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//===- JumpThreading.cpp - Thread control through conditional blocks ------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Jump Threading pass.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "jump-threading"
#include "llvm/Transforms/Scalar.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Pass.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
using namespace llvm;
STATISTIC(NumThreads, "Number of jumps threaded");
STATISTIC(NumFolds, "Number of terminators folded");
static cl::opt<unsigned>
Threshold("jump-threading-threshold",
cl::desc("Max block size to duplicate for jump threading"),
cl::init(6), cl::Hidden);
namespace {
/// This pass performs 'jump threading', which looks at blocks that have
/// multiple predecessors and multiple successors. If one or more of the
/// predecessors of the block can be proven to always jump to one of the
/// successors, we forward the edge from the predecessor to the successor by
/// duplicating the contents of this block.
///
/// An example of when this can occur is code like this:
///
/// if () { ...
/// X = 4;
/// }
/// if (X < 3) {
///
/// In this case, the unconditional branch at the end of the first if can be
/// revectored to the false side of the second if.
///
class VISIBILITY_HIDDEN JumpThreading : public FunctionPass {
public:
static char ID; // Pass identification
JumpThreading() : FunctionPass((intptr_t)&ID) {}
bool runOnFunction(Function &F);
bool ThreadBlock(BasicBlock *BB);
void ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, BasicBlock *SuccBB);
bool ProcessJumpOnPHI(PHINode *PN);
};
char JumpThreading::ID = 0;
RegisterPass<JumpThreading> X("jump-threading", "Jump Threading");
}
// Public interface to the Jump Threading pass
FunctionPass *llvm::createJumpThreadingPass() { return new JumpThreading(); }
/// runOnFunction - Top level algorithm.
///
bool JumpThreading::runOnFunction(Function &F) {
DOUT << "Jump threading on function '" << F.getNameStart() << "'\n";
bool AnotherIteration = true, EverChanged = false;
while (AnotherIteration) {
AnotherIteration = false;
bool Changed = false;
for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I)
while (ThreadBlock(I))
Changed = true;
AnotherIteration = Changed;
EverChanged |= Changed;
}
return EverChanged;
}
/// getJumpThreadDuplicationCost - Return the cost of duplicating this block to
/// thread across it.
static unsigned getJumpThreadDuplicationCost(const BasicBlock *BB) {
BasicBlock::const_iterator I = BB->begin();
/// Ignore PHI nodes, these will be flattened when duplication happens.
while (isa<PHINode>(*I)) ++I;
// Sum up the cost of each instruction until we get to the terminator. Don't
// include the terminator because the copy won't include it.
unsigned Size = 0;
for (; !isa<TerminatorInst>(I); ++I) {
// Debugger intrinsics don't incur code size.
if (isa<DbgInfoIntrinsic>(I)) continue;
// If this is a pointer->pointer bitcast, it is free.
if (isa<BitCastInst>(I) && isa<PointerType>(I->getType()))
continue;
// All other instructions count for at least one unit.
++Size;
// Calls are more expensive. If they are non-intrinsic calls, we model them
// as having cost of 4. If they are a non-vector intrinsic, we model them
// as having cost of 2 total, and if they are a vector intrinsic, we model
// them as having cost 1.
if (const CallInst *CI = dyn_cast<CallInst>(I)) {
if (!isa<IntrinsicInst>(CI))
Size += 3;
else if (isa<VectorType>(CI->getType()))
Size += 1;
}
}
// Threading through a switch statement is particularly profitable. If this
// block ends in a switch, decrease its cost to make it more likely to happen.
if (isa<SwitchInst>(I))
Size = Size > 6 ? Size-6 : 0;
return Size;
}
/// ThreadBlock - If there are any predecessors whose control can be threaded
/// through to a successor, transform them now.
bool JumpThreading::ThreadBlock(BasicBlock *BB) {
// See if this block ends with a branch of switch. If so, see if the
// condition is a phi node. If so, and if an entry of the phi node is a
// constant, we can thread the block.
Value *Condition;
if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator())) {
// Can't thread an unconditional jump.
if (BI->isUnconditional()) return false;
Condition = BI->getCondition();
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(BB->getTerminator()))
Condition = SI->getCondition();
else
return false; // Must be an invoke.
// If the terminator of this block is branching on a constant, simplify the
// terminator to an unconditional branch. This can occur due to threading in
// other blocks.
if (isa<ConstantInt>(Condition)) {
DOUT << " In block '" << BB->getNameStart()
<< "' folding terminator: " << *BB->getTerminator();
++NumFolds;
ConstantFoldTerminator(BB);
return true;
}
// If there is only a single predecessor of this block, nothing to fold.
if (BB->getSinglePredecessor())
return false;
// See if this is a phi node in the current block.
PHINode *PN = dyn_cast<PHINode>(Condition);
if (PN && PN->getParent() == BB)
return ProcessJumpOnPHI(PN);
return false;
}
/// ProcessJumpOnPHI - We have a conditional branch of switch on a PHI node in
/// the current block. See if there are any simplifications we can do based on
/// inputs to the phi node.
///
bool JumpThreading::ProcessJumpOnPHI(PHINode *PN) {
// See if the phi node has any constant values. If so, we can determine where
// the corresponding predecessor will branch.
unsigned PredNo = ~0U;
ConstantInt *PredCst = 0;
for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) {
if ((PredCst = dyn_cast<ConstantInt>(PN->getIncomingValue(i)))) {
PredNo = i;
break;
}
}
// If no incoming value has a constant, we don't know the destination of any
// predecessors.
if (PredNo == ~0U)
return false;
// See if the cost of duplicating this block is low enough.
BasicBlock *BB = PN->getParent();
unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB);
if (JumpThreadCost > Threshold) {
DOUT << " Not threading BB '" << BB->getNameStart()
<< "' - Cost is too high: " << JumpThreadCost << "\n";
return false;
}
// If so, we can actually do this threading. Figure out which predecessor and
// which successor we are threading for.
BasicBlock *PredBB = PN->getIncomingBlock(PredNo);
BasicBlock *SuccBB;
if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator()))
SuccBB = BI->getSuccessor(PredCst == ConstantInt::getFalse());
else {
SwitchInst *SI = cast<SwitchInst>(BB->getTerminator());
SuccBB = SI->getSuccessor(SI->findCaseValue(PredCst));
}
// If there are multiple preds with the same incoming value for the PHI,
// factor them together so we get one block to thread for the whole group.
// This is important for things like "phi i1 [true, true, false, true, x]"
// where we only need to clone the block for the true blocks once.
SmallVector<BasicBlock*, 16> CommonPreds;
for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
if (PN->getIncomingValue(i) == PredCst)
CommonPreds.push_back(PN->getIncomingBlock(i));
if (CommonPreds.size() != 1) {
DOUT << " Factoring out " << CommonPreds.size()
<< " common predecessors.\n";
PredBB = SplitBlockPredecessors(BB, &CommonPreds[0], CommonPreds.size(),
".thr_comm", this);
}
DOUT << " Threading edge from '" << PredBB->getNameStart() << "' to '"
<< SuccBB->getNameStart() << "' with cost: " << JumpThreadCost
<< ", across block:\n "
<< *BB;
ThreadEdge(BB, PredBB, SuccBB);
++NumThreads;
return true;
}
/// ThreadEdge - We have decided that it is safe and profitable to thread an
/// edge from PredBB to SuccBB across BB. Transform the IR to reflect this
/// change.
void JumpThreading::ThreadEdge(BasicBlock *BB, BasicBlock *PredBB,
BasicBlock *SuccBB) {
// Jump Threading can not update SSA properties correctly if the values
// defined in the duplicated block are used outside of the block itself. For
// this reason, we spill all values that are used outside of BB to the stack.
for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
if (I->isUsedOutsideOfBlock(BB)) {
// We found a use of I outside of BB. Create a new stack slot to
// break this inter-block usage pattern.
DemoteRegToStack(*I);
}
// We are going to have to map operands from the original BB block to the new
|