1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
|
//===-- llvm-rtdyld.cpp - MCJIT Testing Tool ------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This is a testing tool for use with the MC-JIT LLVM components.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/StringMap.h"
#include "llvm/ADT/OwningPtr.h"
#include "llvm/ExecutionEngine/RuntimeDyld.h"
#include "llvm/ExecutionEngine/ObjectImage.h"
#include "llvm/ExecutionEngine/ObjectBuffer.h"
#include "llvm/Object/MachOObject.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Support/Memory.h"
#include "llvm/Support/MemoryBuffer.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Support/system_error.h"
using namespace llvm;
using namespace llvm::object;
static cl::list<std::string>
InputFileList(cl::Positional, cl::ZeroOrMore,
cl::desc("<input file>"));
enum ActionType {
AC_Execute
};
static cl::opt<ActionType>
Action(cl::desc("Action to perform:"),
cl::init(AC_Execute),
cl::values(clEnumValN(AC_Execute, "execute",
"Load, link, and execute the inputs."),
clEnumValEnd));
static cl::opt<std::string>
EntryPoint("entry",
cl::desc("Function to call as entry point."),
cl::init("_main"));
/* *** */
// A trivial memory manager that doesn't do anything fancy, just uses the
// support library allocation routines directly.
class TrivialMemoryManager : public RTDyldMemoryManager {
public:
SmallVector<sys::MemoryBlock, 16> FunctionMemory;
SmallVector<sys::MemoryBlock, 16> DataMemory;
uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment,
unsigned SectionID);
uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment,
unsigned SectionID);
virtual void *getPointerToNamedFunction(const std::string &Name,
bool AbortOnFailure = true) {
return 0;
}
// Invalidate instruction cache for sections with execute permissions.
// Some platforms with separate data cache and instruction cache require
// explicit cache flush, otherwise JIT code manipulations (like resolved
// relocations) will get to the data cache but not to the instruction cache.
virtual void invalidateInstructionCache();
};
uint8_t *TrivialMemoryManager::allocateCodeSection(uintptr_t Size,
unsigned Alignment,
unsigned SectionID) {
sys::MemoryBlock MB = sys::Memory::AllocateRWX(Size, 0, 0);
FunctionMemory.push_back(MB);
return (uint8_t*)MB.base();
}
uint8_t *TrivialMemoryManager::allocateDataSection(uintptr_t Size,
unsigned Alignment,
unsigned SectionID) {
sys::MemoryBlock MB = sys::Memory::AllocateRWX(Size, 0, 0);
DataMemory.push_back(MB);
return (uint8_t*)MB.base();
}
void TrivialMemoryManager::invalidateInstructionCache() {
for (int i = 0, e = FunctionMemory.size(); i != e; ++i)
sys::Memory::InvalidateInstructionCache(FunctionMemory[i].base(),
FunctionMemory[i].size());
for (int i = 0, e = DataMemory.size(); i != e; ++i)
sys::Memory::InvalidateInstructionCache(DataMemory[i].base(),
DataMemory[i].size());
}
static const char *ProgramName;
static void Message(const char *Type, const Twine &Msg) {
errs() << ProgramName << ": " << Type << ": " << Msg << "\n";
}
static int Error(const Twine &Msg) {
Message("error", Msg);
return 1;
}
/* *** */
static int executeInput() {
// Instantiate a dynamic linker.
TrivialMemoryManager *MemMgr = new TrivialMemoryManager;
RuntimeDyld Dyld(MemMgr);
// If we don't have any input files, read from stdin.
if (!InputFileList.size())
InputFileList.push_back("-");
for(unsigned i = 0, e = InputFileList.size(); i != e; ++i) {
// Load the input memory buffer.
OwningPtr<MemoryBuffer> InputBuffer;
OwningPtr<ObjectImage> LoadedObject;
if (error_code ec = MemoryBuffer::getFileOrSTDIN(InputFileList[i],
InputBuffer))
return Error("unable to read input: '" + ec.message() + "'");
// Load the object file
LoadedObject.reset(Dyld.loadObject(new ObjectBuffer(InputBuffer.take())));
if (!LoadedObject) {
return Error(Dyld.getErrorString());
}
}
// Resolve all the relocations we can.
Dyld.resolveRelocations();
// Clear instruction cache before code will be executed.
MemMgr->invalidateInstructionCache();
// FIXME: Error out if there are unresolved relocations.
// Get the address of the entry point (_main by default).
void *MainAddress = Dyld.getSymbolAddress(EntryPoint);
if (MainAddress == 0)
return Error("no definition for '" + EntryPoint + "'");
// Invalidate the instruction cache for each loaded function.
for (unsigned i = 0, e = MemMgr->FunctionMemory.size(); i != e; ++i) {
sys::MemoryBlock &Data = MemMgr->FunctionMemory[i];
// Make sure the memory is executable.
std::string ErrorStr;
sys::Memory::InvalidateInstructionCache(Data.base(), Data.size());
if (!sys::Memory::setExecutable(Data, &ErrorStr))
return Error("unable to mark function executable: '" + ErrorStr + "'");
}
// Dispatch to _main().
errs() << "loaded '" << EntryPoint << "' at: " << (void*)MainAddress << "\n";
int (*Main)(int, const char**) =
(int(*)(int,const char**)) uintptr_t(MainAddress);
const char **Argv = new const char*[2];
// Use the name of the first input object module as argv[0] for the target.
Argv[0] = InputFileList[0].c_str();
Argv[1] = 0;
return Main(1, Argv);
}
int main(int argc, char **argv) {
ProgramName = argv[0];
llvm_shutdown_obj Y; // Call llvm_shutdown() on exit.
cl::ParseCommandLineOptions(argc, argv, "llvm MC-JIT tool\n");
switch (Action) {
case AC_Execute:
return executeInput();
}
}
|