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authorChris Lattner <sabre@nondot.org>2006-08-07 23:03:03 +0000
committerChris Lattner <sabre@nondot.org>2006-08-07 23:03:03 +0000
commita5682853b9921bbb0dd2ee175c9bd44142d4819e (patch)
treee4a6c9a3942cbb8f3b0a666136bb13204994afce /lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp
parent2ef88a09b71f458ad415b35a1fb431c3d15d7eb1 (diff)
Revamp the "CSEMap" datastructure used in the SelectionDAG class. This
eliminates a bunch of std::map's in the SelectionDAG, replacing them with a home-grown hashtable. This is still a work in progress: not all the maps have been moved over and the hashtable never resizes. That said, this still speeds up llc 20% on kimwitu++ with -fast -regalloc=local using a release build. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@29550 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp')
-rw-r--r--lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp239
1 files changed, 239 insertions, 0 deletions
diff --git a/lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp b/lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp
new file mode 100644
index 0000000000..63599927bf
--- /dev/null
+++ b/lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp
@@ -0,0 +1,239 @@
+//===-- SelectionDAGCSEMap.cpp - Implement the SelectionDAG CSE Map -------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by Chris Lattner and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This implements the SelectionDAGCSEMap class.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/CodeGen/SelectionDAG.h"
+using namespace llvm;
+
+//===----------------------------------------------------------------------===//
+// SelectionDAGCSEMap::NodeID Implementation
+
+SelectionDAGCSEMap::NodeID::NodeID(SDNode *N) {
+ SetOpcode(N->getOpcode());
+ // Add the return value info.
+ SetValueTypes(N->value_begin());
+ // Add the operand info.
+ SetOperands(N->op_begin(), N->getNumOperands());
+}
+
+SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList) {
+ SetOpcode(ID);
+ SetValueTypes(VTList);
+ SetOperands();
+}
+SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList,
+ SDOperand Op) {
+ SetOpcode(ID);
+ SetValueTypes(VTList);
+ SetOperands(Op);
+}
+SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList,
+ SDOperand Op1, SDOperand Op2) {
+ SetOpcode(ID);
+ SetValueTypes(VTList);
+ SetOperands(Op1, Op2);
+}
+SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList,
+ SDOperand Op1, SDOperand Op2,
+ SDOperand Op3) {
+ SetOpcode(ID);
+ SetValueTypes(VTList);
+ SetOperands(Op1, Op2, Op3);
+}
+SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, const void *VTList,
+ const SDOperand *OpList, unsigned N) {
+ SetOpcode(ID);
+ SetValueTypes(VTList);
+ SetOperands(OpList, N);
+}
+
+void SelectionDAGCSEMap::NodeID::AddPointer(const void *Ptr) {
+ // Note: this adds pointers to the hash using sizes and endianness that depend
+ // on the host. It doesn't matter however, because hashing on pointer values
+ // in inherently unstable. Nothing in the SelectionDAG should depend on the
+ // ordering of nodes in the CSEMap.
+ union {
+ intptr_t PtrI;
+ unsigned char PtrA[sizeof(intptr_t)];
+ };
+ PtrI = (intptr_t)Ptr;
+ Bits.append(PtrA, PtrA+sizeof(intptr_t));
+}
+
+void SelectionDAGCSEMap::NodeID::AddOperand(SDOperand Op) {
+ AddPointer(Op.Val);
+ // 2 bytes of resno might be too small, three should certainly be enough. :)
+ assert(Op.ResNo < (1 << 24) && "ResNo too large for CSE Map to handle!");
+ Bits.push_back((Op.ResNo >> 0) & 0xFF);
+ Bits.push_back((Op.ResNo >> 8) & 0xFF);
+ Bits.push_back((Op.ResNo >> 16) & 0xFF);
+}
+
+void SelectionDAGCSEMap::NodeID::SetOperands(const SDOperand *Ops,
+ unsigned NumOps) {
+ for (; NumOps; --NumOps, ++Ops)
+ AddOperand(*Ops);
+}
+
+
+/// ComputeHash - Compute a strong hash value for this NodeID, for lookup in
+/// the SelectionDAGCSEMap.
+unsigned SelectionDAGCSEMap::NodeID::ComputeHash() const {
+ // FIXME: this hash function sucks.
+ unsigned Hash = 0;
+ for (unsigned i = 0, e = Bits.size(); i != e; ++i)
+ Hash += Bits[i];
+ return Hash;
+}
+
+bool SelectionDAGCSEMap::NodeID::operator==(const NodeID &RHS) const {
+ if (Bits.size() != RHS.Bits.size()) return false;
+ return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()) == 0;
+}
+
+
+//===----------------------------------------------------------------------===//
+// SelectionDAGCSEMap Implementation
+
+SelectionDAGCSEMap::SelectionDAGCSEMap() {
+ NumBuckets = 256;
+ Buckets = new void*[NumBuckets];
+ memset(Buckets, 0, NumBuckets*sizeof(void*));
+}
+SelectionDAGCSEMap::~SelectionDAGCSEMap() {
+ delete [] Buckets;
+}
+
+/// GetNextPtr - In order to save space, each bucket is a singly-linked-list. In
+/// order to make deletion more efficient, we make the list circular, so we can
+/// delete a node without computing its hash. The problem with this is that the
+/// start of the hash buckets are not SDNodes. If NextInBucketPtr is a bucket
+/// pointer, this method returns null: use GetBucketPtr when this happens.
+SDNode *SelectionDAGCSEMap::GetNextPtr(void *NextInBucketPtr) {
+ if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets+NumBuckets)
+ return 0;
+ return static_cast<SDNode*>(NextInBucketPtr);
+}
+
+void **SelectionDAGCSEMap::GetBucketPtr(void *NextInBucketPtr) {
+ assert(NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets+NumBuckets &&
+ "NextInBucketPtr is not a bucket ptr");
+ return static_cast<void**>(NextInBucketPtr);
+}
+
+/// GetBucketFor - Hash the specified node ID and return the hash bucket for the
+/// specified ID.
+void **SelectionDAGCSEMap::GetBucketFor(const NodeID &ID) const {
+ // TODO: if load is high, resize hash table.
+
+ // NumBuckets is always a power of 2.
+ unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
+ return Buckets+BucketNum;
+}
+
+/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
+/// return it. If not, return the insertion token that will make insertion
+/// faster.
+SDNode *SelectionDAGCSEMap::FindNodeOrInsertPos(const NodeID &ID,
+ void *&InsertPos) {
+ void **Bucket = GetBucketFor(ID);
+ void *Probe = *Bucket;
+
+ InsertPos = 0;
+
+ unsigned Opc = ID.getOpcode();
+ while (SDNode *NodeInBucket = GetNextPtr(Probe)) {
+ // If we found a node with the same opcode, it might be a matching node.
+ // Because it is in the same bucket as this one, we know the hash values
+ // match. Compute the NodeID for the possible match and do a final compare.
+ if (NodeInBucket->getOpcode() == Opc) {
+ NodeID OtherID(NodeInBucket);
+ if (OtherID == ID)
+ return NodeInBucket;
+ }
+
+ Probe = NodeInBucket->getNextInBucket();
+ }
+
+ // Didn't find the node, return null with the bucket as the InsertPos.
+ InsertPos = Bucket;
+ return 0;
+}
+
+/// InsertNode - Insert the specified node into the CSE Map, knowing that it
+/// is not already in the map. InsertPos must be obtained from
+/// FindNodeOrInsertPos.
+void SelectionDAGCSEMap::InsertNode(SDNode *N, void *InsertPos) {
+ /// The insert position is actually a bucket pointer.
+ void **Bucket = static_cast<void**>(InsertPos);
+
+ void *Next = *Bucket;
+
+ // If this is the first insertion into this bucket, its next pointer will be
+ // null. Pretend as if it pointed to itself.
+ if (Next == 0)
+ Next = Bucket;
+
+ // Set the nodes next pointer, and make the bucket point to the node.
+ N->SetNextInBucket(Next);
+ *Bucket = N;
+}
+
+
+/// RemoveNode - Remove a node from the CSE map, returning true if one was
+/// removed or false if the node was not in the CSE map.
+bool SelectionDAGCSEMap::RemoveNode(SDNode *N) {
+ // Because each bucket is a circular list, we don't need to compute N's hash
+ // to remove it. Chase around the list until we find the node (or bucket)
+ // which points to N.
+ void *Ptr = N->getNextInBucket();
+ if (Ptr == 0) return false; // Not in CSEMap.
+
+ void *NodeNextPtr = Ptr;
+ N->SetNextInBucket(0);
+ while (1) {
+ if (SDNode *NodeInBucket = GetNextPtr(Ptr)) {
+ // Advance pointer.
+ Ptr = NodeInBucket->getNextInBucket();
+
+ // We found a node that points to N, change it to point to N's next node,
+ // removing N from the list.
+ if (Ptr == N) {
+ NodeInBucket->SetNextInBucket(NodeNextPtr);
+ return true;
+ }
+ } else {
+ void **Bucket = GetBucketPtr(Ptr);
+ Ptr = *Bucket;
+
+ // If we found that the bucket points to N, update the bucket to point to
+ // whatever is next.
+ if (Ptr == N) {
+ *Bucket = NodeNextPtr;
+ return true;
+ }
+ }
+ }
+}
+
+/// GetOrInsertSimpleNode - If there is an existing simple SDNode exactly
+/// equal to the specified node, return it. Otherwise, insert 'N' and it
+/// instead. This only works on *simple* SDNodes, not ConstantSDNode or any
+/// other classes derived from SDNode.
+SDNode *SelectionDAGCSEMap::GetOrInsertNode(SDNode *N) {
+ SelectionDAGCSEMap::NodeID ID(N);
+ void *IP;
+ if (SDNode *E = FindNodeOrInsertPos(ID, IP))
+ return E;
+ InsertNode(N, IP);
+ return N;
+}