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-rw-r--r--include/llvm/ADT/SparseBitVector.h30
-rw-r--r--lib/Analysis/IPA/Andersens.cpp7
2 files changed, 29 insertions, 8 deletions
diff --git a/include/llvm/ADT/SparseBitVector.h b/include/llvm/ADT/SparseBitVector.h
index 5622aab654..6ffc6edcfc 100644
--- a/include/llvm/ADT/SparseBitVector.h
+++ b/include/llvm/ADT/SparseBitVector.h
@@ -128,9 +128,11 @@ public:
bool test_and_set (unsigned Idx) {
bool old = test(Idx);
- if (!old)
+ if (!old) {
set(Idx);
- return !old;
+ return true;
+ }
+ return false;
}
void reset(unsigned Idx) {
@@ -533,9 +535,29 @@ public:
bool test_and_set (unsigned Idx) {
bool old = test(Idx);
- if (!old)
+ if (!old) {
set(Idx);
- return !old;
+ return true;
+ }
+ return false;
+ }
+
+ bool operator!=(const SparseBitVector &RHS) {
+ return !(*this == RHS);
+ }
+
+ bool operator==(const SparseBitVector &RHS) {
+ ElementListConstIter Iter1 = Elements.begin();
+ ElementListConstIter Iter2 = RHS.Elements.begin();
+
+ while (Iter2 != RHS.Elements.end()) {
+ if (Iter1->index() != Iter2->index()
+ || *Iter1 != *Iter2)
+ return false;
+ ++Iter1;
+ ++Iter2;
+ }
+ return Iter1 == Elements.end();
}
// Union our bitmap with the RHS and return true if we changed.
diff --git a/lib/Analysis/IPA/Andersens.cpp b/lib/Analysis/IPA/Andersens.cpp
index fed246091d..9a1ff569b8 100644
--- a/lib/Analysis/IPA/Andersens.cpp
+++ b/lib/Analysis/IPA/Andersens.cpp
@@ -1212,10 +1212,9 @@ void Andersens::SolveConstraints() {
}
do {
- Changed = false;
-
+ Changed = false;
++NumIters;
- DOUT << "Starting iteration #" << Iteration++ << "!\n";
+ DOUT << "Starting iteration #" << Iteration++;
// TODO: In the microoptimization category, we could just make Topo2Node
// a fast map and thus only contain the visited nodes.
for (unsigned i = 0; i < GraphNodes.size(); ++i) {
@@ -1295,7 +1294,7 @@ void Andersens::SolveConstraints() {
// Add an edge to the graph, so we can just do regular bitmap ior next
// time. It may also let us notice a cycle.
- if (!GraphNodes[*Src].Edges->test_and_set(*Dest)) {
+ if (GraphNodes[*Src].Edges->test_and_set(*Dest)) {
if (GraphNodes[*Dest].PointsTo |= *(GraphNodes[*Src].PointsTo)) {
GraphNodes[*Dest].Changed = true;
// If we changed a node we've already processed, we need another