diff options
-rw-r--r-- | lib/Target/ARM/ARMConstantIslandPass.cpp | 29 | ||||
-rw-r--r-- | test/CodeGen/Thumb2/constant-islands.ll | 1400 |
2 files changed, 1425 insertions, 4 deletions
diff --git a/lib/Target/ARM/ARMConstantIslandPass.cpp b/lib/Target/ARM/ARMConstantIslandPass.cpp index e2ff4905e2..26cf8622f3 100644 --- a/lib/Target/ARM/ARMConstantIslandPass.cpp +++ b/lib/Target/ARM/ARMConstantIslandPass.cpp @@ -309,6 +309,7 @@ namespace { bool FixUpConditionalBr(ImmBranch &Br); bool FixUpUnconditionalBr(ImmBranch &Br); bool UndoLRSpillRestore(); + bool mayOptimizeThumb2Instruction(const MachineInstr *MI) const; bool OptimizeThumb2Instructions(); bool OptimizeThumb2Branches(); bool ReorderThumb2JumpTables(); @@ -347,10 +348,8 @@ void ARMConstantIslands::verify() { for (unsigned i = 0, e = CPUsers.size(); i != e; ++i) { CPUser &U = CPUsers[i]; unsigned UserOffset = GetUserOffset(U); - unsigned CPEOffset = GetOffsetOf(U.CPEMI); - unsigned Disp = UserOffset < CPEOffset ? CPEOffset - UserOffset : - UserOffset - CPEOffset; - assert(Disp <= U.getMaxDisp() || "Constant pool entry out of range!"); + assert(CPEIsInRange(U.MI, UserOffset, U.CPEMI, U.getMaxDisp(), U.NegOk) && + "Constant pool entry out of range!"); } #endif } @@ -807,6 +806,9 @@ void ARMConstantIslands::ComputeBlockSize(MachineBasicBlock *MBB) { // The actual size may be smaller, but still a multiple of the instr size. if (I->isInlineAsm()) BBI.Unalign = isThumb ? 1 : 2; + // Also consider instructions that may be shrunk later. + else if (isThumb && mayOptimizeThumb2Instruction(I)) + BBI.Unalign = 1; } // tBR_JTr contains a .align 2 directive. @@ -1676,6 +1678,25 @@ bool ARMConstantIslands::UndoLRSpillRestore() { return MadeChange; } +// mayOptimizeThumb2Instruction - Returns true if OptimizeThumb2Instructions +// below may shrink MI. +bool +ARMConstantIslands::mayOptimizeThumb2Instruction(const MachineInstr *MI) const { + switch(MI->getOpcode()) { + // OptimizeThumb2Instructions. + case ARM::t2LEApcrel: + case ARM::t2LDRpci: + // OptimizeThumb2Branches. + case ARM::t2B: + case ARM::t2Bcc: + case ARM::tBcc: + // OptimizeThumb2JumpTables. + case ARM::t2BR_JT: + return true; + } + return false; +} + bool ARMConstantIslands::OptimizeThumb2Instructions() { bool MadeChange = false; diff --git a/test/CodeGen/Thumb2/constant-islands.ll b/test/CodeGen/Thumb2/constant-islands.ll new file mode 100644 index 0000000000..19d23851da --- /dev/null +++ b/test/CodeGen/Thumb2/constant-islands.ll @@ -0,0 +1,1400 @@ +; RUN: llc < %s -march=arm -mcpu=cortex-a8 -O0 -filetype=obj -o %t.o +; RUN: llc < %s -march=thumb -mcpu=cortex-a8 -O0 -filetype=obj -o %t.o +; RUN: llc < %s -march=arm -mcpu=cortex-a8 -O2 -filetype=obj -o %t.o +; RUN: llc < %s -march=thumb -mcpu=cortex-a8 -O2 -filetype=obj -o %t.o +target datalayout = "e-p:32:32:32-i1:8:32-i8:8:32-i16:16:32-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:32:64-v128:32:128-a0:0:32-n32-S32" +target triple = "thumbv7-apple-ios" + +; This function comes from the Bullet test. It is quite big, and exercises the +; constant island pass a bit. It has caused failures, including +; <rdar://problem/10670199> +; +; It is unlikely that this code will continue to create the exact conditions +; that broke the arm constant island pass in the past, but it is still useful to +; force the pass to split basic blocks etc. +; +; The run lines above force the integrated assembler to be enabled so it can +; catch any illegal displacements. Other than that, we depend on the constant +; island pass assertions. + +%class.btVector3 = type { [4 x float] } +%class.btTransform = type { %class.btMatrix3x3, %class.btVector3 } +%class.btMatrix3x3 = type { [3 x %class.btVector3] } +%class.btCapsuleShape = type { %class.btConvexInternalShape, i32 } +%class.btConvexInternalShape = type { %class.btConvexShape, %class.btVector3, %class.btVector3, float, float } +%class.btConvexShape = type { %class.btCollisionShape } +%class.btCollisionShape = type { i32 (...)**, i32, i8* } +%class.RagDoll = type { i32 (...)**, %class.btDynamicsWorld*, [11 x %class.btCollisionShape*], [11 x %class.btRigidBody*], [10 x %class.btTypedConstraint*] } +%class.btDynamicsWorld = type { %class.btCollisionWorld, void (%class.btDynamicsWorld*, float)*, void (%class.btDynamicsWorld*, float)*, i8*, %struct.btContactSolverInfo } +%class.btCollisionWorld = type { i32 (...)**, %class.btAlignedObjectArray, %class.btDispatcher*, %struct.btDispatcherInfo, %class.btStackAlloc*, %class.btBroadphaseInterface*, %class.btIDebugDraw*, i8 } +%class.btAlignedObjectArray = type { %class.btAlignedAllocator, i32, i32, %class.btCollisionObject**, i8 } +%class.btAlignedAllocator = type { i8 } +%class.btCollisionObject = type { i32 (...)**, %class.btTransform, %class.btTransform, %class.btVector3, %class.btVector3, %class.btVector3, i8, float, %struct.btBroadphaseProxy*, %class.btCollisionShape*, %class.btCollisionShape*, i32, i32, i32, i32, float, float, float, i8*, i32, float, float, float, i8, [7 x i8] } +%struct.btBroadphaseProxy = type { i8*, i16, i16, i8*, i32, %class.btVector3, %class.btVector3 } +%class.btDispatcher = type { i32 (...)** } +%struct.btDispatcherInfo = type { float, i32, i32, float, i8, %class.btIDebugDraw*, i8, i8, i8, float, i8, float, %class.btStackAlloc* } +%class.btIDebugDraw = type { i32 (...)** } +%class.btStackAlloc = type opaque +%class.btBroadphaseInterface = type { i32 (...)** } +%struct.btContactSolverInfo = type { %struct.btContactSolverInfoData } +%struct.btContactSolverInfoData = type { float, float, float, float, float, i32, float, float, float, float, float, i32, float, float, float, i32, i32 } +%class.btRigidBody = type { %class.btCollisionObject, %class.btMatrix3x3, %class.btVector3, %class.btVector3, float, %class.btVector3, %class.btVector3, %class.btVector3, %class.btVector3, %class.btVector3, %class.btVector3, %class.btVector3, float, float, i8, float, float, float, float, float, float, %class.btMotionState*, %class.btAlignedObjectArray.22, i32, i32, i32 } +%class.btMotionState = type { i32 (...)** } +%class.btAlignedObjectArray.22 = type { %class.btAlignedAllocator.23, i32, i32, %class.btTypedConstraint**, i8 } +%class.btAlignedAllocator.23 = type { i8 } +%class.btTypedConstraint = type { i32 (...)**, %struct.btTypedObject, i32, i32, i8, %class.btRigidBody*, %class.btRigidBody*, float, float, %class.btVector3, %class.btVector3, %class.btVector3 } +%struct.btTypedObject = type { i32 } +%class.btHingeConstraint = type { %class.btTypedConstraint, [3 x %class.btJacobianEntry], [3 x %class.btJacobianEntry], %class.btTransform, %class.btTransform, float, float, float, float, float, float, float, float, float, float, float, float, float, i8, i8, i8, i8, i8, float } +%class.btJacobianEntry = type { %class.btVector3, %class.btVector3, %class.btVector3, %class.btVector3, %class.btVector3, float } +%class.btConeTwistConstraint = type { %class.btTypedConstraint, [3 x %class.btJacobianEntry], %class.btTransform, %class.btTransform, float, float, float, float, float, float, float, float, %class.btVector3, %class.btVector3, float, float, float, float, float, float, float, float, i8, i8, i8, i8, float, float, %class.btVector3, i8, i8, %class.btQuaternion, float, %class.btVector3 } +%class.btQuaternion = type { %class.btQuadWord } +%class.btQuadWord = type { [4 x float] } + +@_ZTV7RagDoll = external unnamed_addr constant [4 x i8*] + +declare noalias i8* @_Znwm(i32) + +declare i32 @__gxx_personality_sj0(...) + +declare void @_ZdlPv(i8*) nounwind + +declare %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3*, float*, float*, float*) unnamed_addr inlinehint ssp align 2 + +declare void @_ZSt9terminatev() + +declare %class.btTransform* @_ZN11btTransformC1Ev(%class.btTransform*) unnamed_addr ssp align 2 + +declare void @_ZN11btTransform11setIdentityEv(%class.btTransform*) ssp align 2 + +declare void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform*, %class.btVector3*) nounwind inlinehint ssp align 2 + +declare i8* @_ZN13btConvexShapenwEm(i32) inlinehint ssp align 2 + +declare void @_ZN13btConvexShapedlEPv(i8*) inlinehint ssp align 2 + +declare %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape*, float, float) + +declare %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform*) nounwind inlinehint ssp align 2 + +define %class.RagDoll* @_ZN7RagDollC2EP15btDynamicsWorldRK9btVector3f(%class.RagDoll* %this, %class.btDynamicsWorld* %ownerWorld, %class.btVector3* %positionOffset, float %scale) unnamed_addr ssp align 2 { +entry: + %retval = alloca %class.RagDoll*, align 4 + %this.addr = alloca %class.RagDoll*, align 4 + %ownerWorld.addr = alloca %class.btDynamicsWorld*, align 4 + %positionOffset.addr = alloca %class.btVector3*, align 4 + %scale.addr = alloca float, align 4 + %exn.slot = alloca i8* + %ehselector.slot = alloca i32 + %offset = alloca %class.btTransform, align 4 + %transform = alloca %class.btTransform, align 4 + %ref.tmp = alloca %class.btVector3, align 4 + %ref.tmp97 = alloca %class.btVector3, align 4 + %ref.tmp98 = alloca float, align 4 + %ref.tmp99 = alloca float, align 4 + %ref.tmp100 = alloca float, align 4 + %ref.tmp102 = alloca %class.btTransform, align 4 + %ref.tmp107 = alloca %class.btVector3, align 4 + %ref.tmp108 = alloca %class.btVector3, align 4 + %ref.tmp109 = alloca float, align 4 + %ref.tmp110 = alloca float, align 4 + %ref.tmp111 = alloca float, align 4 + %ref.tmp113 = alloca %class.btTransform, align 4 + %ref.tmp119 = alloca %class.btVector3, align 4 + %ref.tmp120 = alloca %class.btVector3, align 4 + %ref.tmp121 = alloca float, align 4 + %ref.tmp122 = alloca float, align 4 + %ref.tmp123 = alloca float, align 4 + %ref.tmp125 = alloca %class.btTransform, align 4 + %ref.tmp131 = alloca %class.btVector3, align 4 + %ref.tmp132 = alloca %class.btVector3, align 4 + %ref.tmp133 = alloca float, align 4 + %ref.tmp134 = alloca float, align 4 + %ref.tmp135 = alloca float, align 4 + %ref.tmp137 = alloca %class.btTransform, align 4 + %ref.tmp143 = alloca %class.btVector3, align 4 + %ref.tmp144 = alloca %class.btVector3, align 4 + %ref.tmp145 = alloca float, align 4 + %ref.tmp146 = alloca float, align 4 + %ref.tmp147 = alloca float, align 4 + %ref.tmp149 = alloca %class.btTransform, align 4 + %ref.tmp155 = alloca %class.btVector3, align 4 + %ref.tmp156 = alloca %class.btVector3, align 4 + %ref.tmp157 = alloca float, align 4 + %ref.tmp158 = alloca float, align 4 + %ref.tmp159 = alloca float, align 4 + %ref.tmp161 = alloca %class.btTransform, align 4 + %ref.tmp167 = alloca %class.btVector3, align 4 + %ref.tmp168 = alloca %class.btVector3, align 4 + %ref.tmp169 = alloca float, align 4 + %ref.tmp170 = alloca float, align 4 + %ref.tmp171 = alloca float, align 4 + %ref.tmp173 = alloca %class.btTransform, align 4 + %ref.tmp179 = alloca %class.btVector3, align 4 + %ref.tmp180 = alloca %class.btVector3, align 4 + %ref.tmp181 = alloca float, align 4 + %ref.tmp182 = alloca float, align 4 + %ref.tmp183 = alloca float, align 4 + %ref.tmp186 = alloca %class.btTransform, align 4 + %ref.tmp192 = alloca %class.btVector3, align 4 + %ref.tmp193 = alloca %class.btVector3, align 4 + %ref.tmp194 = alloca float, align 4 + %ref.tmp195 = alloca float, align 4 + %ref.tmp196 = alloca float, align 4 + %ref.tmp199 = alloca %class.btTransform, align 4 + %ref.tmp205 = alloca %class.btVector3, align 4 + %ref.tmp206 = alloca %class.btVector3, align 4 + %ref.tmp207 = alloca float, align 4 + %ref.tmp208 = alloca float, align 4 + %ref.tmp209 = alloca float, align 4 + %ref.tmp212 = alloca %class.btTransform, align 4 + %ref.tmp218 = alloca %class.btVector3, align 4 + %ref.tmp219 = alloca %class.btVector3, align 4 + %ref.tmp220 = alloca float, align 4 + %ref.tmp221 = alloca float, align 4 + %ref.tmp222 = alloca float, align 4 + %ref.tmp225 = alloca %class.btTransform, align 4 + %i = alloca i32, align 4 + %hingeC = alloca %class.btHingeConstraint*, align 4 + %coneC = alloca %class.btConeTwistConstraint*, align 4 + %localA = alloca %class.btTransform, align 4 + %localB = alloca %class.btTransform, align 4 + %ref.tmp240 = alloca %class.btVector3, align 4 + %ref.tmp241 = alloca %class.btVector3, align 4 + %ref.tmp242 = alloca float, align 4 + %ref.tmp243 = alloca float, align 4 + %ref.tmp244 = alloca float, align 4 + %ref.tmp247 = alloca %class.btVector3, align 4 + %ref.tmp248 = alloca %class.btVector3, align 4 + %ref.tmp249 = alloca float, align 4 + %ref.tmp250 = alloca float, align 4 + %ref.tmp251 = alloca float, align 4 + %ref.tmp266 = alloca %class.btVector3, align 4 + %ref.tmp267 = alloca %class.btVector3, align 4 + %ref.tmp268 = alloca float, align 4 + %ref.tmp269 = alloca float, align 4 + %ref.tmp270 = alloca float, align 4 + %ref.tmp273 = alloca %class.btVector3, align 4 + %ref.tmp274 = alloca %class.btVector3, align 4 + %ref.tmp275 = alloca float, align 4 + %ref.tmp276 = alloca float, align 4 + %ref.tmp277 = alloca float, align 4 + %ref.tmp295 = alloca %class.btVector3, align 4 + %ref.tmp296 = alloca %class.btVector3, align 4 + %ref.tmp297 = alloca float, align 4 + %ref.tmp298 = alloca float, align 4 + %ref.tmp299 = alloca float, align 4 + %ref.tmp302 = alloca %class.btVector3, align 4 + %ref.tmp303 = alloca %class.btVector3, align 4 + %ref.tmp304 = alloca float, align 4 + %ref.tmp305 = alloca float, align 4 + %ref.tmp306 = alloca float, align 4 + %ref.tmp324 = alloca %class.btVector3, align 4 + %ref.tmp325 = alloca %class.btVector3, align 4 + %ref.tmp326 = alloca float, align 4 + %ref.tmp327 = alloca float, align 4 + %ref.tmp328 = alloca float, align 4 + %ref.tmp331 = alloca %class.btVector3, align 4 + %ref.tmp332 = alloca %class.btVector3, align 4 + %ref.tmp333 = alloca float, align 4 + %ref.tmp334 = alloca float, align 4 + %ref.tmp335 = alloca float, align 4 + %ref.tmp353 = alloca %class.btVector3, align 4 + %ref.tmp354 = alloca %class.btVector3, align 4 + %ref.tmp355 = alloca float, align 4 + %ref.tmp356 = alloca float, align 4 + %ref.tmp357 = alloca float, align 4 + %ref.tmp360 = alloca %class.btVector3, align 4 + %ref.tmp361 = alloca %class.btVector3, align 4 + %ref.tmp362 = alloca float, align 4 + %ref.tmp363 = alloca float, align 4 + %ref.tmp364 = alloca float, align 4 + %ref.tmp382 = alloca %class.btVector3, align 4 + %ref.tmp383 = alloca %class.btVector3, align 4 + %ref.tmp384 = alloca float, align 4 + %ref.tmp385 = alloca float, align 4 + %ref.tmp386 = alloca float, align 4 + %ref.tmp389 = alloca %class.btVector3, align 4 + %ref.tmp390 = alloca %class.btVector3, align 4 + %ref.tmp391 = alloca float, align 4 + %ref.tmp392 = alloca float, align 4 + %ref.tmp393 = alloca float, align 4 + %ref.tmp411 = alloca %class.btVector3, align 4 + %ref.tmp412 = alloca %class.btVector3, align 4 + %ref.tmp413 = alloca float, align 4 + %ref.tmp414 = alloca float, align 4 + %ref.tmp415 = alloca float, align 4 + %ref.tmp418 = alloca %class.btVector3, align 4 + %ref.tmp419 = alloca %class.btVector3, align 4 + %ref.tmp420 = alloca float, align 4 + %ref.tmp421 = alloca float, align 4 + %ref.tmp422 = alloca float, align 4 + %ref.tmp440 = alloca %class.btVector3, align 4 + %ref.tmp441 = alloca %class.btVector3, align 4 + %ref.tmp442 = alloca float, align 4 + %ref.tmp443 = alloca float, align 4 + %ref.tmp444 = alloca float, align 4 + %ref.tmp447 = alloca %class.btVector3, align 4 + %ref.tmp448 = alloca %class.btVector3, align 4 + %ref.tmp449 = alloca float, align 4 + %ref.tmp450 = alloca float, align 4 + %ref.tmp451 = alloca float, align 4 + %ref.tmp469 = alloca %class.btVector3, align 4 + %ref.tmp470 = alloca %class.btVector3, align 4 + %ref.tmp471 = alloca float, align 4 + %ref.tmp472 = alloca float, align 4 + %ref.tmp473 = alloca float, align 4 + %ref.tmp476 = alloca %class.btVector3, align 4 + %ref.tmp477 = alloca %class.btVector3, align 4 + %ref.tmp478 = alloca float, align 4 + %ref.tmp479 = alloca float, align 4 + %ref.tmp480 = alloca float, align 4 + %ref.tmp498 = alloca %class.btVector3, align 4 + %ref.tmp499 = alloca %class.btVector3, align 4 + %ref.tmp500 = alloca float, align 4 + %ref.tmp501 = alloca float, align 4 + %ref.tmp502 = alloca float, align 4 + %ref.tmp505 = alloca %class.btVector3, align 4 + %ref.tmp506 = alloca %class.btVector3, align 4 + %ref.tmp507 = alloca float, align 4 + %ref.tmp508 = alloca float, align 4 + %ref.tmp509 = alloca float, align 4 + store %class.RagDoll* %this, %class.RagDoll** %this.addr, align 4 + store %class.btDynamicsWorld* %ownerWorld, %class.btDynamicsWorld** %ownerWorld.addr, align 4 + store %class.btVector3* %positionOffset, %class.btVector3** %positionOffset.addr, align 4 + store float %scale, float* %scale.addr, align 4 + %this1 = load %class.RagDoll** %this.addr + store %class.RagDoll* %this1, %class.RagDoll** %retval + %0 = bitcast %class.RagDoll* %this1 to i8*** + store i8** getelementptr inbounds ([4 x i8*]* @_ZTV7RagDoll, i64 0, i64 2), i8*** %0 + %m_ownerWorld = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 1 + %1 = load %class.btDynamicsWorld** %ownerWorld.addr, align 4 + store %class.btDynamicsWorld* %1, %class.btDynamicsWorld** %m_ownerWorld, align 4 + %call = call i8* @_ZN13btConvexShapenwEm(i32 56) + %2 = bitcast i8* %call to %class.btCapsuleShape* + %3 = load float* %scale.addr, align 4 + %mul = fmul float 0x3FC3333340000000, %3 + %4 = load float* %scale.addr, align 4 + %mul2 = fmul float 0x3FC99999A0000000, %4 + %call3 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %2, float %mul, float %mul2) + to label %invoke.cont unwind label %lpad + +invoke.cont: ; preds = %entry + %5 = bitcast %class.btCapsuleShape* %2 to %class.btCollisionShape* + %m_shapes = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes, i32 0, i32 0 + store %class.btCollisionShape* %5, %class.btCollisionShape** %arrayidx, align 4 + %call5 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %6 = bitcast i8* %call5 to %class.btCapsuleShape* + %7 = load float* %scale.addr, align 4 + %mul6 = fmul float 0x3FC3333340000000, %7 + %8 = load float* %scale.addr, align 4 + %mul7 = fmul float 0x3FD1EB8520000000, %8 + %call10 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %6, float %mul6, float %mul7) + to label %invoke.cont9 unwind label %lpad8 + +invoke.cont9: ; preds = %invoke.cont + %9 = bitcast %class.btCapsuleShape* %6 to %class.btCollisionShape* + %m_shapes12 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx13 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes12, i32 0, i32 1 + store %class.btCollisionShape* %9, %class.btCollisionShape** %arrayidx13, align 4 + %call14 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %10 = bitcast i8* %call14 to %class.btCapsuleShape* + %11 = load float* %scale.addr, align 4 + %mul15 = fmul float 0x3FB99999A0000000, %11 + %12 = load float* %scale.addr, align 4 + %mul16 = fmul float 0x3FA99999A0000000, %12 + %call19 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %10, float %mul15, float %mul16) + to label %invoke.cont18 unwind label %lpad17 + +invoke.cont18: ; preds = %invoke.cont9 + %13 = bitcast %class.btCapsuleShape* %10 to %class.btCollisionShape* + %m_shapes21 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx22 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes21, i32 0, i32 2 + store %class.btCollisionShape* %13, %class.btCollisionShape** %arrayidx22, align 4 + %call23 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %14 = bitcast i8* %call23 to %class.btCapsuleShape* + %15 = load float* %scale.addr, align 4 + %mul24 = fmul float 0x3FB1EB8520000000, %15 + %16 = load float* %scale.addr, align 4 + %mul25 = fmul float 0x3FDCCCCCC0000000, %16 + %call28 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %14, float %mul24, float %mul25) + to label %invoke.cont27 unwind label %lpad26 + +invoke.cont27: ; preds = %invoke.cont18 + %17 = bitcast %class.btCapsuleShape* %14 to %class.btCollisionShape* + %m_shapes30 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx31 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes30, i32 0, i32 3 + store %class.btCollisionShape* %17, %class.btCollisionShape** %arrayidx31, align 4 + %call32 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %18 = bitcast i8* %call32 to %class.btCapsuleShape* + %19 = load float* %scale.addr, align 4 + %mul33 = fmul float 0x3FA99999A0000000, %19 + %20 = load float* %scale.addr, align 4 + %mul34 = fmul float 0x3FD7AE1480000000, %20 + %call37 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %18, float %mul33, float %mul34) + to label %invoke.cont36 unwind label %lpad35 + +invoke.cont36: ; preds = %invoke.cont27 + %21 = bitcast %class.btCapsuleShape* %18 to %class.btCollisionShape* + %m_shapes39 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx40 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes39, i32 0, i32 4 + store %class.btCollisionShape* %21, %class.btCollisionShape** %arrayidx40, align 4 + %call41 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %22 = bitcast i8* %call41 to %class.btCapsuleShape* + %23 = load float* %scale.addr, align 4 + %mul42 = fmul float 0x3FB1EB8520000000, %23 + %24 = load float* %scale.addr, align 4 + %mul43 = fmul float 0x3FDCCCCCC0000000, %24 + %call46 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %22, float %mul42, float %mul43) + to label %invoke.cont45 unwind label %lpad44 + +invoke.cont45: ; preds = %invoke.cont36 + %25 = bitcast %class.btCapsuleShape* %22 to %class.btCollisionShape* + %m_shapes48 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx49 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes48, i32 0, i32 5 + store %class.btCollisionShape* %25, %class.btCollisionShape** %arrayidx49, align 4 + %call50 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %26 = bitcast i8* %call50 to %class.btCapsuleShape* + %27 = load float* %scale.addr, align 4 + %mul51 = fmul float 0x3FA99999A0000000, %27 + %28 = load float* %scale.addr, align 4 + %mul52 = fmul float 0x3FD7AE1480000000, %28 + %call55 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %26, float %mul51, float %mul52) + to label %invoke.cont54 unwind label %lpad53 + +invoke.cont54: ; preds = %invoke.cont45 + %29 = bitcast %class.btCapsuleShape* %26 to %class.btCollisionShape* + %m_shapes57 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx58 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes57, i32 0, i32 6 + store %class.btCollisionShape* %29, %class.btCollisionShape** %arrayidx58, align 4 + %call59 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %30 = bitcast i8* %call59 to %class.btCapsuleShape* + %31 = load float* %scale.addr, align 4 + %mul60 = fmul float 0x3FA99999A0000000, %31 + %32 = load float* %scale.addr, align 4 + %mul61 = fmul float 0x3FD51EB860000000, %32 + %call64 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %30, float %mul60, float %mul61) + to label %invoke.cont63 unwind label %lpad62 + +invoke.cont63: ; preds = %invoke.cont54 + %33 = bitcast %class.btCapsuleShape* %30 to %class.btCollisionShape* + %m_shapes66 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx67 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes66, i32 0, i32 7 + store %class.btCollisionShape* %33, %class.btCollisionShape** %arrayidx67, align 4 + %call68 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %34 = bitcast i8* %call68 to %class.btCapsuleShape* + %35 = load float* %scale.addr, align 4 + %mul69 = fmul float 0x3FA47AE140000000, %35 + %36 = load float* %scale.addr, align 4 + %mul70 = fmul float 2.500000e-01, %36 + %call73 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %34, float %mul69, float %mul70) + to label %invoke.cont72 unwind label %lpad71 + +invoke.cont72: ; preds = %invoke.cont63 + %37 = bitcast %class.btCapsuleShape* %34 to %class.btCollisionShape* + %m_shapes75 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx76 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes75, i32 0, i32 8 + store %class.btCollisionShape* %37, %class.btCollisionShape** %arrayidx76, align 4 + %call77 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %38 = bitcast i8* %call77 to %class.btCapsuleShape* + %39 = load float* %scale.addr, align 4 + %mul78 = fmul float 0x3FA99999A0000000, %39 + %40 = load float* %scale.addr, align 4 + %mul79 = fmul float 0x3FD51EB860000000, %40 + %call82 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %38, float %mul78, float %mul79) + to label %invoke.cont81 unwind label %lpad80 + +invoke.cont81: ; preds = %invoke.cont72 + %41 = bitcast %class.btCapsuleShape* %38 to %class.btCollisionShape* + %m_shapes84 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx85 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes84, i32 0, i32 9 + store %class.btCollisionShape* %41, %class.btCollisionShape** %arrayidx85, align 4 + %call86 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %42 = bitcast i8* %call86 to %class.btCapsuleShape* + %43 = load float* %scale.addr, align 4 + %mul87 = fmul float 0x3FA47AE140000000, %43 + %44 = load float* %scale.addr, align 4 + %mul88 = fmul float 2.500000e-01, %44 + %call91 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %42, float %mul87, float %mul88) + to label %invoke.cont90 unwind label %lpad89 + +invoke.cont90: ; preds = %invoke.cont81 + %45 = bitcast %class.btCapsuleShape* %42 to %class.btCollisionShape* + %m_shapes93 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx94 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes93, i32 0, i32 10 + store %class.btCollisionShape* %45, %class.btCollisionShape** %arrayidx94, align 4 + %call95 = call %class.btTransform* @_ZN11btTransformC1Ev(%class.btTransform* %offset) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %offset) + %46 = load %class.btVector3** %positionOffset.addr, align 4 + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %offset, %class.btVector3* %46) + %call96 = call %class.btTransform* @_ZN11btTransformC1Ev(%class.btTransform* %transform) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0.000000e+00, float* %ref.tmp98, align 4 + store float 1.000000e+00, float* %ref.tmp99, align 4 + store float 0.000000e+00, float* %ref.tmp100, align 4 + %call101 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp97, float* %ref.tmp98, float* %ref.tmp99, float* %ref.tmp100) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp, float* %scale.addr, %class.btVector3* %ref.tmp97) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp102, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes103 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx104 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes103, i32 0, i32 0 + %47 = load %class.btCollisionShape** %arrayidx104, align 4 + %call105 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp102, %class.btCollisionShape* %47) + %m_bodies = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx106 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies, i32 0, i32 0 + store %class.btRigidBody* %call105, %class.btRigidBody** %arrayidx106, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0.000000e+00, float* %ref.tmp109, align 4 + store float 0x3FF3333340000000, float* %ref.tmp110, align 4 + store float 0.000000e+00, float* %ref.tmp111, align 4 + %call112 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp108, float* %ref.tmp109, float* %ref.tmp110, float* %ref.tmp111) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp107, float* %scale.addr, %class.btVector3* %ref.tmp108) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp107) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp113, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes114 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx115 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes114, i32 0, i32 1 + %48 = load %class.btCollisionShape** %arrayidx115, align 4 + %call116 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp113, %class.btCollisionShape* %48) + %m_bodies117 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx118 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies117, i32 0, i32 1 + store %class.btRigidBody* %call116, %class.btRigidBody** %arrayidx118, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0.000000e+00, float* %ref.tmp121, align 4 + store float 0x3FF99999A0000000, float* %ref.tmp122, align 4 + store float 0.000000e+00, float* %ref.tmp123, align 4 + %call124 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp120, float* %ref.tmp121, float* %ref.tmp122, float* %ref.tmp123) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp119, float* %scale.addr, %class.btVector3* %ref.tmp120) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp119) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp125, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes126 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx127 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes126, i32 0, i32 2 + %49 = load %class.btCollisionShape** %arrayidx127, align 4 + %call128 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp125, %class.btCollisionShape* %49) + %m_bodies129 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx130 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies129, i32 0, i32 2 + store %class.btRigidBody* %call128, %class.btRigidBody** %arrayidx130, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0xBFC70A3D80000000, float* %ref.tmp133, align 4 + store float 0x3FE4CCCCC0000000, float* %ref.tmp134, align 4 + store float 0.000000e+00, float* %ref.tmp135, align 4 + %call136 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp132, float* %ref.tmp133, float* %ref.tmp134, float* %ref.tmp135) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp131, float* %scale.addr, %class.btVector3* %ref.tmp132) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp131) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp137, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes138 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx139 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes138, i32 0, i32 3 + %50 = load %class.btCollisionShape** %arrayidx139, align 4 + %call140 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp137, %class.btCollisionShape* %50) + %m_bodies141 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx142 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies141, i32 0, i32 3 + store %class.btRigidBody* %call140, %class.btRigidBody** %arrayidx142, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0xBFC70A3D80000000, float* %ref.tmp145, align 4 + store float 0x3FC99999A0000000, float* %ref.tmp146, align 4 + store float 0.000000e+00, float* %ref.tmp147, align 4 + %call148 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp144, float* %ref.tmp145, float* %ref.tmp146, float* %ref.tmp147) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp143, float* %scale.addr, %class.btVector3* %ref.tmp144) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp143) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp149, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes150 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx151 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes150, i32 0, i32 4 + %51 = load %class.btCollisionShape** %arrayidx151, align 4 + %call152 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp149, %class.btCollisionShape* %51) + %m_bodies153 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx154 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies153, i32 0, i32 4 + store %class.btRigidBody* %call152, %class.btRigidBody** %arrayidx154, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0x3FC70A3D80000000, float* %ref.tmp157, align 4 + store float 0x3FE4CCCCC0000000, float* %ref.tmp158, align 4 + store float 0.000000e+00, float* %ref.tmp159, align 4 + %call160 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp156, float* %ref.tmp157, float* %ref.tmp158, float* %ref.tmp159) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp155, float* %scale.addr, %class.btVector3* %ref.tmp156) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp155) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp161, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes162 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx163 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes162, i32 0, i32 5 + %52 = load %class.btCollisionShape** %arrayidx163, align 4 + %call164 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp161, %class.btCollisionShape* %52) + %m_bodies165 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx166 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies165, i32 0, i32 5 + store %class.btRigidBody* %call164, %class.btRigidBody** %arrayidx166, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0x3FC70A3D80000000, float* %ref.tmp169, align 4 + store float 0x3FC99999A0000000, float* %ref.tmp170, align 4 + store float 0.000000e+00, float* %ref.tmp171, align 4 + %call172 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp168, float* %ref.tmp169, float* %ref.tmp170, float* %ref.tmp171) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp167, float* %scale.addr, %class.btVector3* %ref.tmp168) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp167) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp173, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes174 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx175 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes174, i32 0, i32 6 + %53 = load %class.btCollisionShape** %arrayidx175, align 4 + %call176 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp173, %class.btCollisionShape* %53) + %m_bodies177 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx178 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies177, i32 0, i32 6 + store %class.btRigidBody* %call176, %class.btRigidBody** %arrayidx178, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0xBFD6666660000000, float* %ref.tmp181, align 4 + store float 0x3FF7333340000000, float* %ref.tmp182, align 4 + store float 0.000000e+00, float* %ref.tmp183, align 4 + %call184 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp180, float* %ref.tmp181, float* %ref.tmp182, float* %ref.tmp183) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp179, float* %scale.addr, %class.btVector3* %ref.tmp180) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp179) + %call185 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %transform) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call185, float 0.000000e+00, float 0.000000e+00, float 0x3FF921FB60000000) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp186, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes187 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx188 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes187, i32 0, i32 7 + %54 = load %class.btCollisionShape** %arrayidx188, align 4 + %call189 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp186, %class.btCollisionShape* %54) + %m_bodies190 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx191 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies190, i32 0, i32 7 + store %class.btRigidBody* %call189, %class.btRigidBody** %arrayidx191, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0xBFE6666660000000, float* %ref.tmp194, align 4 + store float 0x3FF7333340000000, float* %ref.tmp195, align 4 + store float 0.000000e+00, float* %ref.tmp196, align 4 + %call197 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp193, float* %ref.tmp194, float* %ref.tmp195, float* %ref.tmp196) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp192, float* %scale.addr, %class.btVector3* %ref.tmp193) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp192) + %call198 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %transform) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call198, float 0.000000e+00, float 0.000000e+00, float 0x3FF921FB60000000) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp199, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes200 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx201 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes200, i32 0, i32 8 + %55 = load %class.btCollisionShape** %arrayidx201, align 4 + %call202 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp199, %class.btCollisionShape* %55) + %m_bodies203 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx204 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies203, i32 0, i32 8 + store %class.btRigidBody* %call202, %class.btRigidBody** %arrayidx204, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0x3FD6666660000000, float* %ref.tmp207, align 4 + store float 0x3FF7333340000000, float* %ref.tmp208, align 4 + store float 0.000000e+00, float* %ref.tmp209, align 4 + %call210 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp206, float* %ref.tmp207, float* %ref.tmp208, float* %ref.tmp209) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp205, float* %scale.addr, %class.btVector3* %ref.tmp206) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp205) + %call211 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %transform) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call211, float 0.000000e+00, float 0.000000e+00, float 0xBFF921FB60000000) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp212, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes213 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx214 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes213, i32 0, i32 9 + %56 = load %class.btCollisionShape** %arrayidx214, align 4 + %call215 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp212, %class.btCollisionShape* %56) + %m_bodies216 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx217 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies216, i32 0, i32 9 + store %class.btRigidBody* %call215, %class.btRigidBody** %arrayidx217, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0x3FE6666660000000, float* %ref.tmp220, align 4 + store float 0x3FF7333340000000, float* %ref.tmp221, align 4 + store float 0.000000e+00, float* %ref.tmp222, align 4 + %call223 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp219, float* %ref.tmp220, float* %ref.tmp221, float* %ref.tmp222) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp218, float* %scale.addr, %class.btVector3* %ref.tmp219) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp218) + %call224 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %transform) + call void @_ZN11btMatrix3x311setEuler |