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//===-- PowerPCTargetMachine.cpp - Define TargetMachine for PowerPC -------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//
//===----------------------------------------------------------------------===//
#include "PowerPCTargetMachine.h"
#include "llvm/Module.h"
#include "llvm/PassManager.h"
#include "llvm/Target/TargetMachineImpls.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/Passes.h"
namespace llvm {
// allocatePowerPCTargetMachine - Allocate and return a subclass of
// TargetMachine that implements the PowerPC backend.
//
TargetMachine *allocatePowerPCTargetMachine(const Module &M,
IntrinsicLowering *IL) {
return new PowerPCTargetMachine(M, IL);
}
/// PowerPCTargetMachine ctor - Create an ILP32 architecture model
///
PowerPCTargetMachine::PowerPCTargetMachine(const Module &M,
IntrinsicLowering *IL)
: TargetMachine("PowerPC", IL, true, 4, 4, 4, 4, 4),
FrameInfo(TargetFrameInfo::StackGrowsDown, 8, 4) {
}
// addPassesToEmitAssembly - We currently use all of the same passes as the JIT
// does to emit statically compiled machine code.
bool PowerPCTargetMachine::addPassesToEmitAssembly(PassManager &PM,
std::ostream &Out) {
return true;
}
/// addPassesToJITCompile - Add passes to the specified pass manager to
/// implement a fast dynamic compiler for this target. Return true if this is
/// not supported for this target.
///
bool PowerPCTargetMachine::addPassesToJITCompile(FunctionPassManager &PM) {
return true;
}
} // end namespace llvm
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