return input;
+ }
+ }
+ // This input does not exist.
+ return null;
+};
+
+/**
+ * Fetches the block attached to the named input.
+ * @param {string} name The name of the input.
+ * @return {Blockly.Block} The attached value block, or null if the input is
+ * either disconnected or if the input does not exist.
+ */
+Blockly.Block.prototype.getInputTargetBlock = function(name) {
+ var input = this.getInput(name);
+ return input && input.connection && input.connection.targetBlock();
+};
+
+/**
+ * Returns the comment on this block (or '' if none).
+ * @return {string} Block's comment.
+ */
+Blockly.Block.prototype.getCommentText = function() {
+ return this.comment || '';
+};
+
+/**
+ * Set this block's comment text.
+ * @param {?string} text The text, or null to delete.
+ */
+Blockly.Block.prototype.setCommentText = function(text) {
+ if (this.comment != text) {
+ Blockly.Events.fire(new Blockly.Events.Change(
+ this, 'comment', null, this.comment, text || ''));
+ this.comment = text;
+ }
+};
+
+/**
+ * Set this block's warning text.
+ * @param {?string} text The text, or null to delete.
+ */
+Blockly.Block.prototype.setWarningText = function(text) {
+ // NOP.
+};
+
+/**
+ * Give this block a mutator dialog.
+ * @param {Blockly.Mutator} mutator A mutator dialog instance or null to remove.
+ */
+Blockly.Block.prototype.setMutator = function(mutator) {
+ // NOP.
+};
+
+/**
+ * Return the coordinates of the top-left corner of this block relative to the
+ * drawing surface's origin (0,0).
+ * @return {!goog.math.Coordinate} Object with .x and .y properties.
+ */
+Blockly.Block.prototype.getRelativeToSurfaceXY = function() {
+ return this.xy_;
+};
+
+/**
+ * Move a block by a relative offset.
+ * @param {number} dx Horizontal offset.
+ * @param {number} dy Vertical offset.
+ */
+Blockly.Block.prototype.moveBy = function(dx, dy) {
+ goog.asserts.assert(!this.parentBlock_, 'Block has parent.');
+ var event = new Blockly.Events.Move(this);
+ this.xy_.translate(dx, dy);
+ event.recordNew();
+ Blockly.Events.fire(event);
+};
+
+/**
+ * Create a connection of the specified type.
+ * @param {number} type The type of the connection to create.
+ * @return {!Blockly.Connection} A new connection of the specified type.
+ * @private
+ */
+Blockly.Block.prototype.makeConnection_ = function(type) {
+ return new Blockly.Connection(this, type);
+};