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-rw-r--r--lib/CodeGen/TargetMachine/Sparc/SparcRegInfo.cpp301
1 files changed, 0 insertions, 301 deletions
diff --git a/lib/CodeGen/TargetMachine/Sparc/SparcRegInfo.cpp b/lib/CodeGen/TargetMachine/Sparc/SparcRegInfo.cpp
deleted file mode 100644
index c3a52209fe..0000000000
--- a/lib/CodeGen/TargetMachine/Sparc/SparcRegInfo.cpp
+++ /dev/null
@@ -1,301 +0,0 @@
-#include "SparcInternals.h"
-#include "llvm/CodeGen/IGNode.h"
-
-
-//-----------------------------------------------------------------------------
-// Int Register Class
-//-----------------------------------------------------------------------------
-
-void SparcIntRegClass::colorIGNode(IGNode * Node, bool IsColorUsedArr[]) const
-{
-
- /* Algorithm:
- Record the color of all neighbors.
-
- If there is no call interf, try to allocate volatile, then non volatile
- If there is call interf, try to allocate non-volatile. If that fails
- try to allocate a volatile and insert save across calls
- If both above fail, spill.
-
- */
-
- unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors
-
- for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh
- IGNode *NeighIGNode = Node->getAdjIGNode(n);
- if( NeighIGNode->hasColor() ) { // if neigh has a color
- IsColorUsedArr[ NeighIGNode->getColor() ] = true; // record that color
- }
- }
-
-
-
- unsigned SearchStart; // start pos of color in pref-order
- bool ColorFound= false; // have we found a color yet?
-
- //if this Node is between calls
- if( Node->getNumOfCallInterferences() == 0) {
-
- // start with volatiles (we can allocate volatiles safely)
- SearchStart = SparcIntRegOrder::StartOfAllRegs;
- }
- else {
- // start with non volatiles (no non-volatiles)
- SearchStart = SparcIntRegOrder::StartOfNonVolatileRegs;
- }
-
- unsigned c=0; // color
-
- // find first unused color
- for( c=SearchStart; c < SparcIntRegOrder::NumOfAvailRegs; c++) {
- if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
- }
-
- if( ColorFound)
- Node->setColor(c); // first color found in preffered order
-
- // if color is not found because of call interference
- // try even finding a volatile color and insert save across calls
- else if( Node->getNumOfCallInterferences() )
- {
- // start from 0 - try to find even a volatile this time
- SearchStart = SparcIntRegOrder::StartOfAllRegs;
-
- // find first unused volatile color
- for(c=SearchStart; c < SparcIntRegOrder::StartOfNonVolatileRegs; c++) {
- if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
- }
-
- if( ColorFound) {
- Node->setColor(c);
- // since LR span across calls, must save across calls
- Node->markForSaveAcrossCalls();
- }
-
- }
-
- // If we couldn't find a color regardless of call interference - i.e., we
- // don't have either a volatile or non-volatile color left
- if( !ColorFound )
- Node->markForSpill(); // no color found - must spill
-
-
- if( DEBUG_RA)
- UltraSparcRegInfo::printReg( Node->getParentLR() );
-
-}
-
-
-
-
-
-
-//-----------------------------------------------------------------------------
-// Float Register Class
-//-----------------------------------------------------------------------------
-
-// find the first available color in the range [Start,End] depending on the
-// type of the Node (i.e., float/double)
-
-int SparcFloatRegClass::findFloatColor(const IGNode *const Node, unsigned Start,
- unsigned End,
- bool IsColorUsedArr[] ) const
-{
-
- bool ColorFound = false;
- unsigned c;
-
- if( Node->getTypeID() == Type::DoubleTyID ) {
-
- // find first unused color for a double
- for( c=Start; c < End ;c+= 2){
- if( ! IsColorUsedArr[ c ] && ! IsColorUsedArr[ c+1 ])
- { ColorFound=true; break; }
- }
-
- } else {
-
- // find first unused color for a single
- for( c=Start; c < End; c++) {
- if( ! IsColorUsedArr[ c ] ) { ColorFound=true; break; }
- }
- }
-
- if( ColorFound ) return c;
- else return -1;
-}
-
-
-
-
-
-void SparcFloatRegClass::colorIGNode(IGNode * Node,bool IsColorUsedArr[]) const
-{
-
- /* Algorithm:
-
- If the LR is a double try to allocate f32 - f63
- If the above fails or LR is single precision
- If the LR does not interfere with a call
- start allocating from f0
- Else start allocating from f6
- If a color is still not found because LR interferes with a call
- Search in f0 - f6. If found mark for spill across calls.
- If a color is still not fond, mark for spilling
- */
-
-
- unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors
-
- for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh
- IGNode *NeighIGNode = Node->getAdjIGNode(n);
- if( NeighIGNode->hasColor() ) { // if neigh has a color
- IsColorUsedArr[ NeighIGNode->getColor() ] = true; // record that color
- if( NeighIGNode->getTypeID() == Type::DoubleTyID )
- IsColorUsedArr[ (NeighIGNode->getColor()) + 1 ] = true;
- }
- }
-
- int ColorFound = -1; // have we found a color yet?
- unsigned NumOfCallInterf = Node->getNumOfCallInterferences();
-
- // if value is a double - search the double only reigon (f32 - f63)
- if( Node->getTypeID() == Type::DoubleTyID )
- ColorFound = findFloatColor( Node, 32, 64, IsColorUsedArr );
-
-
- if( ColorFound >= 0 ) {
- Node->setColor(ColorFound);
- if( DEBUG_RA) UltraSparcRegInfo::printReg( Node->getParentLR() );
- return;
- }
-
- else { // the above fails or LR is single precision
-
- unsigned SearchStart; // start pos of color in pref-order
-
- //if this Node is between calls (i.e., no call interferences )
- if( ! NumOfCallInterf ) {
- // start with volatiles (we can allocate volatiles safely)
- SearchStart = SparcFloatRegOrder::StartOfAllRegs;
- }
- else {
- // start with non volatiles (no non-volatiles)
- SearchStart = SparcFloatRegOrder::StartOfNonVolatileRegs;
- }
-
- ColorFound = findFloatColor( Node, SearchStart, 32, IsColorUsedArr );
-
- }
-
- if( ColorFound >= 0 ) {
- Node->setColor(ColorFound);
- if( DEBUG_RA) UltraSparcRegInfo::printReg( Node->getParentLR() );
- return;
- }
-
- else if( NumOfCallInterf ) {
-
- // We are here because there is a call interference and no non-volatile
- // color could be found.
- // Now try to allocate even a volatile color
-
- ColorFound = findFloatColor( Node, SparcFloatRegOrder::StartOfAllRegs,
- SparcFloatRegOrder::StartOfNonVolatileRegs,
- IsColorUsedArr);
- }
-
- if( ColorFound >= 0 ) {
- Node->setColor(ColorFound); // first color found in preffered order
- Node->markForSaveAcrossCalls();
- if( DEBUG_RA) UltraSparcRegInfo::printReg( Node->getParentLR() );
- return;
- }
-
- else {
- Node->markForSpill(); // no color found - must spill
- if( DEBUG_RA) UltraSparcRegInfo::printReg( Node->getParentLR() );
- }
-
-
-}
-
-
-
-
-
-
-#if 0
-
-//-----------------------------------------------------------------------------
-// Float Register Class
-//-----------------------------------------------------------------------------
-
-void SparcFloatRegClass::colorIGNode(IGNode * Node,bool IsColorUsedArr[]) const
-{
-
- /* Algorithm:
- Record the color of all neighbors.
-
- Single precision can use f0 - f31
- Double precision can use f0 - f63
-
- if LR is a double, try to allocate f32 - f63.
- if the above attempt fails, or Value is single presion, try to allcoate
- f0 - f31.
-
- */
-
- unsigned NumNeighbors = Node->getNumOfNeighbors(); // total # of neighbors
-
- for(unsigned n=0; n < NumNeighbors; n++) { // for each neigh
- IGNode *NeighIGNode = Node->getAdjIGNode(n);
- if( NeighIGNode->hasColor() ) { // if neigh has a color
- IsColorUsedArr[ NeighIGNode->getColor() ] = true; // record that color
- if( NeighIGNode->getTypeID() == Type::DoubleTyID )
- IsColorUsedArr[ (NeighIGNode->getColor()) + 1 ] = true;
- }
- }
-
-
- unsigned SearchStart; // start pos of color in pref-order
- bool ColorFound= false; // have we found a color yet?
- unsigned c;
-
-
- if( Node->getTypeID() == Type::DoubleTyID ) { // if value is a double
-
- // search the double only reigon (f32 - f63)
- for( c=32; c < 64; c+= 2) {
- if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
- }
-
- // search f0 - f31 region
- if( ! ColorFound ) { // if color not found
- for( c=0; c < 32; c+= 2) {
- if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
- }
- }
-
- }
-
- else { // value is Single
-
- for( c=0; c < 32; c++) {
- if( ! IsColorUsedArr[ c ] ) { ColorFound = true; break; }
- }
- }
-
-
- if( ColorFound)
- Node->setColor(c); // first color found in preferred order
- else
- Node->markForSpill(); // no color found - must spill
-
-
- if( DEBUG_RA)
- UltraSparcRegInfo::printReg( Node->getParentLR() );
-
-}
-
-#endif