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and into the ScheduleDAGInstrs class, so that they don't get
destructed and re-constructed for each block. This fixes a
compile-time hot spot in the post-pass scheduler.
To help facilitate this, tidy and do some minor reorganization
in the scheduler constructor functions.
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promote from i1 all the way up to the canonical SetCC type.
In order to discover an appropriate type to use, pass
MVT::Other to getSetCCResultType. In order to be able to
do this, change getSetCCResultType to take a type as an
argument, not a value (this is also more logical).
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are there under ADD, this one was missing.
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ISD::ADD to emit an implicit EFLAGS. This was horribly broken. Instead, replace
the intrinsic with an ISD::SADDO node. Then custom lower that into an
X86ISD::ADD node with a associated SETCC that checks the correct condition code
(overflow or carry). Then that gets lowered into the correct X86::ADDOvf
instruction.
Similar for SUB and MUL instructions.
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vec_extract-sse4.ll.
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them. The DAG combiner expects that nodes that are transformed have one value
result.
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bit convert that changes the number of elements of a shuffle.
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(this doesn't happen that often, since most code
does not use illegal types) then follow it by a
DAG combiner run that is allowed to generate
illegal operations but not illegal types. I didn't
modify the target combiner code to distinguish like
this between illegal operations and illegal types,
so it will not produce illegal operations as well
as not producing illegal types.
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practice these booleans are mostly produced by SetCC,
however the concept is more general.
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- Add "promote integer type" stuff to the legalizer for these nodes.
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because the boolean it returns to indicate an overflow may not be treated like
as a flag. It could be stored to memory, for instance.
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"ISD::ADDO". ISD::ADDO is lowered into a target-independent form that does the
addition and then checks if the result is less than one of the operands. (If it
is, then there was an overflow.)
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The CC was changed, but wasn't checked to see if it was legal if the DAG
combiner was being run after legalization. Threw in a couple of checks just to
make sure that it's okay. As far as the PR is concerned, no back-end target
actually exhibited this problem, so there isn't an associated testcase.
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<result> = shufflevector <n x <ty>> <v1>, <n x <ty>> <v2>, <m x i32> <mask>
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elements. Otherwise LegalizeTypes will, reasonably
enough, legalize the mask, which may result in it
no longer being a BUILD_VECTOR node (LegalizeDAG
simply ignores the legality or not of vector masks).
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and add a TargetLowering hook for it to use to determine when this
is legal (i.e. not in PIC mode, etc.)
This allows instruction selection to emit folded constant offsets
in more cases, such as the included testcase, eliminating the need
for explicit arithmetic instructions.
This eliminates the need for the C++ code in X86ISelDAGToDAG.cpp
that attempted to achieve the same effect, but wasn't as effective.
Also, fix handling of offsets in GlobalAddressSDNodes in several
places, including changing GlobalAddressSDNode's offset from
int to int64_t.
The Mips, Alpha, Sparc, and CellSPU targets appear to be
unaware of GlobalAddress offsets currently, so set the hook to
false on those targets.
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shift counts, and patterns that match dynamic shift counts
when the subtract is obscured by a truncate node.
Add DAGCombiner support for recognizing rotate patterns
when the shift counts are defined by truncate nodes.
Fix and simplify the code for commuting shld and shrd
instructions to work even when the given instruction doesn't
have a parent, and when the caller needs a new instruction.
These changes allow LLVM to use the shld, shrd, rol, and ror
instructions on x86 to replace equivalent code using two
shifts and an or in many more cases.
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make it clearer what the function does. No functional
change.
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consistancy with ConstantInt, and re-implement it in terms
of ConstantInt's getSExtValue.
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the SelectionDAG and DAGCombiner code. The only functionality change is that now
the DAG combiner is performing the constant folding for these operations instead
of being a no-op.
This is *not* in response to a bug, so there isn't a testcase.
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(srl x, (trunc (and y, c))) -> (srl x, (and (trunc y), c))
etc. when both "trunc" and "and" have single uses.
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ConstantFP* instead of APInt and APFloat directly.
This reduces the amount of time to create ConstantSDNode
and ConstantFPSDNode nodes when ConstantInt* and ConstantFP*
respectively are already available, as is the case in
SelectionDAGBuild.cpp. Also, it reduces the amount of time
to legalize constants into constant pools, and the amount of
time to add ConstantFP operands to MachineInstrs, due to
eliminating ConstantInt::get and ConstantFP::get calls.
It increases the amount of work needed to create new constants
in cases where the client doesn't already have a ConstantInt*
or ConstantFP*, such as legalize expanding 64-bit integer constants
to 32-bit constants. And it adds a layer of indirection for the
accessor methods. But these appear to be outweight by the benefits
in most cases.
It will also make it easier to make ConstantSDNode and
ConstantFPNode more consistent with ConstantInt and ConstantFP.
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with ConstantInt. This led to fixing a bug in TargetLowering.cpp
using getValue instead of getAPIntValue.
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revisited, consistent with the code in visitSREM.
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before. This is taken care of in the selection DAG pass. In my opinion, this
should be in one place or the other. I.e., it should probably be removed from
the DAG combiner (along with the other arithmetic transformations on constants
that are essentially no-ops).
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// fold (sub c1, c2) -> c1-c2
from a no-op into an actual transformation.
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// fold (or (shl x, (*ext y)), (srl x, (*ext (sub 32, y)))) ->
// (rotl x, y)
// fold (or (shl x, (*ext y)), (srl x, (*ext (sub 32, y)))) ->
// (rotr x, (sub 32, y))
Example: (x == 0xDEADBEEF and y == 4)
(x << 4) | (x >> 28)
=> 0xEADBEEF0 | 0x0000000D
=> 0xEADBEEFD
(rotl x, 4)
=> 0xEADBEEFD
(rotr x, 28)
=> 0xEADBEEFD
- Fix comment and code for second version. It wasn't using the rot* propertly.
// fold (or (shl x, (*ext (sub 32, y))), (srl x, (*ext r))) ->
// (rotr x, y)
// fold (or (shl x, (*ext (sub 32, y))), (srl x, (*ext r))) ->
// (rotl x, (sub 32, y))
(x << 28) | (x >> 4)
=> 0xD0000000 | 0x0DEADBEE
=> 0xDDEADBEE
(rotl x, 4)
=> 0xEADBEEFD
(rotr x, 28)
=> (0xEADBEEFD)
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shift instructions 2nd operand (shift count) is limited to 0 to 31 (or 63 in the x86-64 case).
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