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+//===- gccld.cpp - LLVM 'ld' compatible linker ----------------------------===//
+//
+// This utility is intended to be compatible with GCC, and follows standard
+// system 'ld' conventions. As such, the default output file is ./a.out.
+// Additionally, this program outputs a shell script that is used to invoke LLI
+// to execute the program. In this manner, the generated executable (a.out for
+// example), is directly executable, whereas the bytecode file actually lives in
+// the a.out.bc file generated by this program. Also, Force is on by default.
+//
+// Note that if someone (or a script) deletes the executable program generated,
+// the .bc file will be left around. Considering that this is a temporary hack,
+// I'm not too worried about this.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Transforms/Utils/Linker.h"
+#include "llvm/Module.h"
+#include "llvm/PassManager.h"
+#include "llvm/Bytecode/Reader.h"
+#include "llvm/Bytecode/WriteBytecodePass.h"
+#include "llvm/Target/TargetData.h"
+#include "llvm/Transforms/IPO.h"
+#include "llvm/Transforms/Scalar.h"
+#include "Support/FileUtilities.h"
+#include "Support/SystemUtils.h"
+#include "Support/CommandLine.h"
+#include "Support/Signals.h"
+#include "Config/stdlib.h"
+#include "gccld.h"
+
+#include <fstream>
+#include <memory>
+#include <set>
+#include <algorithm>
+
+//
+// Function: FileExists ()
+//
+// Description:
+// Determine if the specified filename exists and is readable.
+//
+// Inputs:
+// FN - The name of the file.
+//
+// Outputs:
+// None.
+//
+// Return Value:
+// TRUE - The file exists and is readable.
+// FALSE - The file does not exist or is unreadable.
+//
+static inline bool
+FileExists(const std::string &FN)
+{
+ return access(FN.c_str(), R_OK | F_OK) != -1;
+}
+
+//
+// Function: IsArchive ()
+//
+// Description:
+// Determine if the specified file is an ar archive. It determines this by
+// checking the magic string at the beginning of the file.
+//
+// Inputs:
+// filename - A C++ string containing the name of the file.
+//
+// Outputs:
+// None.
+//
+// Return value:
+// TRUE - The file is an archive.
+// FALSE - The file is not an archive.
+//
+static inline bool
+IsArchive (const std::string &filename)
+{
+ std::string ArchiveMagic("!<arch>\012");
+ char buf[1 + ArchiveMagic.size()];
+
+ std::ifstream f(filename.c_str());
+ f.read(buf, ArchiveMagic.size());
+ buf[ArchiveMagic.size()] = '\0';
+ return ArchiveMagic == buf;
+}
+
+//
+// Function: FindLib ()
+//
+// Description:
+// This function locates a particular library. It will prepend and append
+// various directories, prefixes, and suffixes until it can find the library.
+//
+// Inputs:
+// Filename - Name of the file to find.
+// Paths - List of directories to search.
+//
+// Outputs:
+// None.
+//
+// Return value:
+// The name of the file is returned.
+// If the file is not found, an empty string is returned.
+//
+static std::string
+FindLib (const std::string & Filename, const std::vector<std::string> & Paths)
+{
+ //
+ // Determine if the pathname can be found as it stands.
+ //
+ if (FileExists (Filename))
+ {
+ return Filename;
+ }
+
+ //
+ // If that doesn't work, convert the name into a library name.
+ //
+ std::string LibName = "lib" + Filename;
+
+ //
+ // Iterate over the directories in Paths to see if we can find the library
+ // there.
+ //
+ for (unsigned Index = 0; Index != Paths.size(); ++Index)
+ {
+ std::string Directory = Paths[Index] + "/";
+
+ if (FileExists (Directory + LibName + ".bc"))
+ {
+ return Directory + LibName + ".bc";
+ }
+
+ if (FileExists (Directory + LibName + ".so"))
+ {
+ return Directory + LibName + ".so";
+ }
+
+ if (FileExists (Directory + LibName + ".a"))
+ {
+ return Directory + LibName + ".a";
+ }
+ }
+
+ //
+ // One last hope: Check LLVM_LIB_SEARCH_PATH.
+ //
+ char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH");
+ if (SearchPath == NULL)
+ {
+ return std::string();
+ }
+
+ LibName = std::string(SearchPath) + "/" + LibName;
+ if (FileExists (LibName))
+ {
+ return LibName;
+ }
+
+ return std::string();
+}
+
+//
+// Function: GetAllDefinedSymbols ()
+//
+// Description:
+// Find all of the defined symbols in the specified module.
+//
+// Inputs:
+// M - The module in which to find defined symbols.
+//
+// Outputs:
+// DefinedSymbols - A set of C++ strings that will contain the name of all
+// defined symbols.
+//
+// Return value:
+// None.
+//
+void
+GetAllDefinedSymbols (Module *M, std::set<std::string> &DefinedSymbols)
+{
+ for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
+ if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
+ DefinedSymbols.insert(I->getName());
+ for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
+ if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
+ DefinedSymbols.insert(I->getName());
+}
+
+//
+// Function: GetAllUndefinedSymbols ()
+//
+// Description:
+// This calculates the set of undefined symbols that still exist in an LLVM
+// module. This is a bit tricky because there may be two symbols with the
+// same name but different LLVM types that will be resolved to each other but
+// aren't currently (thus we need to treat it as resolved).
+//
+// Inputs:
+// M - The module in which to find undefined symbols.
+//
+// Outputs:
+// UndefinedSymbols - A set of C++ strings containing the name of all
+// undefined symbols.
+//
+// Return value:
+// None.
+//
+void
+GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols)
+{
+ std::set<std::string> DefinedSymbols;
+ UndefinedSymbols.clear(); // Start out empty
+
+ for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
+ if (I->hasName()) {
+ if (I->isExternal())
+ UndefinedSymbols.insert(I->getName());
+ else if (!I->hasInternalLinkage())
+ DefinedSymbols.insert(I->getName());
+ }
+ for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
+ if (I->hasName()) {
+ if (I->isExternal())
+ UndefinedSymbols.insert(I->getName());
+ else if (!I->hasInternalLinkage())
+ DefinedSymbols.insert(I->getName());
+ }
+
+ // Prune out any defined symbols from the undefined symbols set...
+ for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
+ I != UndefinedSymbols.end(); )
+ if (DefinedSymbols.count(*I))
+ UndefinedSymbols.erase(I++); // This symbol really is defined!
+ else
+ ++I; // Keep this symbol in the undefined symbols list
+}
+
+
+//
+// Function: LoadObject ()
+//
+// Description:
+// Read the specified bytecode object file.
+//
+// Inputs:
+// FN - The name of the file to load.
+//
+// Outputs:
+// OutErrorMessage - The error message to give back to the caller.
+//
+// Return Value:
+// A pointer to a module represening the bytecode file is returned.
+// If an error occurs, the pointer is 0.
+//
+std::auto_ptr<Module>
+LoadObject (const std::string & FN, std::string &OutErrorMessage)
+{
+ std::string ErrorMessage;
+ Module *Result = ParseBytecodeFile(FN, &ErrorMessage);
+ if (Result) return std::auto_ptr<Module>(Result);
+
+ OutErrorMessage = "Bytecode file '" + FN + "' corrupt!";
+ if (ErrorMessage.size()) OutErrorMessage += ": " + ErrorMessage;
+ return std::auto_ptr<Module>();
+}
+
+//
+// Function: LinkInArchive ()
+//
+// Description:
+// This function will open an archive library and link in all objects which
+// provide symbols that are currently undefined.
+//
+// Inputs:
+// M - The module in which to link the archives.
+// Filename - The pathname of the archive.
+// Verbose - Flags whether verbose messages should be printed.
+//
+// Outputs:
+// ErrorMessage - A C++ string detailing what error occurred, if any.
+//
+// Return Value:
+// TRUE - An error occurred.
+// FALSE - No errors.
+//
+static bool
+LinkInArchive (Module * M,
+ const std::string & Filename,
+ std::string & ErrorMessage,
+ bool Verbose)
+{
+ //
+ // Find all of the symbols currently undefined in the bytecode program.
+ // If all the symbols are defined, the program is complete, and there is
+ // no reason to link in any archive files.
+ //
+ std::set<std::string> UndefinedSymbols;
+ GetAllUndefinedSymbols (M, UndefinedSymbols);
+ if (UndefinedSymbols.empty())
+ {
+ if (Verbose) std::cerr << " No symbols undefined, don't link library!\n";
+ return false; // No need to link anything in!
+ }
+
+ //
+ // Load in the archive objects.
+ //
+ if (Verbose) std::cerr << " Loading '" << Filename << "'\n";
+ std::vector<Module*> Objects;
+ if (ReadArchiveFile (Filename, Objects, &ErrorMessage))
+ {
+ return true;
+ }
+
+ //
+ // Figure out which symbols are defined by all of the modules in the archive.
+ //
+ std::vector<std::set<std::string> > DefinedSymbols;
+ DefinedSymbols.resize (Objects.size());
+ for (unsigned i = 0; i != Objects.size(); ++i)
+ {
+ GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]);
+ }
+
+ // While we are linking in object files, loop.
+ bool Linked = true;
+ while (Linked)
+ {
+ Linked = false;
+
+ for (unsigned i = 0; i != Objects.size(); ++i) {
+ // Consider whether we need to link in this module... we only need to
+ // link it in if it defines some symbol which is so far undefined.
+ //
+ const std::set<std::string> &DefSymbols = DefinedSymbols[i];
+
+ bool ObjectRequired = false;
+ for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
+ E = UndefinedSymbols.end(); I != E; ++I)
+ if (DefSymbols.count(*I)) {
+ if (Verbose)
+ std::cerr << " Found object providing symbol '" << *I << "'...\n";
+ ObjectRequired = true;
+ break;
+ }
+
+ // We DO need to link this object into the program...
+ if (ObjectRequired) {
+ if (LinkModules(M, Objects[i], &ErrorMessage))
+ return true; // Couldn't link in the right object file...
+
+ // Since we have linked in this object, delete it from the list of
+ // objects to consider in this archive file.
+ std::swap(Objects[i], Objects.back());
+ std::swap(DefinedSymbols[i], DefinedSymbols.back());
+ Objects.pop_back();
+ DefinedSymbols.pop_back();
+ --i; // Do not skip an entry
+
+ // The undefined symbols set should have shrunk.
+ GetAllUndefinedSymbols(M, UndefinedSymbols);
+ Linked = true; // We have linked something in!
+ }
+ }
+ }
+
+ return false;
+}
+
+//
+// Function: LinkInFile ()
+//
+// Description:
+// This function will open an archive library and link in all objects which
+// provide symbols that are currently undefined.
+//
+// Inputs:
+// HeadModule - The module in which to link the archives.
+// Filename - The pathname of the archive.
+// Verbose - Flags whether verbose messages should be printed.
+//
+// Outputs:
+// ErrorMessage - A C++ string detailing what error occurred, if any.
+//
+// Return Value:
+// TRUE - An error occurred.
+// FALSE - No errors.
+//
+static bool
+LinkInFile (Module * HeadModule,
+ const std::string & Filename,
+ std::string & ErrorMessage,
+ bool Verbose)
+{
+ std::auto_ptr<Module> M(LoadObject(Filename, ErrorMessage));
+ if (M.get() == 0)
+ {
+ return true;
+ }
+
+ if (Verbose) std::cerr << "Linking in '" << Filename << "'\n";
+
+ return (LinkModules (HeadModule, M.get(), &ErrorMessage));
+}
+
+//
+// Function: LinkFiles ()
+//
+// Description:
+// This function takes a module and a list of files and links them all
+// together. It locates the file either in the current directory, as it's
+// absolute or relative pathname, or as a file somewhere in
+// LLVM_LIB_SEARCH_PATH.
+//
+// Inputs:
+// progname - The name of the program (infamous argv[0]).
+// HeadModule - The module under which all files will be linked.
+// Files - A vector of C++ strings indicating the LLVM bytecode filenames
+// to be linked. The names can refer to a mixture of pure LLVM
+// bytecode files and archive (ar) formatted files.
+// Verbose - Flags whether verbose output should be printed while linking.
+//
+// Outputs:
+// HeadModule - The module will have the specified LLVM bytecode files linked
+// in.
+//
+// Return value:
+// FALSE - No errors.
+// TRUE - Some error occurred.
+//
+bool
+LinkFiles (const char * progname,
+ Module * HeadModule,
+ const std::vector<std::string> & Files,
+ bool Verbose)
+{
+ // String in which to receive error messages.
+ std::string ErrorMessage;
+
+ // Full pathname of the file
+ std::string Pathname;
+
+ // Get the library search path from the environment
+ char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH");
+
+ for (unsigned i = 1; i < Files.size(); ++i)
+ {
+ //
+ // Determine where this file lives.
+ //
+ if (FileExists (Files[i]))
+ {
+ Pathname = Files[i];
+ }
+ else
+ {
+ if (SearchPath == NULL)
+ {
+ std::cerr << "Cannot find " << Files[i];
+ return true;
+ }
+
+ Pathname = std::string(SearchPath)+"/"+Files[i];
+ if (!FileExists (Pathname))
+ {
+ std::cerr << "Cannot find " << Files[i];
+ return true;
+ }
+ }
+
+ //
+ // A user may specify an ar archive without -l, perhaps because it
+ // is not installed as a library. Detect that and link the library.
+ //
+ if (IsArchive(Pathname))
+ {
+ if (Verbose)
+ {
+ std::cerr << "Linking archive '" << Files[i] << "'\n";
+ }
+
+ if (LinkInArchive (HeadModule, Pathname, ErrorMessage, Verbose))
+ {
+ PrintAndReturn(progname, ErrorMessage,
+ ": Error linking in '" + Files[i] + "'");
+ return true;
+ }
+ }
+ else
+ {
+ if (Verbose)
+ {
+ std::cerr << "Linking file '" << Files[i] << "'\n";
+ }
+
+ if (LinkInFile (HeadModule, Pathname, ErrorMessage, Verbose))
+ {
+ PrintAndReturn(progname, ErrorMessage,
+ ": error linking in '" + Files[i] + "'");
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+//
+// Function: LinkLibraries ()
+//
+// Description:
+// This function takes the specified library files and links them into the
+// main bytecode object file.
+//
+// Inputs:
+// progname - The name of the program (infamous argv[0]).
+// HeadModule - The module into which all necessary libraries will be linked.
+// Libraries - The list of libraries to link into the module.
+// LibPaths - The list of library paths in which to find libraries.
+// Verbose - Flags whether verbose messages should be printed.
+// Native - Flags whether native code is being generated.
+//
+// Outputs:
+// HeadModule - The module will have all necessary libraries linked in.
+//
+// Return value:
+// FALSE - No error.
+// TRUE - Error.
+//
+bool
+LinkLibraries (const char * progname,
+ Module * HeadModule,
+ const std::vector<std::string> & Libraries,
+ const std::vector<std::string> & LibPaths,
+ bool Verbose,
+ bool Native)
+{
+ // String in which to receive error messages.
+ std::string ErrorMessage;
+
+ for (unsigned i = 1; i < Libraries.size(); ++i)
+ {
+ //
+ // Determine where this library lives.
+ //
+ std::string Pathname = FindLib (Libraries[i], LibPaths);
+ if (Pathname.empty())
+ {
+ //
+ // If the pathname does not exist, then continue to the next one if
+ // we're doing a native link and give an error if we're doing a bytecode
+ // link.
+ //
+ if (Native)
+ {
+ continue;
+ }
+ else
+ {
+ PrintAndReturn (progname, "Cannot find " + Libraries[i]);
+ return true;
+ }
+ }
+
+ //
+ // A user may specify an ar archive without -l, perhaps because it
+ // is not installed as a library. Detect that and link the library.
+ //
+ if (IsArchive(Pathname))
+ {
+ if (Verbose)
+ {
+ std::cerr << "Linking archive '" << Libraries[i] << "'\n";
+ }
+
+ if (LinkInArchive (HeadModule, Pathname, ErrorMessage, Verbose))
+ {
+ PrintAndReturn(progname, ErrorMessage,
+ ": Error linking in '" + Libraries[i] + "'");
+ return true;
+ }
+ }
+ else
+ {
+ if (Verbose)
+ {
+ std::cerr << "Linking file '" << Libraries[i] << "'\n";
+ }
+
+ if (LinkInFile (HeadModule, Pathname, ErrorMessage, Verbose))
+ {
+ PrintAndReturn(progname, ErrorMessage,
+ ": error linking in '" + Libraries[i] + "'");
+ return true;
+ }
+ }
+ }
+
+ return false;
+}