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diff --git a/docs/SourceLevelDebugging.html b/docs/SourceLevelDebugging.html new file mode 100644 index 0000000000..71c74a1938 --- /dev/null +++ b/docs/SourceLevelDebugging.html @@ -0,0 +1,1117 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" + "http://www.w3.org/TR/html4/strict.dtd"> +<html> +<head> + <title>Source Level Debugging with LLVM</title> + <link rel="stylesheet" href="llvm.css" type="text/css"> +</head> +<body> + +<div class="doc_title">Source Level Debugging with LLVM</div> + +<table class="layout" style="width:100%"> + <tr class="layout"> + <td class="left"> +<ul> + <li><a href="#introduction">Introduction</a> + <ol> + <li><a href="#phil">Philosophy behind LLVM debugging information</a></li> + <li><a href="#debugopt">Debugging optimized code</a></li> + <li><a href="#future">Future work</a></li> + </ol></li> + <li><a href="#llvm-db">Using the <tt>llvm-db</tt> tool</a> + <ol> + <li><a href="#limitations">Limitations of <tt>llvm-db</tt></a></li> + <li><a href="#sample">A sample <tt>llvm-db</tt> session</a></li> + <li><a href="#startup">Starting the debugger</a></li> + <li><a href="#commands">Commands recognized by the debugger</a></li> + </ol></li> + + <li><a href="#architecture">Architecture of the LLVM debugger</a> + <ol> + <li><a href="#arch_debugger">The Debugger and InferiorProcess classes</a></li> + <li><a href="#arch_info">The RuntimeInfo, ProgramInfo, and SourceLanguage classes</a></li> + <li><a href="#arch_llvm-db">The <tt>llvm-db</tt> tool</a></li> + <li><a href="#arch_todo">Short-term TODO list</a></li> + </ol></li> + + <li><a href="#format">Debugging information format</a> + <ol> + <li><a href="#format_common_anchors">Anchors for global objects</a></li> + <li><a href="#format_common_stoppoint">Representing stopping points in the source program</a></li> + <li><a href="#format_common_lifetime">Object lifetimes and scoping</a></li> + <li><a href="#format_common_descriptors">Object descriptor formats</a> + <ul> + <li><a href="#format_common_source_files">Representation of source files</a></li> + <li><a href="#format_common_program_objects">Representation of program objects</a></li> + <li><a href="#format_common_object_contexts">Program object contexts</a></li> + </ul></li> + <li><a href="#format_common_intrinsics">Debugger intrinsic functions</a></li> + <li><a href="#format_common_tags">Values for debugger tags</a></li> + </ol></li> + <li><a href="#ccxx_frontend">C/C++ front-end specific debug information</a> + <ol> + <li><a href="#ccxx_pse">Program Scope Entries</a> + <ul> + <li><a href="#ccxx_compilation_units">Compilation unit entries</a></li> + <li><a href="#ccxx_modules">Module, namespace, and importing entries</a></li> + </ul></li> + <li><a href="#ccxx_dataobjects">Data objects (program variables)</a></li> + </ol></li> +</ul> +</td> +<td class="right"> +<img src="img/venusflytrap.jpg" alt="A leafy and green bug eater" width="247" +height="369"> +</td> +</tr></table> + +<div class="doc_author"> + <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p> +</div> + + +<!-- *********************************************************************** --> +<div class="doc_section"><a name="introduction">Introduction</a></div> +<!-- *********************************************************************** --> + +<div class="doc_text"> + +<p>This document is the central repository for all information pertaining to +debug information in LLVM. It describes the <a href="#llvm-db">user +interface</a> for the <tt>llvm-db</tt> tool, which provides a +powerful <a href="#llvm-db">source-level debugger</a> +to users of LLVM-based compilers. It then describes the <a +href="#architecture">various components</a> that make up the debugger and the +libraries which future clients may use. Finally, it describes the <a +href="#format">actual format that the LLVM debug information</a> takes, +which is useful for those interested in creating front-ends or dealing directly +with the information.</p> + +</div> + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="phil">Philosophy behind LLVM debugging information</a> +</div> + +<div class="doc_text"> + +<p>The idea of the LLVM debugging information is to capture how the important +pieces of the source-language's Abstract Syntax Tree map onto LLVM code. +Several design aspects have shaped the solution that appears here. The +important ones are:</p> + +<ul> +<li>Debugging information should have very little impact on the rest of the +compiler. No transformations, analyses, or code generators should need to be +modified because of debugging information.</li> + +<li>LLVM optimizations should interact in <a href="#debugopt">well-defined and +easily described ways</a> with the debugging information.</li> + +<li>Because LLVM is designed to support arbitrary programming languages, +LLVM-to-LLVM tools should not need to know anything about the semantics of the +source-level-language.</li> + +<li>Source-level languages are often <b>widely</b> different from one another. +LLVM should not put any restrictions of the flavor of the source-language, and +the debugging information should work with any language.</li> + +<li>With code generator support, it should be possible to use an LLVM compiler +to compile a program to native machine code and standard debugging formats. +This allows compatibility with traditional machine-code level debuggers, like +GDB or DBX.</li> + +</ul> + +<p>The approach used by the LLVM implementation is to use a small set of <a +href="#format_common_intrinsics">intrinsic functions</a> to define a mapping +between LLVM program objects and the source-level objects. The description of +the source-level program is maintained in LLVM global variables in an <a +href="#ccxx_frontend">implementation-defined format</a> (the C/C++ front-end +currently uses working draft 7 of the <a +href="http://www.eagercon.com/dwarf/dwarf3std.htm">Dwarf 3 standard</a>).</p> + +<p>When a program is debugged, the debugger interacts with the user and turns +the stored debug information into source-language specific information. As +such, the debugger must be aware of the source-language, and is thus tied to a +specific language of family of languages. The <a href="#llvm-db">LLVM +debugger</a> is designed to be modular in its support for source-languages.</p> + +</div> + + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="debugopt">Debugging optimized code</a> +</div> + +<div class="doc_text"> + +<p>An extremely high priority of LLVM debugging information is to make it +interact well with optimizations and analysis. In particular, the LLVM debug +information provides the following guarantees:</p> + +<ul> + +<li>LLVM debug information <b>always provides information to accurately read the +source-level state of the program</b>, regardless of which LLVM optimizations +have been run, and without any modification to the optimizations themselves. +However, some optimizations may impact the ability to modify the current state +of the program with a debugger, such as setting program variables, or calling +function that have been deleted.</li> + +<li>LLVM optimizations gracefully interact with debugging information. If they +are not aware of debug information, they are automatically disabled as necessary +in the cases that would invalidate the debug info. This retains the LLVM +features making it easy to write new transformations.</li> + +<li>As desired, LLVM optimizations can be upgraded to be aware of the LLVM +debugging information, allowing them to update the debugging information as they +perform aggressive optimizations. This means that, with effort, the LLVM +optimizers could optimize debug code just as well as non-debug code.</li> + +<li>LLVM debug information does not prevent many important optimizations from +happening (for example inlining, basic block reordering/merging/cleanup, tail +duplication, etc), further reducing the amount of the compiler that eventually +is "aware" of debugging information.</li> + +<li>LLVM debug information is automatically optimized along with the rest of the +program, using existing facilities. For example, duplicate information is +automatically merged by the linker, and unused information is automatically +removed.</li> + +</ul> + +<p>Basically, the debug information allows you to compile a program with +"<tt>-O0 -g</tt>" and get full debug information, allowing you to arbitrarily +modify the program as it executes from the debugger. Compiling a program with +"<tt>-O3 -g</tt>" gives you full debug information that is always available and +accurate for reading (e.g., you get accurate stack traces despite tail call +elimination and inlining), but you might lose the ability to modify the program +and call functions where were optimized out of the program, or inlined away +completely.</p> + +</div> + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="future">Future work</a> +</div> + +<div class="doc_text"> +<p>There are several important extensions that could be eventually added to the +LLVM debugger. The most important extension would be to upgrade the LLVM code +generators to support debugging information. This would also allow, for +example, the X86 code generator to emit native objects that contain debugging +information consumable by traditional source-level debuggers like GDB or +DBX.</p> + +<p>Additionally, LLVM optimizations can be upgraded to incrementally update the +debugging information, <a href="#commands">new commands</a> can be added to the +debugger, and thread support could be added to the debugger.</p> + +<p>The "SourceLanguage" modules provided by <tt>llvm-db</tt> could be +substantially improved to provide good support for C++ language features like +namespaces and scoping rules.</p> + +<p>After working with the debugger for a while, perhaps the nicest improvement +would be to add some sort of line editor, such as GNU readline (but one that is +compatible with the LLVM license).</p> + +<p>For someone so inclined, it should be straight-forward to write different +front-ends for the LLVM debugger, as the LLVM debugging engine is cleanly +separated from the <tt>llvm-db</tt> front-end. A new LLVM GUI debugger or IDE +would be nice.</p> + +</div> + +<!-- *********************************************************************** --> +<div class="doc_section"> + <a name="llvm-db">Using the <tt>llvm-db</tt> tool</a> +</div> +<!-- *********************************************************************** --> + +<div class="doc_text"> + +<p>The <tt>llvm-db</tt> tool provides a GDB-like interface for source-level +debugging of programs. This tool provides many standard commands for inspecting +and modifying the program as it executes, loading new programs, single stepping, +placing breakpoints, etc. This section describes how to use the debugger.</p> + +<p><tt>llvm-db</tt> has been designed to be as similar to GDB in its user +interface as possible. This should make it extremely easy to learn +<tt>llvm-db</tt> if you already know <tt>GDB</tt>. In general, <tt>llvm-db</tt> +provides the subset of GDB commands that are applicable to LLVM debugging users. +If there is a command missing that make a reasonable amount of sense within the +<a href="#limitations">limitations of <tt>llvm-db</tt></a>, please report it as +a bug or, better yet, submit a patch to add it.</p> + +</div> + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="limitations">Limitations of <tt>llvm-db</tt></a> +</div> + +<div class="doc_text"> + +<p><tt>llvm-db</tt> is designed to be modular and easy to extend. This +extensibility was key to getting the debugger up-and-running quickly, because we +can start with simple-but-unsophisicated implementations of various components. +Because of this, it is currently missing many features, though they should be +easy to add over time (patches welcomed!). The biggest inherent limitations of +<tt>llvm-db</tt> are currently due to extremely simple <a +href="#arch_debugger">debugger backend</a> (implemented in +"lib/Debugger/UnixLocalInferiorProcess.cpp") which is designed to work without +any cooperation from the code generators. Because it is so simple, it suffers +from the following inherent limitations:</p> + +<ul> + +<li>Running a program in <tt>llvm-db</tt> is a bit slower than running it with +<tt>lli</tt> (i.e., in the JIT).</li> + +<li>Inspection of the target hardware is not supported. This means that you +cannot, for example, print the contents of X86 registers.</li> + +<li>Inspection of LLVM code is not supported. This means that you cannot print +the contents of arbitrary LLVM values, or use commands such as <tt>stepi</tt>. +This also means that you cannot debug code without debug information.</li> + +<li>Portions of the debugger run in the same address space as the program being +debugged. This means that memory corruption by the program could trample on +portions of the debugger.</li> + +<li>Attaching to existing processes and core files is not currently +supported.</li> + +</ul> + +<p>That said, the debugger is still quite useful, and all of these limitations +can be eliminated by integrating support for the debugger into the code +generators, and writing a new <a href="#arch_debugger">InferiorProcess</a> +subclass to use it. See the <a href="#future">future work</a> section for ideas +of how to extend the LLVM debugger despite these limitations.</p> + +</div> + + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="sample">A sample <tt>llvm-db</tt> session</a> +</div> + +<div class="doc_text"> + +<p>TODO: this is obviously lame, when more is implemented, this can be much +better.</p> + +<pre> +$ <b>llvm-db funccall</b> +llvm-db: The LLVM source-level debugger +Loading program... successfully loaded 'funccall.bc'! +(llvm-db) <b>create</b> +Starting program: funccall.bc +main at funccall.c:9:2 +9 -> q = 0; +(llvm-db) <b>list main</b> +4 void foo() { +5 int t = q; +6 q = t + 1; +7 } +8 int main() { +9 -> q = 0; +10 foo(); +11 q = q - 1; +12 +13 return q; +(llvm-db) <b>list</b> +14 } +(llvm-db) <b>step</b> +10 -> foo(); +(llvm-db) <b>s</b> +foo at funccall.c:5:2 +5 -> int t = q; +(llvm-db) <b>bt</b> +#0 -> 0x85ffba0 in foo at funccall.c:5:2 +#1 0x85ffd98 in main at funccall.c:10:2 +(llvm-db) <b>finish</b> +main at funccall.c:11:2 +11 -> q = q - 1; +(llvm-db) <b>s</b> +13 -> return q; +(llvm-db) <b>s</b> +The program stopped with exit code 0 +(llvm-db) <b>quit</b> +$ +</pre> + +</div> + + + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="startup">Starting the debugger</a> +</div> + +<div class="doc_text"> + +<p>There are three ways to start up the <tt>llvm-db</tt> debugger:</p> + +<p>When run with no options, just <tt>llvm-db</tt>, the debugger starts up +without a program loaded at all. You must use the <a +href="#c_file"><tt>file</tt> command</a> to load a program, and the <a +href="#c_set_args"><tt>set args</tt></a> or <a href="#c_run"><tt>run</tt></a> +commands to specify the arguments for the program.</p> + +<p>If you start the debugger with one argument, as <tt>llvm-db +<program></tt>, the debugger will start up and load in the specified +program. You can then optionally specify arguments to the program with the <a +href="#c_set_args"><tt>set args</tt></a> or <a href="#c_run"><tt>run</tt></a> +commands.</p> + +<p>The third way to start the program is with the <tt>--args</tt> option. This +option allows you to specify the program to load and the arguments to start out +with. <!-- No options to <tt>llvm-db</tt> may be specified after the +<tt>-args</tt> option. --> Example use: <tt>llvm-db --args ls /home</tt></p> + +</div> + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="commands">Commands recognized by the debugger</a> +</div> + +<div class="doc_text"> + +<p>FIXME: this needs work obviously. See the <a +href="http://sources.redhat.com/gdb/documentation/">GDB documentation</a> for +information about what these do, or try '<tt>help [command]</tt>' within +<tt>llvm-db</tt> to get information.</p> + +<p> +<h2>General usage:</h2> +<ul> +<li>help [command]</li> +<li>quit</li> +<li><a name="c_file">file</a> [program]</li> +</ul> + +<h2>Program inspection and interaction:</h2> +<ul> +<li>create (start the program, stopping it ASAP in <tt>main</tt>)</li> +<li>kill</li> +<li>run [args]</li> +<li>step [num]</li> +<li>next [num]</li> +<li>cont</li> +<li>finish</li> + +<li>list [start[, end]]</li> +<li>info source</li> +<li>info sources</li> +<li>info functions</li> +</ul> + +<h2>Call stack inspection:</h2> +<ul> +<li>backtrace</li> +<li>up [n]</li> +<li>down [n]</li> +<li>frame [n]</li> +</ul> + + +<h2>Debugger inspection and interaction:</h2> +<ul> +<li>info target</li> +<li>show prompt</li> +<li>set prompt</li> +<li>show listsize</li> +<li>set listsize</li> +<li>show language</li> +<li>set language</li> +<li>show args</li> +<li>set args [args]</li> +</ul> + +<h2>TODO:</h2> +<ul> +<li>info frame</li> +<li>break</li> +<li>print</li> +<li>ptype</li> + +<li>info types</li> +<li>info variables</li> +<li>info program</li> + +<li>info args</li> +<li>info locals</li> +<li>info catch</li> +<li>... many others</li> +</ul> + +</div> + +<!-- *********************************************************************** --> +<div class="doc_section"> + <a name="architecture">Architecture of the LLVM debugger</a> +</div> +<!-- *********************************************************************** --> + +<div class="doc_text"> +<p>The LLVM debugger is built out of three distinct layers of software. These +layers provide clients with different interface options depending on what pieces +of they want to implement themselves, and it also promotes code modularity and +good design. The three layers are the <a href="#arch_debugger">Debugger +interface</a>, the <a href="#arch_info">"info" interfaces</a>, and the <a +href="#arch_llvm-db"><tt>llvm-db</tt> tool</a> itself.</p> +</div> + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="arch_debugger">The Debugger and InferiorProcess classes</a> +</div> + +<div class="doc_text"> +<p>The Debugger class (defined in the <tt>include/llvm/Debugger/</tt> directory) +is a low-level class which is used to maintain information about the loaded +program, as well as start and stop the program running as necessary. This class +does not provide any high-level analysis or control over the program, only +exposing simple interfaces like <tt>load/unloadProgram</tt>, +<tt>create/killProgram</tt>, <tt>step/next/finish/contProgram</tt>, and +low-level methods for installing breakpoints.</p> + +<p> +The Debugger class is itself a wrapper around the lowest-level InferiorProcess +class. This class is used to represent an instance of the program running under +debugger control. The InferiorProcess class can be implemented in different +ways for different targets and execution scenarios (e.g., remote debugging). +The InferiorProcess class exposes a small and simple collection of interfaces +which are useful for inspecting the current state of the program (such as +collecting stack trace information, reading the memory image of the process, +etc). The interfaces in this class are designed to be as low-level and simple +as possible, to make it easy to create new instances of the class. +</p> + +<p> +The Debugger class exposes the currently active instance of InferiorProcess +through the <tt>Debugger::getRunningProcess</tt> method, which returns a +<tt>const</tt> reference to the class. This means that clients of the Debugger +class can only <b>inspect</b> the running instance of the program directly. To +change the executing process in some way, they must use the interces exposed by +the Debugger class. +</p> +</div> + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="arch_info">The RuntimeInfo, ProgramInfo, and SourceLanguage classes</a> +</div> + +<div class="doc_text"> +<p> +The next-highest level of debugger abstraction is provided through the +ProgramInfo, RuntimeInfo, SourceLanguage and related classes (also defined in +the <tt>include/llvm/Debugger/</tt> directory). These classes efficiently +decode the debugging information and low-level interfaces exposed by +InferiorProcess into a higher-level representation, suitable for analysis by the +debugger. +</p> + +<p> +The ProgramInfo class exposes a variety of different kinds of information about +the program objects in the source-level-language. The SourceFileInfo class +represents a source-file in the program (e.g. a .cpp or .h file). The +SourceFileInfo class captures information such as which SourceLanguage was used +to compile the file, where the debugger can get access to the actual file text +(which is lazily loaded on demand), etc. The SourceFunctionInfo class +represents a... <b>FIXME: finish</b>. The ProgramInfo class provides interfaces +to lazily find and decode the information needed to create the Source*Info +classes requested by the debugger. +</p> + +<p> +The RuntimeInfo class exposes information about the currently executed program, +by decoding information from the InferiorProcess and ProgramInfo classes. It +provides a StackFrame class which provides an easy-to-use interface for +inspecting the current and suspended stack frames in the program. +</p> + +<p> +The SourceLanguage class is an abstract interface used by the debugger to +perform all source-language-specific tasks. For example, this interface is used +by the ProgramInfo class to decode language-specific types and functions and by +the debugger front-end (such as <a href="#arch_llvm-db"><tt>llvm-db</tt></a> to +evaluate source-langauge expressions typed into the debugger. This class uses +the RuntimeInfo & ProgramInfo classes to get information about the current +execution context and the loaded program, respectively. +</p> + +</div> + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="arch_llvm-db">The <tt>llvm-db</tt> tool</a> +</div> + +<div class="doc_text"> +<p> +The <tt>llvm-db</tt> is designed to be a debugger providing an interface as <a +href="#llvm-db">similar to GDB</a> as reasonable, but no more so than that. +Because the <a href="#arch_debugger">Debugger</a> and <a +href="#arch_info">info</a> classes implement all of the heavy lifting and +analysis, <tt>llvm-db</tt> (which lives in <tt>llvm/tools/llvm-db</tt>) consists +mainly of of code to interact with the user and parse commands. The CLIDebugger +constructor registers all of the builtin commands for the debugger, and each +command is implemented as a CLIDebugger::[name]Command method. +</p> +</div> + + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="arch_todo">Short-term TODO list</a> +</div> + +<div class="doc_text"> + +<p> +FIXME: this section will eventually go away. These are notes to myself of +things that should be implemented, but haven't yet. +</p> + +<p> +<b>Breakpoints:</b> Support is already implemented in the 'InferiorProcess' +class, though it hasn't been tested yet. To finish breakpoint support, we need +to implement breakCommand (which should reuse the linespec parser from the list +command), and handle the fact that 'break foo' or 'break file.c:53' may insert +multiple breakpoints. Also, if you say 'break file.c:53' and there is no +stoppoint on line 53, the breakpoint should go on the next available line. My +idea was to have the Debugger class provide a "Breakpoint" class which +encapsulated this messiness, giving the debugger front-end a simple interface. +The debugger front-end would have to map the really complex semantics of +temporary breakpoints and 'conditional' breakpoints onto this intermediate +level. Also, breakpoints should survive as much as possible across program +reloads. +</p> + +<p> +<b>UnixLocalInferiorProcess.cpp speedup</b>: There is no reason for the debugged +process to code gen the globals corresponding to debug information. The +IntrinsicLowering object could instead change descriptors into constant expr +casts of the constant address of the LLVM objects for the descriptors. This +would also allow us to eliminate the mapping back and forth between physical +addresses that must be done.</p> + +<p> +<b>Process deaths</b>: The InferiorProcessDead exception should be extended to +know "how" a process died, i.e., it was killed by a signal. This is easy to +collect in the UnixLocalInferiorProcess, we just need to represent it.</p> + +</div> + +<!-- *********************************************************************** --> +<div class="doc_section"> + <a name="format">Debugging information format</a> +</div> +<!-- *********************************************************************** --> + +<div class="doc_text"> + +<p>LLVM debugging information has been carefully designed to make it possible +for the optimizer to optimize the program and debugging information without +necessarily having to know anything about debugging information. In particular, +the global constant merging pass automatically eliminates duplicated debugging +information (often caused by header files), the global dead code elimination +pass automatically deletes debugging information for a function if it decides to +delete the function, and the linker eliminates debug information when it merges +<tt>linkonce</tt> functions.</p> + +<p>To do this, most of the debugging information (descriptors for types, +variables, functions, source files, etc) is inserted by the language front-end +in the form of LLVM global variables. These LLVM global variables are no +different from any other global variables, except that they have a web of LLVM +intrinsic functions that point to them. If the last references to a particular +piece of debugging information are deleted (for example, by the +<tt>-globaldce</tt> pass), the extraneous debug information will automatically +become dead and be removed by the optimizer.</p> + +<p>The debugger is designed to be agnostic about the contents of most of the +debugging information. It uses a <a href="#arch_info">source-language-specific +module</a> to decode the information that represents variables, types, +functions, namespaces, etc: this allows for arbitrary source-language semantics +and type-systems to be used, as long as there is a module written for the +debugger to interpret the information.</p> + +<p>To provide basic functionality, the LLVM debugger does have to make some +assumptions about the source-level language being debugged, though it keeps +these to a minimum. The only common features that the LLVM debugger assumes +exist are <a href="#format_common_source_files">source files</a>, and <a +href="#format_program_objects">program objects</a>. These abstract objects are +used by the debugger to form stack traces, show information about local +variables, etc.</p> + +<p>This section of the documentation first describes the representation aspects +common to any source-language. The <a href="#ccxx_frontend">next section</a> +describes the data layout conventions used by the C and C++ front-ends.</p> + +</div> + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="format_common_anchors">Anchors for global objects</a> +</div> + +<div class="doc_text"> +<p>One important aspect of the LLVM debug representation is that it allows the +LLVM debugger to efficiently index all of the global objects without having the +scan the program. To do this, all of the global objects use "anchor" globals of +type "<tt>{}</tt>", with designated names. These anchor objects obviously do +not contain any content or meaning by themselves, but all of the global objects +of a particular type (e.g., source file descriptors) contain a pointer to the +anchor. This pointer allows the debugger to use def-use chains to find all +global objects of that type.</p> + +<p>So far, the following names are recognized as anchors by the LLVM +debugger:</p> + +<pre> + %<a href="#format_common_source_files">llvm.dbg.translation_units</a> = linkonce global {} {} + %<a href="#format_program_objects">llvm.dbg.globals</a> = linkonce global {} {} +</pre> + +<p>Using anchors in this way (where the source file descriptor points to the +anchors, as opposed to having a list of source file descriptors) allows for the +standard dead global elimination and merging passes to automatically remove +unused debugging information. If the globals were kept track of through lists, +there would always be an object pointing to the descriptors, thus would never be +deleted.</p> + +</div> + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="format_common_stoppoint"> + Representing stopping points in the source program + </a> +</div> + +<div class="doc_text"> + +<p>LLVM debugger "stop points" are a key part of the debugging representation +that allows the LLVM to maintain simple semantics for <a +href="#debugopt">debugging optimized code</a>. The basic idea is that the +front-end inserts calls to the <tt>%llvm.dbg.stoppoint</tt> intrinsic function +at every point in the program where the debugger should be able to inspect the +program (these correspond to places the debugger stops when you "<tt>step</tt>" +through it). The front-end can choose to place these as fine-grained as it +would like (for example, before every subexpression evaluated), but it is +recommended to only put them after every source statement that includes +executable code.</p> + +<p>Using calls to this intrinsic function to demark legal points for the +debugger to inspect the program automatically disables any optimizations that +could potentially confuse debugging information. To non-debug-information-aware +transformations, these calls simply look like calls to an external function, +which they must assume to do anything (including reading or writing to any part +of reachable memory). On the other hand, it does not impact many optimizations, +such as code motion of non-trapping instructions, nor does it impact +optimization of subexpressions, code duplication transformations, or basic-block +reordering transformations.</p> + +<p>An important aspect of the calls to the <tt>%llvm.dbg.stoppoint</tt> +intrinsic is that the function-local debugging information is woven together +with use-def chains. This makes it easy for the debugger to, for example, +locate the 'next' stop point. For a concrete example of stop points, see the +example in <a href="#format_common_lifetime">the next section</a>.</p> + +</div> + + +<!-- ======================================================================= --> +<div class="doc_subsection"> + <a name="format_common_lifetime">Object lifetimes and scoping</a> +</div> + +<div class="doc_text"> +<p>In many languages, the local variables in functions can have their lifetime +or scope limited to a subset of a function. In the C family of languages, for +example, variables are only live (readable and writable) within the source block +that they are defined in. In functional languages, values are only readable +after they have been defined. Though this is a very obvious concept, it is also +non-trivial to model in LLVM, because it has no notion of scoping in this sense, +and does not want to be tied to a language's scoping rules.</p> + +<p>In order to handle this, the LLVM debug format uses the notion of "regions" +of a function, delineated by calls to intrinsic functions. These intrinsic +functions define new regions of the program and indicate when the region +lifetime expires. Consider the following C fragment, for example:</p> + +<pre> +1. void foo() { +2. int X = ...; +3. int Y = ...; +4. { +5. int Z = ...; +6. ... +7. } +8. ... +9. } +</pre> + +<p>Compiled to LLVM, this function would be represented like this (FIXME: CHECK +AND UPDATE THIS):</p> + +<pre> +void %foo() { + %X = alloca int + %Y = alloca int + %Z = alloca int + <a name="#icl_ex_D1">%D1</a> = call {}* %llvm.dbg.func.start(<a href="#format_program_objects">%lldb.global</a>* %d.foo) + %D2 = call {}* <a href="#format_common_stoppoint">%llvm.dbg.stoppoint</a>({}* %D1, uint 2, uint 2, <a href="#format_common_source_files">%lldb.compile_unit</a>* %file) + + %D3 = call {}* %llvm.dbg.DEFINEVARIABLE({}* %D2, ...) + <i>;; Evaluate expression on line 2, assigning to X.</i> + %D4 = call {}* <a href="#format_common_stoppoint">%llvm.dbg.stoppoint</a>({}* %D3, uint 3, uint 2, <a href="#format_common_source_files">%lldb.compile_unit</a>* %file) + + %D5 = call {}* %llvm.dbg.DEFINEVARIABLE({}* %D4, ...) + <i>;; Evaluate expression on line 3, assigning to Y.</i> + %D6 = call {}* <a href="#format_common_stoppoint">%llvm.dbg.stoppoint</a>({}* %D5, uint 5, uint 4, <a href="#format_common_source_files">%lldb.compile_unit</a>* %file) + + <a name="#icl_ex_D1">%D7</a> = call {}* %llvm.region.start({}* %D6) + %D8 = call {}* %llvm.dbg.DEFINEVARIABLE({}* %D7, ...) + <i>;; Evaluate expression on line 5, assigning to Z.</i> + %D9 = call {}* <a href="#format_common_stoppoint">%llvm.dbg.stoppoint</a>({}* %D8, uint 6, uint 4, <a href="#format_common_source_files">%lldb.compile_unit</a>* %file) + + <i>;; Code for line 6.</i> + %D10 = call {}* %llvm.region.end({}* %D9) + %D11 = call {}* <a href="#format_common_stoppoint">%llvm.dbg.stoppoint</a>({}* %D10, uint 8, uint 2, <a href="#format_common_source_files">%lldb.compile_unit</a>* %file) + + <i>;; Code for line 8.</i> + <a name="#icl_ex_D1">%D12</a> = call {}* %llvm.region.end({}* %D11) + ret void +} +</pre> + +<p>This example illustrates a few important details about the LLVM debugging +information. In particular, it shows how the various intrinsics used are woven +together with def-use and use-def chains, similar to how <a +href="#format_common_anchors">anchors</a> are used with globals. This allows +the debugger to analyze the relationship between statements, variable +definitions, and the code used to implement the function.</p> + +<p>In this example, two explicit regions are defined, one with the <a +href="#icl_ex_D1">definition of the <tt>%D1</tt> variable</a> and one with the +<a href="#icl_ex_D7">definition of <tt>%D7</tt></a>. In the case of +<tt>%D1</tt>, the debug information indicates that the function whose <a +href="#format_program_objects">descriptor</a> is specified as an argument to the +intrinsic. This defines a new stack frame whose lifetime ends when the region +is ended by <a href="#icl_ex_D12">the <tt>%D12</tt> call</a>.</p> + +<p>Using regions to represent the boundaries of source-level functions allow +LLVM interprocedural optimizations to arbitrarily modify LLVM functions without +having to worry about breaking mapping information between the LLVM code and the +and source-level program. In particular, the inliner requires no m |