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-rw-r--r--lib/Target/ARM/ARMBaseRegisterInfo.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/lib/Target/ARM/ARMBaseRegisterInfo.cpp b/lib/Target/ARM/ARMBaseRegisterInfo.cpp
index cd37633d96..855e07232d 100644
--- a/lib/Target/ARM/ARMBaseRegisterInfo.cpp
+++ b/lib/Target/ARM/ARMBaseRegisterInfo.cpp
@@ -851,13 +851,18 @@ ARMBaseRegisterInfo::processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
// slot of the previous FP. Also, if we have variable sized objects in the
// function, stack slot references will often be negative, and some of
// our instructions are positive-offset only, so conservatively consider
- // that case to want a spill slot (or register) as well.
+ // that case to want a spill slot (or register) as well. Similarly, if
+ // the function adjusts the stack pointer during execution and the
+ // adjustments aren't already part of our stack size estimate, our offset
+ // calculations may be off, so be conservative.
// FIXME: We could add logic to be more precise about negative offsets
// and which instructions will need a scratch register for them. Is it
// worth the effort and added fragility?
bool BigStack =
(RS && (estimateStackSize(MF) + (hasFP(MF) ? 4:0) >=
- estimateRSStackSizeLimit(MF))) || MFI->hasVarSizedObjects();
+ estimateRSStackSizeLimit(MF))
+ || MFI->hasVarSizedObjects()
+ || (MFI->adjustsStack() && !canSimplifyCallFramePseudos(MF)));
bool ExtraCSSpill = false;
if (BigStack || !CanEliminateFrame || cannotEliminateFrame(MF)) {