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authorBill Wendling <isanbard@gmail.com>2009-02-13 02:16:35 +0000
committerBill Wendling <isanbard@gmail.com>2009-02-13 02:16:35 +0000
commit92c1e126473dfa93eeb4c9a124af4fedb40f0d5b (patch)
tree3fe4d37e609073b439fec8149bc69306177c8f95 /lib/CodeGen/VirtRegMap.cpp
parent54fc7d67146b2b95ae2d1c93ed59008d4338d8c8 (diff)
Revert this. It was breaking stuff.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@64428 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/VirtRegMap.cpp')
-rw-r--r--lib/CodeGen/VirtRegMap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/CodeGen/VirtRegMap.cpp b/lib/CodeGen/VirtRegMap.cpp
index f758cc62cf..f288dcc87c 100644
--- a/lib/CodeGen/VirtRegMap.cpp
+++ b/lib/CodeGen/VirtRegMap.cpp
@@ -1278,7 +1278,7 @@ void LocalSpiller::TransferDeadness(MachineBasicBlock *MBB, unsigned CurDist,
}
/// rewriteMBB - Keep track of which spills are available even after the
-/// register allocator is done with them. If possible, avoid reloading vregs.
+/// register allocator is done with them. If possible, avid reloading vregs.
void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
AvailableSpills &Spills) {
DOUT << "\n**** Local spiller rewriting MBB '"