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Diffstat (limited to 'lib/CodeGen/CodePlacementOpt.cpp')
-rw-r--r-- | lib/CodeGen/CodePlacementOpt.cpp | 423 |
1 files changed, 0 insertions, 423 deletions
diff --git a/lib/CodeGen/CodePlacementOpt.cpp b/lib/CodeGen/CodePlacementOpt.cpp deleted file mode 100644 index 24518443a7..0000000000 --- a/lib/CodeGen/CodePlacementOpt.cpp +++ /dev/null @@ -1,423 +0,0 @@ -//===-- CodePlacementOpt.cpp - Code Placement pass. -----------------------===// -// -// The LLVM Compiler Infrastructure -// -// This file is distributed under the University of Illinois Open Source -// License. See LICENSE.TXT for details. -// -//===----------------------------------------------------------------------===// -// -// This file implements the pass that optimizes code placement and aligns loop -// headers to target-specific alignment boundaries. -// -//===----------------------------------------------------------------------===// - -#define DEBUG_TYPE "code-placement" -#include "llvm/CodeGen/Passes.h" -#include "llvm/ADT/Statistic.h" -#include "llvm/CodeGen/MachineFunctionPass.h" -#include "llvm/CodeGen/MachineLoopInfo.h" -#include "llvm/Support/Compiler.h" -#include "llvm/Support/Debug.h" -#include "llvm/Target/TargetInstrInfo.h" -#include "llvm/Target/TargetLowering.h" -#include "llvm/Target/TargetMachine.h" -using namespace llvm; - -STATISTIC(NumLoopsAligned, "Number of loops aligned"); -STATISTIC(NumIntraElim, "Number of intra loop branches eliminated"); -STATISTIC(NumIntraMoved, "Number of intra loop branches moved"); - -namespace { - class CodePlacementOpt : public MachineFunctionPass { - const MachineLoopInfo *MLI; - const TargetInstrInfo *TII; - const TargetLowering *TLI; - - public: - static char ID; - CodePlacementOpt() : MachineFunctionPass(ID) {} - - virtual bool runOnMachineFunction(MachineFunction &MF); - - virtual void getAnalysisUsage(AnalysisUsage &AU) const { - AU.addRequired<MachineLoopInfo>(); - AU.addPreservedID(MachineDominatorsID); - MachineFunctionPass::getAnalysisUsage(AU); - } - - private: - bool HasFallthrough(MachineBasicBlock *MBB); - bool HasAnalyzableTerminator(MachineBasicBlock *MBB); - void Splice(MachineFunction &MF, - MachineFunction::iterator InsertPt, - MachineFunction::iterator Begin, - MachineFunction::iterator End); - bool EliminateUnconditionalJumpsToTop(MachineFunction &MF, - MachineLoop *L); - bool MoveDiscontiguousLoopBlocks(MachineFunction &MF, - MachineLoop *L); - bool OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF, MachineLoop *L); - bool OptimizeIntraLoopEdges(MachineFunction &MF); - bool AlignLoops(MachineFunction &MF); - bool AlignLoop(MachineFunction &MF, MachineLoop *L, unsigned Align); - }; - - char CodePlacementOpt::ID = 0; -} // end anonymous namespace - -char &llvm::CodePlacementOptID = CodePlacementOpt::ID; -INITIALIZE_PASS(CodePlacementOpt, "code-placement", - "Code Placement Optimizer", false, false) - -/// HasFallthrough - Test whether the given branch has a fallthrough, either as -/// a plain fallthrough or as a fallthrough case of a conditional branch. -/// -bool CodePlacementOpt::HasFallthrough(MachineBasicBlock *MBB) { - MachineBasicBlock *TBB = 0, *FBB = 0; - SmallVector<MachineOperand, 4> Cond; - if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond)) - return false; - // This conditional branch has no fallthrough. - if (FBB) - return false; - // An unconditional branch has no fallthrough. - if (Cond.empty() && TBB) - return false; - // It has a fallthrough. - return true; -} - -/// HasAnalyzableTerminator - Test whether AnalyzeBranch will succeed on MBB. -/// This is called before major changes are begun to test whether it will be -/// possible to complete the changes. -/// -/// Target-specific code is hereby encouraged to make AnalyzeBranch succeed -/// whenever possible. -/// -bool CodePlacementOpt::HasAnalyzableTerminator(MachineBasicBlock *MBB) { - // Conservatively ignore EH landing pads. - if (MBB->isLandingPad()) return false; - - // Aggressively handle return blocks and similar constructs. - if (MBB->succ_empty()) return true; - - // Ask the target's AnalyzeBranch if it can handle this block. - MachineBasicBlock *TBB = 0, *FBB = 0; - SmallVector<MachineOperand, 4> Cond; - // Make sure the terminator is understood. - if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond)) - return false; - // Ignore blocks which look like they might have EH-related control flow. - // AnalyzeBranch thinks it knows how to analyze such things, but it doesn't - // recognize the possibility of a control transfer through an unwind. - // Such blocks contain EH_LABEL instructions, however they may be in the - // middle of the block. Instead of searching for them, just check to see - // if the CFG disagrees with AnalyzeBranch. - if (1u + !Cond.empty() != MBB->succ_size()) - return false; - // Make sure we have the option of reversing the condition. - if (!Cond.empty() && TII->ReverseBranchCondition(Cond)) - return false; - return true; -} - -/// Splice - Move the sequence of instructions [Begin,End) to just before -/// InsertPt. Update branch instructions as needed to account for broken -/// fallthrough edges and to take advantage of newly exposed fallthrough -/// opportunities. -/// -void CodePlacementOpt::Splice(MachineFunction &MF, - MachineFunction::iterator InsertPt, - MachineFunction::iterator Begin, - MachineFunction::iterator End) { - assert(Begin != MF.begin() && End != MF.begin() && InsertPt != MF.begin() && - "Splice can't change the entry block!"); - MachineFunction::iterator OldBeginPrior = prior(Begin); - MachineFunction::iterator OldEndPrior = prior(End); - - MF.splice(InsertPt, Begin, End); - - prior(Begin)->updateTerminator(); - OldBeginPrior->updateTerminator(); - OldEndPrior->updateTerminator(); -} - -/// EliminateUnconditionalJumpsToTop - Move blocks which unconditionally jump -/// to the loop top to the top of the loop so that they have a fall through. -/// This can introduce a branch on entry to the loop, but it can eliminate a -/// branch within the loop. See the @simple case in -/// test/CodeGen/X86/loop_blocks.ll for an example of this. -bool CodePlacementOpt::EliminateUnconditionalJumpsToTop(MachineFunction &MF, - MachineLoop *L) { - bool Changed = false; - MachineBasicBlock *TopMBB = L->getTopBlock(); - - bool BotHasFallthrough = HasFallthrough(L->getBottomBlock()); - - if (TopMBB == MF.begin() || - HasAnalyzableTerminator(prior(MachineFunction::iterator(TopMBB)))) { - new_top: - for (MachineBasicBlock::pred_iterator PI = TopMBB->pred_begin(), - PE = TopMBB->pred_end(); PI != PE; ++PI) { - MachineBasicBlock *Pred = *PI; - if (Pred == TopMBB) continue; - if (HasFallthrough(Pred)) continue; - if (!L->contains(Pred)) continue; - - // Verify that we can analyze all the loop entry edges before beginning - // any changes which will require us to be able to analyze them. - if (Pred == MF.begin()) - continue; - if (!HasAnalyzableTerminator(Pred)) - continue; - if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Pred)))) - continue; - - // Move the block. - DEBUG(dbgs() << "CGP: Moving blocks starting at BB#" << Pred->getNumber() - << " to top of loop.\n"); - Changed = true; - - // Move it and all the blocks that can reach it via fallthrough edges - // exclusively, to keep existing fallthrough edges intact. - MachineFunction::iterator Begin = Pred; - MachineFunction::iterator End = llvm::next(Begin); - while (Begin != MF.begin()) { - MachineFunction::iterator Prior = prior(Begin); - if (Prior == MF.begin()) - break; - // Stop when a non-fallthrough edge is found. - if (!HasFallthrough(Prior)) - break; - // Stop if a block which could fall-through out of the loop is found. - if (Prior->isSuccessor(End)) - break; - // If we've reached the top, stop scanning. - if (Prior == MachineFunction::iterator(TopMBB)) { - // We know top currently has a fall through (because we just checked - // it) which would be lost if we do the transformation, so it isn't - // worthwhile to do the transformation unless it would expose a new - // fallthrough edge. - if (!Prior->isSuccessor(End)) - goto next_pred; - // Otherwise we can stop scanning and proceed to move the blocks. - break; - } - // If we hit a switch or something complicated, don't move anything - // for this predecessor. - if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Prior)))) - break; - // Ok, the block prior to Begin will be moved along with the rest. - // Extend the range to include it. - Begin = Prior; - ++NumIntraMoved; - } - - // Move the blocks. - Splice(MF, TopMBB, Begin, End); - - // Update TopMBB. - TopMBB = L->getTopBlock(); - - // We have a new loop top. Iterate on it. We shouldn't have to do this - // too many times if BranchFolding has done a reasonable job. - goto new_top; - next_pred:; - } - } - - // If the loop previously didn't exit with a fall-through and it now does, - // we eliminated a branch. - if (Changed && - !BotHasFallthrough && - HasFallthrough(L->getBottomBlock())) { - ++NumIntraElim; - } - - return Changed; -} - -/// MoveDiscontiguousLoopBlocks - Move any loop blocks that are not in the -/// portion of the loop contiguous with the header. This usually makes the loop -/// contiguous, provided that AnalyzeBranch can handle all the relevant -/// branching. See the @cfg_islands case in test/CodeGen/X86/loop_blocks.ll -/// for an example of this. -bool CodePlacementOpt::MoveDiscontiguousLoopBlocks(MachineFunction &MF, - MachineLoop *L) { - bool Changed = false; - MachineBasicBlock *TopMBB = L->getTopBlock(); - MachineBasicBlock *BotMBB = L->getBottomBlock(); - - // Determine a position to move orphaned loop blocks to. If TopMBB is not - // entered via fallthrough and BotMBB is exited via fallthrough, prepend them - // to the top of the loop to avoid losing that fallthrough. Otherwise append - // them to the bottom, even if it previously had a fallthrough, on the theory - // that it's worth an extra branch to keep the loop contiguous. - MachineFunction::iterator InsertPt = - llvm::next(MachineFunction::iterator(BotMBB)); - bool InsertAtTop = false; - if (TopMBB != MF.begin() && - !HasFallthrough(prior(MachineFunction::iterator(TopMBB))) && - HasFallthrough(BotMBB)) { - InsertPt = TopMBB; - InsertAtTop = true; - } - - // Keep a record of which blocks are in the portion of the loop contiguous - // with the loop header. - SmallPtrSet<MachineBasicBlock *, 8> ContiguousBlocks; - for (MachineFunction::iterator I = TopMBB, - E = llvm::next(MachineFunction::iterator(BotMBB)); I != E; ++I) - ContiguousBlocks.insert(I); - - // Find non-contigous blocks and fix them. - if (InsertPt != MF.begin() && HasAnalyzableTerminator(prior(InsertPt))) - for (MachineLoop::block_iterator BI = L->block_begin(), BE = L->block_end(); - BI != BE; ++BI) { - MachineBasicBlock *BB = *BI; - - // Verify that we can analyze all the loop entry edges before beginning - // any changes which will require us to be able to analyze them. - if (!HasAnalyzableTerminator(BB)) - continue; - if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(BB)))) - continue; - - // If the layout predecessor is part of the loop, this block will be - // processed along with it. This keeps them in their relative order. - if (BB != MF.begin() && - L->contains(prior(MachineFunction::iterator(BB)))) - continue; - - // Check to see if this block is already contiguous with the main - // portion of the loop. - if (!ContiguousBlocks.insert(BB)) - continue; - - // Move the block. - DEBUG(dbgs() << "CGP: Moving blocks starting at BB#" << BB->getNumber() - << " to be contiguous with loop.\n"); - Changed = true; - - // Process this block and all loop blocks contiguous with it, to keep - // them in their relative order. - MachineFunction::iterator Begin = BB; - MachineFunction::iterator End = llvm::next(MachineFunction::iterator(BB)); - for (; End != MF.end(); ++End) { - if (!L->contains(End)) break; - if (!HasAnalyzableTerminator(End)) break; - ContiguousBlocks.insert(End); - ++NumIntraMoved; - } - - // If we're inserting at the bottom of the loop, and the code we're - // moving originally had fall-through successors, bring the sucessors - // up with the loop blocks to preserve the fall-through edges. - if (!InsertAtTop) - for (; End != MF.end(); ++End) { - if (L->contains(End)) break; - if (!HasAnalyzableTerminator(End)) break; - if (!HasFallthrough(prior(End))) break; - } - - // Move the blocks. This may invalidate TopMBB and/or BotMBB, but - // we don't need them anymore at this point. - Splice(MF, InsertPt, Begin, End); - } - - return Changed; -} - -/// OptimizeIntraLoopEdgesInLoopNest - Reposition loop blocks to minimize -/// intra-loop branching and to form contiguous loops. -/// -/// This code takes the approach of making minor changes to the existing -/// layout to fix specific loop-oriented problems. Also, it depends on -/// AnalyzeBranch, which can't understand complex control instructions. -/// -bool CodePlacementOpt::OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF, - MachineLoop *L) { - bool Changed = false; - - // Do optimization for nested loops. - for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I) - Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I); - - // Do optimization for this loop. - Changed |= EliminateUnconditionalJumpsToTop(MF, L); - Changed |= MoveDiscontiguousLoopBlocks(MF, L); - - return Changed; -} - -/// OptimizeIntraLoopEdges - Reposition loop blocks to minimize -/// intra-loop branching and to form contiguous loops. -/// -bool CodePlacementOpt::OptimizeIntraLoopEdges(MachineFunction &MF) { - bool Changed = false; - - if (!TLI->shouldOptimizeCodePlacement()) - return Changed; - - // Do optimization for each loop in the function. - for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); - I != E; ++I) - if (!(*I)->getParentLoop()) - Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I); - - return Changed; -} - -/// AlignLoops - Align loop headers to target preferred alignments. -/// -bool CodePlacementOpt::AlignLoops(MachineFunction &MF) { - const Function *F = MF.getFunction(); - if (F->getAttributes().hasAttribute(AttributeSet::FunctionIndex, - Attribute::OptimizeForSize)) - return false; - - unsigned Align = TLI->getPrefLoopAlignment(); - if (!Align) - return false; // Don't care about loop alignment. - - bool Changed = false; - - for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); - I != E; ++I) - Changed |= AlignLoop(MF, *I, Align); - - return Changed; -} - -/// AlignLoop - Align loop headers to target preferred alignments. -/// -bool CodePlacementOpt::AlignLoop(MachineFunction &MF, MachineLoop *L, - unsigned Align) { - bool Changed = false; - - // Do alignment for nested loops. - for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I) - Changed |= AlignLoop(MF, *I, Align); - - L->getTopBlock()->setAlignment(Align); - Changed = true; - ++NumLoopsAligned; - - return Changed; -} - -bool CodePlacementOpt::runOnMachineFunction(MachineFunction &MF) { - MLI = &getAnalysis<MachineLoopInfo>(); - if (MLI->empty()) - return false; // No loops. - - TLI = MF.getTarget().getTargetLowering(); - TII = MF.getTarget().getInstrInfo(); - - bool Changed = OptimizeIntraLoopEdges(MF); - - Changed |= AlignLoops(MF); - - return Changed; -} |