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authorReid Spencer <rspencer@reidspencer.com>2006-01-10 09:51:48 +0000
committerReid Spencer <rspencer@reidspencer.com>2006-01-10 09:51:48 +0000
commiteb7116bb08a99897c69570a3789af97343bff9f2 (patch)
tree91869df8155f38e9e13b6f5288932de9ce618a88 /lib/VMCore/ValueSymbolTable.cpp
parent78df7f141c63e563f82de44ecdcb6bcfe3e633ad (diff)
For PR411:
First step in refactoring the SymbolTable is to split it into two classes, one for a symbol table of types and one for a symbol table of Values. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25175 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/VMCore/ValueSymbolTable.cpp')
-rw-r--r--lib/VMCore/ValueSymbolTable.cpp167
1 files changed, 167 insertions, 0 deletions
diff --git a/lib/VMCore/ValueSymbolTable.cpp b/lib/VMCore/ValueSymbolTable.cpp
new file mode 100644
index 0000000000..a355bbdd60
--- /dev/null
+++ b/lib/VMCore/ValueSymbolTable.cpp
@@ -0,0 +1,167 @@
+//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and revised by Reid
+// Spencer. It is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the ValueSymbolTable class for the VMCore library.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/GlobalValue.h"
+#include "llvm/Type.h"
+#include "llvm/ValueSymbolTable.h"
+#include "llvm/ADT/StringExtras.h"
+#include <algorithm>
+#include <iostream>
+
+using namespace llvm;
+
+#define DEBUG_SYMBOL_TABLE 0
+#define DEBUG_ABSTYPE 0
+
+// Class destructor
+ValueSymbolTable::~ValueSymbolTable() {
+#ifndef NDEBUG // Only do this in -g mode...
+ bool LeftoverValues = true;
+ for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
+ if (!isa<Constant>(VI->second) ) {
+ std::cerr << "Value still in symbol table! Type = '"
+ << VI->second->getType()->getDescription() << "' Name = '"
+ << VI->first << "'\n";
+ LeftoverValues = false;
+ }
+ assert(LeftoverValues && "Values remain in symbol table!");
+#endif
+}
+
+// getUniqueName - Given a base name, return a string that is either equal to
+// it (or derived from it) that does not already occur in the symbol table for
+// the specified type.
+//
+std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const {
+ std::string TryName = BaseName;
+ const_iterator End = vmap.end();
+
+ // See if the name exists
+ while (vmap.find(TryName) != End) // Loop until we find a free
+ TryName = BaseName + utostr(++LastUnique); // name in the symbol table
+ return TryName;
+}
+
+
+// lookup a value - Returns null on failure...
+//
+Value *ValueSymbolTable::lookup(const std::string &Name) const {
+ const_iterator VI = vmap.find(Name);
+ if (VI != vmap.end()) // We found the symbol
+ return const_cast<Value*>(VI->second);
+ return 0;
+}
+
+// Strip the symbol table of its names.
+//
+bool ValueSymbolTable::strip() {
+ bool RemovedSymbol = false;
+ for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ) {
+ Value *V = VI->second;
+ ++VI;
+ if (!isa<GlobalValue>(V) || cast<GlobalValue>(V)->hasInternalLinkage()) {
+ // Set name to "", removing from symbol table!
+ V->setName("");
+ RemovedSymbol = true;
+ }
+ }
+ return RemovedSymbol;
+}
+
+// Insert a value into the symbol table with the specified name...
+//
+void ValueSymbolTable::insert(Value* V) {
+ assert(V && "Can't insert null Value into symbol table!");
+ assert(V->hasName() && "Can't insert nameless Value into symbol table");
+
+ // Check to see if there is a naming conflict. If so, rename this type!
+ std::string UniqueName = getUniqueName(V->getName());
+
+#if DEBUG_SYMBOL_TABLE
+ dump();
+ std::cerr << " Inserting value: " << UniqueName << ": " << V->dump() << "\n";
+#endif
+
+ // Insert the vmap entry
+ vmap.insert(make_pair(UniqueName, V));
+}
+
+// Remove a value
+bool ValueSymbolTable::erase(Value *V) {
+ assert(V->hasName() && "Value doesn't have name!");
+ iterator Entry = vmap.find(V->getName());
+ if (Entry == vmap.end())
+ return false;
+
+#if DEBUG_SYMBOL_TABLE
+ dump();
+ std::cerr << " Removing Value: " << Entry->second->getName() << "\n";
+#endif
+
+ // Remove the value from the plane...
+ vmap.erase(Entry);
+ return true;
+}
+
+
+// rename - Given a value with a non-empty name, remove its existing entry
+// from the symbol table and insert a new one for Name. This is equivalent to
+// doing "remove(V), V->Name = Name, insert(V)",
+//
+bool ValueSymbolTable::rename(Value *V, const std::string &name) {
+ assert(V && "Can't rename a null Value");
+ assert(V->hasName() && "Can't rename a nameless Value");
+ assert(!V->getName().empty() && "Can't rename an Value with null name");
+ assert(V->getName() != name && "Can't rename a Value with same name");
+ assert(!name.empty() && "Can't rename a named Value with a null name");
+
+ // Find the name
+ iterator VI = vmap.find(V->getName());
+
+ // If we didn't find it, we're done
+ if (VI == vmap.end())
+ return false;
+
+ // Remove the old entry.
+ vmap.erase(VI);
+
+ // See if we can insert the new name.
+ VI = vmap.lower_bound(name);
+
+ // Is there a naming conflict?
+ if (VI != vmap.end() && VI->first == name) {
+ V->Name = getUniqueName( name);
+ vmap.insert(make_pair(V->Name, V));
+ } else {
+ V->Name = name;
+ vmap.insert(VI, make_pair(name, V));
+ }
+
+ return true;
+}
+
+// DumpVal - a std::for_each function for dumping a value
+//
+static void DumpVal(const std::pair<const std::string, Value *> &V) {
+ std::cerr << " '" << V.first << "' = ";
+ V.second->dump();
+ std::cerr << "\n";
+}
+
+// dump - print out the symbol table
+//
+void ValueSymbolTable::dump() const {
+ std::cerr << "ValueSymbolTable:\n";
+ for_each(vmap.begin(), vmap.end(), DumpVal);
+}