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Diffstat (limited to 'blockly/core/block.js')
-rw-r--r-- | blockly/core/block.js | 1364 |
1 files changed, 1364 insertions, 0 deletions
diff --git a/blockly/core/block.js b/blockly/core/block.js new file mode 100644 index 0000000..2021d3f --- /dev/null +++ b/blockly/core/block.js @@ -0,0 +1,1364 @@ +/** + * @license + * Visual Blocks Editor + * + * Copyright 2011 Google Inc. + * https://developers.google.com/blockly/ + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +/** + * @fileoverview The class representing one block. + * @author fraser@google.com (Neil Fraser) + */ +'use strict'; + +goog.provide('Blockly.Block'); + +goog.require('Blockly.Blocks'); +goog.require('Blockly.Comment'); +goog.require('Blockly.Connection'); +goog.require('Blockly.Input'); +goog.require('Blockly.Mutator'); +goog.require('Blockly.Warning'); +goog.require('Blockly.Workspace'); +goog.require('Blockly.Xml'); +goog.require('goog.array'); +goog.require('goog.asserts'); +goog.require('goog.math.Coordinate'); +goog.require('goog.string'); + + +/** + * Class for one block. + * Not normally called directly, workspace.newBlock() is preferred. + * @param {!Blockly.Workspace} workspace The block's workspace. + * @param {?string} prototypeName Name of the language object containing + * type-specific functions for this block. + * @param {=string} opt_id Optional ID. Use this ID if provided, otherwise + * create a new id. + * @constructor + */ +Blockly.Block = function(workspace, prototypeName, opt_id) { + /** @type {string} */ + this.id = (opt_id && !workspace.getBlockById(opt_id)) ? + opt_id : Blockly.genUid(); + workspace.blockDB_[this.id] = this; + /** @type {Blockly.Connection} */ + this.outputConnection = null; + /** @type {Blockly.Connection} */ + this.nextConnection = null; + /** @type {Blockly.Connection} */ + this.previousConnection = null; + /** @type {!Array.<!Blockly.Input>} */ + this.inputList = []; + /** @type {boolean|undefined} */ + this.inputsInline = undefined; + /** @type {boolean} */ + this.disabled = false; + /** @type {string|!Function} */ + this.tooltip = ''; + /** @type {boolean} */ + this.contextMenu = true; + + /** + * @type {Blockly.Block} + * @private + */ + this.parentBlock_ = null; + + /** + * @type {!Array.<!Blockly.Block>} + * @private + */ + this.childBlocks_ = []; + + /** + * @type {boolean} + * @private + */ + this.deletable_ = true; + + /** + * @type {boolean} + * @private + */ + this.movable_ = true; + + /** + * @type {boolean} + * @private + */ + this.editable_ = true; + + /** + * @type {boolean} + * @private + */ + this.isShadow_ = false; + + /** + * @type {boolean} + * @private + */ + this.collapsed_ = false; + + /** @type {string|Blockly.Comment} */ + this.comment = null; + + /** + * @type {!goog.math.Coordinate} + * @private + */ + this.xy_ = new goog.math.Coordinate(0, 0); + + /** @type {!Blockly.Workspace} */ + this.workspace = workspace; + /** @type {boolean} */ + this.isInFlyout = workspace.isFlyout; + /** @type {boolean} */ + this.isInMutator = workspace.isMutator; + + /** @type {boolean} */ + this.RTL = workspace.RTL; + + // Copy the type-specific functions and data from the prototype. + if (prototypeName) { + /** @type {string} */ + this.type = prototypeName; + var prototype = Blockly.Blocks[prototypeName]; + goog.asserts.assertObject(prototype, + 'Error: "%s" is an unknown language block.', prototypeName); + goog.mixin(this, prototype); + } + + workspace.addTopBlock(this); + + // Call an initialization function, if it exists. + if (goog.isFunction(this.init)) { + this.init(); + } + // Record initial inline state. + /** @type {boolean|undefined} */ + this.inputsInlineDefault = this.inputsInline; + if (Blockly.Events.isEnabled()) { + Blockly.Events.fire(new Blockly.Events.Create(this)); + } + // Bind an onchange function, if it exists. + if (goog.isFunction(this.onchange)) { + this.onchangeWrapper_ = this.onchange.bind(this); + this.workspace.addChangeListener(this.onchangeWrapper_); + } +}; + +/** + * Obtain a newly created block. + * @param {!Blockly.Workspace} workspace The block's workspace. + * @param {?string} prototypeName Name of the language object containing + * type-specific functions for this block. + * @return {!Blockly.Block} The created block. + * @deprecated December 2015 + */ +Blockly.Block.obtain = function(workspace, prototypeName) { + console.warn('Deprecated call to Blockly.Block.obtain, ' + + 'use workspace.newBlock instead.'); + return workspace.newBlock(prototypeName); +}; + +/** + * Optional text data that round-trips beween blocks and XML. + * Has no effect. May be used by 3rd parties for meta information. + * @type {?string} + */ +Blockly.Block.prototype.data = null; + +/** + * Colour of the block in '#RRGGBB' format. + * @type {string} + * @private + */ +Blockly.Block.prototype.colour_ = '#000000'; + +/** + * Dispose of this block. + * @param {boolean} healStack If true, then try to heal any gap by connecting + * the next statement with the previous statement. Otherwise, dispose of + * all children of this block. + */ +Blockly.Block.prototype.dispose = function(healStack) { + if (!this.workspace) { + // Already deleted. + return; + } + // Terminate onchange event calls. + if (this.onchangeWrapper_) { + this.workspace.removeChangeListener(this.onchangeWrapper_); + } + this.unplug(healStack); + if (Blockly.Events.isEnabled()) { + Blockly.Events.fire(new Blockly.Events.Delete(this)); + } + Blockly.Events.disable(); + + try { + // This block is now at the top of the workspace. + // Remove this block from the workspace's list of top-most blocks. + if (this.workspace) { + this.workspace.removeTopBlock(this); + // Remove from block database. + delete this.workspace.blockDB_[this.id]; + this.workspace = null; + } + + // Just deleting this block from the DOM would result in a memory leak as + // well as corruption of the connection database. Therefore we must + // methodically step through the blocks and carefully disassemble them. + + // First, dispose of all my children. + for (var i = this.childBlocks_.length - 1; i >= 0; i--) { + this.childBlocks_[i].dispose(false); + } + // Then dispose of myself. + // Dispose of all inputs and their fields. + for (var i = 0, input; input = this.inputList[i]; i++) { + input.dispose(); + } + this.inputList.length = 0; + // Dispose of any remaining connections (next/previous/output). + var connections = this.getConnections_(true); + for (var i = 0; i < connections.length; i++) { + var connection = connections[i]; + if (connection.isConnected()) { + connection.disconnect(); + } + connections[i].dispose(); + } + } finally { + Blockly.Events.enable(); + } +}; + +/** + * Unplug this block from its superior block. If this block is a statement, + * optionally reconnect the block underneath with the block on top. + * @param {boolean} opt_healStack Disconnect child statement and reconnect + * stack. Defaults to false. + */ +Blockly.Block.prototype.unplug = function(opt_healStack) { + if (this.outputConnection) { + if (this.outputConnection.isConnected()) { + // Disconnect from any superior block. + this.outputConnection.disconnect(); + } + } else if (this.previousConnection) { + var previousTarget = null; + if (this.previousConnection.isConnected()) { + // Remember the connection that any next statements need to connect to. + previousTarget = this.previousConnection.targetConnection; + // Detach this block from the parent's tree. + this.previousConnection.disconnect(); + } + var nextBlock = this.getNextBlock(); + if (opt_healStack && nextBlock) { + // Disconnect the next statement. + var nextTarget = this.nextConnection.targetConnection; + nextTarget.disconnect(); + if (previousTarget && previousTarget.checkType_(nextTarget)) { + // Attach the next statement to the previous statement. + previousTarget.connect(nextTarget); + } + } + } +}; + +/** + * Returns all connections originating from this block. + * @return {!Array.<!Blockly.Connection>} Array of connections. + * @private + */ +Blockly.Block.prototype.getConnections_ = function() { + var myConnections = []; + if (this.outputConnection) { + myConnections.push(this.outputConnection); + } + if (this.previousConnection) { + myConnections.push(this.previousConnection); + } + if (this.nextConnection) { + myConnections.push(this.nextConnection); + } + for (var i = 0, input; input = this.inputList[i]; i++) { + if (input.connection) { + myConnections.push(input.connection); + } + } + return myConnections; +}; + +/** + * Walks down a stack of blocks and finds the last next connection on the stack. + * @return {Blockly.Connection} The last next connection on the stack, or null. + * @private + */ +Blockly.Block.prototype.lastConnectionInStack_ = function() { + var nextConnection = this.nextConnection; + while (nextConnection) { + var nextBlock = nextConnection.targetBlock(); + if (!nextBlock) { + // Found a next connection with nothing on the other side. + return nextConnection; + } + nextConnection = nextBlock.nextConnection; + } + // Ran out of next connections. + return null; +}; + +/** + * Bump unconnected blocks out of alignment. Two blocks which aren't actually + * connected should not coincidentally line up on screen. + * @private + */ +Blockly.Block.prototype.bumpNeighbours_ = function() { + if (!this.workspace) { + return; // Deleted block. + } + if (Blockly.dragMode_ != Blockly.DRAG_NONE) { + return; // Don't bump blocks during a drag. + } + var rootBlock = this.getRootBlock(); + if (rootBlock.isInFlyout) { + return; // Don't move blocks around in a flyout. + } + // Loop though every connection on this block. + var myConnections = this.getConnections_(false); + for (var i = 0, connection; connection = myConnections[i]; i++) { + // Spider down from this block bumping all sub-blocks. + if (connection.isConnected() && connection.isSuperior()) { + connection.targetBlock().bumpNeighbours_(); + } + + var neighbours = connection.neighbours_(Blockly.SNAP_RADIUS); + for (var j = 0, otherConnection; otherConnection = neighbours[j]; j++) { + // If both connections are connected, that's probably fine. But if + // either one of them is unconnected, then there could be confusion. + if (!connection.isConnected() || !otherConnection.isConnected()) { + // Only bump blocks if they are from different tree structures. + if (otherConnection.getSourceBlock().getRootBlock() != rootBlock) { + // Always bump the inferior block. + if (connection.isSuperior()) { + otherConnection.bumpAwayFrom_(connection); + } else { + connection.bumpAwayFrom_(otherConnection); + } + } + } + } + } +}; + +/** + * Return the parent block or null if this block is at the top level. + * @return {Blockly.Block} The block that holds the current block. + */ +Blockly.Block.prototype.getParent = function() { + // Look at the DOM to see if we are nested in another block. + return this.parentBlock_; +}; + +/** + * Return the input that connects to the specified block. + * @param {!Blockly.Block} block A block connected to an input on this block. + * @return {Blockly.Input} The input that connects to the specified block. + */ +Blockly.Block.prototype.getInputWithBlock = function(block) { + for (var i = 0, input; input = this.inputList[i]; i++) { + if (input.connection && input.connection.targetBlock() == block) { + return input; + } + } + return null; +}; + +/** + * Return the parent block that surrounds the current block, or null if this + * block has no surrounding block. A parent block might just be the previous + * statement, whereas the surrounding block is an if statement, while loop, etc. + * @return {Blockly.Block} The block that surrounds the current block. + */ +Blockly.Block.prototype.getSurroundParent = function() { + var block = this; + do { + var prevBlock = block; + block = block.getParent(); + if (!block) { + // Ran off the top. + return null; + } + } while (block.getNextBlock() == prevBlock); + // This block is an enclosing parent, not just a statement in a stack. + return block; +}; + +/** + * Return the next statement block directly connected to this block. + * @return {Blockly.Block} The next statement block or null. + */ +Blockly.Block.prototype.getNextBlock = function() { + return this.nextConnection && this.nextConnection.targetBlock(); +}; + +/** + * Return the top-most block in this block's tree. + * This will return itself if this block is at the top level. + * @return {!Blockly.Block} The root block. + */ +Blockly.Block.prototype.getRootBlock = function() { + var rootBlock; + var block = this; + do { + rootBlock = block; + block = rootBlock.parentBlock_; + } while (block); + return rootBlock; +}; + +/** + * Find all the blocks that are directly nested inside this one. + * Includes value and block inputs, as well as any following statement. + * Excludes any connection on an output tab or any preceding statement. + * @return {!Array.<!Blockly.Block>} Array of blocks. + */ +Blockly.Block.prototype.getChildren = function() { + return this.childBlocks_; +}; + +/** + * Set parent of this block to be a new block or null. + * @param {Blockly.Block} newParent New parent block. + */ +Blockly.Block.prototype.setParent = function(newParent) { + if (newParent == this.parentBlock_) { + return; + } + if (this.parentBlock_) { + // Remove this block from the old parent's child list. + var children = this.parentBlock_.childBlocks_; + for (var child, x = 0; child = children[x]; x++) { + if (child == this) { + children.splice(x, 1); + break; + } + } + + // Disconnect from superior blocks. + if (this.previousConnection && this.previousConnection.isConnected()) { + throw 'Still connected to previous block.'; + } + if (this.outputConnection && this.outputConnection.isConnected()) { + throw 'Still connected to parent block.'; + } + this.parentBlock_ = null; + // This block hasn't actually moved on-screen, so there's no need to update + // its connection locations. + } else { + // Remove this block from the workspace's list of top-most blocks. + this.workspace.removeTopBlock(this); + } + + this.parentBlock_ = newParent; + if (newParent) { + // Add this block to the new parent's child list. + newParent.childBlocks_.push(this); + } else { + this.workspace.addTopBlock(this); + } +}; + +/** + * Find all the blocks that are directly or indirectly nested inside this one. + * Includes this block in the list. + * Includes value and block inputs, as well as any following statements. + * Excludes any connection on an output tab or any preceding statements. + * @return {!Array.<!Blockly.Block>} Flattened array of blocks. + */ +Blockly.Block.prototype.getDescendants = function() { + var blocks = [this]; + for (var child, x = 0; child = this.childBlocks_[x]; x++) { + blocks.push.apply(blocks, child.getDescendants()); + } + return blocks; +}; + +/** + * Get whether this block is deletable or not. + * @return {boolean} True if deletable. + */ +Blockly.Block.prototype.isDeletable = function() { + return this.deletable_ && !this.isShadow_ && + !(this.workspace && this.workspace.options.readOnly); +}; + +/** + * Set whether this block is deletable or not. + * @param {boolean} deletable True if deletable. + */ +Blockly.Block.prototype.setDeletable = function(deletable) { + this.deletable_ = deletable; +}; + +/** + * Get whether this block is movable or not. + * @return {boolean} True if movable. + */ +Blockly.Block.prototype.isMovable = function() { + return this.movable_ && !this.isShadow_ && + !(this.workspace && this.workspace.options.readOnly); +}; + +/** + * Set whether this block is movable or not. + * @param {boolean} movable True if movable. + */ +Blockly.Block.prototype.setMovable = function(movable) { + this.movable_ = movable; +}; + +/** + * Get whether this block is a shadow block or not. + * @return {boolean} True if a shadow. + */ +Blockly.Block.prototype.isShadow = function() { + return this.isShadow_; +}; + +/** + * Set whether this block is a shadow block or not. + * @param {boolean} shadow True if a shadow. + */ +Blockly.Block.prototype.setShadow = function(shadow) { + this.isShadow_ = shadow; +}; + +/** + * Get whether this block is editable or not. + * @return {boolean} True if editable. + */ +Blockly.Block.prototype.isEditable = function() { + return this.editable_ && !(this.workspace && this.workspace.options.readOnly); +}; + +/** + * Set whether this block is editable or not. + * @param {boolean} editable True if editable. + */ +Blockly.Block.prototype.setEditable = function(editable) { + this.editable_ = editable; + for (var i = 0, input; input = this.inputList[i]; i++) { + for (var j = 0, field; field = input.fieldRow[j]; j++) { + field.updateEditable(); + } + } +}; + +/** + * Set whether the connections are hidden (not tracked in a database) or not. + * Recursively walk down all child blocks (except collapsed blocks). + * @param {boolean} hidden True if connections are hidden. + */ +Blockly.Block.prototype.setConnectionsHidden = function(hidden) { + if (!hidden && this.isCollapsed()) { + if (this.outputConnection) { + this.outputConnection.setHidden(hidden); + } + if (this.previousConnection) { + this.previousConnection.setHidden(hidden); + } + if (this.nextConnection) { + this.nextConnection.setHidden(hidden); + var child = this.nextConnection.targetBlock(); + if (child) { + child.setConnectionsHidden(hidden); + } + } + } else { + var myConnections = this.getConnections_(true); + for (var i = 0, connection; connection = myConnections[i]; i++) { + connection.setHidden(hidden); + if (connection.isSuperior()) { + var child = connection.targetBlock(); + if (child) { + child.setConnectionsHidden(hidden); + } + } + } + } +}; + +/** + * Set the URL of this block's help page. + * @param {string|Function} url URL string for block help, or function that + * returns a URL. Null for no help. + */ +Blockly.Block.prototype.setHelpUrl = function(url) { + this.helpUrl = url; +}; + +/** + * Change the tooltip text for a block. + * @param {string|!Function} newTip Text for tooltip or a parent element to + * link to for its tooltip. May be a function that returns a string. + */ +Blockly.Block.prototype.setTooltip = function(newTip) { + this.tooltip = newTip; +}; + +/** + * Get the colour of a block. + * @return {string} #RRGGBB string. + */ +Blockly.Block.prototype.getColour = function() { + return this.colour_; +}; + +/** + * Change the colour of a block. + * @param {number|string} colour HSV hue value, or #RRGGBB string. + */ +Blockly.Block.prototype.setColour = function(colour) { + var hue = parseFloat(colour); + if (!isNaN(hue)) { + this.colour_ = Blockly.hueToRgb(hue); + } else if (goog.isString(colour) && colour.match(/^#[0-9a-fA-F]{6}$/)) { + this.colour_ = colour; + } else { + throw 'Invalid colour: ' + colour; + } +}; + +/** + * Returns the named field from a block. + * @param {string} name The name of the field. + * @return {Blockly.Field} Named field, or null if field does not exist. + */ +Blockly.Block.prototype.getField = function(name) { + for (var i = 0, input; input = this.inputList[i]; i++) { + for (var j = 0, field; field = input.fieldRow[j]; j++) { + if (field.name === name) { + return field; + } + } + } + return null; +}; + +/** + * Return all variables referenced by this block. + * @return {!Array.<string>} List of variable names. + */ +Blockly.Block.prototype.getVars = function() { + var vars = []; + for (var i = 0, input; input = this.inputList[i]; i++) { + for (var j = 0, field; field = input.fieldRow[j]; j++) { + if (field instanceof Blockly.FieldVariable) { + vars.push(field.getValue()); + } + } + } + return vars; +}; + +/** + * Notification that a variable is renaming. + * If the name matches one of this block's variables, rename it. + * @param {string} oldName Previous name of variable. + * @param {string} newName Renamed variable. + */ +Blockly.Block.prototype.renameVar = function(oldName, newName) { + for (var i = 0, input; input = this.inputList[i]; i++) { + for (var j = 0, field; field = input.fieldRow[j]; j++) { + if (field instanceof Blockly.FieldVariable && + Blockly.Names.equals(oldName, field.getValue())) { + field.setValue(newName); + } + } + } +}; + +/** + * Returns the language-neutral value from the field of a block. + * @param {string} name The name of the field. + * @return {?string} Value from the field or null if field does not exist. + */ +Blockly.Block.prototype.getFieldValue = function(name) { + var field = this.getField(name); + if (field) { + return field.getValue(); + } + return null; +}; + +/** + * Returns the language-neutral value from the field of a block. + * @param {string} name The name of the field. + * @return {?string} Value from the field or null if field does not exist. + * @deprecated December 2013 + */ +Blockly.Block.prototype.getTitleValue = function(name) { + console.warn('Deprecated call to getTitleValue, use getFieldValue instead.'); + return this.getFieldValue(name); +}; + +/** + * Change the field value for a block (e.g. 'CHOOSE' or 'REMOVE'). + * @param {string} newValue Value to be the new field. + * @param {string} name The name of the field. + */ +Blockly.Block.prototype.setFieldValue = function(newValue, name) { + var field = this.getField(name); + goog.asserts.assertObject(field, 'Field "%s" not found.', name); + field.setValue(newValue); +}; + +/** + * Change the field value for a block (e.g. 'CHOOSE' or 'REMOVE'). + * @param {string} newValue Value to be the new field. + * @param {string} name The name of the field. + * @deprecated December 2013 + */ +Blockly.Block.prototype.setTitleValue = function(newValue, name) { + console.warn('Deprecated call to setTitleValue, use setFieldValue instead.'); + this.setFieldValue(newValue, name); +}; + +/** + * Set whether this block can chain onto the bottom of another block. + * @param {boolean} newBoolean True if there can be a previous statement. + * @param {string|Array.<string>|null|undefined} opt_check Statement type or + * list of statement types. Null/undefined if any type could be connected. + */ +Blockly.Block.prototype.setPreviousStatement = function(newBoolean, opt_check) { + if (newBoolean) { + if (opt_check === undefined) { + opt_check = null; + } + if (!this.previousConnection) { + goog.asserts.assert(!this.outputConnection, + 'Remove output connection prior to adding previous connection.'); + this.previousConnection = + this.makeConnection_(Blockly.PREVIOUS_STATEMENT); + } + this.previousConnection.setCheck(opt_check); + } else { + if (this.previousConnection) { + goog.asserts.assert(!this.previousConnection.isConnected(), + 'Must disconnect previous statement before removing connection.'); + this.previousConnection.dispose(); + this.previousConnection = null; + } + } +}; + +/** + * Set whether another block can chain onto the bottom of this block. + * @param {boolean} newBoolean True if there can be a next statement. + * @param {string|Array.<string>|null|undefined} opt_check Statement type or + * list of statement types. Null/undefined if any type could be connected. + */ +Blockly.Block.prototype.setNextStatement = function(newBoolean, opt_check) { + if (newBoolean) { + if (opt_check === undefined) { + opt_check = null; + } + if (!this.nextConnection) { + this.nextConnection = this.makeConnection_(Blockly.NEXT_STATEMENT); + } + this.nextConnection.setCheck(opt_check); + } else { + if (this.nextConnection) { + goog.asserts.assert(!this.nextConnection.isConnected(), + 'Must disconnect next statement before removing connection.'); + this.nextConnection.dispose(); + this.nextConnection = null; + } + } +}; + +/** + * Set whether this block returns a value. + * @param {boolean} newBoolean True if there is an output. + * @param {string|Array.<string>|null|undefined} opt_check Returned type or list + * of returned types. Null or undefined if any type could be returned + * (e.g. variable get). + */ +Blockly.Block.prototype.setOutput = function(newBoolean, opt_check) { + if (newBoolean) { + if (opt_check === undefined) { + opt_check = null; + } + if (!this.outputConnection) { + goog.asserts.assert(!this.previousConnection, + 'Remove previous connection prior to adding output connection.'); + this.outputConnection = this.makeConnection_(Blockly.OUTPUT_VALUE); + } + this.outputConnection.setCheck(opt_check); + } else { + if (this.outputConnection) { + goog.asserts.assert(!this.outputConnection.isConnected(), + 'Must disconnect output value before removing connection.'); + this.outputConnection.dispose(); + this.outputConnection = null; + } + } +}; + +/** + * Set whether value inputs are arranged horizontally or vertically. + * @param {boolean} newBoolean True if inputs are horizontal. + */ +Blockly.Block.prototype.setInputsInline = function(newBoolean) { + if (this.inputsInline != newBoolean) { + Blockly.Events.fire(new Blockly.Events.Change( + this, 'inline', null, this.inputsInline, newBoolean)); + this.inputsInline = newBoolean; + } +}; + +/** + * Get whether value inputs are arranged horizontally or vertically. + * @return {boolean} True if inputs are horizontal. + */ +Blockly.Block.prototype.getInputsInline = function() { + if (this.inputsInline != undefined) { + // Set explicitly. + return this.inputsInline; + } + // Not defined explicitly. Figure out what would look best. + for (var i = 1; i < this.inputList.length; i++) { + if (this.inputList[i - 1].type == Blockly.DUMMY_INPUT && + this.inputList[i].type == Blockly.DUMMY_INPUT) { + // Two dummy inputs in a row. Don't inline them. + return false; + } + } + for (var i = 1; i < this.inputList.length; i++) { + if (this.inputList[i - 1].type == Blockly.INPUT_VALUE && + this.inputList[i].type == Blockly.DUMMY_INPUT) { + // Dummy input after a value input. Inline them. + return true; + } + } + return false; +}; + +/** + * Set whether the block is disabled or not. + * @param {boolean} disabled True if disabled. + */ +Blockly.Block.prototype.setDisabled = function(disabled) { + if (this.disabled != disabled) { + Blockly.Events.fire(new Blockly.Events.Change( + this, 'disabled', null, this.disabled, disabled)); + this.disabled = disabled; + } +}; + +/** + * Get whether the block is disabled or not due to parents. + * The block's own disabled property is not considered. + * @return {boolean} True if disabled. + */ +Blockly.Block.prototype.getInheritedDisabled = function() { + var block = this; + while (true) { + block = block.getSurroundParent(); + if (!block) { + // Ran off the top. + return false; + } else if (block.disabled) { + return true; + } + } +}; + +/** + * Get whether the block is collapsed or not. + * @return {boolean} True if collapsed. + */ +Blockly.Block.prototype.isCollapsed = function() { + return this.collapsed_; +}; + +/** + * Set whether the block is collapsed or not. + * @param {boolean} collapsed True if collapsed. + */ +Blockly.Block.prototype.setCollapsed = function(collapsed) { + if (this.collapsed_ != collapsed) { + Blockly.Events.fire(new Blockly.Events.Change( + this, 'collapsed', null, this.collapsed_, collapsed)); + this.collapsed_ = collapsed; + } +}; + +/** + * Create a human-readable text representation of this block and any children. + * @param {number=} opt_maxLength Truncate the string to this length. + * @param {string=} opt_emptyToken The placeholder string used to denote an + * empty field. If not specified, '?' is used. + * @return {string} Text of block. + */ +Blockly.Block.prototype.toString = function(opt_maxLength, opt_emptyToken) { + var text = []; + var emptyFieldPlaceholder = opt_emptyToken || '?'; + if (this.collapsed_) { + text.push(this.getInput('_TEMP_COLLAPSED_INPUT').fieldRow[0].text_); + } else { + for (var i = 0, input; input = this.inputList[i]; i++) { + for (var j = 0, field; field = input.fieldRow[j]; j++) { + text.push(field.getText()); + } + if (input.connection) { + var child = input.connection.targetBlock(); + if (child) { + text.push(child.toString(undefined, opt_emptyToken)); + } else { + text.push(emptyFieldPlaceholder); + } + } + } + } + text = goog.string.trim(text.join(' ')) || '???'; + if (opt_maxLength) { + // TODO: Improve truncation so that text from this block is given priority. + // E.g. "1+2+3+4+5+6+7+8+9=0" should be "...6+7+8+9=0", not "1+2+3+4+5...". + // E.g. "1+2+3+4+5=6+7+8+9+0" should be "...4+5=6+7...". + text = goog.string.truncate(text, opt_maxLength); + } + return text; +}; + +/** + * Shortcut for appending a value input row. + * @param {string} name Language-neutral identifier which may used to find this + * input again. Should be unique to this block. + * @return {!Blockly.Input} The input object created. + */ +Blockly.Block.prototype.appendValueInput = function(name) { + return this.appendInput_(Blockly.INPUT_VALUE, name); +}; + +/** + * Shortcut for appending a statement input row. + * @param {string} name Language-neutral identifier which may used to find this + * input again. Should be unique to this block. + * @return {!Blockly.Input} The input object created. + */ +Blockly.Block.prototype.appendStatementInput = function(name) { + return this.appendInput_(Blockly.NEXT_STATEMENT, name); +}; + +/** + * Shortcut for appending a dummy input row. + * @param {string=} opt_name Language-neutral identifier which may used to find + * this input again. Should be unique to this block. + * @return {!Blockly.Input} The input object created. + */ +Blockly.Block.prototype.appendDummyInput = function(opt_name) { + return this.appendInput_(Blockly.DUMMY_INPUT, opt_name || ''); +}; + +/** + * Initialize this block using a cross-platform, internationalization-friendly + * JSON description. + * @param {!Object} json Structured data describing the block. + */ +Blockly.Block.prototype.jsonInit = function(json) { + // Validate inputs. + goog.asserts.assert(json['output'] == undefined || + json['previousStatement'] == undefined, + 'Must not have both an output and a previousStatement.'); + + // Set basic properties of block. + if (json['colour'] !== undefined) { + this.setColour(json['colour']); + } + + // Interpolate the message blocks. + var i = 0; + while (json['message' + i] !== undefined) { + this.interpolate_(json['message' + i], json['args' + i] || [], + json['lastDummyAlign' + i]); + i++; + } + + if (json['inputsInline'] !== undefined) { + this.setInputsInline(json['inputsInline']); + } + // Set output and previous/next connections. + if (json['output'] !== undefined) { + this.setOutput(true, json['output']); + } + if (json['previousStatement'] !== undefined) { + this.setPreviousStatement(true, json['previousStatement']); + } + if (json['nextStatement'] !== undefined) { + this.setNextStatement(true, json['nextStatement']); + } + if (json['tooltip'] !== undefined) { + this.setTooltip(json['tooltip']); + } + if (json['helpUrl'] !== undefined) { + this.setHelpUrl(json['helpUrl']); + } +}; + +/** + * Interpolate a message description onto the block. + * @param {string} message Text contains interpolation tokens (%1, %2, ...) + * that match with fields or inputs defined in the args array. + * @param {!Array} args Array of arguments to be interpolated. + * @param {=string} lastDummyAlign If a dummy input is added at the end, + * how should it be aligned? + * @private + */ +Blockly.Block.prototype.interpolate_ = function(message, args, lastDummyAlign) { + var tokens = Blockly.utils.tokenizeInterpolation(message); + // Interpolate the arguments. Build a list of elements. + var indexDup = []; + var indexCount = 0; + var elements = []; + for (var i = 0; i < tokens.length; i++) { + var token = tokens[i]; + if (typeof token == 'number') { + goog.asserts.assert(token > 0 && token <= args.length, + 'Message index "%s" out of range.', token); + goog.asserts.assert(!indexDup[token], + 'Message index "%s" duplicated.', token); + indexDup[token] = true; + indexCount++; + elements.push(args[token - 1]); + } else { + token = token.trim(); + if (token) { + elements.push(token); + } + } + } + goog.asserts.assert(indexCount == args.length, + 'Message does not reference all %s arg(s).', args.length); + // Add last dummy input if needed. + if (elements.length && (typeof elements[elements.length - 1] == 'string' || + elements[elements.length - 1]['type'].indexOf('field_') == 0)) { + var dummyInput = {type: 'input_dummy'}; + if (lastDummyAlign) { + dummyInput['align'] = lastDummyAlign; + } + elements.push(dummyInput); + } + // Lookup of alignment constants. + var alignmentLookup = { + 'LEFT': Blockly.ALIGN_LEFT, + 'RIGHT': Blockly.ALIGN_RIGHT, + 'CENTRE': Blockly.ALIGN_CENTRE + }; + // Populate block with inputs and fields. + var fieldStack = []; + for (var i = 0; i < elements.length; i++) { + var element = elements[i]; + if (typeof element == 'string') { + fieldStack.push([element, undefined]); + } else { + var field = null; + var input = null; + do { + var altRepeat = false; + if (typeof element == 'string') { + field = new Blockly.FieldLabel(element); + } else { + switch (element['type']) { + case 'input_value': + input = this.appendValueInput(element['name']); + break; + case 'input_statement': + input = this.appendStatementInput(element['name']); + break; + case 'input_dummy': + input = this.appendDummyInput(element['name']); + break; + case 'field_label': + field = new Blockly.FieldLabel(element['text'], element['class']); + break; + case 'field_input': + field = new Blockly.FieldTextInput(element['text']); + if (typeof element['spellcheck'] == 'boolean') { + field.setSpellcheck(element['spellcheck']); + } + break; + case 'field_angle': + field = new Blockly.FieldAngle(element['angle']); + break; + case 'field_checkbox': + field = new Blockly.FieldCheckbox( + element['checked'] ? 'TRUE' : 'FALSE'); + break; + case 'field_colour': + field = new Blockly.FieldColour(element['colour']); + break; + case 'field_variable': + field = new Blockly.FieldVariable(element['variable']); + break; + case 'field_dropdown': + field = new Blockly.FieldDropdown(element['options']); + break; + case 'field_image': + field = new Blockly.FieldImage(element['src'], + element['width'], element['height'], element['alt']); + break; + case 'field_number': + field = new Blockly.FieldNumber(element['value'], + element['min'], element['max'], element['precision']); + break; + case 'field_date': + if (Blockly.FieldDate) { + field = new Blockly.FieldDate(element['date']); + break; + } + // Fall through if FieldDate is not compiled in. + default: + // Unknown field. + if (element['alt']) { + element = element['alt']; + altRepeat = true; + } + } + } + } while (altRepeat); + if (field) { + fieldStack.push([field, element['name']]); + } else if (input) { + if (element['check']) { + input.setCheck(element['check']); + } + if (element['align']) { + input.setAlign(alignmentLookup[element['align']]); + } + for (var j = 0; j < fieldStack.length; j++) { + input.appendField(fieldStack[j][0], fieldStack[j][1]); + } + fieldStack.length = 0; + } + } + } +}; + +/** + * Add a value input, statement input or local variable to this block. + * @param {number} type Either Blockly.INPUT_VALUE or Blockly.NEXT_STATEMENT or + * Blockly.DUMMY_INPUT. + * @param {string} name Language-neutral identifier which may used to find this + * input again. Should be unique to this block. + * @return {!Blockly.Input} The input object created. + * @private + */ +Blockly.Block.prototype.appendInput_ = function(type, name) { + var connection = null; + if (type == Blockly.INPUT_VALUE || type == Blockly.NEXT_STATEMENT) { + connection = this.makeConnection_(type); + } + var input = new Blockly.Input(type, name, this, connection); + // Append input to list. + this.inputList.push(input); + return input; +}; + +/** + * Move a named input to a different location on this block. + * @param {string} name The name of the input to move. + * @param {?string} refName Name of input that should be after the moved input, + * or null to be the input at the end. + */ +Blockly.Block.prototype.moveInputBefore = function(name, refName) { + if (name == refName) { + return; + } + // Find both inputs. + var inputIndex = -1; + var refIndex = refName ? -1 : this.inputList.length; + for (var i = 0, input; input = this.inputList[i]; i++) { + if (input.name == name) { + inputIndex = i; + if (refIndex != -1) { + break; + } + } else if (refName && input.name == refName) { + refIndex = i; + if (inputIndex != -1) { + break; + } + } + } + goog.asserts.assert(inputIndex != -1, 'Named input "%s" not found.', name); + goog.asserts.assert(refIndex != -1, 'Reference input "%s" not found.', + refName); + this.moveNumberedInputBefore(inputIndex, refIndex); +}; + +/** + * Move a numbered input to a different location on this block. + * @param {number} inputIndex Index of the input to move. + * @param {number} refIndex Index of input that should be after the moved input. + */ +Blockly.Block.prototype.moveNumberedInputBefore = function( + inputIndex, refIndex) { + // Validate arguments. + goog.asserts.assert(inputIndex != refIndex, 'Can\'t move input to itself.'); + goog.asserts.assert(inputIndex < this.inputList.length, + 'Input index ' + inputIndex + ' out of bounds.'); + goog.asserts.assert(refIndex <= this.inputList.length, + 'Reference input ' + refIndex + ' out of bounds.'); + // Remove input. + var input = this.inputList[inputIndex]; + this.inputList.splice(inputIndex, 1); + if (inputIndex < refIndex) { + refIndex--; + } + // Reinsert input. + this.inputList.splice(refIndex, 0, input); +}; + +/** + * Remove an input from this block. + * @param {string} name The name of the input. + * @param {boolean=} opt_quiet True to prevent error if input is not present. + * @throws {goog.asserts.AssertionError} if the input is not present and + * opt_quiet is not true. + */ +Blockly.Block.prototype.removeInput = function(name, opt_quiet) { + for (var i = 0, input; input = this.inputList[i]; i++) { + if (input.name == name) { + if (input.connection && input.connection.isConnected()) { + input.connection.setShadowDom(null); + var block = input.connection.targetBlock(); + if (block.isShadow()) { + // Destroy any attached shadow block. + block.dispose(); + } else { + // Disconnect any attached normal block. + block.unplug(); + } + } + input.dispose(); + this.inputList.splice(i, 1); + return; + } + } + if (!opt_quiet) { + goog.asserts.fail('Input "%s" not found.', name); + } +}; + +/** + * Fetches the named input object. + * @param {string} name The name of the input. + * @return {Blockly.Input} The input object, or null if input does not exist. + */ +Blockly.Block.prototype.getInput = function(name) { + for (var i = 0, input; input = this.inputList[i]; i++) { + if (input.name == name) { + return input; + } + } + // This input does not exist. + return null; +}; + +/** + * Fetches the block attached to the named input. + * @param {string} name The name of the input. + * @return {Blockly.Block} The attached value block, or null if the input is + * either disconnected or if the input does not exist. + */ +Blockly.Block.prototype.getInputTargetBlock = function(name) { + var input = this.getInput(name); + return input && input.connection && input.connection.targetBlock(); +}; + +/** + * Returns the comment on this block (or '' if none). + * @return {string} Block's comment. + */ +Blockly.Block.prototype.getCommentText = function() { + return this.comment || ''; +}; + +/** + * Set this block's comment text. + * @param {?string} text The text, or null to delete. + */ +Blockly.Block.prototype.setCommentText = function(text) { + if (this.comment != text) { + Blockly.Events.fire(new Blockly.Events.Change( + this, 'comment', null, this.comment, text || '')); + this.comment = text; + } +}; + +/** + * Set this block's warning text. + * @param {?string} text The text, or null to delete. + */ +Blockly.Block.prototype.setWarningText = function(text) { + // NOP. +}; + +/** + * Give this block a mutator dialog. + * @param {Blockly.Mutator} mutator A mutator dialog instance or null to remove. + */ +Blockly.Block.prototype.setMutator = function(mutator) { + // NOP. +}; + +/** + * Return the coordinates of the top-left corner of this block relative to the + * drawing surface's origin (0,0). + * @return {!goog.math.Coordinate} Object with .x and .y properties. + */ +Blockly.Block.prototype.getRelativeToSurfaceXY = function() { + return this.xy_; +}; + +/** + * Move a block by a relative offset. + * @param {number} dx Horizontal offset. + * @param {number} dy Vertical offset. + */ +Blockly.Block.prototype.moveBy = function(dx, dy) { + goog.asserts.assert(!this.parentBlock_, 'Block has parent.'); + var event = new Blockly.Events.Move(this); + this.xy_.translate(dx, dy); + event.recordNew(); + Blockly.Events.fire(event); +}; + +/** + * Create a connection of the specified type. + * @param {number} type The type of the connection to create. + * @return {!Blockly.Connection} A new connection of the specified type. + * @private + */ +Blockly.Block.prototype.makeConnection_ = function(type) { + return new Blockly.Connection(this, type); +}; |