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|
//===- llvm/PassManager.h - Container for Passes -----------------*- C++ -*--=//
//
// This file defines the PassManager class. This class is used to hold,
// maintain, and optimize execution of Pass's. The PassManager class ensures
// that analysis results are available before a pass runs, and that Pass's are
// destroyed when the PassManager is destroyed.
//
// The PassManagerT template is instantiated three times to do its job.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_PASSMANAGER_H
#define LLVM_PASSMANAGER_H
#include "llvm/Pass.h"
#include <string>
//===----------------------------------------------------------------------===//
// PMDebug class - a set of debugging functions, that are not to be
// instantiated by the template.
//
struct PMDebug {
// If compiled in debug mode, these functions can be enabled by setting
// -debug-pass on the command line of the tool being used.
//
static void PrintPassStructure(Pass *P);
static void PrintPassInformation(unsigned,const char*,Pass *, Value *);
static void PrintAnalysisSetInfo(unsigned,const char*,Pass *P,
const Pass::AnalysisSet&);
};
//===----------------------------------------------------------------------===//
// Declare the PassManagerTraits which will be specialized...
//
template<class UnitType> class PassManagerTraits; // Do not define.
//===----------------------------------------------------------------------===//
// PassManagerT - Container object for passes. The PassManagerT destructor
// deletes all passes contained inside of the PassManagerT, so you shouldn't
// delete passes manually, and all passes should be dynamically allocated.
//
template<typename UnitType>
class PassManagerT : public PassManagerTraits<UnitType>,public AnalysisResolver{
typedef typename PassManagerTraits<UnitType>::PassClass PassClass;
typedef typename PassManagerTraits<UnitType>::SubPassClass SubPassClass;
typedef typename PassManagerTraits<UnitType>::BatcherClass BatcherClass;
typedef typename PassManagerTraits<UnitType>::ParentClass ParentClass;
typedef PassManagerTraits<UnitType> Traits;
friend typename PassManagerTraits<UnitType>::PassClass;
friend typename PassManagerTraits<UnitType>::SubPassClass;
friend class PassManagerTraits<UnitType>;
std::vector<PassClass*> Passes; // List of pass's to run
// The parent of this pass manager...
ParentClass * const Parent;
// The current batcher if one is in use, or null
BatcherClass *Batcher;
// CurrentAnalyses - As the passes are being run, this map contains the
// analyses that are available to the current pass for use. This is accessed
// through the getAnalysis() function in this class and in Pass.
//
std::map<AnalysisID, Pass*> CurrentAnalyses;
// LastUseOf - This map keeps track of the last usage in our pipeline of a
// particular pass. When executing passes, the memory for .first is free'd
// after .second is run.
//
std::map<Pass*, Pass*> LastUseOf;
public:
PassManagerT(ParentClass *Par = 0) : Parent(Par), Batcher(0) {}
~PassManagerT() {
// Delete all of the contained passes...
for (std::vector<PassClass*>::iterator I = Passes.begin(), E = Passes.end();
I != E; ++I)
delete *I;
}
// run - Run all of the queued passes on the specified module in an optimal
// way.
virtual bool runOnUnit(UnitType *M) {
bool MadeChanges = false;
closeBatcher();
CurrentAnalyses.clear();
// LastUserOf - This contains the inverted LastUseOfMap...
std::map<Pass *, std::vector<Pass*> > LastUserOf;
for (std::map<Pass*, Pass*>::iterator I = LastUseOf.begin(),
E = LastUseOf.end(); I != E; ++I)
LastUserOf[I->second].push_back(I->first);
// Output debug information...
if (Parent == 0) PMDebug::PrintPassStructure(this);
// Run all of the passes
for (unsigned i = 0, e = Passes.size(); i < e; ++i) {
PassClass *P = Passes[i];
PMDebug::PrintPassInformation(getDepth(), "Executing Pass", P, (Value*)M);
// Get information about what analyses the pass uses...
std::vector<AnalysisID> Required, Destroyed, Provided;
P->getAnalysisUsageInfo(Required, Destroyed, Provided);
PMDebug::PrintAnalysisSetInfo(getDepth(), "Required", P, Required);
#ifndef NDEBUG
// All Required analyses should be available to the pass as it runs!
for (Pass::AnalysisSet::iterator I = Required.begin(),
E = Required.end(); I != E; ++I) {
assert(getAnalysisOrNullUp(*I) && "Analysis used but not available!");
}
#endif
// Run the sub pass!
bool Changed = Traits::runPass(P, M);
MadeChanges |= Changed;
if (Changed)
PMDebug::PrintPassInformation(getDepth()+1, "Made Modification", P,
(Value*)M);
PMDebug::PrintAnalysisSetInfo(getDepth(), "Destroyed", P, Destroyed);
PMDebug::PrintAnalysisSetInfo(getDepth(), "Provided", P, Provided);
// Erase all analyses in the destroyed set...
for (Pass::AnalysisSet::iterator I = Destroyed.begin(),
E = Destroyed.end(); I != E; ++I)
CurrentAnalyses.erase(*I);
// Add all analyses in the provided set...
for (Pass::AnalysisSet::iterator I = Provided.begin(),
E = Provided.end(); I != E; ++I)
CurrentAnalyses[*I] = P;
// Free memory for any passes that we are the last use of...
std::vector<Pass*> &DeadPass = LastUserOf[P];
for (std::vector<Pass*>::iterator I = DeadPass.begin(),E = DeadPass.end();
I != E; ++I) {
PMDebug::PrintPassInformation(getDepth()+1, "Freeing Pass", *I,
(Value*)M);
(*I)->releaseMemory();
}
}
return MadeChanges;
}
// dumpPassStructure - Implement the -debug-passes=PassStructure option
virtual void dumpPassStructure(unsigned Offset = 0) {
std::cerr << std::string(Offset*2, ' ') << Traits::getPMName()
<< " Pass Manager\n";
for (std::vector<PassClass*>::iterator I = Passes.begin(), E = Passes.end();
I != E; ++I) {
PassClass *P = *I;
P->dumpPassStructure(Offset+1);
// Loop through and see which classes are destroyed after this one...
for (std::map<Pass*, Pass*>::iterator I = LastUseOf.begin(),
E = LastUseOf.end(); I != E; ++I) {
if (P == I->second) {
std::cerr << "Fr" << std::string(Offset*2, ' ');
I->first->dumpPassStructure(0);
}
}
}
}
Pass *getAnalysisOrNullDown(AnalysisID ID) const {
std::map<AnalysisID, Pass*>::const_iterator I = CurrentAnalyses.find(ID);
if (I == CurrentAnalyses.end()) {
if (Batcher)
return ((AnalysisResolver*)Batcher)->getAnalysisOrNullDown(ID);
return 0;
}
return I->second;
}
Pass *getAnalysisOrNullUp(AnalysisID ID) const {
std::map<AnalysisID, Pass*>::const_iterator I = CurrentAnalyses.find(ID);
if (I == CurrentAnalyses.end()) {
if (Parent)
return Parent->getAnalysisOrNullUp(ID);
return 0;
}
return I->second;
}
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