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#include "llvm/CodeGen/IGNode.h"
#include "llvm/CodeGen/SparcRegInfo.h"
#include "llvm/CodeGen/Sparc.h"
//-----------------------------------------------------------------------------
// Int Register Class
//-----------------------------------------------------------------------------
void SparcIntRegClass::colorIGNode(IGNode * Node, bool IsColorUsedArr[]) const
{
/* Algorithm:
Record the color of all neighbors.
If there is no call interf, try to allocate volatile, then non volatile
If there is call interf, try to allocate non-volatile. If that fails
try to allocate a volatile and insert save across calls
If both above fail, spill.
*/
unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors
for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh
IGNode *NeighIGNode = Node->getAdjIGNode(n);
if( NeighIGNode->hasColor() ) { // if neigh has a color
IsColorUsedArr[ NeighIGNode->getColor() ] = true; // record that color
}
}
unsigned SearchStart; // start pos of color in pref-order
bool ColorFound= false; // have we found a color yet?
//if this Node is between calls
if( Node->getNumOfCallInterferences() == 0) {
// start with volatiles (we can allocate volatiles safely)
SearchStart = SparcIntRegOrder::StartOfAllRegs;
}
else {
// start with non volatiles (no non-volatiles)
SearchStart = SparcIntRegOrder::StartOfNonVolatileRegs;
}
unsigned c=0; // color
// find first unused color
for( c=SearchStart; c < SparcIntRegOrder::NumOfAvailRegs; c++) {
if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
}
if( ColorFound)
Node->setColor(c); // first color found in preffered order
// if color is not found because of call interference
// try even finding a volatile color and insert save across calls
else if( Node->getNumOfCallInterferences() )
{
// start from 0 - try to find even a volatile this time
SearchStart = SparcIntRegOrder::StartOfAllRegs;
// find first unused volatile color
for(c=SearchStart; c < SparcIntRegOrder::StartOfNonVolatileRegs; c++) {
if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
}
if( ColorFound) {
Node->setColor(c);
// since LR span across calls, must save across calls
Node->markForSaveAcrossCalls();
}
}
// If we couldn't find a color regardless of call interference - i.e., we
// don't have either a volatile or non-volatile color left
if( !ColorFound )
Node->markForSpill(); // no color found - must spill
if( DEBUG_RA)
UltraSparcRegInfo::printReg( Node->getParentLR() );
}
//-----------------------------------------------------------------------------
// Float Register Class
//-----------------------------------------------------------------------------
// find the first available color in the range [Start,End] depending on the
// type of the Node (i.e., float/double)
int SparcFloatRegClass::findFloatColor(const IGNode *const Node, unsigned Start,
unsigned End,
bool IsColorUsedArr[] ) const
{
bool ColorFound = false;
unsigned c;
if( Node->getTypeID() == Type::DoubleTyID ) {
// find first unused color for a double
for( c=Start; c < End ;c+= 2){
if( ! IsColorUsedArr[ c ] && ! IsColorUsedArr[ c+1 ])
{ ColorFound=true; break; }
}
} else {
// find first unused color for a single
for( c=Start; c < End; c++) {
if( ! IsColorUsedArr[ c ] ) { ColorFound=true; break; }
}
}
if( ColorFound ) return c;
else return -1;
}
void SparcFloatRegClass::colorIGNode(IGNode * Node,bool IsColorUsedArr[]) const
{
/* Algorithm:
If the LR is a double try to allocate f32 - f63
If the above fails or LR is single precision
If the LR does not interfere with a call
start allocating from f0
Else start allocating from f6
If a color is still not found because LR interferes with a call
Search in f0 - f6. If found mark for spill across calls.
If a color is still not fond, mark for spilling
*/
unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors
for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh
IGNode *NeighIGNode = Node->getAdjIGNode(n);
if( NeighIGNode->hasColor() ) { // if neigh has a color
IsColorUsedArr[ NeighIGNode->getColor() ] = true; // record that color
if( NeighIGNode->getTypeID() == Type::DoubleTyID )
IsColorUsedArr[ (NeighIGNode->getColor()) + 1 ] = true;
}
}
int ColorFound = -1; // have we found a color yet?
unsigned NumOfCallInterf = Node->getNumOfCallInterferences();
// if value is a double - search the double only reigon (f32 - f63)
if( Node->getTypeID() == Type::DoubleTyID )
ColorFound = findFloatColor( Node, 32, 64, IsColorUsedArr );
if( ColorFound >= 0 ) {
Node->setColor(ColorFound);
if( DEBUG_RA) UltraSparcRegInfo::printReg( Node->getParentLR() );
return;
}
else { // the above fails or LR is single precision
unsigned SearchStart; // start pos of color in pref-order
//if this Node is between calls (i.e., no call interferences )
if( ! NumOfCallInterf ) {
// start with volatiles (we can allocate volatiles safely)
SearchStart = SparcFloatRegOrder::StartOfAllRegs;
}
else {
// start with non volatiles (no non-volatiles)
SearchStart = SparcFloatRegOrder::StartOfNonVolatileRegs;
}
ColorFound = findFloatColor( Node, SearchStart, 32, IsColorUsedArr );
}
if( ColorFound >= 0 ) {
Node->setColor(ColorFound);
if( DEBUG_RA) UltraSparcRegInfo::printReg( Node->getParentLR() );
return;
}
else if( NumOfCallInterf ) {
// We are here because there is a call interference and no non-volatile
// color could be found.
// Now try to allocate even a volatile color
ColorFound = findFloatColor( Node, SparcFloatRegOrder::StartOfAllRegs,
SparcFloatRegOrder::StartOfNonVolatileRegs,
IsColorUsedArr);
}
if( ColorFound >= 0 ) {
Node->setColor(ColorFound); // first color found in preffered order
Node->markForSaveAcrossCalls();
if( DEBUG_RA) UltraSparcRegInfo::printReg( Node->getParentLR() );
return;
}
else {
Node->markForSpill(); // no color found - must spill
if( DEBUG_RA) UltraSparcRegInfo::printReg( Node->getParentLR() );
}
}
#if 0
//-----------------------------------------------------------------------------
// Float Register Class
//-----------------------------------------------------------------------------
void SparcFloatRegClass::colorIGNode(IGNode * Node,bool IsColorUsedArr[]) const
{
/* Algorithm:
Record the color of all neighbors.
Single precision can use f0 - f31
Double precision can use f0 - f63
if LR is a double, try to allocate f32 - f63.
if the above attempt fails, or Value is single presion, try to allcoate
f0 - f31.
*/
unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors
for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh
IGNode *NeighIGNode = Node->getAdjIGNode(n);
if( NeighIGNode->hasColor() ) { // if neigh has a color
IsColorUsedArr[ NeighIGNode->getColor() ] = true; // record that color
if( NeighIGNode->getTypeID() == Type::DoubleTyID )
IsColorUsedArr[ (NeighIGNode->getColor()) + 1 ] = true;
}
}
unsigned SearchStart; // start pos of color in pref-order
bool ColorFound= false; // have we found a color yet?
unsigned c;
if( Node->getTypeID() == Type::DoubleTyID ) { // if value is a double
// search the double only reigon (f32 - f63)
for( c=32; c < 64; c+= 2) {
if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
}
// search f0 - f31 region
if( ! ColorFound ) { // if color not found
for( c=0; c < 32; c+= 2) {
if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
}
}
}
else { // value is Single
for( c=0; c < 32; c++) {
if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
}
}
if( ColorFound)
Node->setColor(c); // first color found in preferred order
else
Node->markForSpill(); // no color found - must spill
if( DEBUG_RA)
UltraSparcRegInfo::printReg( Node->getParentLR() );
}
#endif
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