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path: root/lib/Bytecode/Writer/SlotCalculator.cpp
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-rw-r--r--lib/Bytecode/Writer/SlotCalculator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/Bytecode/Writer/SlotCalculator.cpp b/lib/Bytecode/Writer/SlotCalculator.cpp
index b40d94ea24..5a41b87575 100644
--- a/lib/Bytecode/Writer/SlotCalculator.cpp
+++ b/lib/Bytecode/Writer/SlotCalculator.cpp
@@ -132,7 +132,7 @@ void SlotCalculator::processModule() {
// all non-value types are pushed to the end of the type table, giving nice
// low numbers to the types that can be used by instructions, thus reducing
// the amount of explodage we suffer.
- if (!IgnoreNamedNodes && Table[Type::TypeTyID].size() >= 0/*64*/) {
+ if (!IgnoreNamedNodes && Table[Type::TypeTyID].size() >= 64) {
// Scan through the type table moving value types to the start of the table.
TypePlane *Types = &Table[Type::TypeTyID];
unsigned FirstNonValueTypeID = 0;