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-rw-r--r--lib/CodeGen/TargetMachine/Sparc/SparcRegInfo.cpp302
1 files changed, 302 insertions, 0 deletions
diff --git a/lib/CodeGen/TargetMachine/Sparc/SparcRegInfo.cpp b/lib/CodeGen/TargetMachine/Sparc/SparcRegInfo.cpp
new file mode 100644
index 0000000000..2cda2d7f39
--- /dev/null
+++ b/lib/CodeGen/TargetMachine/Sparc/SparcRegInfo.cpp
@@ -0,0 +1,302 @@
+#include "llvm/CodeGen/IGNode.h"
+#include "llvm/CodeGen/SparcRegInfo.h"
+
+#include "llvm/CodeGen/Sparc.h"
+
+//-----------------------------------------------------------------------------
+// Int Register Class
+//-----------------------------------------------------------------------------
+
+void SparcIntRegClass::colorIGNode(IGNode * Node, bool IsColorUsedArr[]) const
+{
+
+ /* Algorithm:
+ Record the color of all neighbors.
+
+ If there is no call interf, try to allocate volatile, then non volatile
+ If there is call interf, try to allocate non-volatile. If that fails
+ try to allocate a volatile and insert save across calls
+ If both above fail, spill.
+
+ */
+
+ unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors
+
+ for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh
+ IGNode *NeighIGNode = Node->getAdjIGNode(n);
+ if( NeighIGNode->hasColor() ) { // if neigh has a color
+ IsColorUsedArr[ NeighIGNode->getColor() ] = true; // record that color
+ }
+ }
+
+
+
+ unsigned SearchStart; // start pos of color in pref-order
+ bool ColorFound= false; // have we found a color yet?
+
+ //if this Node is between calls
+ if( Node->getNumOfCallInterferences() == 0) {
+
+ // start with volatiles (we can allocate volatiles safely)
+ SearchStart = SparcIntRegOrder::StartOfAllRegs;
+ }
+ else {
+ // start with non volatiles (no non-volatiles)
+ SearchStart = SparcIntRegOrder::StartOfNonVolatileRegs;
+ }
+
+ unsigned c=0; // color
+
+ // find first unused color
+ for( c=SearchStart; c < SparcIntRegOrder::NumOfAvailRegs; c++) {
+ if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
+ }
+
+ if( ColorFound)
+ Node->setColor(c); // first color found in preffered order
+
+ // if color is not found because of call interference
+ // try even finding a volatile color and insert save across calls
+ else if( Node->getNumOfCallInterferences() )
+ {
+ // start from 0 - try to find even a volatile this time
+ SearchStart = SparcIntRegOrder::StartOfAllRegs;
+
+ // find first unused volatile color
+ for(c=SearchStart; c < SparcIntRegOrder::StartOfNonVolatileRegs; c++) {
+ if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
+ }
+
+ if( ColorFound) {
+ Node->setColor(c);
+ // since LR span across calls, must save across calls
+ Node->markForSaveAcrossCalls();
+ }
+
+ }
+
+ // If we couldn't find a color regardless of call interference - i.e., we
+ // don't have either a volatile or non-volatile color left
+ if( !ColorFound )
+ Node->markForSpill(); // no color found - must spill
+
+
+ if( DEBUG_RA)
+ UltraSparcRegInfo::printReg( Node->getParentLR() );
+
+}
+
+
+
+
+
+
+//-----------------------------------------------------------------------------
+// Float Register Class
+//-----------------------------------------------------------------------------
+
+// find the first available color in the range [Start,End] depending on the
+// type of the Node (i.e., float/double)
+
+int SparcFloatRegClass::findFloatColor(const IGNode *const Node, unsigned Start,
+ unsigned End,
+ bool IsColorUsedArr[] ) const
+{
+
+ bool ColorFound = false;
+ unsigned c;
+
+ if( Node->getTypeID() == Type::DoubleTyID ) {
+
+ // find first unused color for a double
+ for( c=Start; c < End ;c+= 2){
+ if( ! IsColorUsedArr[ c ] && ! IsColorUsedArr[ c+1 ])
+ { ColorFound=true; break; }
+ }
+
+ } else {
+
+ // find first unused color for a single
+ for( c=Start; c < End; c++) {
+ if( ! IsColorUsedArr[ c ] ) { ColorFound=true; break; }
+ }
+ }
+
+ if( ColorFound ) return c;
+ else return -1;
+}
+
+
+
+
+
+void SparcFloatRegClass::colorIGNode(IGNode * Node,bool IsColorUsedArr[]) const
+{
+
+ /* Algorithm:
+
+ If the LR is a double try to allocate f32 - f63
+ If the above fails or LR is single precision
+ If the LR does not interfere with a call
+ start allocating from f0
+ Else start allocating from f6
+ If a color is still not found because LR interferes with a call
+ Search in f0 - f6. If found mark for spill across calls.
+ If a color is still not fond, mark for spilling
+ */
+
+
+ unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors
+
+ for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh
+ IGNode *NeighIGNode = Node->getAdjIGNode(n);
+ if( NeighIGNode->hasColor() ) { // if neigh has a color
+ IsColorUsedArr[ NeighIGNode->getColor() ] = true; // record that color
+ if( NeighIGNode->getTypeID() == Type::DoubleTyID )
+ IsColorUsedArr[ (NeighIGNode->getColor()) + 1 ] = true;
+ }
+ }
+
+ int ColorFound = -1; // have we found a color yet?
+ unsigned NumOfCallInterf = Node->getNumOfCallInterferences();
+
+ // if value is a double - search the double only reigon (f32 - f63)
+ if( Node->getTypeID() == Type::DoubleTyID )
+ ColorFound = findFloatColor( Node, 32, 64, IsColorUsedArr );
+
+
+ if( ColorFound >= 0 ) {
+ Node->setColor(ColorFound);
+ if( DEBUG_RA) UltraSparcRegInfo::printReg( Node->getParentLR() );
+ return;
+ }
+
+ else { // the above fails or LR is single precision
+
+ unsigned SearchStart; // start pos of color in pref-order
+
+ //if this Node is between calls (i.e., no call interferences )
+ if( ! NumOfCallInterf ) {
+ // start with volatiles (we can allocate volatiles safely)
+ SearchStart = SparcFloatRegOrder::StartOfAllRegs;
+ }
+ else {
+ // start with non volatiles (no non-volatiles)
+ SearchStart = SparcFloatRegOrder::StartOfNonVolatileRegs;
+ }
+
+ ColorFound = findFloatColor( Node, SearchStart, 32, IsColorUsedArr );
+
+ }
+
+ if( ColorFound >= 0 ) {
+ Node->setColor(ColorFound);
+ if( DEBUG_RA) UltraSparcRegInfo::printReg( Node->getParentLR() );
+ return;
+ }
+
+ else if( NumOfCallInterf ) {
+
+ // We are here because there is a call interference and no non-volatile
+ // color could be found.
+ // Now try to allocate even a volatile color
+
+ ColorFound = findFloatColor( Node, SparcFloatRegOrder::StartOfAllRegs,
+ SparcFloatRegOrder::StartOfNonVolatileRegs,
+ IsColorUsedArr);
+ }
+
+ if( ColorFound >= 0 ) {
+ Node->setColor(ColorFound); // first color found in preffered order
+ Node->markForSaveAcrossCalls();
+ if( DEBUG_RA) UltraSparcRegInfo::printReg( Node->getParentLR() );
+ return;
+ }
+
+ else {
+ Node->markForSpill(); // no color found - must spill
+ if( DEBUG_RA) UltraSparcRegInfo::printReg( Node->getParentLR() );
+ }
+
+
+}
+
+
+
+
+
+
+#if 0
+
+//-----------------------------------------------------------------------------
+// Float Register Class
+//-----------------------------------------------------------------------------
+
+void SparcFloatRegClass::colorIGNode(IGNode * Node,bool IsColorUsedArr[]) const
+{
+
+ /* Algorithm:
+ Record the color of all neighbors.
+
+ Single precision can use f0 - f31
+ Double precision can use f0 - f63
+
+ if LR is a double, try to allocate f32 - f63.
+ if the above attempt fails, or Value is single presion, try to allcoate
+ f0 - f31.
+
+ */
+
+ unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors
+
+ for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh
+ IGNode *NeighIGNode = Node->getAdjIGNode(n);
+ if( NeighIGNode->hasColor() ) { // if neigh has a color
+ IsColorUsedArr[ NeighIGNode->getColor() ] = true; // record that color
+ if( NeighIGNode->getTypeID() == Type::DoubleTyID )
+ IsColorUsedArr[ (NeighIGNode->getColor()) + 1 ] = true;
+ }
+ }
+
+
+ unsigned SearchStart; // start pos of color in pref-order
+ bool ColorFound= false; // have we found a color yet?
+ unsigned c;
+
+
+ if( Node->getTypeID() == Type::DoubleTyID ) { // if value is a double
+
+ // search the double only reigon (f32 - f63)
+ for( c=32; c < 64; c+= 2) {
+ if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
+ }
+
+ // search f0 - f31 region
+ if( ! ColorFound ) { // if color not found
+ for( c=0; c < 32; c+= 2) {
+ if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
+ }
+ }
+
+ }
+
+ else { // value is Single
+
+ for( c=0; c < 32; c++) {
+ if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
+ }
+ }
+
+
+ if( ColorFound)
+ Node->setColor(c); // first color found in preferred order
+ else
+ Node->markForSpill(); // no color found - must spill
+
+
+ if( DEBUG_RA)
+ UltraSparcRegInfo::printReg( Node->getParentLR() );
+
+}
+
+#endif