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authorJim Laskey <jlaskey@mac.com>2006-10-27 23:46:08 +0000
committerJim Laskey <jlaskey@mac.com>2006-10-27 23:46:08 +0000
commit583bd47f777fe3eb8305872fa0eadab31e833dff (patch)
treef344857da341e394b7790d26edd4af6dbf3fdbad /lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp
parent682f675c86a2117ebef840254b47cfec99e96326 (diff)
Switch over from SelectionNodeCSEMap to FoldingSet.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31240 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp')
-rw-r--r--lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp350
1 files changed, 0 insertions, 350 deletions
diff --git a/lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp b/lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp
deleted file mode 100644
index 498e9efc81..0000000000
--- a/lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp
+++ /dev/null
@@ -1,350 +0,0 @@
-//===-- SelectionDAGCSEMap.cpp - Implement the SelectionDAG CSE Map -------===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file was developed by Chris Lattner and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This implements the SelectionDAGCSEMap class.
-//
-//===----------------------------------------------------------------------===//
-
-#include "llvm/CodeGen/SelectionDAG.h"
-#include "llvm/CodeGen/MachineConstantPool.h"
-#include "llvm/Support/MathExtras.h"
-using namespace llvm;
-
-//===----------------------------------------------------------------------===//
-// SelectionDAGCSEMap::NodeID Implementation
-
-/// SetValueTypes - Value type lists are intern'd so we can represent them
-/// solely with their pointer.
-void SelectionDAGCSEMap::NodeID::SetValueTypes(SDVTList VTList) {
- AddPointer(VTList.VTs);
-}
-
-SelectionDAGCSEMap::NodeID::NodeID(SDNode *N) {
- SetOpcode(N->getOpcode());
- // Add the return value info.
- SetValueTypes(N->getVTList());
- // Add the operand info.
- SetOperands(N->op_begin(), N->getNumOperands());
-
- // Handle SDNode leafs with special info.
- if (N->getNumOperands() == 0) {
- switch (N->getOpcode()) {
- default: break; // Normal nodes don't need extra info.
- case ISD::TargetConstant:
- case ISD::Constant:
- AddInteger(cast<ConstantSDNode>(N)->getValue());
- break;
- case ISD::TargetConstantFP:
- case ISD::ConstantFP:
- AddInteger(DoubleToBits(cast<ConstantFPSDNode>(N)->getValue()));
- break;
- case ISD::TargetGlobalAddress:
- case ISD::GlobalAddress:
- AddPointer(cast<GlobalAddressSDNode>(N)->getGlobal());
- AddInteger(cast<GlobalAddressSDNode>(N)->getOffset());
- break;
- case ISD::BasicBlock:
- AddPointer(cast<BasicBlockSDNode>(N)->getBasicBlock());
- break;
- case ISD::Register:
- AddInteger(cast<RegisterSDNode>(N)->getReg());
- break;
- case ISD::SRCVALUE:
- AddPointer(cast<SrcValueSDNode>(N)->getValue());
- AddInteger(cast<SrcValueSDNode>(N)->getOffset());
- break;
- case ISD::FrameIndex:
- case ISD::TargetFrameIndex:
- AddInteger(cast<FrameIndexSDNode>(N)->getIndex());
- break;
- case ISD::JumpTable:
- case ISD::TargetJumpTable:
- AddInteger(cast<JumpTableSDNode>(N)->getIndex());
- break;
- case ISD::ConstantPool:
- case ISD::TargetConstantPool:
- AddInteger(cast<ConstantPoolSDNode>(N)->getAlignment());
- AddInteger(cast<ConstantPoolSDNode>(N)->getOffset());
- if (cast<ConstantPoolSDNode>(N)->isMachineConstantPoolEntry())
- cast<ConstantPoolSDNode>(N)->getMachineCPVal()->
- AddSelectionDAGCSEId(this);
- else
- AddPointer(cast<ConstantPoolSDNode>(N)->getConstVal());
- break;
- }
- }
-}
-
-SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, SDVTList VTList) {
- SetOpcode(ID);
- SetValueTypes(VTList);
- SetOperands();
-}
-SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, SDVTList VTList,
- SDOperand Op) {
- SetOpcode(ID);
- SetValueTypes(VTList);
- SetOperands(Op);
-}
-SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, SDVTList VTList,
- SDOperand Op1, SDOperand Op2) {
- SetOpcode(ID);
- SetValueTypes(VTList);
- SetOperands(Op1, Op2);
-}
-SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, SDVTList VTList,
- SDOperand Op1, SDOperand Op2,
- SDOperand Op3) {
- SetOpcode(ID);
- SetValueTypes(VTList);
- SetOperands(Op1, Op2, Op3);
-}
-SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, SDVTList VTList,
- const SDOperand *OpList, unsigned N) {
- SetOpcode(ID);
- SetValueTypes(VTList);
- SetOperands(OpList, N);
-}
-
-void SelectionDAGCSEMap::NodeID::AddPointer(const void *Ptr) {
- // Note: this adds pointers to the hash using sizes and endianness that depend
- // on the host. It doesn't matter however, because hashing on pointer values
- // in inherently unstable. Nothing in the SelectionDAG should depend on the
- // ordering of nodes in the CSEMap.
- intptr_t PtrI = (intptr_t)Ptr;
- Bits.push_back(unsigned(PtrI));
- if (sizeof(intptr_t) > sizeof(unsigned))
- Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
-}
-
-void SelectionDAGCSEMap::NodeID::AddOperand(SDOperand Op) {
- AddPointer(Op.Val);
- Bits.push_back(Op.ResNo);
-}
-
-void SelectionDAGCSEMap::NodeID::SetOperands(const SDOperand *Ops,
- unsigned NumOps) {
- for (; NumOps; --NumOps, ++Ops)
- AddOperand(*Ops);
-}
-
-
-/// ComputeHash - Compute a strong hash value for this NodeID, for lookup in
-/// the SelectionDAGCSEMap.
-unsigned SelectionDAGCSEMap::NodeID::ComputeHash() const {
- // This is adapted from SuperFastHash by Paul Hsieh.
- unsigned Hash = Bits.size();
- for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
- unsigned Data = *BP;
- Hash += Data & 0xFFFF;
- unsigned Tmp = ((Data >> 16) << 11) ^ Hash;
- Hash = (Hash << 16) ^ Tmp;
- Hash += Hash >> 11;
- }
-
- // Force "avalanching" of final 127 bits.
- Hash ^= Hash << 3;
- Hash += Hash >> 5;
- Hash ^= Hash << 4;
- Hash += Hash >> 17;
- Hash ^= Hash << 25;
- Hash += Hash >> 6;
- return Hash;
-}
-
-bool SelectionDAGCSEMap::NodeID::operator==(const NodeID &RHS) const {
- if (Bits.size() != RHS.Bits.size()) return false;
- return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
-}
-
-
-//===----------------------------------------------------------------------===//
-// SelectionDAGCSEMap Implementation
-
-SelectionDAGCSEMap::SelectionDAGCSEMap() : NumNodes(0) {
- NumBuckets = 64;
- Buckets = new void*[NumBuckets];
- memset(Buckets, 0, NumBuckets*sizeof(void*));
-}
-SelectionDAGCSEMap::~SelectionDAGCSEMap() {
- delete [] Buckets;
-}
-
-/// GetNextPtr - In order to save space, each bucket is a singly-linked-list. In
-/// order to make deletion more efficient, we make the list circular, so we can
-/// delete a node without computing its hash. The problem with this is that the
-/// start of the hash buckets are not SDNodes. If NextInBucketPtr is a bucket
-/// pointer, this method returns null: use GetBucketPtr when this happens.
-SDNode *SelectionDAGCSEMap::GetNextPtr(void *NextInBucketPtr) {
- if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets+NumBuckets)
- return 0;
- return static_cast<SDNode*>(NextInBucketPtr);
-}
-
-/// GetNextPtr - This is just like the previous GetNextPtr implementation, but
-/// allows a bucket array to be specified.
-SDNode *SelectionDAGCSEMap::GetNextPtr(void *NextInBucketPtr, void **Bucks,
- unsigned NumBuck) {
- if (NextInBucketPtr >= Bucks && NextInBucketPtr < Bucks+NumBuck)
- return 0;
- return static_cast<SDNode*>(NextInBucketPtr);
-}
-
-void **SelectionDAGCSEMap::GetBucketPtr(void *NextInBucketPtr) {
- //assert(NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets+NumBuckets &&
- // "NextInBucketPtr is not a bucket ptr");
- return static_cast<void**>(NextInBucketPtr);
-}
-
-/// GetBucketFor - Hash the specified node ID and return the hash bucket for the
-/// specified ID.
-void **SelectionDAGCSEMap::GetBucketFor(const NodeID &ID) const {
- // NumBuckets is always a power of 2.
- unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
- return Buckets+BucketNum;
-}
-
-/// GrowHashTable - Double the size of the hash table and rehash everything.
-///
-void SelectionDAGCSEMap::GrowHashTable() {
- void **OldBuckets = Buckets;
- unsigned OldNumBuckets = NumBuckets;
- NumBuckets <<= 1;
-
- // Reset the node count to zero: we're going to reinsert everything.
- NumNodes = 0;
-
- // Clear out new buckets.
- Buckets = new void*[NumBuckets];
- memset(Buckets, 0, NumBuckets*sizeof(void*));
-
- // Walk the old buckets, rehashing nodes into their new place.
- for (unsigned i = 0; i != OldNumBuckets; ++i) {
- void *Probe = OldBuckets[i];
- if (!Probe) continue;
- while (SDNode *NodeInBucket = GetNextPtr(Probe, OldBuckets, OldNumBuckets)){
- // Figure out the next link, remove NodeInBucket from the old link.
- Probe = NodeInBucket->getNextInBucket();
- NodeInBucket->SetNextInBucket(0);
-
- // Insert the node into the new bucket, after recomputing the hash.
- InsertNode(NodeInBucket, GetBucketFor(NodeID(NodeInBucket)));
- }
- }
-
- delete[] OldBuckets;
-}
-
-/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
-/// return it. If not, return the insertion token that will make insertion
-/// faster.
-SDNode *SelectionDAGCSEMap::FindNodeOrInsertPos(const NodeID &ID,
- void *&InsertPos) {
- void **Bucket = GetBucketFor(ID);
- void *Probe = *Bucket;
-
- InsertPos = 0;
-
- unsigned Opc = ID.getOpcode();
- while (SDNode *NodeInBucket = GetNextPtr(Probe)) {
- // If we found a node with the same opcode, it might be a matching node.
- // Because it is in the same bucket as this one, we know the hash values
- // match. Compute the NodeID for the possible match and do a final compare.
- if (NodeInBucket->getOpcode() == Opc) {
- NodeID OtherID(NodeInBucket);
- if (OtherID == ID)
- return NodeInBucket;
- }
-
- Probe = NodeInBucket->getNextInBucket();
- }
-
- // Didn't find the node, return null with the bucket as the InsertPos.
- InsertPos = Bucket;
- return 0;
-}
-
-/// InsertNode - Insert the specified node into the CSE Map, knowing that it
-/// is not already in the map. InsertPos must be obtained from
-/// FindNodeOrInsertPos.
-void SelectionDAGCSEMap::InsertNode(SDNode *N, void *InsertPos) {
- ++NumNodes;
- // Do we need to grow the hashtable?
- if (NumNodes > NumBuckets*2) {
- GrowHashTable();
- InsertPos = GetBucketFor(NodeID(N));
- }
-
- /// The insert position is actually a bucket pointer.
- void **Bucket = static_cast<void**>(InsertPos);
-
- void *Next = *Bucket;
-
- // If this is the first insertion into this bucket, its next pointer will be
- // null. Pretend as if it pointed to itself.
- if (Next == 0)
- Next = Bucket;
-
- // Set the nodes next pointer, and make the bucket point to the node.
- N->SetNextInBucket(Next);
- *Bucket = N;
-}
-
-
-/// RemoveNode - Remove a node from the CSE map, returning true if one was
-/// removed or false if the node was not in the CSE map.
-bool SelectionDAGCSEMap::RemoveNode(SDNode *N) {
-
- // Because each bucket is a circular list, we don't need to compute N's hash
- // to remove it. Chase around the list until we find the node (or bucket)
- // which points to N.
- void *Ptr = N->getNextInBucket();
- if (Ptr == 0) return false; // Not in CSEMap.
-
- --NumNodes;
-
- void *NodeNextPtr = Ptr;
- N->SetNextInBucket(0);
- while (1) {
- if (SDNode *NodeInBucket = GetNextPtr(Ptr)) {
- // Advance pointer.
- Ptr = NodeInBucket->getNextInBucket();
-
- // We found a node that points to N, change it to point to N's next node,
- // removing N from the list.
- if (Ptr == N) {
- NodeInBucket->SetNextInBucket(NodeNextPtr);
- return true;
- }
- } else {
- void **Bucket = GetBucketPtr(Ptr);
- Ptr = *Bucket;
-
- // If we found that the bucket points to N, update the bucket to point to
- // whatever is next.
- if (Ptr == N) {
- *Bucket = NodeNextPtr;
- return true;
- }
- }
- }
-}
-
-/// GetOrInsertSimpleNode - If there is an existing simple SDNode exactly
-/// equal to the specified node, return it. Otherwise, insert 'N' and it
-/// instead. This only works on *simple* SDNodes, not ConstantSDNode or any
-/// other classes derived from SDNode.
-SDNode *SelectionDAGCSEMap::GetOrInsertNode(SDNode *N) {
- SelectionDAGCSEMap::NodeID ID(N);
- void *IP;
- if (SDNode *E = FindNodeOrInsertPos(ID, IP))
- return E;
- InsertNode(N, IP);
- return N;
-}