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authorEvan Cheng <evan.cheng@apple.com>2009-07-25 00:33:29 +0000
committerEvan Cheng <evan.cheng@apple.com>2009-07-25 00:33:29 +0000
commit66ac53165e17b7c76b8c69e57bde623d44ec492e (patch)
treeb9d935e416aac3ec82ffea50d7f543a2f590dba4 /lib/Target/ARM/ARMConstantIslandPass.cpp
parent4711326d60251e9394192032e6646fff0d113eee (diff)
Change Thumb2 jumptable codegen to one that uses two level jumps:
Before: adr r12, #LJTI3_0_0 ldr pc, [r12, +r0, lsl #2] LJTI3_0_0: .long LBB3_24 .long LBB3_30 .long LBB3_31 .long LBB3_32 After: adr r12, #LJTI3_0_0 add pc, r12, +r0, lsl #2 LJTI3_0_0: b.w LBB3_24 b.w LBB3_30 b.w LBB3_31 b.w LBB3_32 This has several advantages. 1. This will make it easier to optimize this to a TBB / TBH instruction + (smaller) table. 2. This eliminate the need for ugly asm printer hack to force the address into thumb addresses (bit 0 is one). 3. Same codegen for pic and non-pic. 4. This eliminate the need to align the table so constantpool island pass won't have to over-estimate the size. Based on my calculation, the later is probably slightly faster as well since ldr pc with shifter address is very slow. That is, it should be a win as long as the HW implementation can do a reasonable job of branch predict the second branch. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@77024 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Target/ARM/ARMConstantIslandPass.cpp')
-rw-r--r--lib/Target/ARM/ARMConstantIslandPass.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/lib/Target/ARM/ARMConstantIslandPass.cpp b/lib/Target/ARM/ARMConstantIslandPass.cpp
index 48db39b623..2465521278 100644
--- a/lib/Target/ARM/ARMConstantIslandPass.cpp
+++ b/lib/Target/ARM/ARMConstantIslandPass.cpp
@@ -389,10 +389,7 @@ void ARMConstantIslands::InitialFunctionScan(MachineFunction &Fn,
int UOpc = Opc;
switch (Opc) {
case ARM::tBR_JTr:
- case ARM::t2BR_JTr:
- case ARM::t2BR_JTm:
- case ARM::t2BR_JTadd:
- // A Thumb table jump may involve padding; for the offsets to
+ // A Thumb1 table jump may involve padding; for the offsets to
// be right, functions containing these must be 4-byte aligned.
AFI->setAlign(2U);
if ((Offset+MBBSize)%4 != 0)
@@ -787,10 +784,7 @@ void ARMConstantIslands::AdjustBBOffsetsAfter(MachineBasicBlock *BB,
// Thumb1 jump tables require padding. They should be at the end;
// following unconditional branches are removed by AnalyzeBranch.
MachineInstr *ThumbJTMI = prior(MBB->end());
- if (ThumbJTMI->getOpcode() == ARM::tBR_JTr ||
- ThumbJTMI->getOpcode() == ARM::t2BR_JTr ||
- ThumbJTMI->getOpcode() == ARM::t2BR_JTm ||
- ThumbJTMI->getOpcode() == ARM::t2BR_JTadd) {
+ if (ThumbJTMI->getOpcode() == ARM::tBR_JTr) {
unsigned newMIOffset = GetOffsetOf(ThumbJTMI);
unsigned oldMIOffset = newMIOffset - delta;
if (oldMIOffset%4 == 0 && newMIOffset%4 != 0) {