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|
//===-- X86ISelLowering.h - X86 DAG Lowering Interface ----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the interfaces that X86 uses to lower LLVM code into a
// selection DAG.
//
//===----------------------------------------------------------------------===//
#ifndef X86ISELLOWERING_H
#define X86ISELLOWERING_H
#include "X86Subtarget.h"
#include "X86RegisterInfo.h"
#include "X86MachineFunctionInfo.h"
#include "llvm/Target/TargetLowering.h"
#include "llvm/CodeGen/FastISel.h"
#include "llvm/CodeGen/SelectionDAG.h"
#include "llvm/CodeGen/CallingConvLower.h"
namespace llvm {
namespace X86ISD {
// X86 Specific DAG Nodes
enum NodeType {
// Start the numbering where the builtin ops leave off.
FIRST_NUMBER = ISD::BUILTIN_OP_END,
/// BSF - Bit scan forward.
/// BSR - Bit scan reverse.
BSF,
BSR,
/// SHLD, SHRD - Double shift instructions. These correspond to
/// X86::SHLDxx and X86::SHRDxx instructions.
SHLD,
SHRD,
/// FAND - Bitwise logical AND of floating point values. This corresponds
/// to X86::ANDPS or X86::ANDPD.
FAND,
/// FOR - Bitwise logical OR of floating point values. This corresponds
/// to X86::ORPS or X86::ORPD.
FOR,
/// FXOR - Bitwise logical XOR of floating point values. This corresponds
/// to X86::XORPS or X86::XORPD.
FXOR,
/// FSRL - Bitwise logical right shift of floating point values. These
/// corresponds to X86::PSRLDQ.
FSRL,
/// FILD, FILD_FLAG - This instruction implements SINT_TO_FP with the
/// integer source in memory and FP reg result. This corresponds to the
/// X86::FILD*m instructions. It has three inputs (token chain, address,
/// and source type) and two outputs (FP value and token chain). FILD_FLAG
/// also produces a flag).
FILD,
FILD_FLAG,
/// FP_TO_INT*_IN_MEM - This instruction implements FP_TO_SINT with the
/// integer destination in memory and a FP reg source. This corresponds
/// to the X86::FIST*m instructions and the rounding mode change stuff. It
/// has two inputs (token chain and address) and two outputs (int value
/// and token chain).
FP_TO_INT16_IN_MEM,
FP_TO_INT32_IN_MEM,
FP_TO_INT64_IN_MEM,
/// FLD - This instruction implements an extending load to FP stack slots.
/// This corresponds to the X86::FLD32m / X86::FLD64m. It takes a chain
/// operand, ptr to load from, and a ValueType node indicating the type
/// to load to.
FLD,
/// FST - This instruction implements a truncating store to FP stack
/// slots. This corresponds to the X86::FST32m / X86::FST64m. It takes a
/// chain operand, value to store, address, and a ValueType to store it
/// as.
FST,
/// CALL/TAILCALL - These operations represent an abstract X86 call
/// instruction, which includes a bunch of information. In particular the
/// operands of these node are:
///
/// #0 - The incoming token chain
/// #1 - The callee
/// #2 - The number of arg bytes the caller pushes on the stack.
/// #3 - The number of arg bytes the callee pops off the stack.
/// #4 - The value to pass in AL/AX/EAX (optional)
/// #5 - The value to pass in DL/DX/EDX (optional)
///
/// The result values of these nodes are:
///
/// #0 - The outgoing token chain
/// #1 - The first register result value (optional)
/// #2 - The second register result value (optional)
///
/// The CALL vs TAILCALL distinction boils down to whether the callee is
/// known not to modify the caller's stack frame, as is standard with
/// LLVM.
CALL,
TAILCALL,
/// RDTSC_DAG - This operation implements the lowering for
/// readcyclecounter
RDTSC_DAG,
/// X86 compare and logical compare instructions.
CMP, COMI, UCOMI,
/// X86 bit-test instructions.
BT,
/// X86 SetCC. Operand 0 is condition code, and operand 1 is the flag
/// operand produced by a CMP instruction.
SETCC,
/// X86 conditional moves. Operand 0 and operand 1 are the two values
/// to select from. Operand 2 is the condition code, and operand 3 is the
/// flag operand produced by a CMP or TEST instruction. It also writes a
/// flag result.
CMOV,
/// X86 conditional branches. Operand 0 is the chain operand, operand 1
/// is the block to branch if condition is true, operand 2 is the
/// condition code, and operand 3 is the flag operand produced by a CMP
/// or TEST instruction.
BRCOND,
/// Return with a flag operand. Operand 0 is the chain operand, operand
/// 1 is the number of bytes of stack to pop.
RET_FLAG,
/// REP_STOS - Repeat fill, corresponds to X86::REP_STOSx.
REP_STOS,
/// REP_MOVS - Repeat move, corresponds to X86::REP_MOVSx.
REP_MOVS,
/// GlobalBaseReg - On Darwin, this node represents the result of the popl
/// at function entry, used for PIC code.
GlobalBaseReg,
/// Wrapper - A wrapper node for TargetConstantPool,
/// TargetExternalSymbol, and TargetGlobalAddress.
Wrapper,
/// WrapperRIP - Special wrapper used under X86-64 PIC mode for RIP
/// relative displacements.
WrapperRIP,
/// PEXTRB - Extract an 8-bit value from a vector and zero extend it to
/// i32, corresponds to X86::PEXTRB.
PEXTRB,
/// PEXTRW - Extract a 16-bit value from a vector and zero extend it to
/// i32, corresponds to X86::PEXTRW.
PEXTRW,
/// INSERTPS - Insert any element of a 4 x float vector into any element
/// of a destination 4 x floatvector.
INSERTPS,
/// PINSRB - Insert the lower 8-bits of a 32-bit value to a vector,
/// corresponds to X86::PINSRB.
PINSRB,
/// PINSRW - Insert the lower 16-bits of a 32-bit value to a vector,
/// corresponds to X86::PINSRW.
PINSRW,
/// PSHUFB - Shuffle 16 8-bit values within a vector.
PSHUFB,
/// FMAX, FMIN - Floating point max and min.
///
FMAX, FMIN,
/// FRSQRT, FRCP - Floating point reciprocal-sqrt and reciprocal
/// approximation. Note that these typically require refinement
/// in order to obtain suitable precision.
FRSQRT, FRCP,
// TLSADDR - Thread Local Storage.
TLSADDR,
// SegmentBaseAddress - The address segment:0
SegmentBaseAddress,
// EH_RETURN - Exception Handling helpers.
EH_RETURN,
/// TC_RETURN - Tail call return.
/// operand #0 chain
/// operand #1 callee (register or absolute)
/// operand #2 stack adjustment
/// operand #3 optional in flag
TC_RETURN,
// LCMPXCHG_DAG, LCMPXCHG8_DAG - Compare and swap.
LCMPXCHG_DAG,
LCMPXCHG8_DAG,
// ATOMADD64_DAG, ATOMSUB64_DAG, ATOMOR64_DAG, ATOMAND64_DAG,
// ATOMXOR64_DAG, ATOMNAND64_DAG, ATOMSWAP64_DAG -
// Atomic 64-bit binary operations.
ATOMADD64_DAG,
ATOMSUB64_DAG,
ATOMOR64_DAG,
ATOMXOR64_DAG,
ATOMAND64_DAG,
ATOMNAND64_DAG,
ATOMSWAP64_DAG,
// FNSTCW16m - Store FP control world into i16 memory.
FNSTCW16m,
// VZEXT_MOVL - Vector move low and zero extend.
VZEXT_MOVL,
// VZEXT_LOAD - Load, scalar_to_vector, and zero extend.
VZEXT_LOAD,
// VSHL, VSRL - Vector logical left / right shift.
VSHL, VSRL,
// CMPPD, CMPPS - Vector double/float comparison.
// CMPPD, CMPPS - Vector double/float comparison.
CMPPD, CMPPS,
// PCMP* - Vector integer comparisons.
PCMPEQB, PCMPEQW, PCMPEQD, PCMPEQQ,
PCMPGTB, PCMPGTW, PCMPGTD, PCMPGTQ,
// ADD, SUB, SMUL, UMUL, etc. - Arithmetic operations with FLAGS results.
ADD, SUB, SMUL, UMUL,
INC, DEC,
// MUL_IMM - X86 specific multiply by immediate.
MUL_IMM
};
}
/// Define some predicates that are used for node matching.
namespace X86 {
/// isPSHUFDMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to PSHUFD.
bool isPSHUFDMask(ShuffleVectorSDNode *N);
/// isPSHUFHWMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to PSHUFD.
bool isPSHUFHWMask(ShuffleVectorSDNode *N);
/// isPSHUFLWMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to PSHUFD.
bool isPSHUFLWMask(ShuffleVectorSDNode *N);
/// isSHUFPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to SHUFP*.
bool isSHUFPMask(ShuffleVectorSDNode *N);
/// isMOVHLPSMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVHLPS.
bool isMOVHLPSMask(ShuffleVectorSDNode *N);
/// isMOVHLPS_v_undef_Mask - Special case of isMOVHLPSMask for canonical form
/// of vector_shuffle v, v, <2, 3, 2, 3>, i.e. vector_shuffle v, undef,
/// <2, 3, 2, 3>
bool isMOVHLPS_v_undef_Mask(ShuffleVectorSDNode *N);
/// isMOVLPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for MOVLP{S|D}.
bool isMOVLPMask(ShuffleVectorSDNode *N);
/// isMOVHPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for MOVHP{S|D}.
/// as well as MOVLHPS.
bool isMOVHPMask(ShuffleVectorSDNode *N);
/// isUNPCKLMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to UNPCKL.
bool isUNPCKLMask(ShuffleVectorSDNode *N, bool V2IsSplat = false);
/// isUNPCKHMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to UNPCKH.
bool isUNPCKHMask(ShuffleVectorSDNode *N, bool V2IsSplat = false);
/// isUNPCKL_v_undef_Mask - Special case of isUNPCKLMask for canonical form
/// of vector_shuffle v, v, <0, 4, 1, 5>, i.e. vector_shuffle v, undef,
/// <0, 0, 1, 1>
bool isUNPCKL_v_undef_Mask(ShuffleVectorSDNode *N);
/// isUNPCKH_v_undef_Mask - Special case of isUNPCKHMask for canonical form
/// of vector_shuffle v, v, <2, 6, 3, 7>, i.e. vector_shuffle v, undef,
/// <2, 2, 3, 3>
bool isUNPCKH_v_undef_Mask(ShuffleVectorSDNode *N);
/// isMOVLMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVSS,
/// MOVSD, and MOVD, i.e. setting the lowest element.
bool isMOVLMask(ShuffleVectorSDNode *N);
/// isMOVSHDUPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVSHDUP.
bool isMOVSHDUPMask(ShuffleVectorSDNode *N);
/// isMOVSLDUPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVSLDUP.
bool isMOVSLDUPMask(ShuffleVectorSDNode *N);
/// isMOVDDUPMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a shuffle of elements that is suitable for input to MOVDDUP.
bool isMOVDDUPMask(ShuffleVectorSDNode *N);
/// getShuffleSHUFImmediate - Return the appropriate immediate to shuffle
/// the specified isShuffleMask VECTOR_SHUFFLE mask with PSHUF* and SHUFP*
/// instructions.
unsigned getShuffleSHUFImmediate(SDNode *N);
/// getShufflePSHUFHWImmediate - Return the appropriate immediate to shuffle
/// the specified isShuffleMask VECTOR_SHUFFLE mask with PSHUFHW
/// instructions.
unsigned getShufflePSHUFHWImmediate(SDNode *N);
/// getShufflePSHUFKWImmediate - Return the appropriate immediate to shuffle
/// the specified isShuffleMask VECTOR_SHUFFLE mask with PSHUFLW
/// instructions.
unsigned getShufflePSHUFLWImmediate(SDNode
|