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|
//===- PassManager.cpp - LLVM Pass Infrastructure Implementation ----------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Devang Patel and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the LLVM Pass Manager infrastructure.
//
//===----------------------------------------------------------------------===//
#include "llvm/PassManager.h"
#include "llvm/Module.h"
#include <vector>
#include <map>
using namespace llvm;
namespace llvm {
/// CommonPassManagerImpl helps pass manager analysis required by
/// the managed passes. It provides methods to add/remove analysis
/// available and query if certain analysis is available or not.
class CommonPassManagerImpl : public Pass {
public:
/// Return true IFF pass P's required analysis set does not required new
/// manager.
bool manageablePass(Pass *P);
Pass *getAnalysisPass(AnalysisID AID) const {
std::map<AnalysisID, Pass*>::const_iterator I =
AvailableAnalysis.find(AID);
if (I != AvailableAnalysis.end())
return NULL;
else
return I->second;
}
/// Augment RequiredAnalysis by adding analysis required by pass P.
void noteDownRequiredAnalysis(Pass *P);
/// Augment AvailableAnalysis by adding analysis made available by pass P.
void noteDownAvailableAnalysis(Pass *P);
/// Remove Analysis that is not preserved by the pass
void removeNotPreservedAnalysis(Pass *P);
/// Remove dead passes
void removeDeadPasses(Pass *P);
/// Add pass P into the PassVector. Update RequiredAnalysis and
/// AvailableAnalysis appropriately if ProcessAnalysis is true.
void addPassToManager (Pass *P, bool ProcessAnalysis = true);
/// Clear analysis vectors RequiredAnalysis and AvailableAnalysis.
/// This is used before running passes managed by the manager.
void clearAnalysis() {
RequiredAnalysis.clear();
AvailableAnalysis.clear();
LastUser.clear();
}
// All Required analyses should be available to the pass as it runs! Here
// we fill in the AnalysisImpls member of the pass so that it can
// successfully use the getAnalysis() method to retrieve the
// implementations it needs.
//
void initializeAnalysisImpl(Pass *P);
inline std::vector<Pass *>::iterator passVectorBegin() {
return PassVector.begin();
}
inline std::vector<Pass *>::iterator passVectorEnd() {
return PassVector.end();
}
inline void setLastUser(Pass *P, Pass *LU) {
LastUser[P] = LU;
// TODO : Check if pass P is available.
// Prolong live range of analyses that are needed after an analysis pass
// is destroyed, for querying by subsequent passes
AnalysisUsage AnUsage;
P->getAnalysisUsage(AnUsage);
const std::vector<AnalysisID> &IDs = AnUsage.getRequiredTransitiveSet();
for (std::vector<AnalysisID>::const_iterator I = IDs.begin(),
E = IDs.end(); I != E; ++I) {
Pass *AnalysisPass = getAnalysisPass(*I); // getAnalysisPassFromManager(*I);
assert (AnalysisPass && "Analysis pass is not available");
setLastUser(AnalysisPass, LU);
}
}
private:
// Analysis required by the passes managed by this manager. This information
// used while selecting pass manager during addPass. If a pass does not
// preserve any analysis required by other passes managed by current
// pass manager then new pass manager is used.
std::vector<AnalysisID> RequiredAnalysis;
// Set of available Analysis. This information is used while scheduling
// pass. If a pass requires an analysis which is not not available then
// equired analysis pass is scheduled to run before the pass itself is
// scheduled to run.
std::map<AnalysisID, Pass*> AvailableAnalysis;
// Map to keep track of last user of the analysis pass.
// LastUser->second is the last user of Lastuser->first.
std::map<Pass *, Pass *> LastUser;
// Collection of pass that are managed by this manager
std::vector<Pass *> PassVector;
};
/// BasicBlockPassManager_New manages BasicBlockPass. It batches all the
/// pass together and sequence them to process one basic block before
/// processing next basic block.
class BasicBlockPassManager_New : public CommonPassManagerImpl {
public:
BasicBlockPassManager_New() { }
/// Add a pass into a passmanager queue.
bool addPass(Pass *p);
/// Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the function, and if so, return true.
bool runOnFunction(Function &F);
/// Return true IFF AnalysisID AID is currently available.
Pass *getAnalysisPassFromManager(AnalysisID AID);
private:
};
/// FunctionPassManagerImpl_New manages FunctionPasses and BasicBlockPassManagers.
/// It batches all function passes and basic block pass managers together and
/// sequence them to process one function at a time before processing next
/// function.
class FunctionPassManagerImpl_New : public CommonPassManagerImpl {
public:
FunctionPassManagerImpl_New(ModuleProvider *P) { /* TODO */ }
FunctionPassManagerImpl_New() {
activeBBPassManager = NULL;
}
~FunctionPassManagerImpl_New() { /* TODO */ };
/// add - Add a pass to the queue of passes to run. This passes
/// ownership of the Pass to the PassManager. When the
/// PassManager_X is destroyed, the pass will be destroyed as well, so
/// there is no need to delete the pass. (TODO delete passes.)
/// This implies that all passes MUST be allocated with 'new'.
void add(Pass *P) { /* TODO*/ }
/// Add pass into the pass manager queue.
bool addPass(Pass *P);
/// Execute all of the passes scheduled for execution. Keep
/// track of whether any of the passes modifies the function, and if
/// so, return true.
bool runOnModule(Module &M);
/// Return true IFF AnalysisID AID is currently available.
Pass *getAnalysisPassFromManager(AnalysisID AID);
private:
// Active Pass Managers
BasicBlockPassManager_New *activeBBPassManager;
};
/// ModulePassManager_New manages ModulePasses and function pass managers.
/// It batches all Module passes passes and function pass managers together and
/// sequence them to process one module.
class ModulePassManager_New : public CommonPassManagerImpl {
public:
ModulePassManager_New() { activeFunctionPassManager = NULL; }
/// Add a pass into a passmanager queue.
bool addPass(Pass *p);
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool runOnModule(Module &M);
/// Return true IFF AnalysisID AID is currently available.
Pass *getAnalysisPassFromManager(AnalysisID AID);
private:
// Active Pass Manager
FunctionPassManagerImpl_New *activeFunctionPassManager;
};
/// PassManager_New manages ModulePassManagers
class PassManagerImpl_New : public CommonPassManagerImpl {
public:
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool run(Module &M);
/// Return true IFF AnalysisID AID is currently available.
Pass *getAnalysisPassFromManager(AnalysisID AID);
private:
/// Add a pass into a passmanager queue. This is used by schedulePasses
bool addPass(Pass *p);
/// Schedule pass P for execution. Make sure that passes required by
/// P are run before P is run. Update analysis info maintained by
/// the manager. Remove dead passes. This is a recursive function.
void schedulePass(Pass *P);
/// Schedule all passes collected in pass queue using add(). Add all the
/// schedule passes into various manager's queue using addPass().
void schedulePasses();
// Collection of pass managers
std::vector<ModulePassManager_New *> PassManagers;
// Active Pass Manager
ModulePassManager_New *activeManager;
};
} // End of llvm namespace
// CommonPassManagerImpl implementation
/// Return true IFF pass P's required analysis set does not required new
/// manager.
bool CommonPassManagerImpl::manageablePass(Pass *P) {
AnalysisUsage AnUsage;
P->getAnalysisUsage(AnUsage);
// If this pass is not preserving information that is required by the other
// passes managed by this manager then use new manager
if (!AnUsage.getPreservesAll()) {
const std::vector<AnalysisID> &PreservedSet = AnUsage.getPreservedSet();
for (std::vector<AnalysisID>::iterator
|