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InlineSpiller.cpp
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2010-08-13
Clean up the Spiller.h interface.
Jakob Stoklund Olesen
2010-08-13
Implement splitting inside a single block.
Jakob Stoklund Olesen
2010-08-12
Implement single block splitting.
Jakob Stoklund Olesen
2010-08-10
Avoid editing the current live interval during remat.
Jakob Stoklund Olesen
2010-08-06
Lazily defer duplicating the live interval we are splitting until we know it is
Jakob Stoklund Olesen
2010-08-06
Keep the MachiuneFunctionPass pointer around. It is useful for verification.
Jakob Stoklund Olesen
2010-08-04
Coalesce stack slot accesses that arise when spilling both sides of a COPY.
Jakob Stoklund Olesen
2010-08-04
Checkpoint SplitKit progress.
Jakob Stoklund Olesen
2010-07-26
Add SplitEditor to SplitKit. This class will be used to edit live intervals and
Jakob Stoklund Olesen
2010-07-20
Change the createSpiller interface to take a MachineFunctionPass argument.
Jakob Stoklund Olesen
2010-07-20
Beginning SplitKit - utility classes for live range splitting.
Jakob Stoklund Olesen
2010-07-19
Spillers may alter MachineLoopInfo when breaking critical edges, so make it
Jakob Stoklund Olesen
2010-07-09
Change TII::foldMemoryOperand API to require the machine instruction to be
Jakob Stoklund Olesen
2010-07-02
Remove invalid assert
Jakob Stoklund Olesen
2010-07-02
Properly handle debug values during inline spilling.
Jakob Stoklund Olesen
2010-07-02
Rematerialize as much as possible before inserting spills and reloads.
Jakob Stoklund Olesen
2010-07-01
Add memory operand folding support to InlineSpiller.
Jakob Stoklund Olesen
2010-06-30
Add support for rematerialization to InlineSpiller.
Jakob Stoklund Olesen
2010-06-30
Remember to track spill slot uses in VirtRegMap when inserting loads and stores.
Jakob Stoklund Olesen
2010-06-29
Begin implementation of an inline spiller.
Jakob Stoklund Olesen