diff options
author | David Barksdale <amatus.amongus@gmail.com> | 2012-09-25 11:01:51 -0500 |
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committer | David Barksdale <amatus.amongus@gmail.com> | 2012-09-25 11:01:51 -0500 |
commit | 4fcfa524f5c5496f6570e9ccc22121b3766d122d (patch) | |
tree | c9ec0d6b78f484f028c535b8bcdc82cac9ea7f4a /paint/paint.c | |
parent | 670e2662a32684f2e23d85aa06e93b87cace3e02 (diff) |
Added a simple paint program.
Diffstat (limited to 'paint/paint.c')
-rw-r--r-- | paint/paint.c | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/paint/paint.c b/paint/paint.c new file mode 100644 index 0000000..d7f5ba9 --- /dev/null +++ b/paint/paint.c @@ -0,0 +1,137 @@ +/* +This is an example paint program for beginning C programmers. +It simply creates a blank surface on which you can paint with the mouse. +Each mouse press gets a new random color. + +To verify that you have the required SDL library files installed use the +pkg-config utility at your shell prompt: +$ pkg-config --version sdl + +On Debian and Ubuntu you can install the SDL library files using apt-get: +$ sudo apt-get install libsdl1.2-dev + +To build this program using the accompanying Makefile run the make utility at +your shell prompt: +$ make + +Run the resulting program at your shell prompt: +$ ./paint +*/ + +#include <stdlib.h> +#include <SDL.h> + +// paint: Utility function that paints colors to a surface. +void paint(SDL_Surface *surface, int x, int y, + Uint8 red, Uint8 green, Uint8 blue); + +void main() { + int return_code; + + // Initialize the SDL library + return_code = SDL_Init(SDL_INIT_VIDEO); + if(return_code < 0) { + fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); + exit(1); + } + atexit(SDL_Quit); + + // Set the video mode we want + SDL_Surface *surface; + int width = 0; // 0 means any width + int height = 0; // 0 means any height + int bits_per_pixel = 0; // 0 means use the current bpp + Uint32 flags = SDL_RESIZABLE; // make a resizable window + surface = SDL_SetVideoMode(width, height, bits_per_pixel, flags); + if(NULL == surface) { + fprintf(stderr, "Unable to set video mode: %s\n", SDL_GetError()); + exit(2); + } + + // Main loop + int painting = 0; // variable to keep track of mouse-down state + Uint8 red, green, blue; // variables to keep track of our current color + while(1) { + SDL_Event event; + + // Wait for the user to do something + SDL_WaitEvent(&event); + + // Act on the various event types + if(SDL_QUIT == event.type) { // the user wants to quit + exit(0); + } else if(SDL_VIDEORESIZE == event.type) { // our window was resized + // Update our surface with the new size + width = event.resize.w; + height = event.resize.h; + surface = SDL_SetVideoMode(width, height, bits_per_pixel, flags); + if(NULL == surface) { + fprintf(stderr, "Unable to resize video mode: %s\n", SDL_GetError()); + exit(2); + } + } else if(SDL_MOUSEBUTTONDOWN == event.type) { // a button is being pressed + // Start painting with a random color + painting = 1; + red = (rand() % 7 + 1) * 32; + green = (rand() % 7 + 1) * 32; + blue = (rand() % 7 + 1) * 32; + paint(surface, event.button.x, event.button.y, red, green, blue); + } else if(SDL_MOUSEMOTION == event.type) { // the mouse moved + if(painting) { + // Continue painting + paint(surface, event.motion.x, event.motion.y, red, green, blue); + } + } else if(SDL_MOUSEBUTTONUP == event.type) { // a button is being released + // Stop painting + painting = 0; + } + } +} + +/* +paint: Utility function that paints colors to a surface. +The location to paint is given by x and y, the color to paint is +a mixture of red, green, and blue values in the range 0 to 255. +*/ +void paint(SDL_Surface *surface, int x, int y, + Uint8 red, Uint8 green, Uint8 blue) { + if(SDL_MUSTLOCK(surface)) { + // The surface must be locked to access surface->pixels + SDL_LockSurface(surface); + } + // This is the size of each pixel in bytes + int bytes_per_pixel = surface->format->BytesPerPixel; + // surface->pixels is a pointer into memory, it points at the first pixel in + // the surface which is at (0, 0). + // We create our own pointer which we are going to move around until we find + // the pixel we want to modify. + Uint8 *pixel; + // We start at (0, 0) + pixel = surface->pixels; + // surface->pitch is the number of bytes between each row of pixels, we move + // our pointer forward in memory until we find the start of the row for y + pixel += y * surface->pitch; + // We move our pointer forward in memory unitl we find the pixel in this row + // for x + pixel += x * bytes_per_pixel; + // For the given red, green, and blue values we need to know the corresponding + // number to write into memory to make that color + Uint32 color = SDL_MapRGB(surface->format, red, green, blue); + // Figure out the integer type used to write the color into memory + if(sizeof(Uint8) == bytes_per_pixel) { + *pixel = color; + } else if(sizeof(Uint16) == bytes_per_pixel) { + Uint16 *pixel2 = (Uint16 *)pixel; + *pixel2 = color; + } else if(sizeof(Uint32) == bytes_per_pixel) { + Uint32 *pixel4 = (Uint32 *)pixel; + *pixel4 = color; + } + if(SDL_MUSTLOCK(surface)) { + // We're done with surface->pixels so unlock the surface + SDL_UnlockSurface(surface); + } + // Make our changes to surface memory visible on the screen + Sint32 rect_width = 1, rect_height = 1; + SDL_UpdateRect(surface, x, y, rect_width, rect_height); +} |