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|
//===- DataStructure.cpp - Implement the core data structure analysis -----===//
//
// This file implements the core data structure functionality.
//
//===----------------------------------------------------------------------===//
#include "llvm/Module.h"
#include "llvm/DerivedTypes.h"
#include "Support/STLExtras.h"
#include "Support/StatisticReporter.h"
#include "Support/STLExtras.h"
#include <algorithm>
#include <set>
#include "llvm/Analysis/DataStructure.h"
using std::vector;
//===----------------------------------------------------------------------===//
// DSNode Implementation
//===----------------------------------------------------------------------===//
DSNode::DSNode(enum NodeTy NT, const Type *T) : Ty(T), NodeType(NT) {
// If this node has any fields, allocate them now, but leave them null.
switch (T->getPrimitiveID()) {
case Type::PointerTyID: Links.resize(1); break;
case Type::ArrayTyID: Links.resize(1); break;
case Type::StructTyID:
Links.resize(cast<StructType>(T)->getNumContainedTypes());
break;
default: break;
}
}
// DSNode copy constructor... do not copy over the referrers list!
DSNode::DSNode(const DSNode &N)
: Ty(N.Ty), Links(N.Links), Globals(N.Globals), NodeType(N.NodeType) {
}
void DSNode::removeReferrer(DSNodeHandle *H) {
// Search backwards, because we depopulate the list from the back for
// efficiency (because it's a vector).
vector<DSNodeHandle*>::reverse_iterator I =
std::find(Referrers.rbegin(), Referrers.rend(), H);
assert(I != Referrers.rend() && "Referrer not pointing to node!");
Referrers.erase(I.base()-1);
}
// addGlobal - Add an entry for a global value to the Globals list. This also
// marks the node with the 'G' flag if it does not already have it.
//
void DSNode::addGlobal(GlobalValue *GV) {
// Keep the list sorted.
vector<GlobalValue*>::iterator I =
std::lower_bound(Globals.begin(), Globals.end(), GV);
if (I == Globals.end() || *I != GV) {
assert(GV->getType()->getElementType() == Ty);
Globals.insert(I, GV);
NodeType |= GlobalNode;
}
}
// addEdgeTo - Add an edge from the current node to the specified node. This
// can cause merging of nodes in the graph.
//
void DSNode::addEdgeTo(unsigned LinkNo, DSNode *N) {
assert(LinkNo < Links.size() && "LinkNo out of range!");
if (N == 0 || Links[LinkNo] == N) return; // Nothing to do
if (Links[LinkNo] == 0) { // No merging to perform
Links[LinkNo] = N;
return;
}
// Merge the two nodes...
Links[LinkNo]->mergeWith(N);
}
// mergeWith - Merge this node into the specified node, moving all links to and
// from the argument node into the current node. The specified node may be a
// null pointer (in which case, nothing happens).
//
void DSNode::mergeWith(DSNode *N) {
if (N == 0 || N == this) return; // Noop
assert(N->Ty == Ty && N->Links.size() == Links.size() &&
"Cannot merge nodes of two different types!");
// Remove all edges pointing at N, causing them to point to 'this' instead.
while (!N->Referrers.empty())
*N->Referrers.back() = this;
// Make all of the outgoing links of N now be outgoing links of this. This
// can cause recursive merging!
//
for (unsigned i = 0, e = Links.size(); i != e; ++i) {
addEdgeTo(i, N->Links[i]);
N->Links[i] = 0; // Reduce unneccesary edges in graph. N is dead
}
// Merge the node types
NodeType |= N->NodeType;
N->NodeType = 0; // N is now a dead node.
// Merge the globals list...
if (!N->Globals.empty()) {
// Save the current globals off to the side...
vector<GlobalValue*> OldGlobals(Globals);
// Resize the globals vector to be big enough to hold both of them...
Globals.resize(Globals.size()+N->Globals.size());
// Merge the two sorted globals lists together...
std::merge(OldGlobals.begin(), OldGlobals.end(),
N->Globals.begin(), N->Globals.end(), Globals.begin());
// Erase duplicate entries from the globals list...
Globals.erase(std::unique(Globals.begin(), Globals.end()), Globals.end());
// Delete the globals from the old node...
N->Globals.clear();
}
}
//===----------------------------------------------------------------------===//
// DSGraph Implementation
//===----------------------------------------------------------------------===//
DSGraph::DSGraph(const DSGraph &G) : Func(G.Func) {
std::map<const DSNode*, DSNode*> NodeMap; // ignored
RetNode = cloneInto(G, ValueMap, NodeMap, false);
}
DSGraph::~DSGraph() {
FunctionCalls.clear();
OrigFunctionCalls.clear();
ValueMap.clear();
RetNode = 0;
#ifndef NDEBUG
// Drop all intra-node references, so that assertions don't fail...
std::for_each(Nodes.begin(), Nodes.end(),
std::mem_fun(&DSNode::dropAllReferences));
#endif
// Delete all of the nodes themselves...
std::for_each(Nodes.begin(), Nodes.end(), deleter<DSNode>);
}
// dump - Allow inspection of graph in a debugger.
void DSGraph::dump() const { print(std::cerr); }
// cloneInto - Clone the specified DSGraph into the current graph, returning the
// Return node of the graph. The translated ValueMap for the old function is
// filled into the OldValMap member. If StripLocals is set to true, Scalar and
// Alloca markers are removed from the graph, as the graph is being cloned into
// a calling function's graph.
//
DSNode *DSGraph::cloneInto(const DSGraph &G,
std::map<Value*, DSNodeHandle> &OldValMap,
std::map<const DSNode*, DSNode*> &OldNodeMap,
bool StripLocals) {
assert(OldNodeMap.size()==0 && "Return argument OldNodeMap should be empty");
OldNodeMap[0] = 0; // Null pointer maps to null
unsigned FN = Nodes.size(); // FirstNode...
// Duplicate all of the nodes, populating the node map...
Nodes.reserve(FN+G.Nodes.size());
for (unsigned i = 0, e = G.Nodes.size(); i != e; ++i) {
DSNode *Old = G.Nodes[i], *New = new DSNode(*Old);
Nodes.push_back(New);
OldNodeMap[Old] = New;
}
// Rewrite the links in the nodes to point into the current graph now.
for (unsigned i = FN, e = Nodes.size(); i != e; ++i)
for (unsigned j = 0, e = Nodes[i]->getNumLinks(); j != e; ++j)
Nodes[i]->setLink(j, OldNodeMap[Nodes[i]->getLink(j)]);
// If we are inlining this graph into the called function graph, remove local
// markers.
if (StripLocals)
for (unsigned i = FN, e = Nodes.size(); i != e; ++i)
Nodes[i]->NodeType &= ~(DSNode::AllocaNode | DSNode::ScalarNode);
// Copy the value map...
for (std::map<Value*, DSNodeHandle>::const_iterator I = G.ValueMap.begin(),
E = G.ValueMap.end(); I != E; ++I)
OldValMap[I->first] = OldNodeMap[I->second];
// Copy the function calls list...
unsigned FC = FunctionCalls.size(); // FirstCall
FunctionCalls.reserve(FC+G.FunctionCalls.size());
for (unsigned i = 0, e = G.FunctionCalls.size(); i != e; ++i) {
FunctionCalls.push_back(std::vector<DSNodeHandle>());
FunctionCalls[FC+i].reserve(G.FunctionCalls[i].size());
for (unsigned j = 0
|