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//===-------- InlineSpiller.cpp - Insert spills and restores inline -------===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// The inline spiller modifies the machine function directly instead of
// inserting spills and restores in VirtRegMap.
//
//===----------------------------------------------------------------------===//

#define DEBUG_TYPE "regalloc"
#include "Spiller.h"
#include "LiveRangeEdit.h"
#include "VirtRegMap.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"

using namespace llvm;

namespace {
class InlineSpiller : public Spiller {
  MachineFunctionPass &pass_;
  MachineFunction &mf_;
  LiveIntervals &lis_;
  LiveStacks &lss_;
  AliasAnalysis *aa_;
  VirtRegMap &vrm_;
  MachineFrameInfo &mfi_;
  MachineRegisterInfo &mri_;
  const TargetInstrInfo &tii_;
  const TargetRegisterInfo &tri_;
  const BitVector reserved_;

  // Variables that are valid during spill(), but used by multiple methods.
  LiveRangeEdit *edit_;
  const TargetRegisterClass *rc_;
  int stackSlot_;

  // All registers to spill to stackSlot_, including the main register.
  SmallVector<unsigned, 8> RegsToSpill;

  // All COPY instructions to/from snippets.
  // They are ignored since both operands refer to the same stack slot.
  SmallPtrSet<MachineInstr*, 8> SnippetCopies;

  // Values that failed to remat at some point.
  SmallPtrSet<VNInfo*, 8> usedValues_;

  ~InlineSpiller() {}

public:
  InlineSpiller(MachineFunctionPass &pass,
                MachineFunction &mf,
                VirtRegMap &vrm)
    : pass_(pass),
      mf_(mf),
      lis_(pass.getAnalysis<LiveIntervals>()),
      lss_(pass.getAnalysis<LiveStacks>()),
      aa_(&pass.getAnalysis<AliasAnalysis>()),
      vrm_(vrm),
      mfi_(*mf.getFrameInfo()),
      mri_(mf.getRegInfo()),
      tii_(*mf.getTarget().getInstrInfo()),
      tri_(*mf.getTarget().getRegisterInfo()),
      reserved_(tri_.getReservedRegs(mf_)) {}

  void spill(LiveRangeEdit &);

private:
  bool isSnippet(const LiveInterval &SnipLI);
  void collectRegsToSpill();

  bool reMaterializeFor(MachineBasicBlock::iterator MI);
  void reMaterializeAll();

  bool coalesceStackAccess(MachineInstr *MI, unsigned Reg);
  bool foldMemoryOperand(MachineBasicBlock::iterator MI,
                         const SmallVectorImpl<unsigned> &Ops,
                         MachineInstr *LoadMI = 0);
  void insertReload(LiveInterval &NewLI, MachineBasicBlock::iterator MI);
  void insertSpill(LiveInterval &NewLI, const LiveInterval &OldLI,
                   MachineBasicBlock::iterator MI);

  void spillAroundUses(unsigned Reg);
};
}

namespace llvm {
Spiller *createInlineSpiller(MachineFunctionPass &pass,
                             MachineFunction &mf,
                             VirtRegMap &vrm) {
  return new InlineSpiller(pass, mf, vrm);
}
}

//===----------------------------------------------------------------------===//
//                                Snippets
//===----------------------------------------------------------------------===//

// When spilling a virtual register, we also spill any snippets it is connected
// to. The snippets are small live ranges that only have a single real use,
// leftovers from live range splitting. Spilling them enables memory operand
// folding or tightens the live range around the single use.
//
// This minimizes register pressure and maximizes the store-to-load distance for
// spill slots which can be important in tight loops.

/// isFullCopyOf - If MI is a COPY to or from Reg, return the other register,
/// otherwise return 0.
static unsigned isFullCopyOf(const MachineInstr *MI, unsigned Reg) {
  if (!MI->isCopy())
    return 0;
  if (MI->getOperand(0).getSubReg() != 0)
    return 0;
  if (MI->getOperand(1).getSubReg() != 0)
    return 0;
  if (MI->getOperand(0).getReg() == Reg)
      return MI->getOperand(1).getReg();
  if (MI->getOperand(1).getReg() == Reg)
      return MI->getOperand(0).getReg();
  return 0;
}

/// isSnippet - Identify if a live interval is a snippet that should be spilled.
/// It is assumed that SnipLI is a virtual register with the same original as
/// edit_->getReg().
bool InlineSpiller::isSnippet(const LiveInterval &SnipLI) {
  unsigned Reg = edit_->getReg();

  // A snippet is a tiny live range with only a single instruction using it
  // besides copies to/from Reg or spills/fills. We accept:
  //
  //   %snip = COPY %Reg / FILL fi#
  //   %snip = USE %snip
  //   %Reg = COPY %snip / SPILL %snip, fi#
  //
  if (SnipLI.getNumValNums() > 2 || !lis_.intervalIsInOneMBB(SnipLI))
    return false;

  MachineInstr *UseMI = 0;

  // Check that all uses satisfy our criteria.
  for (MachineRegisterInfo::reg_nodbg_iterator
         RI = mri_.reg_nodbg_begin(SnipLI.reg);
       MachineInstr *MI = RI.skipInstruction();) {

    // Allow copies to/from Reg.
    if (isFullCopyOf(MI, Reg))
      continue;

    // Allow stack slot loads.
    int FI;
    if (SnipLI.reg == tii_.isLoadFromStackSlot(MI, FI) && FI == stackSlot_)
      continue;

    // Allow stack slot stores.
    if (SnipLI.reg == tii_.isStoreToStackSlot(MI, FI) && FI == stackSlot_)
      continue;

    // Allow a single additional instruction.
    if (UseMI && MI != UseMI)
      return false;
    UseMI = MI;
  }
  return true;
}

/// collectRegsToSpill - Collect live range snippets that only have a single
/// real use.
void InlineSpiller::collectRegsToSpill() {
  unsigned Reg = edit_->getReg();
  unsigned Orig = vrm_.getOriginal(Reg);

  // Main register always spills.
  RegsToSpill.assign(1, Reg);
  SnippetCopies.clear();

  // Snippets all have the same original, so there can't be any for an original
  // register.
  if (Orig == Reg)
    return;

  for (MachineRegisterInfo::reg_iterator RI = mri_.reg_begin(Reg);
       MachineInstr *MI = RI.skipInstruction();) {
    unsigned SnipReg = isFullCopyOf(MI, Reg);
    if (!SnipReg)
      continue;
    if (!TargetRegisterInfo::isVirtualRegister(SnipReg))
      continue;
    if (vrm_.getOriginal(SnipReg) != Orig)
      continue;
    LiveInterval &SnipLI = lis_.getInterval(SnipReg);
    if (!isSnippet(SnipLI))
      continue;
    SnippetCopies.insert(MI);
    if (std::find(RegsToSpill.begin(), RegsToSpill.end(),
                  SnipReg) == RegsToSpill.end())
      RegsToSpill.push_back(SnipReg);

    DEBUG(dbgs() << "\talso spill snippet " << SnipLI << '\n');
  }
}

/// reMaterializeFor - Attempt to rematerialize before MI instead of reloading.
bool InlineSpiller::reMaterializeFor(MachineBasicBlock::iterator MI) {
  SlotIndex UseIdx = lis_.getInstructionIndex(MI).getUseIndex();
  VNInfo *OrigVNI = edit_->getParent().getVNInfoAt(UseIdx);

  if (!OrigVNI) {
    DEBUG(dbgs() << "\tadding <undef> flags: ");
    for (unsigned i