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-rw-r--r--include/llvm/CodeGen/ScheduleDAG.h111
-rw-r--r--lib/CodeGen/SelectionDAG/ScheduleDAG.cpp251
-rw-r--r--lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp927
-rw-r--r--lib/CodeGen/SelectionDAG/ScheduleDAGRRList.cpp813
-rw-r--r--lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp45
5 files changed, 1215 insertions, 932 deletions
diff --git a/include/llvm/CodeGen/ScheduleDAG.h b/include/llvm/CodeGen/ScheduleDAG.h
index f72285e0f4..5f9236d401 100644
--- a/include/llvm/CodeGen/ScheduleDAG.h
+++ b/include/llvm/CodeGen/ScheduleDAG.h
@@ -17,6 +17,8 @@
#include "llvm/CodeGen/SelectionDAG.h"
+#include <set>
+
namespace llvm {
struct InstrStage;
class MachineConstantPool;
@@ -71,8 +73,88 @@ namespace llvm {
}
};
+ /// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
+ /// a group of nodes flagged together.
+ struct SUnit {
+ SDNode *Node; // Representative node.
+ std::vector<SDNode*> FlaggedNodes; // All nodes flagged to Node.
+
+ // Preds/Succs - The SUnits before/after us in the graph. The boolean value
+ // is true if the edge is a token chain edge, false if it is a value edge.
+ std::set<std::pair<SUnit*,bool> > Preds; // All sunit predecessors.
+ std::set<std::pair<SUnit*,bool> > Succs; // All sunit successors.
+
+ short NumPreds; // # of preds.
+ short NumSuccs; // # of sucss.
+ short NumPredsLeft; // # of preds not scheduled.
+ short NumSuccsLeft; // # of succs not scheduled.
+ short NumChainPredsLeft; // # of chain preds not scheduled.
+ short NumChainSuccsLeft; // # of chain succs not scheduled.
+ bool isTwoAddress : 1; // Is a two-address instruction.
+ bool isDefNUseOperand : 1; // Is a def&use operand.
+ bool isPending : 1; // True once pending.
+ bool isAvailable : 1; // True once available.
+ bool isScheduled : 1; // True once scheduled.
+ unsigned short Latency; // Node latency.
+ unsigned CycleBound; // Upper/lower cycle to be scheduled at.
+ unsigned Cycle; // Once scheduled, the cycle of the op.
+ unsigned Depth; // Node depth;
+ unsigned Height; // Node height;
+ unsigned NodeNum; // Entry # of node in the node vector.
+
+ SUnit(SDNode *node, unsigned nodenum)
+ : Node(node), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
+ NumChainPredsLeft(0), NumChainSuccsLeft(0),
+ isTwoAddress(false), isDefNUseOperand(false),
+ isPending(false), isAvailable(false), isScheduled(false),
+ Latency(0), CycleBound(0), Cycle(0), Depth(0), Height(0),
+ NodeNum(nodenum) {}
+
+ void dump(const SelectionDAG *G) const;
+ void dumpAll(const SelectionDAG *G) const;
+ };
+
+ //===--------------------------------------------------------------------===//
+ /// SchedulingPriorityQueue - This interface is used to plug different
+ /// priorities computation algorithms into the list scheduler. It implements
+ /// the interface of a standard priority queue, where nodes are inserted in
+ /// arbitrary order and returned in priority order. The computation of the
+ /// priority and the representation of the queue are totally up to the
+ /// implementation to decide.
+ ///
+ class SchedulingPriorityQueue {
+ public:
+ virtual ~SchedulingPriorityQueue() {}
+
+ virtual void initNodes(const std::vector<SUnit> &SUnits) = 0;
+ virtual void releaseState() = 0;
+
+ virtual bool empty() const = 0;
+ virtual void push(SUnit *U) = 0;
+
+ virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
+ virtual SUnit *pop() = 0;
+
+ /// ScheduledNode - As each node is scheduled, this method is invoked. This
+ /// allows the priority function to adjust the priority of node that have
+ /// already been emitted.
+ virtual void ScheduledNode(SUnit *Node) {}
+ };
+
class ScheduleDAG {
public:
+
+ // Scheduling heuristics
+ enum SchedHeuristics {
+ defaultScheduling, // Let the target specify its preference.
+ noScheduling, // No scheduling, emit breadth first sequence.
+ simpleScheduling, // Two pass, min. critical path, max. utilization.
+ simpleNoItinScheduling, // Same as above exact using generic latency.
+ listSchedulingBURR, // Bottom-up reg reduction list scheduling.
+ listSchedulingTDRR, // Top-down reg reduction list scheduling.
+ listSchedulingTD // Top-down list scheduler.
+ };
+
SelectionDAG &DAG; // DAG of the current basic block
MachineBasicBlock *BB; // Current basic block
const TargetMachine &TM; // Target processor
@@ -80,6 +162,10 @@ namespace llvm {
const MRegisterInfo *MRI; // Target processor register info
SSARegMap *RegMap; // Virtual/real register map
MachineConstantPool *ConstPool; // Target constant pool
+ std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s represent
+ // noop instructions.
+ std::map<SDNode*, SUnit*> SUnitMap; // SDNode to SUnit mapping (n -> 1).
+ std::vector<SUnit> SUnits; // The scheduling units.
ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb,
const TargetMachine &tm)
@@ -105,6 +191,23 @@ namespace llvm {
return false;
}
+ /// NewSUnit - Creates a new SUnit and return a ptr to it.
+ ///
+ SUnit *NewSUnit(SDNode *N) {
+ SUnits.push_back(SUnit(N, SUnits.size()));
+ return &SUnits.back();
+ }
+
+ /// BuildSchedUnits - Build SUnits from the selection dag that we are input.
+ /// This SUnit graph is similar to the SelectionDAG, but represents flagged
+ /// together nodes with a single SUnit.
+ void BuildSchedUnits();
+
+ /// CalculateDepths, CalculateHeights - Calculate node depth / height.
+ ///
+ void CalculateDepths();
+ void CalculateHeights();
+
/// EmitNode - Generate machine code for an node and needed dependencies.
/// VRBaseMap contains, for each already emitted node, the first virtual
/// register number for the results of the node.
@@ -115,6 +218,9 @@ namespace llvm {
///
void EmitNoop();
+ void EmitSchedule();
+
+ void dumpSchedule() const;
/// Schedule - Order nodes according to selected style.
///
@@ -138,6 +244,11 @@ namespace llvm {
ScheduleDAG* createBURRListDAGScheduler(SelectionDAG &DAG,
MachineBasicBlock *BB);
+ /// createTDRRListDAGScheduler - This creates a top down register usage
+ /// reduction list scheduler.
+ ScheduleDAG* createTDRRListDAGScheduler(SelectionDAG &DAG,
+ MachineBasicBlock *BB);
+
/// createTDListDAGScheduler - This creates a top-down list scheduler with
/// the specified hazard recognizer. This takes ownership of the hazard
/// recognizer and deletes it when done.
diff --git a/lib/CodeGen/SelectionDAG/ScheduleDAG.cpp b/lib/CodeGen/SelectionDAG/ScheduleDAG.cpp
index f9749903a7..4a9b9c7f04 100644
--- a/lib/CodeGen/SelectionDAG/ScheduleDAG.cpp
+++ b/lib/CodeGen/SelectionDAG/ScheduleDAG.cpp
@@ -13,6 +13,7 @@
//
//===----------------------------------------------------------------------===//
+#define DEBUG_TYPE "sched"
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/CodeGen/MachineConstantPool.h"
#include "llvm/CodeGen/MachineFunction.h"
@@ -20,10 +21,185 @@
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetLowering.h"
+#include "llvm/Support/Debug.h"
#include "llvm/Support/MathExtras.h"
+#include <iostream>
using namespace llvm;
+/// BuildSchedUnits - Build SUnits from the selection dag that we are input.
+/// This SUnit graph is similar to the SelectionDAG, but represents flagged
+/// together nodes with a single SUnit.
+void ScheduleDAG::BuildSchedUnits() {
+ // Reserve entries in the vector for each of the SUnits we are creating. This
+ // ensure that reallocation of the vector won't happen, so SUnit*'s won't get
+ // invalidated.
+ SUnits.reserve(std::distance(DAG.allnodes_begin(), DAG.allnodes_end()));
+
+ const InstrItineraryData &InstrItins = TM.getInstrItineraryData();
+
+ for (SelectionDAG::allnodes_iterator NI = DAG.allnodes_begin(),
+ E = DAG.allnodes_end(); NI != E; ++NI) {
+ if (isPassiveNode(NI)) // Leaf node, e.g. a TargetImmediate.
+ continue;
+
+ // If this node has already been processed, stop now.
+ if (SUnitMap[NI]) continue;
+
+ SUnit *NodeSUnit = NewSUnit(NI);
+
+ // See if anything is flagged to this node, if so, add them to flagged
+ // nodes. Nodes can have at most one flag input and one flag output. Flags
+ // are required the be the last operand and result of a node.
+
+ // Scan up, adding flagged preds to FlaggedNodes.
+ SDNode *N = NI;
+ while (N->getNumOperands() &&
+ N->getOperand(N->getNumOperands()-1).getValueType() == MVT::Flag) {
+ N = N->getOperand(N->getNumOperands()-1).Val;
+ NodeSUnit->FlaggedNodes.push_back(N);
+ SUnitMap[N] = NodeSUnit;
+ }
+
+ // Scan down, adding this node and any flagged succs to FlaggedNodes if they
+ // have a user of the flag operand.
+ N = NI;
+ while (N->getValueType(N->getNumValues()-1) == MVT::Flag) {
+ SDOperand FlagVal(N, N->getNumValues()-1);
+
+ // There are either zero or one users of the Flag result.
+ bool HasFlagUse = false;
+ for (SDNode::use_iterator UI = N->use_begin(), E = N->use_end();
+ UI != E; ++UI)
+ if (FlagVal.isOperand(*UI)) {
+ HasFlagUse = true;
+ NodeSUnit->FlaggedNodes.push_back(N);
+ SUnitMap[N] = NodeSUnit;
+ N = *UI;
+ break;
+ }
+ if (!HasFlagUse) break;
+ }
+
+ // Now all flagged nodes are in FlaggedNodes and N is the bottom-most node.
+ // Update the SUnit
+ NodeSUnit->Node = N;
+ SUnitMap[N] = NodeSUnit;
+
+ // Compute the latency for the node. We use the sum of the latencies for
+ // all nodes flagged together into this SUnit.
+ if (InstrItins.isEmpty()) {
+ // No latency information.
+ NodeSUnit->Latency = 1;
+ } else {
+ NodeSUnit->Latency = 0;
+ if (N->isTargetOpcode()) {
+ unsigned SchedClass = TII->getSchedClass(N->getTargetOpcode());
+ InstrStage *S = InstrItins.begin(SchedClass);
+ InstrStage *E = InstrItins.end(SchedClass);
+ for (; S != E; ++S)
+ NodeSUnit->Latency += S->Cycles;
+ }
+ for (unsigned i = 0, e = NodeSUnit->FlaggedNodes.size(); i != e; ++i) {
+ SDNode *FNode = NodeSUnit->FlaggedNodes[i];
+ if (FNode->isTargetOpcode()) {
+ unsigned SchedClass = TII->getSchedClass(FNode->getTargetOpcode());
+ InstrStage *S = InstrItins.begin(SchedClass);
+ InstrStage *E = InstrItins.end(SchedClass);
+ for (; S != E; ++S)
+ NodeSUnit->Latency += S->Cycles;
+ }
+ }
+ }
+ }
+
+ // Pass 2: add the preds, succs, etc.
+ for (unsigned su = 0, e = SUnits.size(); su != e; ++su) {
+ SUnit *SU = &SUnits[su];
+ SDNode *MainNode = SU->Node;
+
+ if (MainNode->isTargetOpcode()) {
+ unsigned Opc = MainNode->getTargetOpcode();
+ if (TII->isTwoAddrInstr(Opc)) {
+ SU->isTwoAddress = true;
+ SDNode *OpN = MainNode->getOperand(0).Val;
+ SUnit *OpSU = SUnitMap[OpN];
+ if (OpSU)
+ OpSU->isDefNUseOperand = true;
+ }
+ }
+
+ // Find all predecessors and successors of the group.
+ // Temporarily add N to make code simpler.
+ SU->FlaggedNodes.push_back(MainNode);
+
+ for (unsigned n = 0, e = SU->FlaggedNodes.size(); n != e; ++n) {
+ SDNode *N = SU->FlaggedNodes[n];
+
+ for (unsigned i = 0, e = N->getNumOperands(); i != e; ++i) {
+ SDNode *OpN = N->getOperand(i).Val;
+ if (isPassiveNode(OpN)) continue; // Not scheduled.
+ SUnit *OpSU = SUnitMap[OpN];
+ assert(OpSU && "Node has no SUnit!");
+ if (OpSU == SU) continue; // In the same group.
+
+ MVT::ValueType OpVT = N->getOperand(i).getValueType();
+ assert(OpVT != MVT::Flag && "Flagged nodes should be in same sunit!");
+ bool isChain = OpVT == MVT::Other;
+
+ if (SU->Preds.insert(std::make_pair(OpSU, isChain)).second) {
+ if (!isChain) {
+ SU->NumPreds++;
+ SU->NumPredsLeft++;
+ } else {
+ SU->NumChainPredsLeft++;
+ }
+ }
+ if (OpSU->Succs.insert(std::make_pair(SU, isChain)).second) {
+ if (!isChain) {
+ OpSU->NumSuccs++;
+ OpSU->NumSuccsLeft++;
+ } else {
+ OpSU->NumChainSuccsLeft++;
+ }
+ }
+ }
+ }
+
+ // Remove MainNode from FlaggedNodes again.
+ SU->FlaggedNodes.pop_back();
+ }
+
+ return;
+}
+
+static void CalculateDepths(SUnit *SU, unsigned Depth) {
+ if (Depth > SU->Depth) SU->Depth = Depth;
+ for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Succs.begin(),
+ E = SU->Succs.end(); I != E; ++I)
+ CalculateDepths(I->first, Depth+1);
+}
+
+void ScheduleDAG::CalculateDepths() {
+ SUnit *Entry = SUnitMap[DAG.getEntryNode().Val];
+ ::CalculateDepths(Entry, 0U);
+ for (unsigned i = 0, e = SUnits.size(); i != e; ++i)
+ if (SUnits[i].Preds.size() == 0 && &SUnits[i] != Entry) {
+ ::CalculateDepths(&SUnits[i], 0U);
+ }
+}
+
+static void CalculateHeights(SUnit *SU, unsigned Height) {
+ if (Height > SU->Height) SU->Height = Height;
+ for (std::set<std::pair<SUnit*, bool> >::iterator I = SU->Preds.begin(),
+ E = SU->Preds.end(); I != E; ++I)
+ CalculateHeights(I->first, Height+1);
+}
+void ScheduleDAG::CalculateHeights() {
+ SUnit *Root = SUnitMap[DAG.getRoot().Val];
+ ::CalculateHeights(Root, 0U);
+}
+
/// CountResults - The results of target nodes have register or immediate
/// operands first, then an optional chain, and optional flag operands (which do
/// not go into the machine instrs.)
@@ -348,6 +524,32 @@ void ScheduleDAG::EmitNoop() {
TII->insertNoop(*BB, BB->end());
}
+/// EmitSchedule - Emit the machine code in scheduled order.
+void ScheduleDAG::EmitSchedule() {
+ std::map<SDNode*, unsigned> VRBaseMap;
+ for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
+ if (SUnit *SU = Sequence[i]) {
+ for (unsigned j = 0, ee = SU->FlaggedNodes.size(); j != ee; j++)
+ EmitNode(SU->FlaggedNodes[j], VRBaseMap);
+ EmitNode(SU->Node, VRBaseMap);
+ } else {
+ // Null SUnit* is a noop.
+ EmitNoop();
+ }
+ }
+}
+
+/// dump - dump the schedule.
+void ScheduleDAG::dumpSchedule() const {
+ for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
+ if (SUnit *SU = Sequence[i])
+ SU->dump(&DAG);
+ else
+ std::cerr << "**** NOOP ****\n";
+ }
+}
+
+
/// Run - perform scheduling.
///
MachineBasicBlock *ScheduleDAG::Run() {
@@ -360,4 +562,53 @@ MachineBasicBlock *ScheduleDAG::Run() {
return BB;
}
+/// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
+/// a group of nodes flagged together.
+void SUnit::dump(const SelectionDAG *G) const {
+ std::cerr << "SU(" << NodeNum << "): ";
+ Node->dump(G);
+ std::cerr << "\n";
+ if (FlaggedNodes.size() != 0) {
+ for (unsigned i = 0, e = FlaggedNodes.size(); i != e; i++) {
+ std::cerr << " ";
+ FlaggedNodes[i]->dump(G);
+ std::cerr << "\n";
+ }
+ }
+}
+
+void SUnit::dumpAll(const SelectionDAG *G) const {
+ dump(G);
+ std::cerr << " # preds left : " << NumPredsLeft << "\n";
+ std::cerr << " # succs left : " << NumSuccsLeft << "\n";
+ std::cerr << " # chain preds left : " << NumChainPredsLeft << "\n";
+ std::cerr << " # chain succs left : " << NumChainSuccsLeft << "\n";
+ std::cerr << " Latency : " << Latency << "\n";
+ std::cerr << " Depth : " << Depth << "\n";
+ std::cerr << " Height : " << Height << "\n";
+
+ if (Preds.size() != 0) {
+ std::cerr << " Predecessors:\n";
+ for (std::set<std::pair<SUnit*,bool> >::const_iterator I = Preds.begin(),
+ E = Preds.end(); I != E; ++I) {
+ if (I->second)
+ std::cerr << " ch ";
+ else
+ std::cerr << " val ";
+ I->first->dump(G);
+ }
+ }
+ if (Succs.size() != 0) {
+ std::cerr << " Successors:\n";
+ for (std::set<std::pair<SUnit*, bool> >::const_iterator I = Succs.begin(),
+ E = Succs.end(); I != E; ++I) {
+ if (I->second)
+ std::cerr << " ch ";
+ else
+ std::cerr << " val ";
+ I->first->dump(G);
+ }
+ }
+ std::cerr << "\n";
+}
diff --git a/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp b/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp
index 7e87b525a0..34136d847c 100644
--- a/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp
+++ b/lib/CodeGen/SelectionDAG/ScheduleDAGList.cpp
@@ -7,10 +7,10 @@
//
//===----------------------------------------------------------------------===//
//
-// This implements bottom-up and top-down list schedulers, using standard
-// algorithms. The basic approach uses a priority queue of available nodes to
-// schedule. One at a time, nodes are taken from the priority queue (thus in
-// priority order), checked for legality to schedule, and emitted if legal.
+// This implements a top-down list scheduler, using standard algorithms.
+// The basic approach uses a priority queue of available nodes to schedule.
+// One at a time, nodes are taken from the priority queue (thus in priority
+// order), checked for legality to schedule, and emitted if legal.
//
// Nodes may not be legal to schedule either due to structural hazards (e.g.
// pipeline or resource constraints) or because an input to the instruction has
@@ -29,157 +29,20 @@
#include <climits>
#include <iostream>
#include <queue>
-#include <set>
-#include <vector>
-#include "llvm/Support/CommandLine.h"
using namespace llvm;
namespace {
- cl::opt<bool> SchedVertically("sched-vertically", cl::Hidden);
- cl::opt<bool> SchedLowerDefNUse("sched-lower-defnuse", cl::Hidden);
-}
-
-namespace {
Statistic<> NumNoops ("scheduler", "Number of noops inserted");
Statistic<> NumStalls("scheduler", "Number of pipeline stalls");
-
- /// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
- /// a group of nodes flagged together.
- struct SUnit {
- SDNode *Node; // Representative node.
- std::vector<SDNode*> FlaggedNodes; // All nodes flagged to Node.
-
- // Preds/Succs - The SUnits before/after us in the graph. The boolean value
- // is true if the edge is a token chain edge, false if it is a value edge.
- std::set<std::pair<SUnit*,bool> > Preds; // All sunit predecessors.
- std::set<std::pair<SUnit*,bool> > Succs; // All sunit successors.
-
- short NumPredsLeft; // # of preds not scheduled.
- short NumSuccsLeft; // # of succs not scheduled.
- short NumChainPredsLeft; // # of chain preds not scheduled.
- short NumChainSuccsLeft; // # of chain succs not scheduled.
- bool isTwoAddress : 1; // Is a two-address instruction.
- bool isDefNUseOperand : 1; // Is a def&use operand.
- bool isPending : 1; // True once pending.
- bool isAvailable : 1; // True once available.
- bool isScheduled : 1; // True once scheduled.
- unsigned short Latency; // Node latency.
- unsigned CycleBound; // Upper/lower cycle to be scheduled at.
- unsigned Cycle; // Once scheduled, the cycle of the op.
- unsigned NodeNum; // Entry # of node in the node vector.
-
- SUnit(SDNode *node, unsigned nodenum)
- : Node(node), NumPredsLeft(0), NumSuccsLeft(0),
- NumChainPredsLeft(0), NumChainSuccsLeft(0),
- isTwoAddress(false), isDefNUseOperand(false),
- isPending(false), isAvailable(false), isScheduled(false),
- Latency(0), CycleBound(0), Cycle(0), NodeNum(nodenum) {}
-
- void dump(const SelectionDAG *G) const;
- void dumpAll(const SelectionDAG *G) const;
- };
-}
-
-void SUnit::dump(const SelectionDAG *G) const {
- std::cerr << "SU(" << NodeNum << "): ";
- Node->dump(G);
- std::cerr << "\n";
- if (FlaggedNodes.size() != 0) {
- for (unsigned i = 0, e = FlaggedNodes.size(); i != e; i++) {
- std::cerr << " ";
- FlaggedNodes[i]->dump(G);
- std::cerr << "\n";
- }
- }
-}
-
-void SUnit::dumpAll(const SelectionDAG *G) const {
- dump(G);
-
- std::cerr << " # preds left : " << NumPredsLeft << "\n";
- std::cerr << " # succs left : " << NumSuccsLeft << "\n";
- std::cerr << " # chain preds left : " << NumChainPredsLeft << "\n";
- std::cerr << " # chain succs left : " << NumChainSuccsLeft << "\n";
- std::cerr << " Latency : " << Latency << "\n";
-
- if (Preds.size() != 0) {
- std::cerr << " Predecessors:\n";
- for (std::set<std::pair<SUnit*,bool> >::const_iterator I = Preds.begin(),
- E = Preds.end(); I != E; ++I) {
- if (I->second)
- std::cerr << " ch ";
- else
- std::cerr << " val ";
- I->first->dump(G);
- }
- }
- if (Succs.size() != 0) {
- std::cerr << " Successors:\n";
- for (std::set<std::pair<SUnit*, bool> >::const_iterator I = Succs.begin(),
- E = Succs.end(); I != E; ++I) {
- if (I->second)
- std::cerr << " ch ";
- else
- std::cerr << " val ";
- I->first->dump(G);
- }
- }
- std::cerr << "\n";
-}
-
-//===----------------------------------------------------------------------===//
-/// SchedulingPriorityQueue - This interface is used to plug different
-/// priorities computation algorithms into the list scheduler. It implements the
-/// interface of a standard priority queue, where nodes are inserted in
-/// arbitrary order and returned in priority order. The computation of the
-/// priority and the representation of the queue are totally up to the
-/// implementation to decide.
-///
-namespace {
-class SchedulingPriorityQueue {
-public:
- virtual ~SchedulingPriorityQueue() {}
-
- virtual void initNodes(const std::vector<SUnit> &SUnits) = 0;
- virtual void releaseState() = 0;
-
- virtual bool empty() const = 0;
- virtual void push(SUnit *U) = 0;
-
- virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
- virtual SUnit *pop() = 0;
-
- virtual void RemoveFromPriorityQueue(SUnit *SU) = 0;
-
- /// ScheduledNode - As each node is scheduled, this method is invoked. This
- /// allows the priority function to adjust the priority of node that have
- /// already been emitted.
- virtual void ScheduledNode(SUnit *Node) {}
-};
}
-
-
namespace {
//===----------------------------------------------------------------------===//
/// ScheduleDAGList - The actual list scheduler implementation. This supports
-/// both top-down and bottom-up scheduling.
+/// top-down scheduling.
///
class ScheduleDAGList : public ScheduleDAG {
private:
- // SDNode to SUnit mapping (many to one).
- std::map<SDNode*, SUnit*> SUnitMap;
-
- // The schedule. Null SUnit*'s represent noop instructions.
- std::vector<SUnit*> Sequence;
-
- // The scheduling units.
- std::vector<SUnit> SUnits;
-
- /// isBottomUp - This is true if the scheduling problem is bottom-up, false if
- /// it is top-down.
- bool isBottomUp;
-
/// AvailableQueue - The priority queue to use for the available SUnits.
///
SchedulingPriorityQueue *AvailableQueue;
@@ -194,20 +57,12 @@ private:
/// HazardRec - The hazard recognizer to use.
HazardRecognizer *HazardRec;
- /// OpenNodes - Nodes with open live ranges, i.e. predecessors or successors
- /// of scheduled nodes which are not themselves scheduled.
- std::map<const TargetRegisterClass*, std::set<SUnit*> > OpenNodes;
-
- /// RegPressureLimits - Keep track of upper limit of register pressure for
- /// each register class that allows the scheduler to go into vertical mode.
- std::map<const TargetRegisterClass*, unsigned> RegPressureLimits;
-
public:
ScheduleDAGList(SelectionDAG &dag, MachineBasicBlock *bb,
- const TargetMachine &tm, bool isbottomup,
+ const TargetMachine &tm,
SchedulingPriorityQueue *availqueue,
HazardRecognizer *HR)
- : ScheduleDAG(dag, bb, tm), isBottomUp(isbottomup),
+ : ScheduleDAG(dag, bb, tm),
AvailableQueue(availqueue), HazardRec(HR) {
}
@@ -218,202 +73,16 @@ public:
void Schedule();
- void dumpSchedule() const;
-
private:
- SUnit *NewSUnit(SDNode *N);
- void ReleasePred(SUnit *PredSU, bool isChain, unsigned CurCycle);
void ReleaseSucc(SUnit *SuccSU, bool isChain);
- void ScheduleNodeBottomUp(SUnit *SU, unsigned& CurCycle, bool Veritical=true);
- void ScheduleVertically(SUnit *SU, unsigned& CurCycle);
void ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle);
void ListScheduleTopDown();
- void ListScheduleBottomUp();
- void BuildSchedUnits();
- void EmitSchedule();
};
} // end anonymous namespace
HazardRecognizer::~HazardRecognizer() {}
-/// NewSUnit - Creates a new SUnit and return a ptr to it.
-SUnit *ScheduleDAGList::NewSUnit(SDNode *N) {
- SUnits.push_back(SUnit(N, SUnits.size()));
- return &SUnits.back();
-}
-
-/// BuildSchedUnits - Build SUnits from the selection dag that we are input.
-/// This SUnit graph is similar to the SelectionDAG, but represents flagged
-/// together nodes with a single SUnit.
-void ScheduleDAGList::BuildSchedUnits() {
- // Reserve entries in the vector for each of the SUnits we are creating. This
- // ensure that reallocation of the vector won't happen, so SUnit*'s won't get
- // invalidated.
- SUnits.reserve(std::distance(DAG.allnodes_begin(), DAG.allnodes_end()));
-
- const InstrItineraryData &InstrItins = TM.getInstrItineraryData();
-
- for (SelectionDAG::allnodes_iterator NI = DAG.allnodes_begin(),
- E = DAG.allnodes_end(); NI != E; ++NI) {
- if (isPassiveNode(NI)) // Leaf node, e.g. a TargetImmediate.
- continue;
-
- // If this node has already been processed, stop now.
- if (SUnitMap[NI]) continue;
-
- SUnit *NodeSUnit = NewSUnit(NI);
-
- // See if anything is flagged to this node, if so, add them to flagged
- // nodes. Nodes can have at most one flag input and one flag output. Flags
- // are required the be the last operand and result of a node.
-
- // Scan up, adding flagged preds to FlaggedNodes.
- SDNode *N = NI;
- while (N->getNumOperands() &&
- N->getOperand(N->getNumOperands()-1).getValueType() == MVT::Flag) {
- N = N->getOperand(N->getNumOperands()-1).Val;
- NodeSUnit->FlaggedNodes.push_back(N);
- SUnitMap[N] = NodeSUnit;
- }
-
- // Scan down, adding this node and any flagged succs to FlaggedNodes if they
- // have a user of the flag operand.
- N = NI;
- while (N->getValueType(N->getNumValues()-1) == MVT::Flag) {
- SDOperand FlagVal(N, N->getNumValues()-1);
-
- // There are either zero or one users of the Flag result.
- bool HasFlagUse = false;
- for (SDNode::use_iterator UI = N->use_begin(), E = N->use_end();
- UI != E; ++UI)
- if (FlagVal.isOperand(*UI)) {
- HasFlagUse = true;
- NodeSUnit->FlaggedNodes.push_back(N);
- SUnitMap[N] = NodeSUnit;
- N = *UI;
- break;
- }
- if (!HasFlagUse) break;
- }
-
- // Now all flagged nodes are in FlaggedNodes and N is the bottom-most node.
- // Update the SUnit
- NodeSUnit->Node = N;
- SUnitMap[N] = NodeSUnit;
-
- // Compute the latency for the node. We use the sum of the latencies for
- // all nodes flagged together into this SUnit.
- if (InstrItins.isEmpty()) {
- // No latency information.
- NodeSUnit->Latency = 1;
- } else {
- NodeSUnit->Latency = 0;
- if (N->isTargetOpcode()) {
- unsigned SchedClass = TII->getSchedClass(N->getTargetOpcode());
- InstrStage *S = InstrItins.begin(SchedClass);
- InstrStage *E = InstrItins.end(SchedClass);
- for (; S != E; ++S)
- NodeSUnit->Latency += S->Cycles;
- }
- for (unsigned i = 0, e = NodeSUnit->FlaggedNodes.size(); i != e; ++i) {
- SDNode *FNode = NodeSUnit->FlaggedNodes[i];
- if (FNode->isTargetOpcode()) {
- unsigned SchedClass = TII->getSchedClass(FNode->getTargetOpcode());
- InstrStage *S = InstrItins.begin(SchedClass);
- InstrStage *E = InstrItins.end(SchedClass);
- for (; S != E; ++S)
- NodeSUnit->Latency += S->Cycles;
- }
- }
- }
- }
-
- // Pass 2: add the preds, succs, etc.
- for (unsigned su = 0, e = SUnits.size(); su != e; ++su) {
- SUnit *SU = &SUnits[su];
- SDNode *MainNode = SU->Node;
-
- if (MainNode->isTargetOpcode()) {
- unsigned Opc = MainNode->getTargetOpcode();
- if (TII->isTwoAddrInstr(Opc)) {
- SU->isTwoAddress = true;
- SDNode *OpN = MainNode->getOperand(0).Val;
- SUnit *OpSU = SUnitMap[OpN];
- if (OpSU)
- OpSU->isDefNUseOperand = true;
- }
- }
-
- // Find all predecessors and successors of the group.
- // Temporarily add N to make code simpler.
- SU->FlaggedNodes.push_back(MainNode);
-
- for (unsigned n = 0, e = SU->FlaggedNodes.size(); n != e; ++n) {
- SDNode *N = SU->FlaggedNodes[n];
-
- for (unsigned i = 0, e = N->getNumOperands(); i != e; ++i) {
- SDNode *OpN = N->getOperand(i).Val;
- if (isPassiveNode(OpN)) continue; // Not scheduled.
- SUnit *OpSU = SUnitMap[OpN];
- assert(OpSU && "Node has no SUnit!");
- if (OpSU == SU) continue; // In the same group.
-
- MVT::ValueType OpVT = N->getOperand(i).getValueType();
- assert(OpVT != MVT::Flag && "Flagged nodes should be in same sunit!");
- bool isChain = OpVT == MVT::Other;
-
- if (SU->Preds.insert(std::make_pair(OpSU, isChain)).second) {
- if (!isChain) {
- SU->NumPredsLeft++;
- } else {
- SU->NumChainPredsLeft++;
- }
- }
- if (OpSU->Succs.insert(std::make_pair(SU, isChain)).second) {
- if (!isChain) {
- OpSU->NumSuccsLeft++;
- } else {
- OpSU->NumChainSuccsLeft++;
- }
- }
- }
- }
-
- // Remove MainNode from FlaggedNodes again.
- SU->FlaggedNodes.pop_back();
- }
-
- DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
- SUnits[su].dumpAll(&DAG));
- return;
-}
-
-/// EmitSchedule - Emit the machine code in scheduled order.
-void ScheduleDAGList::EmitSchedule() {
- std::map<SDNode*, unsigned> VRBaseMap;
- for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
- if (SUnit *SU = Sequence[i]) {
- for (unsigned j = 0, ee = SU->FlaggedNodes.size(); j != ee; j++)
- EmitNode(SU->FlaggedNodes[j], VRBaseMap);
- EmitNode(SU->Node, VRBaseMap);
- } else {
- // Null SUnit* is a noop.
- EmitNoop();
- }
- }
-}
-
-/// dump - dump the schedule.
-void ScheduleDAGList::dumpSchedule() const {
- for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
- if (SUnit *SU = Sequence[i])
- SU->dump(&DAG);
- else
- std::cerr << "**** NOOP ****\n";
- }
-}
-
/// Schedule - Schedule the DAG using list scheduling.
void ScheduleDAGList::Schedule() {
DEBUG(std::cerr << "********** List Scheduling **********\n");
@@ -423,11 +92,7 @@ void ScheduleDAGList::Schedule() {
AvailableQueue->initNodes(SUnits);
- // Execute the actual scheduling loop Top-Down or Bottom-Up as appropriate.
- if (isBottomUp)
- ListScheduleBottomUp();
- else
- ListScheduleTopDown();
+ ListScheduleTopDown();
AvailableQueue->releaseState();
@@ -440,273 +105,6 @@ void ScheduleDAGList::Schedule() {
}
//===----------------------------------------------------------------------===//
-// Bottom-Up Scheduling
-//===----------------------------------------------------------------------===//
-
-static const TargetRegisterClass *getRegClass(SUnit *SU,
- const TargetInstrInfo *TII,
- const MRegisterInfo *MRI,
- SSARegMap *RegMap) {
- if (SU->Node->isTargetOpcode()) {
- unsigned Opc = SU->Node->getTargetOpcode();
- const TargetInstrDescriptor &II = TII->get(Opc);
- return II.OpInfo->RegClass;
- } else {
- assert(SU->Node->getOpcode() == ISD::CopyFromReg);
- unsigned SrcReg = cast<RegisterSDNode>(SU->Node->getOperand(1))->getReg();
- if (MRegisterInfo::isVirtualRegister(SrcReg))
- return RegMap->getRegClass(SrcReg);
- else {
- for (MRegisterInfo::regclass_iterator I = MRI->regclass_begin(),
- E = MRI->regclass_end(); I != E; ++I)
- if ((*I)->hasType(SU->Node->getValueType(0)) &&
- (*I)->contains(SrcReg))
- return *I;
- assert(false && "Couldn't find register class for reg copy!");
- }
- return NULL;
- }
-}
-
-static unsigned getNumResults(SUnit *SU) {
- unsigned NumResults = 0;
- for (unsigned i = 0, e = SU->Node->getNumValues(); i != e; ++i) {
- MVT::ValueType VT = SU->Node->getValueType(i);
- if (VT != MVT::Other && VT != MVT::Flag)
- NumResults++;
- }
- return NumResults;
-}
-
-/// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. Add it to
-/// the Available queue is the count reaches zero. Also update its cycle bound.
-void ScheduleDAGList::ReleasePred(SUnit *PredSU, bool isChain,
- unsigned CurCycle) {
- // FIXME: the distance between two nodes is not always == the predecessor's
- // latency. For example, the reader can very well read the register written
- // by the predecessor later than the issue cycle. It also depends on the
- // interrupt model (drain vs. freeze).
- PredSU->CycleBound = std::max(PredSU->CycleBound, CurCycle + PredSU->Latency);
-
- if (!isChain)
- PredSU->NumSuccsLeft--;
- else
- PredSU->NumChainSuccsLeft--;
-
-#ifndef NDEBUG
- if (PredSU->NumSuccsLeft < 0 || PredSU->NumChainSuccsLeft < 0) {
- std::cerr << "*** List scheduling failed! ***\n";
- PredSU->dump(&DAG);
- std::cerr << " has been released too many times!\n";
- assert(0);
- }
-#endif
-
- if ((PredSU->NumSuccsLeft + PredSU->NumChainSuccsLeft) == 0) {
- // EntryToken has to go last! Special case it here.
- if (PredSU->Node->getOpcode() != ISD::EntryToken) {
- PredSU->isAvailable = true;
- AvailableQueue->push(PredSU);
- }
- }
-
- if (getNumResults(PredSU) > 0) {
- const TargetRegisterClass *RegClass = getRegClass(PredSU, TII, MRI, RegMap);
- OpenNodes[