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-rw-r--r--lib/CodeGen/MachineBasicBlock.cpp59
-rw-r--r--lib/CodeGen/MachineInstr.cpp252
-rw-r--r--lib/CodeGen/MachineRegisterInfo.cpp28
3 files changed, 331 insertions, 8 deletions
diff --git a/lib/CodeGen/MachineBasicBlock.cpp b/lib/CodeGen/MachineBasicBlock.cpp
index 3b84d688b8..7f93185375 100644
--- a/lib/CodeGen/MachineBasicBlock.cpp
+++ b/lib/CodeGen/MachineBasicBlock.cpp
@@ -31,13 +31,23 @@ std::ostream& llvm::operator<<(std::ostream &OS, const MachineBasicBlock &MBB) {
return OS;
}
-// MBBs start out as #-1. When a MBB is added to a MachineFunction, it
-// gets the next available unique MBB number. If it is removed from a
-// MachineFunction, it goes back to being #-1.
+/// addNodeToList (MBB) - When an MBB is added to an MF, we need to update the
+/// parent pointer of the MBB, the MBB numbering, and any instructions in the
+/// MBB to be on the right operand list for registers.
+///
+/// MBBs start out as #-1. When a MBB is added to a MachineFunction, it
+/// gets the next available unique MBB number. If it is removed from a
+/// MachineFunction, it goes back to being #-1.
void ilist_traits<MachineBasicBlock>::addNodeToList(MachineBasicBlock* N) {
assert(N->getParent() == 0 && "machine instruction already in a basic block");
N->setParent(Parent);
N->Number = Parent->addToMBBNumbering(N);
+
+ // Make sure the instructions have their operands in the reginfo lists.
+ MachineRegisterInfo &RegInfo = Parent->getRegInfo();
+ for (MachineBasicBlock::iterator I = N->begin(), E = N->end(); I != E; ++I)
+ I->AddRegOperandsToUseLists(RegInfo);
+
LeakDetector::removeGarbageObject(N);
}
@@ -46,6 +56,12 @@ void ilist_traits<MachineBasicBlock>::removeNodeFromList(MachineBasicBlock* N) {
N->getParent()->removeFromMBBNumbering(N->Number);
N->Number = -1;
N->setParent(0);
+
+ // Make sure the instructions have their operands removed from the reginfo
+ // lists.
+ for (MachineBasicBlock::iterator I = N->begin(), E = N->end(); I != E; ++I)
+ I->RemoveRegOperandsFromUseLists();
+
LeakDetector::addGarbageObject(N);
}
@@ -56,27 +72,62 @@ MachineInstr* ilist_traits<MachineInstr>::createSentinel() {
return dummy;
}
+/// addNodeToList (MI) - When we add an instruction to a basic block
+/// list, we update its parent pointer and add its operands from reg use/def
+/// lists if appropriate.
void ilist_traits<MachineInstr>::addNodeToList(MachineInstr* N) {
assert(N->getParent() == 0 && "machine instruction already in a basic block");
N->setParent(parent);
LeakDetector::removeGarbageObject(N);
+
+ // If the block is in a function, add the instruction's register operands to
+ // their corresponding use/def lists.
+ if (MachineFunction *MF = parent->getParent())
+ N->AddRegOperandsToUseLists(MF->getRegInfo());
}
+/// removeNodeFromList (MI) - When we remove an instruction from a basic block
+/// list, we update its parent pointer and remove its operands from reg use/def
+/// lists if appropriate.
void ilist_traits<MachineInstr>::removeNodeFromList(MachineInstr* N) {
assert(N->getParent() != 0 && "machine instruction not in a basic block");
+ // If this block is in a function, remove from the use/def lists.
+ if (parent->getParent() != 0)
+ N->RemoveRegOperandsFromUseLists();
+
N->setParent(0);
LeakDetector::addGarbageObject(N);
}
+/// transferNodesFromList (MI) - When moving a range of instructions from one
+/// MBB list to another, we need to update the parent pointers and the use/def
+/// lists.
void ilist_traits<MachineInstr>::transferNodesFromList(
iplist<MachineInstr, ilist_traits<MachineInstr> >& fromList,
ilist_iterator<MachineInstr> first,
ilist_iterator<MachineInstr> last) {
// Splice within the same MBB -> no change.
if (parent == fromList.parent) return;
+
+ // If splicing between two blocks within the same function, just update the
+ // parent pointers.
+ if (parent->getParent() == fromList.parent->getParent()) {
+ for (; first != last; ++first)
+ first->setParent(parent);
+ return;
+ }
- for (; first != last; ++first)
+ // Otherwise, we have to update the parent and the use/def lists. The common
+ // case when this occurs is if we're splicing from a block in a MF to a block
+ // that is not in an MF.
+ bool HasOldMF = fromList.parent->getParent() != 0;
+ MachineFunction *NewMF = parent->getParent();
+
+ for (; first != last; ++first) {
+ if (HasOldMF) first->RemoveRegOperandsFromUseLists();
first->setParent(parent);
+ if (NewMF) first->AddRegOperandsToUseLists(NewMF->getRegInfo());
+ }
}
MachineBasicBlock::iterator MachineBasicBlock::getFirstTerminator() {
diff --git a/lib/CodeGen/MachineInstr.cpp b/lib/CodeGen/MachineInstr.cpp
index 4d0a98a114..43cc66d237 100644
--- a/lib/CodeGen/MachineInstr.cpp
+++ b/lib/CodeGen/MachineInstr.cpp
@@ -14,6 +14,7 @@
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/Value.h"
#include "llvm/CodeGen/MachineFunction.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/MRegisterInfo.h"
@@ -26,6 +27,96 @@ using namespace llvm;
// MachineOperand Implementation
//===----------------------------------------------------------------------===//
+/// AddRegOperandToRegInfo - Add this register operand to the specified
+/// MachineRegisterInfo. If it is null, then the next/prev fields should be
+/// explicitly nulled out.
+void MachineOperand::AddRegOperandToRegInfo(MachineRegisterInfo *RegInfo) {
+ assert(isReg() && "Can only add reg operand to use lists");
+
+ // If the reginfo pointer is null, just explicitly null out or next/prev
+ // pointers, to ensure they are not garbage.
+ if (RegInfo == 0) {
+ Contents.Reg.Prev = 0;
+ Contents.Reg.Next = 0;
+ return;
+ }
+
+ // Otherwise, add this operand to the head of the registers use/def list.
+ MachineOperand *&Head = RegInfo->getRegUseDefListHead(getReg());
+
+ Contents.Reg.Next = Head;
+ if (Contents.Reg.Next) {
+ assert(getReg() == Contents.Reg.Next->getReg() &&
+ "Different regs on the same list!");
+ Contents.Reg.Next->Contents.Reg.Prev = &Contents.Reg.Next;
+ }
+
+ Contents.Reg.Prev = &Head;
+ Head = this;
+}
+
+void MachineOperand::setReg(unsigned Reg) {
+ if (getReg() == Reg) return; // No change.
+
+ // Otherwise, we have to change the register. If this operand is embedded
+ // into a machine function, we need to update the old and new register's
+ // use/def lists.
+ if (MachineInstr *MI = getParent())
+ if (MachineBasicBlock *MBB = MI->getParent())
+ if (MachineFunction *MF = MBB->getParent()) {
+ RemoveRegOperandFromRegInfo();
+ Contents.Reg.RegNo = Reg;
+ AddRegOperandToRegInfo(&MF->getRegInfo());
+ return;
+ }
+
+ // Otherwise, just change the register, no problem. :)
+ Contents.Reg.RegNo = Reg;
+}
+
+/// ChangeToImmediate - Replace this operand with a new immediate operand of
+/// the specified value. If an operand is known to be an immediate already,
+/// the setImm method should be used.
+void MachineOperand::ChangeToImmediate(int64_t ImmVal) {
+ // If this operand is currently a register operand, and if this is in a
+ // function, deregister the operand from the register's use/def list.
+ if (isReg() && getParent() && getParent()->getParent() &&
+ getParent()->getParent()->getParent())
+ RemoveRegOperandFromRegInfo();
+
+ OpKind = MO_Immediate;
+ Contents.ImmVal = ImmVal;
+}
+
+/// ChangeToRegister - Replace this operand with a new register operand of
+/// the specified value. If an operand is known to be an register already,
+/// the setReg method should be used.
+void MachineOperand::ChangeToRegister(unsigned Reg, bool isDef, bool isImp,
+ bool isKill, bool isDead) {
+ // If this operand is already a register operand, use setReg to update the
+ // register's use/def lists.
+ if (isReg()) {
+ setReg(Reg);
+ } else {
+ // Otherwise, change this to a register and set the reg#.
+ OpKind = MO_Register;
+ Contents.Reg.RegNo = Reg;
+
+ // If this operand is embedded in a function, add the operand to the
+ // register's use/def list.
+ if (MachineInstr *MI = getParent())
+ if (MachineBasicBlock *MBB = MI->getParent())
+ if (MachineFunction *MF = MBB->getParent())
+ AddRegOperandToRegInfo(&MF->getRegInfo());
+ }
+
+ IsDef = isDef;
+ IsImp = isImp;
+ IsKill = isKill;
+ IsDead = isDead;
+ SubReg = 0;
+}
+
/// isIdenticalTo - Return true if this operand is identical to the specified
/// operand.
bool MachineOperand::isIdenticalTo(const MachineOperand &Other) const {
@@ -63,8 +154,7 @@ void MachineOperand::print(std::ostream &OS, const TargetMachine *TM) const {
OS << "%reg" << getReg();
} else {
// If the instruction is embedded into a basic block, we can find the
- // target
- // info for the instruction.
+ // target info for the instruction.
if (TM == 0)
if (const MachineInstr *MI = getParent())
if (const MachineBasicBlock *MBB = MI->getParent())
@@ -212,8 +302,11 @@ MachineInstr::MachineInstr(const MachineInstr &MI) {
MachineInstr::~MachineInstr() {
LeakDetector::removeGarbageObject(this);
#ifndef NDEBUG
- for (unsigned i = 0, e = Operands.size(); i != e; ++i)
+ for (unsigned i = 0, e = Operands.size(); i != e; ++i) {
assert(Operands[i].ParentMI == this && "ParentMI mismatch!");
+ assert((!Operands[i].isReg() || !Operands[i].isOnRegUseList()) &&
+ "Reg operand def/use list corrupted");
+ }
#endif
}
@@ -223,6 +316,159 @@ int MachineInstr::getOpcode() const {
return TID->Opcode;
}
+/// getRegInfo - If this instruction is embedded into a MachineFunction,
+/// return the MachineRegisterInfo object for the current function, otherwise
+/// return null.
+MachineRegisterInfo *MachineInstr::getRegInfo() {
+ if (MachineBasicBlock *MBB = getParent())
+ if (MachineFunction *MF = MBB->getParent())
+ return &MF->getRegInfo();
+ return 0;
+}
+
+/// RemoveRegOperandsFromUseLists - Unlink all of the register operands in
+/// this instruction from their respective use lists. This requires that the
+/// operands already be on their use lists.
+void MachineInstr::RemoveRegOperandsFromUseLists() {
+ for (unsigned i = 0, e = Operands.size(); i != e; ++i) {
+ if (Operands[i].isReg())
+ Operands[i].RemoveRegOperandFromRegInfo();
+ }
+}
+
+/// AddRegOperandsToUseLists - Add all of the register operands in
+/// this instruction from their respective use lists. This requires that the
+/// operands not be on their use lists yet.
+void MachineInstr::AddRegOperandsToUseLists(MachineRegisterInfo &RegInfo) {
+ for (unsigned i = 0, e = Operands.size(); i != e; ++i) {
+ if (Operands[i].isReg())
+ Operands[i].AddRegOperandToRegInfo(&RegInfo);
+ }
+}
+
+
+/// addOperand - Add the specified operand to the instruction. If it is an
+/// implicit operand, it is added to the end of the operand list. If it is
+/// an explicit operand it is added at the end of the explicit operand list
+/// (before the first implicit operand).
+void MachineInstr::addOperand(const MachineOperand &Op) {
+ bool isImpReg = Op.isReg() && Op.isImplicit();
+ assert((isImpReg || !OperandsComplete()) &&
+ "Trying to add an operand to a machine instr that is already done!");
+
+ // If we are adding the operand to the end of the list, our job is simpler.
+ // This is true most of the time, so this is a reasonable optimization.
+ if (isImpReg || NumImplicitOps == 0) {
+ // We can only do this optimization if we know that the operand list won't
+ // reallocate.
+ if (Operands.empty() || Operands.size()+1 <= Operands.capacity()) {
+ Operands.push_back(Op);
+
+ // Set the parent of the operand.
+ Operands.back().ParentMI = this;
+
+ // If the operand is a register, update the operand's use list.
+ if (Op.isReg())
+ Operands.back().AddRegOperandToRegInfo(getRegInfo());
+ return;
+ }
+ }
+
+ // Otherwise, we have to insert a real operand before any implicit ones.
+ unsigned OpNo = Operands.size()-NumImplicitOps;
+
+ MachineRegisterInfo *RegInfo = getRegInfo();
+
+ // If this instruction isn't embedded into a function, then we don't need to
+ // update any operand lists.
+ if (RegInfo == 0) {
+ // Simple insertion, no reginfo update needed for other register operands.
+ Operands.insert(Operands.begin()+OpNo, Op);
+ Operands[OpNo].ParentMI = this;
+
+ // Do explicitly set the reginfo for this operand though, to ensure the
+ // next/prev fields are properly nulled out.
+ if (Operands[OpNo].isReg())
+ Operands[OpNo].AddRegOperandToRegInfo(0);
+
+ } else if (Operands.size()+1 <= Operands.capacity()) {
+ // Otherwise, we have to remove register operands from their register use
+ // list, add the operand, then add the register operands back to their use
+ // list. This also must handle the case when the operand list reallocates
+ // to somewhere else.
+
+ // If insertion of this operand won't cause reallocation of the operand
+ // list, just remove the implicit operands, add the operand, then re-add all
+ // the rest of the operands.
+ for (unsigned i = OpNo, e = Operands.size(); i != e; ++i) {
+ assert(Operands[i].isReg() && "Should only be an implicit reg!");
+ Operands[i].RemoveRegOperandFromRegInfo();
+ }
+
+ // Add the operand. If it is a register, add it to the reg list.
+ Operands.insert(Operands.begin()+OpNo, Op);
+ Operands[OpNo].ParentMI = this;
+
+ if (Operands[OpNo].isReg())
+ Operands[OpNo].AddRegOperandToRegInfo(RegInfo);
+
+ // Re-add all the implicit ops.
+ for (unsigned i = OpNo+1, e = Operands.size(); i != e; ++i) {
+ assert(Operands[i].isReg() && "Should only be an implicit reg!");
+ Operands[i].AddRegOperandToRegInfo(RegInfo);
+ }
+ } else {
+ // Otherwise, we will be reallocating the operand list. Remove all reg
+ // operands from their list, then readd them after the operand list is
+ // reallocated.
+ RemoveRegOperandsFromUseLists();
+
+ Operands.insert(Operands.begin()+OpNo, Op);
+ Operands[OpNo].ParentMI = this;
+
+ // Re-add all the operands.
+ AddRegOperandsToUseLists(*RegInfo);
+ }
+}
+
+/// RemoveOperand - Erase an operand from an instruction, leaving it with one
+/// fewer operand than it started with.
+///
+void MachineInstr::RemoveOperand(unsigned OpNo) {
+ assert(OpNo < Operands.size() && "Invalid operand number");
+
+ // Special case removing the last one.
+ if (OpNo == Operands.size()-1) {
+ // If needed, remove from the reg def/use list.
+ if (Operands.back().isReg() && Operands.back().isOnRegUseList())
+ Operands.back().RemoveRegOperandFromRegInfo();
+
+ Operands.pop_back();
+ return;
+ }
+
+ // Otherwise, we are removing an interior operand. If we have reginfo to
+ // update, remove all operands that will be shifted down from their reg lists,
+ // move everything down, then re-add them.
+ MachineRegisterInfo *RegInfo = getRegInfo();
+ if (RegInfo) {
+ for (unsigned i = OpNo, e = Operands.size(); i != e; ++i) {
+ if (Operands[i].isReg())
+ Operands[i].RemoveRegOperandFromRegInfo();
+ }
+ }
+
+ Operands.erase(Operands.begin()+OpNo);
+
+ if (RegInfo) {
+ for (unsigned i = OpNo, e = Operands.size(); i != e; ++i) {
+ if (Operands[i].isReg())
+ Operands[i].AddRegOperandToRegInfo(RegInfo);
+ }
+ }
+}
+
+
/// removeFromParent - This method unlinks 'this' from the containing basic
/// block, and returns it, but does not delete it.
MachineInstr *MachineInstr::removeFromParent() {
diff --git a/lib/CodeGen/MachineRegisterInfo.cpp b/lib/CodeGen/MachineRegisterInfo.cpp
index 19c09eee51..f217c042be 100644
--- a/lib/CodeGen/MachineRegisterInfo.cpp
+++ b/lib/CodeGen/MachineRegisterInfo.cpp
@@ -1,4 +1,4 @@
-//===-- MachineRegisterInfo.cpp -------------------------------------------===//
+//===-- lib/Codegen/MachineRegisterInfo.cpp -------------------------------===//
//
// The LLVM Compiler Infrastructure
//
@@ -17,4 +17,30 @@ using namespace llvm;
MachineRegisterInfo::MachineRegisterInfo(const MRegisterInfo &MRI) {
VRegInfo.reserve(256);
UsedPhysRegs.resize(MRI.getNumRegs());
+
+ // Create the physreg use/def lists.
+ PhysRegUseDefLists = new MachineOperand*[MRI.getNumRegs()];
+ memset(PhysRegUseDefLists, 0, sizeof(MachineOperand*)*MRI.getNumRegs());
+}
+
+MachineRegisterInfo::~MachineRegisterInfo() {
+#ifndef NDEBUG
+ for (unsigned i = 0, e = VRegInfo.size(); i != e; ++i)
+ assert(VRegInfo[i].second == 0 && "Vreg use list non-empty still?");
+#endif
+ delete [] PhysRegUseDefLists;
+}
+
+/// HandleVRegListReallocation - We just added a virtual register to the
+/// VRegInfo info list and it reallocated. Update the use/def lists info
+/// pointers.
+void MachineRegisterInfo::HandleVRegListReallocation() {
+ // The back pointers for the vreg lists point into the previous vector.
+ // Update them to point to their correct slots.
+ for (unsigned i = 0, e = VRegInfo.size(); i != e; ++i) {
+ MachineOperand *List = VRegInfo[i].second;
+ if (!List) continue;
+ // Update the back-pointer to be accurate once more.
+ List->Contents.Reg.Prev = &VRegInfo[i].second;
+ }
}