diff options
author | Chris Lattner <sabre@nondot.org> | 2001-11-10 07:28:25 +0000 |
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committer | Chris Lattner <sabre@nondot.org> | 2001-11-10 07:28:25 +0000 |
commit | 7546c21ae10204dee71d2186e6698a3c8dda68cb (patch) | |
tree | 2c77d5ed78a3822e6b6c19b72ba2a26aa07bc6c5 /lib/Transforms | |
parent | 2ac03f488bb2f1caec96e8122cb9b89cfd435400 (diff) |
Initail checking of structure swapper
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1248 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Transforms')
-rw-r--r-- | lib/Transforms/IPO/SimpleStructMutation.cpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/lib/Transforms/IPO/SimpleStructMutation.cpp b/lib/Transforms/IPO/SimpleStructMutation.cpp new file mode 100644 index 0000000000..8ec7f4b7a8 --- /dev/null +++ b/lib/Transforms/IPO/SimpleStructMutation.cpp @@ -0,0 +1,98 @@ +//===- SwapStructContents.cpp - Swap structure elements around ---*- C++ -*--=// +// +// This pass does a simple transformation that swaps all of the elements of the +// struct types in the program around. +// +//===----------------------------------------------------------------------===// + + +#include "llvm/Transforms/SwapStructContents.h" +#include "llvm/Transforms/MutateStructTypes.h" +#include "llvm/Analysis/FindUsedTypes.h" +#include "llvm/Analysis/FindUnsafePointerTypes.h" +#include "llvm/DerivedTypes.h" + +// PruneTypes - Given a type Ty, make sure that neither it, or one of its +// subtypes, occur in TypesToModify. +// +static void PruneTypes(const Type *Ty, set<const StructType*> &TypesToModify, + set<const Type*> &ProcessedTypes) { + if (ProcessedTypes.count(Ty)) return; // Already been checked + ProcessedTypes.insert(Ty); + + // If the element is in TypesToModify, remove it now... + if (const StructType *ST = dyn_cast<StructType>(Ty)) + TypesToModify.erase(ST); // This doesn't fail if the element isn't present + + // Remove all types that this type contains as well... + // + for (Type::subtype_iterator I = Ty->subtype_begin(), E = Ty->subtype_end(); + I != E; ++I) + PruneTypes(*I, TypesToModify, ProcessedTypes); +} + + + +// doPassInitialization - This does all of the work of the pass +// +bool SwapStructContents::doPassInitialization(Module *M) { + // We need to know which types to modify, and which types we CAN'T modify + FindUsedTypes FUT/*(true)*/; // TODO: Do symbol tables as well + FindUnsafePointerTypes FUPT; + + // Simutaneously find all of the types used, and all of the types that aren't + // safe. + // + vector<Pass*> Analyses; + Analyses.push_back(&FUT); + Analyses.push_back(&FUPT); + Pass::runAllPasses(M, Analyses); // Do analyses + + + // Get the results out of the analyzers... + const set<PointerType*> &UnsafePTys = FUPT.getUnsafeTypes(); + const set<const Type *> &UsedTypes = FUT.getTypes(); + + + // Combine the two sets, weeding out non structure types. Closures should + // would be nice. + set<const StructType*> TypesToModify; + for (set<const Type *>::const_iterator I = UsedTypes.begin(), + E = UsedTypes.end(); I != E; ++I) + if (const StructType *ST = dyn_cast<StructType>(*I)) + TypesToModify.insert(ST); + + + // Go through the Unsafe types and remove all types from TypesToModify that we + // are not allowed to modify, because that would be unsafe. + // + set<const Type*> ProcessedTypes; + for (set<PointerType*>::const_iterator I = UnsafePTys.begin(), + E = UnsafePTys.end(); I != E; ++I) + PruneTypes(*I, TypesToModify, ProcessedTypes); + + + // Build up a set of structure types that we are going to modify, and + // information describing how to modify them. + map<const StructType*, vector<int> > Transforms; + + for (set<const StructType*>::iterator I = TypesToModify.begin(), + E = TypesToModify.end(); I != E; ++I) { + const StructType *ST = *I; + unsigned NumElements = ST->getElementTypes().size(); + + vector<int> &Transform = Transforms[ST]; // Fill in the map directly + Transform.reserve(NumElements); + + // The transformation to do is: just simply swap the elements + for (unsigned i = 0; i < NumElements; ++i) + Transform.push_back(NumElements-i-1); + } + + // Create the Worker to do our stuff for us... + StructMutator = new MutateStructTypes(Transforms); + + // Do initial work. + return StructMutator->doPassInitialization(M); +} + |