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path: root/lib/Bytecode/Writer/SlotCalculator.cpp
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-rw-r--r--lib/Bytecode/Writer/SlotCalculator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/Bytecode/Writer/SlotCalculator.cpp b/lib/Bytecode/Writer/SlotCalculator.cpp
index d0f37fb723..38980e5e63 100644
--- a/lib/Bytecode/Writer/SlotCalculator.cpp
+++ b/lib/Bytecode/Writer/SlotCalculator.cpp
@@ -106,7 +106,7 @@ void SlotCalculator::processSymbolTableConstants(const SymbolTable *ST) {
for (SymbolTable::const_iterator I = ST->begin(), E = ST->end(); I != E; ++I)
for (SymbolTable::type_const_iterator TI = I->second.begin(),
TE = I->second.end(); TI != TE; ++TI)
- if (TI->second->isConstant())
+ if (isa<ConstPoolVal>(TI->second))
insertValue(TI->second);
}
@@ -223,7 +223,7 @@ int SlotCalculator::getValSlot(const Value *D) const {
int SlotCalculator::insertValue(const Value *D) {
- if (D->isConstant() || D->isGlobal()) {
+ if (isa<ConstPoolVal>(D) || isa<GlobalVariable>(D)) {
const User *U = (const User *)D;
// This makes sure that if a constant has uses (for example an array
// of const ints), that they are inserted also. Same for global variable